The Elder Scrolls IV: Oblivion: Difference between revisions

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{{quote|''I was born 87 years ago. For 65 years I've ruled as Tamriel's emperor, but for all these years, I've never been the ruler of my own dreams. I have seen the gates of Oblivion, beyond which no waking eyes may see. Behold! In darkness, a doom sweeps the land. This is the 27th of Last Seed, the Year of Akatosh 433. These are the closing days of the Third Era and the final hours of my life.''|'''[[Patrick Stewart|Emperor Uriel Septim VII]]'''}}
|'''Emperor Uriel Septim VII'''}}
 
'''''[[The Elder Scrolls (Video Game)|The Elder Scrolls]] IV: Oblivion''''' is a [[Role -Playing Game]] developed by Bethesda Softworks and released in 2006 for PC and [[Xbox 360]] and one year later for the [[Play Station]] 3]].
 
The game places you in the role of a prisoner, convicted of an unknown crime and incarcerated in the dungeons of the Imperial City. Your imprisonment is cut short by the arrival of Emperor Uriel Septim (played by [[Patrick Stewart]]) and his bodyguards, the Blades, fleeing assassins who are trying to eliminate the royal family. Their escape route just happens to lead through your cell.
 
What follows is a lengthy quest to save the province of Cyrodiil, heart land of the Empire which spans the whole continent of Tamriel from destruction at the hands of Mehrunes Dagon, the daedric prince of destruction.
 
The game boasts a huge open world with sixteen square miles of terrain to explore, hundreds of dungeons, eight cities filled with [[NPCNon-Player Character|NPCsNPC]]s that have their own daily routine and enough quests to fill hundreds of hours of play time.
 
The player has the opportunity to join several factions, such as the Fighter’s Guild, and all have their own storylines spanning several quests.
 
The game received a universally positive critical response, the PC and Xbox 360 versions holding Metacritic scores of 94. The response from fans of the series was more mixed as the long-time fans thought the game was too simplified compared to the previous instalment in the franchise, [[Morrowind]].
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{{tropelist}}
* [[Abandoned Mine]]: The Player Character can enter several of these around Cyrodiil, including the [[Exactly What It Says Onon the Tin|Abandoned Mine]].
* [[Aborted Arc]]: In the vicinity of the Black Horse Courier offices, you are given the new topic "Do you need couriers?", which was obviously part of an intended quest. However, the question never appears in your dialogue options.
** There is also a cave that can't be explored as a door is locked and there is no key in the game. Dialog indicates there was to be a quest involving a Red Queen and Black Queen- the Black Queen was to live in the cave. Cheating your way through- either by using the console to unlock the door, clipping through, or using paintbrushes to get through the secondary entrance- reveals a cave that's completed but not quite finished in terms of final content.
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* [[Affably Evil]]
** Mankar Camoran. He seems to have some respect for the player at times.
** Most people you meet in the Dark Brotherhood as well. They're murderous, bloodthirsty sociopaths, but they're also very charming and chummy. Somewhat ironically, the only one of this cabal of assassins who openly dislikes you is the resident merchant.
* [[Always ChaoticExclusively Evil]]: Several examples.
** The [[Psycho for Hire|Dark Brotherhood]].
** [[Our Vampires Are Different|Vampires]]. [[Justified Trope|Justified]] because while vampires can easily infect people, the ailment that leads up to full-blown vampirism is easily cured with some prayer or a Cure Disease potion, so the only people who'd let themselves become vampires aren't exactly pleasant folks.
** The [[Religion of Evil|Mythic]] [[Cult|Dawn]]. Killing the Emperor, worshipping [[Person of Mass Destruction|Mehrunes]] [[Omnicidal Maniac|Dagon]], and plotting to [[The End of the World Asas We Know It|summon him]] isn't a good indicator for... well, good.
* [[Amazon Brigade]]: The Shivering Isles are policed by two of them, no less, the Golden Saints (Auriel) and Dark Seducers (Mazken). There ''are'' males...but they're rare, subservient to the females, and statistically weaker.
** Additionally, due to a scripting error when you {{spoiler|become Duke or Duchess of Mania/Dementia}} the two groups will greet or refer to you only in the feminine. It's "fixed" in the Unofficial Patch, for those that don't find it entertaining.
** But seeing as both of them come from their respective wellsprings rather than being born, the males aren't really even needed.
* [[Ambiguously Brown]]: Or perhaps Ambiguously Blue, in this case. There are a few [[NP Cs]]NPCs running around which either had their races incorrectly flagged in the CS, or are showing signs of mixed heritage. One noteworthy example is a guard seen in Anvil(who guards the chapel and warns people of the scene inside with KOTN installed) who is definitely a Redguard in skin tone and appearance but has an Imperial voice. Cutter, the emo Dementia blacksmith in Shivering Isles, looks to be a Dunmer, but has yellow eyes(the CS lists her race as Bosmer). There are also two female Dementia residents, both Imperial, who have blue skin tones.
* [[An Axe to Grind]]: For some reason, governed by the Blunt skill. The official explanation is that the act of swinging an axe is more akin to using a club than a sword.
* [[Anime Hair]]: Several elven NPCs have magnificent gravity-defying 'dos. For example, [[Screw the Rules, I Have Money|Umbacano]], [[Loony Fan|the Ador]][[The Scrappy|ing Fan]], and [[Cool Old Guy|Modryn]] [[Badass|Oreyn]].
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* [[Annoying Arrows]]: After taking a few arrows to the gut, you'll resemble a living pincushion but can still move around perfectly normally. Even with an arrow right through your crotch.
** If you shoot someone in the head and they don't die or see you, they'll just walk back to where they were with the arrow still sticking out of their heads. Because it "[[Major Injury Underreaction|must have been the wind.]]"
* [[Anticlimax Boss]]: If you complete the [[Badass|Gray Prince's]] quest. When you finally get to fight him for the title of Arena Grand Champion, [[Suicide Byby Cop|he just stands there without ever attacking or trying to defend himself]], even [[Get It Over With|begging you to finish him off]].
** Archers used to sneaking around sniping their enemies may be surprised to get this from the supposed [[Badass]] Manimarco (as his gear, while technically unique, is almost identical to standard Necromancer dress).
* [[Anti-Hero]]: You can potentially be one, if you gain a lot of infamy points by doing evil things and generally be a dick, at the same time that you're saving the empire.
** You can also go right past this, straight into [[Villain Protagonist]].
* [[Anything That Moves]]: The Khajiit bandits, the Renrijra Krin, urge others to do this.
{{quote| ''"Life is short. If you have not made love recently, please, put down this book, and take care of that with all haste. Find a wanton lass or a frisky lad, or several, in whatever combination your wise loins direct, and do not under any circumstances play hard to get. Our struggle against the colossal forces of oppression can wait."''}}
* [[Arson, Murder, and Jaywalking]]: the Gray Fox's "Wanted" poster lists the charges against him as "Theft, embezzlement, forgery, pickpocketing, counterfeiting, burglary, conspiracy to commit theft, grand larceny, tax evasion, slander, fraud, perfidy and ''impertinence''".
** Can also apply to the player, if you stole a pear from someone's table and got seen doing it expect that to show up on your list of charges even if you've also killed a dozen guys.
* [[Arson, Murder, and Lifesaving]]: Vilena Donton gives you one of these when you complete the last mission for the Fighter's Guild.
* [[Artifact Title]]: Averted... in a manner of speaking. It is the first Elder Scrolls game since ''[[The Elder Scrolls Arena (Video Game)|The Elder Scrolls: Arena]]'' where the actual Elder Scrolls are seen, but they still don't play a part in the ''Main'' Quest, but rather in the [[Sidequest|Thieves Guild quest line]]. {{spoiler|You get to steal one!}}
* [[Artificial Atmospheric Actions]]: Oh so much. In particular, [[Procedural Generation|procedurally generated]] [[NPC]] conversation can be a bit vapid.
{{quote| "Hello."<br />
"Hi."<br />
"I'm through talking to you."<br />
"Goodbye."<br />
"Bye." }}
** An especially amusing one can randomly occur while sneaking around in Bandit lairs. After the main quest is completed, there's a random chance that certain of the bandits might start singing a song in your honor. That won't stop them from trying to kill you once you're spotted.
** [[Lampshaded]] by some of the idle dialogue (which unfortunately you never hear due to an oversight. A mod that fixes enables them can be found [https://web.archive.org/web/20120121054049/http://www.tesnexus.com/downloads/file.php?id=38466 here])
{{quote| ''"Everyone is talking, but no one has anything to say." }}
* [[Artificial Stupidity]]: The Radiant AI system is commendably ambitious, but it does fall flat very frequently and very visibly. Part of the problem is that [[NPC]] behavior is driven by ''motivations.'' One quest involving vampire hunters can be botched if the vampire hunters get too jealous of each other's inventory items, whereupon they'll start pickpocketing one another until they're all angry enough to draw weapons. In some cases "good" characters will murder unarmed innocents simply because they've been [[Dronejam|Drone Jammed]] into a corner.
** NPCs who are following you have a terrible tendency to get in your way during combat, which often results in your accidentally killing them. Which could result in other NPCs turning hostile on you, or failing a quest, if the outcome depends on a particular NPC's survival. Cue [[Cluster F-Bomb]].
** Some characters have a bad habit of forgetting they need to unlock a store's front door in the morning, even if they have the appropriate key and locked it the night before. Others will end up [[Suicidal Overconfidence|trying to pick fights with]] ''[[Too Dumb to Live|daedra]]'' [[Too Dumb to Live|who just spawned from an Oblivion portal]].
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** In the Caught in the Hunt dungeon, there's a pit that drops you onto a bed of spikes. If you survive, you can make your way back up into the same corridor. You can also trick enemies into chasing you and falling into this pit . . . and then doing it again . . . until they die.
** After a certain point in the main quest, the members of the covert Mythic Dawn cult who assassinated the Emperor have low enough disposition to attack you on sight... in broad daylight, in a city, with dozens of guards around.
* [[Ascend to Aa Higher Plane of Existence]]: {{spoiler|Martin}}
** This also happens to members of the Mythic Dawn who are killed in the mortal world. Rather than actually dying, their souls are transported to Mankar Camoran's realm of Paradise where they become immortal. Of course, once you destroy Paradise near the end of the main quest, then they all die for real.
* [[Art Shift]]: Cyrodiil goes form "Romans in a Rain Forest" form the last games to rather normal middle age Europe (then back to Romans for Skyrim)
* [[Automaton Horses]]: Partially averted by the fact that horses have a finite amount of health and can be killed. But, they still don't need to eat or sleep.
* [[Ax Crazy]]: The Orc in the Dark Brotherhood.
{{quote| "I don't know who the Night Mother is, but she pays me to kill people! My own mother never loved me so much."<br />
"What's with all this sneaking about? I'd much rather look my target in the eye and say something scary like, 'I am the deliverer of death!' and hit them with a [[Drop the Hammer|hammer]]."<br />
"Once, I had a contract to kill a little Nord girl at her birthday party. She asked me if I was the jester, so I replied: "No. I am a messenger of death". Ha! You should've seen the look on her face! [[Would Hurt a Child|She won't be reaching age six]]!" }}
** If you refuse to help Glarthir, he takes matters into his own hands, and starts attacking people in the street with a battleaxe! Not only that, but if you try to convince him that no-one is spying on him, he'll convince himself that you're part of the conspiracy and ''attack you''! [[Too Dumb to Live|Big mistake.]]
* [[Awesome but Impractical]]: The unicorn, which is supremely cool to ride around on but has such a high aggression that it will attack anyone it sees with drawn steel, including you.
** That said, if your total fame is above fifty (that is, is fame - infamy = 50, specifically), the unicorn won't attack you.
** Several leveled spells also count. Said spells are still fairly useful at lower levels even though they're weaker. When obtained at higher levels they become much stronger, but in turn they also cost so much magicka to use that they become extremely impractical.
** This includes the summonable lich, which has an area of effect spell that can demolish the player character if an enemy gets too close.
* [[Back Fromfrom the Dead]]:
** The player, at the end "Knights of the Nine." You think that merely getting hit repeatedly with a magic sword and lightning bolts, then falling thousands of feet onto the ground, and being proclaimed dead by all his friends who personally saw his mangled body can keep the Divine Crusader down? Bah!
** In Camoran's Paradise you'll probably notice that ''everyone'' there pops up again if you kill them. Created to be a paradise for his followers, there is no lasting death there. Of course, for many of them there is a sting there.
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* [[Berserk Button]]: Most of the city guards around Cyrodiil are actually a really, ''really'' nice and friendly bunch of guys - but break ''any'' law, even by accidentally picking something up off a shopkeeper's table, and they'll [[Lawful Stupid|immediately go nuts and kill you without hesitation]].
** You CAN however, yield to them by blocking long enough. The Guards actually do a pretty good job of keeping things running smoothly, an entire guild of professional thieves has a hard time operating in the imperial city has a result (Not that it stops the Player and the Grey Fox from stealing an [[MacGuffin|Elder Scroll]] right out from under their noses.)
{{quote| "You won't go to jail for that apple you stole? THEN PAY WITH YOUR BLOOD!"}}
** Melus Petilius, a retired paladin, has sworn off violence, but will recant his oath if you attack him at his 'sacred place', the grave of his wife.
* [[Betting Minigame]]: Betting at the Arena.
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** The giant slaughterfish, who shows up in one of the dungeons you explore in the Thieves Guild questline, but chances are you won't ever see this one if you don't fully explore the place.
** There's also the Uderfrykte Matron at Dive Rock.
* [[Bribing Your Way to Victory]]: quite a few of the [[DLCDownloadable Content|DLCs]] are borderline cheat mods. (A quick and easy way of curing vampirism, a garden that supplies almost every rare ingredient, etc...)
* [[Bring Help Back]]: You can do this by getting reinforcements from the other cities when Bruma is besieged by a Great Gate (but only after you close the gates threatening ''their'' cities, naturally). It's an optional quest, though, so you can just [[One-Man Army|do it all yourself]] instead, if you prefer.
* [[Bring It]]: Attempt to/Fight an ogre with your bare hands and it may make this gesture.
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** Shivering Isles possibly adds a second gay character. {{spoiler|Mania blacksmith Dumag gro-Bonk barely tries to hide it.}}
* [[But for Me It Was Tuesday]]: When Mogens Wind-Shifter killed Ra'Vindra, Mazoga the Orc swore to become a knight so she could avenge her friend. Mogens doesn't remember any of this when you and Mazoga kill him.
* [[But Not Too Black]]: Oblivion's faces suffer from the "different skin tone but same mold" problem, with races lacking distinct facial structures as they did in previous titles.
* [[But Thou Must!]]: One quest in Anvil involves investigating a series of robberies for the town watch. A group of women have been luring men to a remote cabin with promises of a good time, only to take all their possessions once the men have removed their gear. If you go to a local inn soon afterwards, you will meet the women. If the player character is male, they will attempt to lure him to the cabin with the aforementioned promises. If the PC is female, however, they will offer her a place in their gang. That evening, the quest calls for you to join them at the cabin. No matter whether the PC is male or female, your only dialogue options involve revealing your status as a mole, then taking out the whole gang by yourself in combat. As a female character (who may even be a member of the Thieves Guild and/or Dark Brotherhood and whose railroaded behavior therefore makes little sense), this seems like [[They Wasted a Perfectly Good Plot|a waste of a good plot]].
** An even worse example comes in the final stages of the Dark Brotherhood missions, after becoming a Silencer. Your orders are delivered to you via dead drops, giving your the location and name of your target(s). After the first two, there's a noticable change in the sound of the writing, from Lucien's professional but polite tone to outright glee and creepy familiarity. Also, the orders start giving the player explanations of the targets' "crimes" and details of personal lives, things that Lucien had never done prior unless it had relevance in the mission (ie, a hit was placed on a necromancer who he was trying to become a lich, making conventional killing methods difficult). But the worst parts? {{spoiler|There's a massively obvious change in the ''handwriting'' of the orders, and you can even find Dark Brotherhood robes in the possession of your newest 'targets.' It'd be one thing for the game to put evidence in front of you and let you act on it, but you have no choice but to carry out ''six'' of these clearly forged orders before being confronted by Lucien and having already served as an accessory to the conspiracy that would get him killed.}}
** There's quite a lot of this in the game. Other examples feature a prank that Volanaro wants you to play on Jeanne Frasoric, the head of the Bruma Mages Guild, where the game doesn't give you the option to tell Jeanne about the prank; and a mission that the Blackwood Company undertakes to slaughter goblins when it's really obvious that {{spoiler|the goblins are actually innocent humans and there's no way to stop them from being cut down in their own home}} once the quest begins.
* [[Call a Hit Point Aa Smeerp]]: They're not "magic" points, they're "magicka" points!
* [[Captain Obvious]]: There's a burglar on the loose!
** "By the 9 divines... This person is dead!"
** Rarely, guards who helped you kill someone may go to the corpse and state that "The body is still warm... The murderer cannot be far away."
** When you're given the quest to kill the Black Bow Bandits, you're told the gang is called that because [[Exactly What It Says Onon the Tin|they use black bows.]]
* [[Catch Phrase]]: The Thieves' Guild is fond of "shadow hide you".
** The Gray Fox is fond of "Capital!".
** For the Dark Brotherhood, we have, among others, "May the Night Mother wrap you in her loving embrace."
* [[City Guards]]: The embodiment of this trope.
{{quote| '''Guard:''' [[Memetic Mutation|Stop! You violated the law. Pay the court a fine or serve your sentence. Your stolen goods are now forfeit.]]}}
* [[Chainmail Bikini]]: Averted with some of the female armors, but played straight with others.
** If you put an actual chainmail shirt on a female character it turns into a [[Mini -Dress of Power]].
* [[Cold Flames]]: The Will O Wisp enemies.
* [[The Computer Is a Cheating Bastard]]: The infamous psychic guards, who will come to arrest you even if your crime could not possibly be noticed (such as attacking an [[NPC]] in a place with no one to see or hear you do it, then killing them).
* [[The Chessmaster]]: Mankar Camoran. To A lesser degree, The Gray Fox.
* [[Chekhov's Skill]]: J'skar, the lovable Khajiit prankster of the Bruma Mages Guildhall, is shown to only be really good at invisibility. {{spoiler|When Mannimarco attacks Bruma's guildhall, his invisibility mastery is what makes him the sole survivor.}}
* [[Code Name]]: All of the brigands aboard "The Bloated Float" inn-boat during the quest "An Unexpected Voyage".
* [[Continuity Nod]]: The "Hero of [[The Elder Scrolls II: Daggerfall (Video Game)|Daggerfall]]" and [[The Elder Scrolls: Arena (Video Game)|Jagar Tharn]] are mentioned in passing many times, in both in-game books and by a few certain characters. [[The Elder Scrolls III: Morrowind (Video Game)|The province of Morrowind]] has abolished slavery (according to NPC chatter). These examples are notable because most content in ''Oblivion'' is self-contained (though this is by no means an exhaustive list).
** Also, the Utherfrykte Matron. The Utherfrykte was an obscure [[Bonus Boss]] in the "Bloodmoon" expansion for ''Morrowind.'' In relation to this is an NPC from Bloodmoon, the foxy Svenja Snow-Song, who became your character's second in command at the Solstheim Mead Hall. In Oblivion, you can find her husband's journal at Dive Rock, detailing numerous nightmares she had regarding the creatures. Having enough of it, the two decided to venture to Cyrodiil to slay their Matron, only for Svenja to get eaten alive by the creature before getting off a shot. Her husband watches in horror, and is mortally wounded soon after, being able to make it back to their nearby camp to finish writing. You can find the husband's body and journal at the camp, and can also slay the Matron once and for all. Inside its body is Svenja's bow.....along with her mostly digested corpse.
** One off hand but memorable {{spoiler|downer}} instance of this is an NPC in the Imperial Capital who was at Raven's Rock, the ebony mining settlement from Morrowind's expansion. {{spoiler|He left when the money dried up, meaning that the settlement canonically ''fails''.}}
** A snippet of info you get from a random loading screen says "No one has escaped from the Imperial Prison in over 40 years, since the days of Jagar Tharn and the Imperial Simulacrum". The [[The Elder Scrolls: Arena (Video Game)|Eternal Champion]] escaped from the Imperial Prison during the late Imperial Simulacrum, just ''under'' 40 years ago.
* [[Convection, Schmonvection]]: Possibly deliberately done. The areas of Oblivion you go to seem to be small islands in an ocean of lava, yet one NPC points out that while he'd expect it to be hot, all he feels is a deathly chill.
* [[Cosmic Retcon]]... [[Hand Wave]]... [[A Wizard Did It]]: Behold the kingdom of the Red King [[Chaos Architecture|once jungled!]] Apparently, a god decided that Cyrodiil should be a deciduous forest rather than a rainforest like in previous installments of the series.
** And that Uriel Septim should have a head of long, flowing silver hair, rather than the perfectly smooth and hairless scalp he sported in ''Daggerfall''. However, at least he has the possible justification he lost his hair due to the stress of the time and later regrew it.
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** Alternately, you can {{spoiler|take the heart, not eat it, and try to force the gate. This will weaken the aforementioned boss significantly without the negative effects of eating the heart, which include contracting Porphyric Hemophilia (the disease that turns you into a vampire) and Cannibal's Prion. Additionally, if you keep the heart, you can make a potion that turns you into a vampire with maxed Alchemy.}}
* [[Culture Chop Suey]]: ''Oblivion'' is set in a predominantly European [[Fantasy Counterpart Culture]]. However, Cloud Ruler Temple is a Buddhist temple outside, complete with upturned roof corners. Inside, we're back in fantasy Europe. This is pointed out and explained in game: at one time, the empire was ruled by a series of Akiviri ([[Fantasy Counterpart Culture]] of Japan) stewards after a failed invasion on their part (long story). The Blades were formed, and Cloud Ruler Temple built, during this time, hence the Akaviri influences on their armor, weapons and architecture.
* [[Cursed Withwith Awesome]]: Vampirism.
* [[Cut and Paste Environments]]: This can be seen a lot in outdoor areas.
* [[Cutscene Incompetence]]: At several points in the game, the script forces your character to freeze while you have to watch an enemy character butcher a friendly NPC.
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* [[Dark Is Not Evil]]: The Dark Seducers in ''Shivering Isles'' are generally friendlier than their [[Light Is Not Good|counterparts]], [[Jerkass|the Golden Saints]].
* [[Deadpan Snarker]]: The Prophet from Knights of The Nine, believe it or not.
{{quote| '''Player''': Yes, I am the hero of Kvatch.<br />
'''Prophet''': Well then, "Hail, Hero of Kvatch!" Let me add one more voice to the neverending chorus of praise. I'm sure one of your many devotees will able to guide you on your way to find the Crusader's Relics. }}
** This lovely dialogue option sadly does not appear due to a bug (but there are bugfix mods for the PC, thank goodness):
{{quote| '''Player:''' Yes, I am the Arena Grand Champion.<br />
'''Prophet:''' Oh my, the Grand Champion of all of Cyrodiil! By Azura indeed! Surely there can be no better preparation for becoming a holy knight than [[You Bastard|a career spent slaughtering for the public's entertainment]]. }}
** Haskill, Chamberlain of Lord Sheogorath the Prince of Madness. "What a surprise. I'm summoned. Your skill in repetition is truly astounding." http://www.youtube.com/watch?v=[[B Cu 727 u 6 RWI]]
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* [[Dead Star Walking]]: [[Patrick Stewart]] as the doomed [[The Emperor|Emperor]]. There's even a mod that replaces Uriel Septim's head with Patrick Stewart's.
* [[Dem Bones]]
* [[Did Not Do the Research]]: In the form of [[Useful Notes/Swords|weapon weights]], making them insanely heavy. Further, all "better" materials are much heavier, even when they have no reason to be (Steel is a mixture of iron and carbon and carbon weighs less than iron, making it unexplained why steel items weighs about a 6th more than iron. In Morrowind the two weighed the same amount)
** Iron vs. Steel errors are found in many [[RPG|RPGs]]s. One material that is uniquely peculiar in almost every way is glass, especially the armor.
* [[Did You Just Punch Out Cthulhu?]]: The climax of ''Shivering Isles'' pits you against {{spoiler|Jyggalag, the Deadric Prince of Order}}.
* [[Different As Night and Day]]: The friendly, helpful Dark Seducers and the arrogant, antisocial Golden Saints.
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* [[Doomed Hometown]]: Martin's hometown of Kvatch is destroyed by Daedra at the beginning of the main quest. Unusual because it's not the player character with the [[Doomed Hometown]].
* [[Do Not Taunt Cthulhu]]: Thieves love to attempt to steal things from Nocturnal, the daedric goddess of the night (and therefore, a crucial part of their jobs), Two thieves suceed, and the player recovers the artifact, {{spoiler|the grey fox exists because of this}}, and one in a book has a fate that's not elaborated on when she gets caught past being consumed by an angry Nocturnal's shadows.
* [[Double Standard Rape (Divine Onon Mortal)]]: Supposedly the first vampire was created when, once upon a time, the Daedric Prince Molag Bal raped a virgin mortal woman, which... somehow resulted in her becoming the very first vampire. A subversion, however, in that Molag Bal isn't supposed to be glorified when he's referred to as 'The King of Rape,' and as support, virtually his every other action solidifies the case that he's one of the unquestionably malevolent/evil Daedra.
* [[Drop the Hammer]]
* [[Drunk Onon the Dark Side]]: The Necromancers.
* [[Dual World Gameplay]]: Between the mortal realm and the realm of Oblivion.
* [[Dude, Where's My Respect?]]: Even if you're already the Champion of Cyrodiil, the guilds will still make you do petty tasks before they let you advance. And highwaymen will still try to rob you. And nearly every boss-type character you defeat will use his last words to tell you what an unworthy opponent you are.
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** This weapon is actually four weapons in one, two of which are upgraded or "superior" versions of the "base weapons" (Dawnfang and Duskfang). The sword "morphs" into a form appropriate for the current time of day, and if you've slaughtered enough enemies before that point, it will morph into the superior version of its counterpart. For example, Dawnfang will morph into Superior Duskfang at night.
* [[Empty Levels]]: Leveling up in a manner that is remotely intuitive - say, by choosing your main skills as those you expect to use often and leveling up when you have the option on the assumption that gaining a level will make you stronger - will result in a character's abilities increasing minutely while the enemies around you transform from annoyances to nightmares. Many people just bypass the whole aggravating "leveling up" process by never sleeping.
* [[End of an Age]]: It is heavily implied that by the time of the next game, the Empire will be over. [[The Elder Scrolls V: Skyrim (Video Game)|As for the answer to that...]]
* [[Enemy Chatter]]: Nothing special, but occasionally if you're quiet and just stand around and listen, you will hear enemy NPC'sNPCs talking amongst themselves (Necromancers, bandits, marauders, vampires, guards, etc).
* [[Escort Mission]]: A few, but by far the most annoying one is the quest The Wayward Knight. Farwil Indarys, your escortee and complete [[Leeroy Jenkins]], will run into battle against enemies far stronger than he, and even worse will completely ignore environmental dangers. He'll even follow enemies off cliffs!
* [[Mr. Fanservice]]: Lucien Lachance is quite popular among fangirls. "Hot damn!"
* [[Eternally Pearly -White Teeth]]
* [[Even Evil Has Standards]]: The Dark Brotherhood might kill almost anyone, but even they seem to draw the line at the thought of killing the Emperor himsef... though this might be because his death is actually quite bad as far as keeping the barriers to Oblivion in place.
** [[Even Evil Has Standards|Even Insanity Has Standards]] - In the Shivering Isles, addiction to a poisonous drug and [[Cold-Blooded Torture]] are perfectly fine, but {{spoiler|the duke of Mania and duchess of Dementia having an affair}}? Unthinkable!
** [[It Gets Worse|It gets worse!]] Some horrible person did the unspeakable crime of {{spoiler|growing a BEARD.}} He was executed for his heinous crime.
*** Which is why {{spoiler|Sheogorath is the only person you ever see with one.}} Probably the dev team [[Leaning Onon the Fourth Wall]] there.
* [[Everyone Calls Him "Barkeep"]]:
** The Prophet in ''Knights of the Nine''
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* [[Evil Overlord|Morally Unpleasant Overlord]] - Mehrunes Dagon.
* [[Evil Counterpart]]: The Order of the Black Worm, to Necromancy in general. The Blackwood Company is essentially what the Fighters Guild would be like if they didn't have a shred of morality or decency.
* [[Exactly What It Says Onon the Tin]]: There's a shop called Rindir's Staffs. It's owned by Rindir. He sells magical staffs. Imagine that.
* [[Face Heel Turn]]: As the plot of ''Shivering Isles'' progresses, several citizens defect to the Forces of Order, {{spoiler|including one of the two Dukes of Madness. [[SchrodingerSchrödinger's Gun]]: You implicitly pick which duke or duchess defects. Whether you assassinate the Duke of Mania or the Duchess of Dementia, the other, surviving ruler will defect.}}
* [[Faceless Goons]]: Dremora, Aurorans, and Knights of Order tend to wear face-concealing helmets.
* [[Fake Difficulty]]: Dependent on the difficulty you're playing on.
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* [[False Innocence Trick]]: In one quest you can buy a house, only to find that it's haunted. Investigation reveals the corpse of a lich (imprisoned for being evil) who claim's he's [[The Atoner|turned good]] after having time to reflect on his crimes. Unfortunately [[Stupidity Is the Only Option]] if you want to complete the quest.
* [[Fantastic Racism]]: There actually isn't too much of this in Cyrodiil; it's a very racially diverse place and most folks are very accepting. Although you do get the occasional negative comment directed towards your character's race. The bottom of [http://www.uesp.net/wiki/Oblivion:Races this] page shows that character's base disposition towards you is partly based upon what race you play. Everyone hates the poor Dunmer and the poor Orcs.
** Countess Alessia Caro despises the beast races. Her speech towards you if you play a Khajit or Argonian barely even tries to disguise this. {{spoiler|She also has a secret [[Torture Cellar]] made specifically for Argonians}}. [[Video Game Cruelty Potential|Which makes it so]] [[Kick the Son of Aa Bitch|much fun to kill her]] [[Asshole Victim|over and over again.]]
** One minor NPC has a hobby of fostering discord between Argonians and Khajit. If you talk to him and you happen to belong to one of those two races, he'll tell you a member of the other race insulted you behind your back.
** Interesting variation in the quest Whodunit, where you're locked in a mansion with five people of various races {{spoiler|you have to kill them}}, including a Breton, a Nord, a Redguard, a Dark Elf, and an Imperial. The Breton is racist against the Dark Elf, but the most extreme racism is displayed by the Redguard towards the Nord; which is to say that the worst hatred isn't between the fantasy races, [[Humans Are Bastardsthe Real Monsters|but between the humans]].
** The first character you meet in the game, Valen Dreth, has a different set of insults for you depending on the race you've chosen.
* [[Fantasy Counterpart Culture]]: [[The Elder Scrolls (Video Game)|The Elder Scrolls]] loves this trope.
** The Nords are the obvious example. They're inspired by the [[Horny Vikings|Scandinavian peoples of northern Europe]].
** The Redguards are Africans.
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* [[Freudian Excuse]]: {{spoiler|Bellamont,}} the assassin who betrays the Dark Brotherhood has one in the form of his dead mother. It's a bit more justified than most Freidian excuses simply because {{spoiler|it was, in fact, the Dark Brotherhood who killed his mother.}}
* [[Game Mod]]: Enough of them to build several whole new games. In fact, several mods are there for ''just that purpose''. Sadly, [[Sturgeon's Law]] is in effect for many of them.
** [[Nehrim]]: [https://web.archive.org/web/20131104163552/http://www.nehrim.de/indexEV.html At Fate’s Edge] by [https://web.archive.org/web/20131114070929/http://www.sureai.de/ SureAI] is one of the better ones, expansive enough to warrant its own page here.
** Some of the more renowned mods include Oscuro's Oblivion Overhaul (removes leveled enemies in favor of hand placed, as well as other tweaks), Deadly Reflex (A complex combat overhaul), Martigan's Monster Mod (adds literally ''hundreds'' of new monsters, many of which are hand made) and The Lost Spires (Lengthy quest mod with a complex story about the ancient history of Tamriel).
** Don't forget Kvatch Rebuilt, which sees the burnt town restored and, well, rebuilt. Trade And Commerce lets the player own a shop to sell goods through rather than having to sell everything to stores. Then there are mods which completely rewrite lore, such as A Path Of Dawn which lets the player join the Mythic Dawn, and many, many mods which expand on the Dark Brotherhood. Player homes, armor display mannequins, weapons and armor and even tweaks to the crime system, merchant system... beautification mods, mods to make the game run better on lower-end systems, level uncappers... if you can ask for it, there's a good chance a mod exists for it.
* [[Get Into Jail Free]]: A sidequest involves getting yourself imprisoned to gain the trust of an inmate, who you are told has hidden a stash of treasure somewhere.
** A nonstandard use is in the very beginning. Why am [[AFGNCAAPFeatureless Protagonist|I]] in jail? [[Because Destiny Says So|"Perhaps the Gods have placed you here so that we may meet."]]
* [[Giant Mook]]: The Xivilai, massive daedra who wield [[An Axe to Grind|battle axes]] and [[Drop the Hammer|warhammers]] in ''one hand''.
** The ''Knights of the Nine'' expansion also adds Aurorans, humanoid Daedra associated with Meridia, that wear [[Light Is Not Good|golden armor]] and feature the same hulking body structure as the Xivilai. They act as Umaril's personal army of [[Smash Mook|Smash Mooks]]s, and wield Ayleid Battle-Axes in combat.
* [[Gladiator Subquest]]: The Arena.
* [[Godiva Hair]]: The mermaid statue in Anvil.
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** [[Senseless Sacrifice]]: An example of [[Gameplay and Story Segregation]], it's just an oversight but if the player skips taking the Colossal Black Soul Gem, there is absolutely no difference in the fight with Mannimarco. The point of the gem is so that Mannimarco cannot instant kill you by turning you into a thrall (if you watch, he tries this by casting several spells at you with no effect at the beginning of the fight), the game itself however, does not have that effect.
* [[He Who Fights Monsters]]: There's actually nothing stopping you from going out and ''killing everyone that can be killed'', leaving Cyrodill a desolate wasteland populated by a handfull of people before [[Big Bad|Mehrunes Dagon]] is even mentioned.
* [[Hey, It's That Voice!]]: [[Star Trek: theThe Next Generation|Jean-Luc]] [[Patrick Stewart|Picard]] is Emperor Uriel Septim.
** [[The Lord of the Rings (Filmfilm)|Boromir]] is Martin Septim.
** [[Superman II|General Zod]] is Mankar Camoran.
* [[Hide Your Children]]
* [[High Fantasy]]: Very much so.
* [[Hold Your Hippogriffs]]: Averted oddly enough. Methredhel uses the phrase "Pull the plug", despite neither modern electricity or bath tubs existing in the world.
* [[The Horde]]: Mehrunes Dagon's army of Daedra during the assaults on Bruma and the Imperial City.
* [[Horned Humanoid]]: The Dremora.
* [[Horny Devils]]: The Dark Seducers' name implies this, but it really isn't true. [[Good Is Not Nice|" Seductive" they sure as heck ain't]]. [[Fetish Fuel|Unfortu]][[Hot Amazon|nately]].
* [[Hundred Percent100% Heroism Rating]]: You have to settle for the occasional compliment ("You're the one who closed the demon gate! The Hero of Kvatch!"). Although you get these based on your actions regardless of your fame or infamy. NPCs' disposition towards you also increases as your fame rating increases.
** Oh, and you do get a statue of your character built (it's essentially a copy of your character model at the time the quest was completed but stone textured).
*** Which is modeled with the most valuable items you have with you when you do this. There is a very nice and thus valuable dagger you get from the Brotherhood, which will take precedence. It just looks silly - full regalia, big armour, giant shield, ramming a 3 inch dagger [[Stab the Sky|into the sky]]...
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* [[Hyperspace Arsenal]]: While you're not able to carry an infinite amount of stuff, you can pack several hundred pounds worth of stuff into an invisible pocket. Each item has a weight value, and based on your Strength stat, you can carry so much stuff(1 point of Strength = 5 pounds of encumbrance). Warriors who raise strength can carry more things(up to 500 pounds with a max 100 strength), and spells/effects such as Feather exist to lighten your load even further. Also, being highly skilled(Expert or Master rank) in either of the Light or Heavy armor attributes decreases the weight of armor you have equipped- at Master skill rank, heavy type armor will weigh nothing when worn. It's possible to actually have more items in your inventory than you can carry, but you will not be able to move, and negative effects such as Burden or Drain/Damage Strength can lower encumbrance. The only visible items in your total inventory are whatever you have equipped at the time.
** But this largely seems to affect the player only. NPCs usually only carry a limited stock of goods and rarely pick up anything, and even Burden spells are rarely effective to keep them in place.
** This is taken to extremes due to a bug that effects the Duelists in the Shivering Isles. Each one carries up to several THOUSAND''thousand'' copies of their weapon in inventory with no ill effects, though trying to take all those weapons for yourself (through pickpocketing/character death) can either leave you over-encumbered, or glitch the game severely. The Unofficial Patch fixes this.
* [[I Am'm Dying, Please Take My MacguffinMacGuffin]]: The plot that is presented to us at the beginning of the game plays out this trope to a tee., Withwith the Amulet of Kings being the [[MacGuffin]].
* [[I Hate You, Vampire Dad]]: {{spoiler|The Grey Prince}} invokes this on himself.
* [[If You're So Evil Eat This Kitten]]: The final step to being initiated into the Mythic Dawn is to murder a prisoner as as sacrifice to Mehrunes Dagon. {{spoiler|If you try to infiltrate them, you'll be presented with an Argonian they've captured. It's up to you if you want to save him and blow your cover, or [[Shoot the Dog|kill him to keep the ruse]].}}
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* [[Impossible Item Drop]]: Sometimes common enemies carry random valuable loot.
* [[Impossible Thief]]: The Dark Brotherhood agent that asks if you want to join will ''always'' appear when you rest, even if this rest will take you into a dream world that needs a special amulet to enter.
* [[Indestructible Edible]]: Many of the places you visit, from caves to ancient dungeons that have been abandoned for hundreds of years, will have perfectly edible food stashed away in containers. Then again, this is a world that seems to lack any stortsort of refridgerationrefrigeration or food preservation yet all foods you find will be perfectly fresh, even stuff found on the floor.
* [[Infinity-1 Sword]]: Umbra. Not quite as spectacular as the Plus Ones, but is the best one-handed weapon in terms of damage and can Soul Trap, and you can get it even if you're fresh out of the tutorial... of course, killing Umbra to get her sword and gear will be nigh impossible unless you're well prepared.
* [[Infinity+1 Sword]]: Several, as befits the series. Some examples:
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** The main quest contains many claims the empire is in chaos with the Emperor's assassination. The game fails to show any actual chaos outside of Kvatch.
** An advertisement for the Red Diamond says it has the best guards, but it in fact has no guards. In fact, it's one of the easiest and most profitable places to rob, as it's the only store with inventory of any value that respawns (due to being in containers that are easily opened with the easily stolen key).
* [[Ironic Echo]]: "You're going to die in here!" and "All of Tamreil will know my name" [[hottip:elaborate: <ref>when you first start the game, the first NPC you meet is a Dunmer named Valen Dreth, a prisoner in the cell opposite yours. He'll insult you (depending on which race and gender you choose, even if you're a Dunmer yourself), and then finish with "you're going to die in here". Additionally, before you find him</ref> the 2nd time, he is heard taunting a guard that "All of Tamreil will know my name" when he is released, his killing winds up a major headline. [[spoiler: If you're in the Dark Brotherhood, you're given a contract to kill him. You don't have to talk to him, but if you do, you can [[Crowning Moment of Awesome|fling those exact words back at him before murdering him]].
* [[Irony]]: It is revealed that Gaiden Shinji, whose "The best techniques are passed down by the survivors." quote started ''Arena'', was '''not''' a survivor. People still think he is amazing though.
* [[Interspecies Romance]]: Lord Lovidicus, an Imperial nobleman, and Luktuv gro-Malog, an Orsimer (aka Orc) woman.
** A few others if you count the human/ Bosmer couple in Anvil and the Fo'c'sle.
{{quote| "I reserve my beds for seamen."}}
* [[Jerkass]]: Many.
** Valen Dreth, the prisoner in the Imperial dungeons you meet in the prologue. No matter what race or gender you are, Dreth will mock and insult you and assure you're going to end your days in prison. When you return to the prison he can also be heard hurling ineffectual insults at the guards.
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** Mazoga the Orc, [[Character Development|at least when you first meet her]]. She takes an exceptionally rude and peremptory manner with you and Weebam-Na, and [[They Call Me Mister Tibbs|insists]] that you address her with her self-given style of "Sir Mazoga".
* [[Jerkass Gods]]: A few of the [[Our Demons Are Different|Daedra]] [[Eldritch Abomination|Lords]], namely [[Person of Mass Destruction|Mehrunes Dagon]], [[The Chessmaster|Boethiah]], [[Lawful Stupid|Jygg]][[Light Is Not Good|alag]], and [[Blood Knight|Mo]][[God of Evil|lag]] [[Rape Is a Special Kind of Evil|Bal]]. However, not all of them: most of them are [[Blue and Orange Morality|just really weird]] rather than evil, and some like Azura and Meridia actually seem [[Dark Is Not Evil|nice]]... [[Good Is Not Nice|Sort of]].
* [[Just Before the End]]: The end of the Cyrodillic Empire to be exactly. The Septim bloodline is gone and the empire itself in a weakened state. Npc'sNPCs in the game already talk about the High Elves planning to go against the empire and, after finishing the main quest, they tell some of the provinces plan on seceding. {{spoiler|Turns out that in [[The Elder Scrolls V: Skyrim (Video Game)|Skyrim]], the High Elves formed their own Empire, slowly picking away territory. And, like the NPC'sNPCs said, 2two of the other provinces did indeed secede. By the time Skyrim's story starts, the Empire is only a shadow of its former self.}}
* [[Karmic Death]]: In one ending of the Umbacano questline, {{spoiler|[[Hoist Byby His Own Petard|Umbacano is killed by the evil Ayleid powers he sought to control]].}} In the other, ''you'' kill him.
* [[Kill'Em All]]: There are lots of scripted NPC deaths in the game. Let's leave it at that.
** Played straight in the Who Dun It quest.
* [[Kleptomaniac Hero]]: Optional for the player, but not profitable unless you either a.) join the Thieves Guild, b) have the Thieves' Den [[Downloadable Content|DLC]] installed and have bought yourself the fence at Dunbarrow Cove, or c.) use stolen ingredients to manufacture potions.
* [[Knight Templar]]: Jyggalag and his Forces of Order.
* [[In -Game Novel]]: Tons. Most of them aren't full length novels, but some are.
* [[In -Universe Game Clock]]: The standard "one ingame hour is equivalent to one real life minute".
** This actually defaults to "one ingame hour is equivalent to ''two'' real life minutes", and can be easily changed via console, at least in the PC version.
* [[Irrelevant Importance]]: Once you get your hands on them, quest items are eternally stuck in your inventory. The game will never ever let you dump quest items. Even if they've already served their purpose and the said quest has been completed.
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** The Arena announcer is made of this trope, although in his line of work it's sort of expected.
** The male Dremora, in addition to being fierce warriors, are exceptionally hammy when it comes to their various battle-cries. It certainly helps that they are voiced by the same actor as the Imperial males. Averted with the rare female Dremora, which due to an oversight in the game's development, [[Shrinking Violet|are]] [[The Quiet One|completely]] [[The Voiceless|silent]].
* [[Late to Thethe Party]]: When the player arrives at Kvatch and finds the city completely destroyed. And when the player arrives at the Bruma Mage's guildhall and finds {{spoiler|almost everyone murdered and the place in ruins}}.
* [[Leeroy Jenkins]]: Pretty much every NPC in the game, but most notably the one in the Mages' Guild quest who tells you to follow him and runs straight into a deathtrap not 30 seconds after meeting.
** There's also the son of the Count of Cheydinhal, who blindly ran into an Oblivion gate and got most of his men killed.
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** When fightng in the arena, the best strategy is to stay in the starting area and pick off your enemies with a bow and arrow as they [[Artificial Stupidity|run directly toward you]] instead of, say, hiding behind one of the many pillars in the arena.
** Kathutet invokes this on the Player if he/she chooses to fight him for the Bands of the Chosen instead of doing his task.
{{quote| '''Player''':''"I'll take this key from your corpse."''<br />
'''Kathutet''':''"Your mind follows the simple path ... the choice of an animal. You see an enemy and you attack it, unthinking. But you have courage, at least. To slay a bold animal like you is not without glory."'' }}
* [[Lethal Lava Land]]: Inside the Oblivion Gates.
* [[Let's Play]]: The [[Freelance Astronauts]] [http://www.youtube.com/playlist?list=PL61C127584D08B158 took a crack at one], featuring the adventures of dark elf [[Gonk|Dongs REO Speedwagon]]. Thrill as a butterfly-winged assassin bludgeons victims to death with a fish, the [[Fetch Quest|main quest]] is abandoned due to lack of interest, Cyrodiil is plunged into carnage and mayhem unrelated to the Oblivion Crisis, and the game shudders itself apart due to dozens of variable-quality [[Game Mod|mods]].
* [[Level Editor]]: Dear god. With the Construction Set and a bit of imagination, the possibilities are endless.
* [[Level Scaling]]: Oblivion's system has you constantly [[Min -Maxing]] just to survive. Needless to say, it's not well liked.
* [[Light Is Not Good]]: Umaril and the Aurorans in ''Knights of the Nine.'' Also, Sheogorath's [[Jerkass|Golden]] [[Can't Argue Withwith Elves|Saints]].
* [[Limited Wardrobe]]: Rich merchants and members of the nobility have a choice of about three distinct outfits, which somehow magically take a gender-appropriate form for the wearer.
* [[Loads and Loads of Loading]]: Some can experience issues with this, particularly on lower-end systems. Especially if one has a lot of mods in their game.
* [[Locked Door]]: Probably the most egregious example is with barrels. Just how do you lock a ''barrel''? And even so, why can't you just take a mace to it?
* [[Lord British Postulate]]: Mehrunes Dagon is actually killable, he just has a ridiculous amount of health and regeneration. If you can figure out how to hit over 10000 (see [[Game Breaker/Video Games/Roleplaying Games/The Elder Scrolls|the Game Breaker page]]), you can actually ''one-hit kill'' him.
** Alternatively, use Wabbajack, then wail on the poor Daedric Prince. Cue [[I'm Melting|melting]] [[Crowning Moment of Funny|god]].
*** By "melting god" the refer to the fact that the Mehrunes Dagon character has no proper death animation programmed, and as a result of dying, the skeleton literally gives way and the 3D character model simply collapses to the ground. This will effectively happen with anything that has no proper skeleton installed, but is quite visible here just because Dagon is so damn BIG.
* [[Low Level Advantage]]: Many players despise the leveling system used for enemies, firstly since it prevents any real advancement and secondly because it can actually cause a character to become ''weaker'' as they level "up". At higher levels, the later effect can cause enemies to become overpowered. The same mechanic can be exploited to become a [[Game Breaker]]. <ref>by leveling up your combat skills (which happens independently of your character level, especially if you don't rest in beds or sleeping bags -- in which case you'll never level up -- or if you choose or build a class in such a way that your "major skills," for which each skill raised counts for 10% of the next level, don't include the combat skills you use the most. Enemies level up based on your character's level, not on your aggregate combat skills</ref>. Thankfully there is a difficulty slider if the game mechanic goes pathalogical.
** A popular mod, "Oscuro's Oblivion Overhaul", replaces this system with objective levels for enemies and loot, making player leveling meaningful.
* [[Luck Stat]]: [[Exactly What It Says Onon the Tin|The Luck attribute]].
* [[Magic Is Mental]]
* [[Mad Oracle]]: Dagail.
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* [[Magical Society]]: The Mages Guild, of course. The Altmeri society in the Summerset Isles is also said to be this, because the Altmer have a strong association with magic.
* [[Magic Wand]]: Mage staffs.
* [[Magitek]]: The DLC player home Frostcrag Spire is a prime example of this.
** Also Xedilian, the order-obelesk powered adventure trapper dungeon in the Shivering Isles.
** Ayleid Ruins and Daedric Realms are rife with Magitek as well.
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* [[Mirror Match]]: One of the bosses in ''Shivering Isles'' is a shadow clone of your character with all your attributes, skills, and spells.
* [[Money Spider]]: Sometimes generic enemies (rats, mudcrabs, imps, wolves) will be carrying a small amount gold.
* [[Moral Guardians]]: There was a huge controversy shortly after the game was released when a nude mod was released that used textures present on the game's DVD. This prompted the ESRB to re-examine the game and re-rate it from T to M, though the nude mod was not the reason for it; they apparently missed some of the prominently displayed burning hanging corpses and other images they deemed "disturbing." Remembering how Take-Two suffered from Hot Coffee, it's surprising they didn't take measures to prevent. <ref> There are now twenty competing female nude mods, three male nude mods, and at least three mods that add actual full-blown sex. If the Moral Guardians ever looked in the Adult section of the modding community, they'd have a heart attack.</ref>
* [[Mordor]]: The appropriately named Deadlands, Mehrunes Dagon's realm of Oblivion.
* [[Morally-Ambiguous Doctorate]]: Relmyna Verenim.
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** An earlier quest has another cave full of trolls that will probably get him (and you) knocked out instantly. It's considered a better idea to go into the cave beforehand and kill them one by one first.
** In the "Where Spirits Have Lease" quest, you end up playing right into the [[Monster of the Week|monster of the sidequest's]] hands. Thankfully, you're able to correct your error immediately afterwards.
* [[Nice Job Fixing It, Villain]]: In the immensely popular mod "The Lost Spires", {{spoiler|Kal Rythor could very well have succeeded in summoning [[God of Evil|Zyyr]] ''if'' he hadn't given his pendant to the PC in exchange for one of the [[Plot Coupon|Plot Coupons]]s.}}
* [[No Bulk Discounts]]
* [[No Ending]]: Aside from the fact you can continue playing after the game is over, the fact that the Uriel Septim line {{spoiler|has ended}}, the game finishes with a major question unresolved. {{spoiler|Who will be Emperor?}}
* [[No -Gear Level]]: Happens during Sanguine's shrine quest, where you cast a spell on the Countess of Leyawiin and her company that causes them all to be stripped naked. It also causes the player to lose their equipment and entire inventory, so you've got to face the guards unarmored and unarmed.
* [[Non-Lethal KO]]: NPC'sNPCs that are flagged as essential will only be knocked unconscious if their health is reduced to zero, rather than killed, to prevent the player from making quests [[Unwinnable]].
* [[Non-Mammal Mammaries]]: The lizard people, Argonians.
** The females of the three Daedric races (Dremora, Golden Saint, and Dark Seducer) and other lesser Daedra (Flame Atronachs, Spider Daedra) have breasts, despite the fact that Daedra cannot produce life.
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* [[NPC Scheduling]]
* [[The Nudifier]]: In ''Oblivion'', there is a quest for the Daedric Prince Sanguine which requires the Player Character to cast the spell "Stark Reality" at a dinner party. The spell strips everyone in the vicinity to their undergarments. The Ring of Disrobing in Shivering Isles has a similar effect.
* [[Obvious Beta]]: Despite being an overwhelming success, this game is plagued by many, many, many major bugs, glitches and serious technical problems. Even with an unofficial patch for the unofficial patch on top of the latest official patch, numerous [[Game Breaking Bug|Game Breaking Bugs]]s still persist, which can seriously interfere through normal gameplay, such as the notorious "nVidia black screen bug". Cue [[Cluster F-Bomb]].
* [[Obviously Evil]]: {{spoiler|''Kalthar.''}} Seriously, he has black, messy rat's nest hair, a near permanent scowl, [[Big Ol' Eyebrows|thick eyebrows]], and he's a [[Jerkass|colossal dick]]. Oh, and he's a Necromancer.
* [[Oh My Gods]]: "By the Nines / Nine Divines!"
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* [[Pressure Plate]]: You see these a lot in forts and Ayleid ruins.
* [[Psycho Serum]]: Hist.
* [[Punctuated! forFor! Emphasis!]]: [[ThisPunctuated! IsFor! SpartaEmphasis!|Malacath. Is not. Popular. At parties!]]
* [[Randomly Generated Levels]]: Like Daggerfall, Bethesda built the non-quest non-Oblivion dungeons out of existing dungeons pieces and randomly spliced them into a "new" dungeon that gets used for every copies instance of that dungeon. Unlike Daggerfall, you [[Bizarrchitecture|aren't busy getting lost]], and the dungeon pieces are are much more distinct looking, making it very noticeable (Indeed, there were a few instance of "leftovers" from quests in some dungeons in early versions). Additionally all spawns and loot are randomly chosen from leveled lists.
** The terrain is also computer generated through simulated soil erosion. It sounds neat, but it is very noticeably featureless as a result.
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* [[Real Is Brown]]: Notably averted, but moreso if your system can run with HDR enabled.
* [[Red Oni, Blue Oni]]: Mania and Dementia in the Shivering Isles, though it's more like [[Blue and Orange Morality|yellow and dark violet]].
* [[Red Sky, Take Warning]]: When you get close to an Oblivion gate, the sky turns blood red and a thunderstorm rolls in.
* [[Religion of Evil]]: Rhe Dark Brotherhood and the Mythic Dawn Cult.
** Averted with the [[Dark Is Not Evil|other Daedric cults]]. [[Dark Is Evil|Sometimes]].
* [[Retirony]]: Grommok in the Shivering Isles quest Baiting the Trap. Direct quote from his journal - "We're going to head north and explore the area around Niben Bay today. I hope that something else like this turns up on our adventures. Then I'm going to retire!". Depending on the players actions, {{spoiler|he either dies or goes insane.}}
** Enforced in the Dark Brotherhood quest Permanent Retirement, which requires the player to kill a newly retired Imperial Legion commander who spent his life investigating and interfering with the Dark Brotherhood's 'operations'.
* [[Revenue Enhancing Devices]]: The Horse Armor DLC. Long since made into a meme or a [[Running Gag]], even by Bethesda itself -- onitself—on April 1, 2009 the price of all ''Oblivion'' DLC was halved, except for the Horse Armor DLC, which had its price ''doubled.''
* [[Rouge Angles of Satin]]: Anvil's resident [[Butt Monkey]], Norbert Lelles, is the proprietor of a shop whose sign is misspelled to read "Lelles' Quality Mercandise", which draws many amused comments from various NPCs.
* [[RP GsRPGs Equal Combat]]
* [[Ruins for Ruins Sake]]: Outdoors, unless the woods are dense, you are rarely out of sight of one set of ruins or another.
* [[Rules of the Game]]: In the Arena.
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* [[Scary Impractical Armor]]: Daedric armour.
* [[Scenery Porn]]: Lots and lots of it. Especially in ''Shivering Isles'', whose titular region looks a lot like the more "unusual" areas of ''Morrowind'', but some players even complained about seeing grass and forests everywhere. And it's too bad you can only visit {{spoiler|Paradise}} ''once'' ...
* [[Sealed Evil in Aa Can]]: Mehrunes Dagon.
* [[Secret Police]]: The Blades.
* [[Secret Test of Character]]: During the Knights of the Nine quest chain, you have to talk to the Prophet. He fills you in on some evil that's plaguing the lands, and then talks about recovering some relics. He asks if you're worthy enough to find them, but if you say anything other than "no/not ready", he [[But Thou Must!|mocks you and says that you don't need his help in finding them since you're already such an awesome hero]]. However, if you say you're not ready, he tells you that a humble heart is the first step and allows you to continue the quest chain.
* [[Seeking Sanctuary]]: Each city has a church where you can go and pray and be healed of any afflictions you've picked up. Some also have beds to rest in.
* [[Servile Snarker]]: Haskill.
* [[The Siege]]: {{spoiler|Mehrunes Dagon's final assault on the Imperial City in the endgame.}}
* [[Sequel Hook]]: "When the next Elder Scroll is written, you will be its scribe."
* [[Set a Mook Toto Kill Aa Mook]]: You can use magic to summon monsters that would normally try to kill you on sight when encountered, who will fight other monsters for you, even of their own kind. There's also the Frenzy spell.
* [[Shaped Like Itself]]:
{{quote| ''You're in Rindir's Staffs. And I'm Rindir. I sell magical staffs. [[Lampshade Hanging|Imagine that]].''}}
* [[Shoplift and Die]]: Oh yes. Though not as badly done as in Morrowind; normal NPCs don't immediately go apeshit, swarm attack you and try kill you on sight if caught stealing. They do, however, start screaming like morons and any nearby guards will come running. And then if you refuse to pay gold or go to jail, they'll kill you.
* [[Shout -Out]]:
** Explaining the [[Split Personality|literally split personalities]] in [[Exactly What It Says Onon the Tin|Split]], a townsman says, "[[A Wizard Did It]]."
** The luck spell "The Dark One's own luck," is a reference to ''[[Wheel of Time]]''.
** There is a Dark Brotherhood quest in which you have to join a party with a group of strangers but only to kill all the others off without exposing your real identity, its called "[[Agatha Christie (Creator)|Whodunit]]?"
** One of the many quests involving the retrieval of an artifact from a ruin is called [[Raiders of the Lost Ark (Film)|Nothing you can Possess.]] You might be able to guess how things play out.
** The quest called "[[HPH.P. Lovecraft|A Shadow Over Hackdirt]]", which involves you going into a [[Town Withwith a Dark Secret|rundown and very much xenophobic village]] with suspicious residents who worship something called "[[Cthulhu Mythos|The Brethrens]]" and turns out to make human sacrifices. Heck, you even find a [[Fan Nickname|Cthulhu]] [[Tome of Eldritch Lore|Bible]].
*** To enter the Shivering Isles, you have to enter [[In the Mouth of Madness (Film)|the mouth of madness]].
** One of the first Fighter's Guild missions you can get is a shout out, and [[Lampshade Hanging]] to the first Fighter's Guild mission you can get in Balmora, in Morrowind. In Morrowind, you're contracted to kill the rats in a woman's basement. In Oblivion, you're contracted to defend them.
** In ''Shivering Isles'', you can find a chest labeled "[[Nightwish|The Dark Chest of Wonders]]," and it contains the Ring of the Oceanborn.
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** Disected and explained by fans - the script for the arrow (which immediately kills Philida) doesn't activate until a split second ''after'' the arrow hits. Unless you're completely invisible, Philida will recognize he's under attack and will immediately report the crime before he croaks.
* [[Sociopathic Hero]]: Relmyna Verenim. ''So much''.
* [[Spell My Name Withwith an "S"]]: It's Mankar CAMORAN, not Cameron! If you're not sure, check the in-game subtitles and character names.
* [[Spoiler Title]]: Several sidequests, including but not limited to the following:
** One sidequest has Reynald Jemane asking you to find out why someone has been impersonating him. This quest might have been interesting if it hadn't been named "Separated at Birth".
** Archmage Traven sends you to retrieve a book from Count Janus Hassildor... but he has an ulterior motive. Which probably won't come as a major twist, considering that the quest is named "Ulterior Motives".
* [[Super Not-Drowning Skills]]: Argonians can breathe underwater. PC's can breathe under water using spells or rings.
* [[Stealth Pun]]: In ''The Shivering Isles'', the first place the player visits on the Isles is called the Fringe, populated by the kind of crazy people you'll expect to meet, making it the "lunatic Fringe".
* [[Sticks to Thethe Back]]: Averted completely with bladed weapons (daggers, shortswords, and longswords), although instead it becomes "sticks to the ''side''", since the scabbard sticks to the character's hip with nothing visibly holding it in place. The same goes with maces and axes. Played completely straight, however, with two handed weapons, bows, and arrow quivers.
* [[Stripperiffic]]: The Huntsman Leather shirt and pants. When equipped to females, becomes nothing but a furry bra and tight revealing pants.
* [[Stuck Items]]: The game won't allow you to drop quest essential items. This is to prevent you from making a quest [[Unwinnable]] by losing quest-essential items. Also, said items are weightless. Unfortunately many items will not properly have the "undroppable" tag removed long after they are no longer needed and at least once (Molag Bal's quest) [[Unwinnable By Mistake|an item that needs to be dropped to complete a quest may get flaged as undroppable]]. Most of these are unfixed as of the last official patch, requiring fan-made patches to fix (If you are on a console, well, sucks to be you).
* [[Stuff Blowing Up]]: Delphine Jend of the Bravil Mages Guild prides herself on the creation of the "Enemies Explode" spell, and just loves destruction magic in general.
{{quote| ''"I love my work. [[Kill It Withwith Fire|Fire]], [[Kill It Withwith Ice|frost]], [[Shock and Awe|shock]], [[Standard Status Effects|poison]]... Little presents for Kynareth's cute little woodland creatures."''}}
* [[Stylish Protection Gear]]: Glass armor and weapons. Yes, that's right, ''glass''.
** Although to be fair, in-game lore states that it's not strictly ''regular'' glass but ''volcanic'' glass and obsidian crafted over a base of regular weapons/armor, making it somewhat more believable.
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* [[The Dev Team Thinks of Everything]]: If you go to the Shrine of Sheogorath after {{spoiler|completing the Shivering Isles main quest and so becoming Sheogorath}}, the quest briefing will be by Haskill instead of Sheogorath, and he'll even comment on the eccentricity of {{spoiler|worshipping yourself}}.
** There's actually unique pieces of dialogue for this quest depending on which quest you are currently engaged in the Shivering Isles. It ranges from Sheogorath pondering why his Champion is outside the realm before he even assigned them to do anything, to scolding the player while his Realm is in danger from {{spoiler|the Forces of Order}}. Of course he decides there's always a bit of time for some fun anyway.
{{quote| ''"This hardly seems the time to summon me. Not when {{spoiler|Order}} is busy invading My Realm. You mortals are just a hoot. I hate hoots."''}}
* [[The Emperor]]: A benevolent one. And he's played by [[Patrick Stewart]].
* [[The Empire]]: The Imperial Guards appear to be power-hungry and corrupt. The best example of this is the Thieves Guild quests, since rather than being evil you're a Robin Hood type, and are constantly at odds with Heironymus Lex and other Guards.
* [[The Other Darrin]]: The Emperor was played by an unknown local actor in [[The Elder Scrolls II: Daggerfall (Video Game)|Daggerfall]], in this game he is played by [[Patrick Stewart]] <ref>probably chewing up a chunk of the voice acting budget: many, many characters, few voices.</ref>
* [[The Undead]]: Zombies. Animate skeletons. Ghosts that shriek like bats out of hell, wraiths and liches.
* [[This Is the Part Where]]: You fall down and [[Large Ham|bleeeeeed to death!]]
* [[Timed Mission]]: The Great Gate outside Bruma during the main quest. To a lesser extent, the resolution to the side quest 'A Brotherhood Betrayed'(you only have a day to bring Raynil Dralas down after finding out the truth about him, or else he makes his getaway with what would have been your reward).
* [[Top Down View]]: You can achieve this in free camera mode.
* [[Torture Technician]]: Relmyna again.
* [[Town Withwith a Dark Secret]]: Cheydinhal, the place where the Dark Brotherhood's base of operations is. But of course, the Count and many others deny it. There is also Hackdirt.
* [[Translation Train Wreck]]: The German translation suffered from multitude of shortcomings, among them: unwieldy, misleading or incorrect item and spell names and descriptions. Even quest texts had errors. There was bad dialogue, fragements of the english orginal, widely different subtitles and so on. Neither the reviewing press nor the German fans were pleased. The latter rectified many issues with mods.
* [[Troll]]: Sheogorath, obviously. Unlike the other Daedric princes who either have their preferred niche roles or see mortals as beneath them, Sheogorath prefers to mess with people to either drive them mad or just be a total jerkwad. Most Daedra may have made an artifact that cursed people into evil, he makes a staff that forces four harmless but annoying Scamps to follow a person around. He creates two all-female armies of his own Daedra to patrol both sides of his realm, and then makes them ate each other, which he then tops off by creating male versions just to further bug the crap out of his own elite guards. To make things worse, Sheogorath will literally send the player on pointless errands and dawdle on useless tasks instead of getting right into the matter of stopping the Greymarch. That's not counting that he helps bring about the end times prophecy of a small village, just because he thinks the village is dull and because they have an and times prophecy.
** Sanguine is also this, but to a much lesser degree than Sheogorath. Sanguine seems to prefer harmless fun over driving people insane and acts on a smaller scale.
** Clavicus Vile may also be one, but it's accidental and incidental to his actual goals.
* [[Underground Level]]: Lots of them.
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* [[Vendor Trash]]: Copious amounts of it.
* [[Vicious Cycle]]: The Greymarch. Also, the fate of the Ascended Immortals in Kamoran's Savage Garden/Forbidden Grotto.
* [[Video Game Caring Potential]]: Depending on how attached you become to some of the [[NPC|NPCs]], you may reload certain battles multiple times to ensure that they survive past the time they're flagged as no longer essential, up to and including the ending.
* [[Video Game Cruelty Potential]]: The game allows you to kill any non-essential characters in the game (although this may result in you failing quests that you haven't even started), and essential characters can just be knocked unconcious over and over again.
** The sheer amount of videos on [[YouTube]] about killing certain people (or yourself) in Oblivion is astounding, but admit it, starting random rampages and mercilessly massacring the guards and citizens of Cyrodiil is ''fun''.
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** The game's own tips suggest killing your own summoned creatures to trap their souls for enchanting.
** In the "Shivering Isles" add-on, the paranoid duchess of a city gives you the task to uncover a conspiracy against her, bestows the title of "Grand Inquisitor" upon you, and lends you her torturer. Then you can either take a direct route to find the conspirators... or let your tourturer zap annoying NPCs.
** In the Vile Lair [[Downloadable Content|DLC]], you can buy the Cattle Cell, which contains an unwakable, unkillable prisoner meant as a food source for those who become vampires, but is more useful for target practice.
* [[Villainous Breakdown]]: {{spoiler|Kalthar}} in the Mages Guild questline.
* [[Violation of Common Sense]]: Oh so much.
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* [[The War Sequence]]: Mehrunes Dagon's assault on the Imperial City at the end of the main quest.
* [[Weaksauce Weakness]]: One Dark Brotherhood quest requires you to assassinate a man who's allergic to honey; your handler suggests tricking him into drinking a bottle of mead, which paralyzes him, making him easier to kill.
* [[Wham! Episode]]: Through the last three games, the Emperor has been the [[Big Good]] who the player has been doing all the missions for. In this one? He dies. At the end of the tutorial mission.
* [[What Happened to Thethe Mouse?]] -: Jagar Tharn's child. According to an ingame book, he fathered a child with Barenziah, the queen of Morrowind, when he seduced her in order to fool her into showing him the way to the Staff of Chaos. Then this child just fades into space ace. Also, lore says that after the events of the very first game, the Staff of Chaos was put away somewhere in White Gold Tower, yet in the game it is nowhere to be found.
** In-game, several quest-related [[NPC|NPCs]] are usually disabled and removed from the game once their related quest is finished. Often, this is done without any in-universe explanation whatsoever. The most egregious examples are J'Skar (the sole survivor of the attack on the Bruma Mages Guild), and Nelrene (the Dark Seducer involved in the conspiracy in the "Lady of Paranoia" quest, even though she ends up helping you in the end).
* [[Wide Open Sandbox]] - Larger than ''Morrowind'' <ref>By raw square footage anyways. Morrowind's design makes traveling in a straight line impossible without levitation, and it implements a large vertical component not present in Oblivion</ref> but still far smaller than ''Arena'' or ''Daggerfall''.
** [[Law of Conservation of Detail]]: The size comes at the cost of much of the detail gained in ''Morrowind''. Almost everything not quest related is generated from random lists in place of ''Morrowind'''s hand placed loot, and like ''Daggerfall'' dungeons were <ref>that is, they are the same in every game, but initially created in this fashion</ref> randomly generated by combination of existing parts instead of hand crafted and the world is largely flat.
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