The Elder Scrolls V: Skyrim/Tropes 0-G: Difference between revisions

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== D ==
== D ==
* [[Damn You, Muscle Memory!]]: On PC, when placing items into a container, the hotkey to place the currently selected item into the container is R. But if you're taking items ''out'' of the container, the hotkey to take the currently selected item is E, and R becomes "Take All." It's not uncommon to forget this and accidentally take everything inside a container - and if it was the container you use as your main storage, this will probably mean enough weight to make you overencumbered several times over and enough items that it will take you a long time to get them all put back. In most cases you're better off reloading an autosave. The same thing can happen in the console versions of the game, too. For some reason that god only knows, the Equip, Take, Take All and Give buttons never seem to stay in the same place between different sorts of containers.
* [[Damn You, Muscle Memory!]]: On PC, when placing items into a container, the hotkey to place the currently selected item into the container is R. But if you're taking items ''out'' of the container, the hotkey to take the currently selected item is E, and R becomes "Take All". It's not uncommon to forget this and accidentally take everything inside a container... and if it was the container you use as your main storage, this will probably mean enough weight to make you overencumbered several times over and enough items that it will take you a long time to get them all put back. In most cases, you're better off reloading an autosave. The same thing can happen in the console versions of the game too. For some reason that god only knows, the Equip, Take, Take All and Give buttons never seem to stay in the same place between different sorts of containers.
** This becomes annoying when dealing with ingredients: the key to take ingredients out of a container becomes, when trying to put them back, the same as the key that is used for consuming ingredients. So, whilst you think that you have put away all of your ingredients, what you have actually done is consumed them, and you will only realise your mistake when you close your inventory and suffer the effects, including severe poisoning.
** This becomes annoying when dealing with ingredients: the key to take ingredients out of a container becomes, when trying to put them back, the same as the key that is used for consuming ingredients. So, whilst you think that you have put away all of your ingredients, what you have actually done is consumed them, and you will only realise your mistake when you close your inventory and suffer the effects, including severe poisoning.
** While we're at it, we might as well point out that the keys for changing from first-person to third-person view and drawing/sheathing your weapon are reversed. Ditto for jumping and interacting with objects.
** While we're at it, we might as well point out that the keys for changing from first-person to third-person view and drawing/sheathing your weapon are reversed. Ditto for jumping and interacting with objects.
** And while simply selecting an item takes it out of containers, selecting an item while a container is open will use it (unlike Oblivion, where it put it away). This can range from a minor annoyance (wearing the armour you were giving your companion) to a major one (accidentally eating the daedra hearts you wanted to save for armour, without even noticing). This does not apply to the trade interface, even if you might want it to (e.g. you bought some spell tomes and want to use them, but also want to sell off some of the moderately-expensive skill books you've acquired, and you bought the tomes first so the merchant would have enough money for this). In general, Skyrim's interface is at its most inconsistent since at least Morrowind.
** And while simply selecting an item takes it out of containers, selecting an item while a container is open will use it (unlike ''Oblivion'', where it put it away). This can range from a minor annoyance (wearing the armor you were giving your companion) to a major one (accidentally eating the daedra hearts you wanted to save for armour, without even noticing). This does not apply to the trade interface, even if you might want it to (e.g. you bought some spell tomes and want to use them, but also want to sell off some of the moderately-expensive skill books you've acquired, and you bought the tomes first so the merchant would have enough money for this). In general, ''Skyrim'''s interface is at its most inconsistent since at least ''Morrowind''.
** A minor but annoying case if you've played ''[[Deus Ex: Human Revolution|Deus Ex Human Revolution]]'' on the 360. The default sprint buttons are reversed. If going from ''Human Revolution'' to ''Skyrim'', you may try to sprint but instead launch someone over a wall with a '''FUS RO DAH''', and in ''Human Revolution'' you may try to sprint but instead toss a grenade into innocent bystanders. Whoops.
** A minor but annoying case if you've played ''[[Deus Ex: Human Revolution]]'' on the 360. The default sprint buttons are reversed. If going from ''Human Revolution'' to ''Skyrim'', you may try to sprint but instead launch someone over a wall with a '''FUS RO DAH''', and in ''Human Revolution'', you may try to sprint but instead toss a grenade into innocent bystanders. Whoops.
** On PC again: The default controls may not suit everyone's tastes, but you better hope you haven't remapped the controls to anything dangerous and then forgotten about it. This troper tried to make Shift the Shout button for a while, but after accidentally murdering [[NPCs]] with flame breath on several different occasions, it was changed back to default.
** On PC again: the default controls may not suit everyone's tastes, but you better hope you haven't remapped the controls to anything dangerous and then forgotten about it. This troper tried to make Shift the Shout button for a while, but after accidentally murdering [[NPCs]] with flame breath on several different occasions, it was changed back to default.
* [[Darker and Edgier]]: The atmosphere of this game compared to ''Oblivion''. To make a short list; the overall world design is much more [[Dung Ages]] than the high fantasy style of ''Oblivion'', two large towns are [[Wretched Hive|Wretched Hives]], there is much more [[Fantastic Racism]] going on, more [[Gray and Grey Morality]], and more bloody/gory bits in dungeons.
* [[Darker and Edgier]]: The atmosphere of this game compared to ''Oblivion''. To make a short list: the overall world design is much more [[Dung Ages]] than the high fantasy style of ''Oblivion'', two large towns are [[Wretched Hive]]s, there is much more [[Fantastic Racism]] going on, more [[Gray and Grey Morality]], and more bloody/gory bits in dungeons.
* [[Deader Than Dead]]:
* [[Deader Than Dead]]:
** {{spoiler|Malyn Varen}} has his soul destroyed by the Dragonborn to purify {{spoiler|Azura's Star (Or corrupt it to turn it into the Black Star.)}}.
** {{spoiler|Malyn Varen}} has his soul destroyed by the Dragonborn to purify {{spoiler|Azura's Star (or corrupt it to turn it into the Black Star)}}.
** What happens to the dragons you kill ... {{spoiler|except Alduin.}}
** What happens to the dragons you kill... {{spoiler|except Alduin}}.
* [[Deadly Decadent Court]]: Apparently High Rock's aristocracy is like this, from what Hadvar has to say if you choose Breton as your race.
* [[Deadly Decadent Court]]: Apparently, High Rock's aristocracy is like this, from what Hadvar has to say if you choose Breton as your race.
* [[Deadpan Snarker]]:
* [[Deadpan Snarker]]:
** Corpulus Vinius.
** Corpulus Vinius.
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'''Corpulus''': Well, as it turns out, I had a pet skeever when I was a boy, and he used to wink.
'''Corpulus''': Well, as it turns out, I had a pet skeever when I was a boy, and he used to wink.
'''You''': You kept a skeever as a pet?
'''You''': You kept a skeever as a pet?
'''Corpulus''': They were smaller back then. }}
'''Corpulus''': They were smaller back then.}}
** Belethor in Whiterun. Try asking him why a Breton like him is in Skyrim.
** Belethor in Whiterun. Try asking him why a Breton like him is in Skyrim.
{{quote|'''Belethor''': Oh for this [[Grim Up North|wonderful weather]], and all the [[Fantastic Racism|hospitable people]]. And I just love being surrounded by [[Everything Trying to Kill You|dragons]] and [[Great Offscreen War|petty power struggles]]. Ah, but the greatest joy is having to deal with the people who ask such questions."}}
{{quote|'''Belethor''': "Oh for this [[Grim Up North|wonderful weather]], and all the [[Fantastic Racism|hospitable people]]. And I just love being surrounded by [[Everything Trying to Kill You|dragons]] and [[Great Offscreen War|petty power struggles]]. Ah, but the greatest joy is having to deal with the people who ask such questions."}}
** Nazir of the Dark Brotherhood.
** Nazir of the Dark Brotherhood.
{{quote|'''You''': Narfi is dead.
{{quote|'''You''': Narfi is dead.
'''Nazir''': Congratulations. You killed an emaciated beggar in cold blood. You are truly an opponent to be feared. }}
'''Nazir''': Congratulations. You killed an emaciated beggar in cold blood. You are truly an opponent to be feared.}}
*** Nazir even dryly comments on how much of a [[Deadpan Snarker]] he is at the conclusion of the first batch of contracts.
*** Nazir even dryly comments on how much of a [[Deadpan Snarker]] he is at the conclusion of the first batch of contracts.
* [[Deal with the Devil]]:
* [[Deal with the Devil]]:
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** Nocturnal also gets in on the act in her sidequest.
** Nocturnal also gets in on the act in her sidequest.
** Hircine indirectly gives you one as well. {{spoiler|Becoming a werewolf}} imbues you with Hircine's power, but as long as you have the spirit of the beast within you, your soul belongs to Daedra Prince of the Hunt.
** Hircine indirectly gives you one as well. {{spoiler|Becoming a werewolf}} imbues you with Hircine's power, but as long as you have the spirit of the beast within you, your soul belongs to Daedra Prince of the Hunt.
** If you listen to what Lucien Lachance's ghost says, apparently the Dark Brotherhood gets a claim on your soul when you die, too. Come to think of it, it's possible to sell your soul to all of these factions at the same time... By the end of the game, you can owe your soul to [[Serial Escalation|Nocturnal, the embodiment of nothingness (Sithis), the 9 divines, Shor, Hircine, and possibly a few other Daedric Princes, depending on what you take "Champion" to mean]]. All in all, you have to wonder who's going to decide who gets your characters soul when something DOES manage to kill them. Although the 9 Divines and Shor are much nicer about it, they're just sort of the "Default Afterlife" for dead people and Skyrim's Heroes. Explore gloriously in this [http://skyrimkinkmeme.livejournal.com/1639.html?thread=77159 fill of the Skyrim Kink Meme], (Don't worry, it's Safe For Work). Given that Sithis is infinitely older (the interaction between it and another universal concept are essentially what created the Aedra and Daedra in the first place) and presumably much more powerful than anyone else on the list, it probably has the best chance at winning. Assuming it's [[Blue and Orange Morality|even capable]] of caring enough to make a claim.
** If you listen to what Lucien Lachance's ghost says, apparently the Dark Brotherhood gets a claim on your soul when you die too. Come to think of it, it's possible to sell your soul to all of these factions at the same time... By the end of the game, you can owe your soul to [[Serial Escalation|Nocturnal, the embodiment of nothingness (Sithis), the 9 divines, Shor, Hircine and possibly a few other Daedric Princes, depending on what you take "Champion" to mean]]. All in all, you have to wonder who's going to decide who gets your characters soul when something DOES manage to kill them. Although the 9 Divines and Shor are much nicer about it, they're just sort of the "Default Afterlife" for dead people and Skyrim's Heroes. Explore gloriously in this [http://skyrimkinkmeme.livejournal.com/1639.html?thread=77159 fill of the Skyrim Kink Meme] (don't worry, it's Safe For Work). Given that Sithis is infinitely older (the interaction between it and another universal concept are essentially what created the Aedra and Daedra in the first place) and presumably much more powerful than anyone else on the list, it probably has the best chance at winning. Assuming it's [[Blue and Orange Morality|even capable]] of caring enough to make a claim.
* [[Deathbringer the Adorable]]: {{spoiler|Paarthurnax}}. His name means "Ambition Overlord Cruelty", but he serves as your mentor for a sizable chunk of the game.
* [[Deathbringer the Adorable]]: {{spoiler|Paarthurnax}}. His name means "Ambition Overlord Cruelty", but he serves as your mentor for a sizable chunk of the game.
* [[Death by Genre Savviness]]: {{spoiler|Alduin}} is actually smart enough to try to kill the Dovakhiin at the start of the game. Ironically, this actually ends up ''saving'' the Dovakhiin; if he'd just let the Empire do their thing, he'd have won (and the game would've been very short).
* [[Death by Genre Savviness]]: {{spoiler|Alduin}} is actually smart enough to try to kill the Dovakhiin at the start of the game. Ironically, this actually ends up ''saving'' the Dovakhiin: if he'd just let the Empire do their thing, he'd have won (and the game would've been very short).
* [[Death Seeker]]: There's an Old Orc who wanders around Skyrim surrounded by corpses who will ask you for a good death.
* [[Death Seeker]]: There's an Old Orc who wanders around Skyrim surrounded by corpses who will ask you for a good death.
* [[Death Trap]]: You gotta watch your step in pretty much every dungeon if you don't want a spiky grate embedded in your face. There is a perk that prevents pressure plates from triggering, but it does not stop trip wires or trapped chests and doors, nor does it apply to [[Artificial Stupidity|your followers]].
* [[Death Trap]]: You gotta watch your step in pretty much every dungeon if you don't want a spiky grate embedded in your face. There is a perk that prevents pressure plates from triggering, but it does not stop trip wires or trapped chests and doors, nor does it apply to [[Artificial Stupidity|your followers]].
* [[Defeat Means Friendship]]: Most people you can beat in tavern brawls become considerably more friendly to you afterwards. [[Slap Slap Kiss|You can even marry one!]]
* [[Defeat Means Friendship]]: Most people you can beat in tavern brawls become considerably more friendly to you afterwards. [[Slap Slap Kiss|You can even marry one]]!
* [[Defector From Decadence]]: {{spoiler|Paarthurnax}}.
* [[Defector From Decadence]]: {{spoiler|Paarthurnax}}.
* [[Deflector Shields]]:
* [[Deflector Shields]]:
** The ward spells from the Restoration school block magic spells directed at you. It even forms a [[Power Glows|glowy hemisphere of light]] in front of you. It also disrupts a '''{{smallcaps|Fus Ro Dah}}''' shout by directing the force around the caster, so if you see a mage throw up a shield like that, don't bother with Unrelenting Force until s/he drops it.
** The ward spells from the Restoration school block magic spells directed at you. It even forms a [[Power Glows|glowy hemisphere of light]] in front of you. It also disrupts a '''{{smallcaps|Fus Ro Dah}}''' shout by directing the force around the caster, so if you see a mage throw up a shield like that, don't bother with Unrelenting Force until s/he drops it.
** The Spellbreaker is a physical shield that projects a [[Deflector Shields]] when defending. While blocking, Spellbreaker creates a ward that protects against spells for up to 50 points. At first it may seem weak compared to other more powerful ward spells like Greater Ward which can negate up to 80 points of spell damage. However, it stacks with the Elemental Protection perk which reduces incoming fire, frost, and shock damage by 50% while blocking, and any left over damage will be absorbed by the shield's ward effect. The best part is it costs no Magicka. This makes the Spellbreaker one of the best shields to be used against mages and dragons.
** The Spellbreaker is a physical shield that projects a [[Deflector Shields]] when defending. While blocking, Spellbreaker creates a ward that protects against spells for up to 50 points. At first, it may seem weak compared to other more powerful ward spells like Greater Ward which can negate up to 80 points of spell damage. However, it stacks with the Elemental Protection perk which reduces incoming fire, frost and shock damage by 50% while blocking, and any left over damage will be absorbed by the shield's ward effect. The best part is it costs no Magicka. This makes the Spellbreaker one of the best shields to be used against mages and dragons.
* [[Degraded Boss]]: Dragons. At the beginning of the game every time you encounter a dragon it feels like an adequately epic battle, especially with the music that accompanies it. By the end of the game(or some levels into it, considering that this game doesn't actually "end") you will be able to force dragons to the ground and kill them with a few hits in under 10 seconds before the music even has a chance to kick in. They become more of a nuisance than an epic battle. At least until you start meeting the [[Demonic Spiders|Elder and Ancient Dragons]].
* [[Degraded Boss]]: Dragons. At the beginning of the game, every time you encounter a dragon it feels like an adequately epic battle, especially with the music that accompanies it. By the end of the game (or some levels into it, considering that this game doesn't actually "end"), you will be able to force dragons to the ground and kill them with a few hits in under 10 seconds before the music even has a chance to kick in. They become more of a nuisance than an epic battle. At least until you start meeting the [[Demonic Spiders|Elder and Ancient Dragons]].
* [[Dem Bones]]: Unsurprisingly, there are walking skeletons in the ruins. And they make a very satisfying clatter when they go flying apart when you kill them.
* [[Dem Bones]]: Unsurprisingly, there are walking skeletons in the ruins. And they make a very satisfying clatter when they go flying apart when you kill them.
** Skeleton Dragons too. Encountered in some dungeons, or if {{spoiler|You interrupt Alduin's resurrection of a Dragon at any of the Dragon burials}}.
** Skeleton Dragons too. Encountered in some dungeons, or if {{spoiler|you interrupt Alduin's resurrection of a Dragon at any of the Dragon burials}}.
* [[The Dev Team Thinks of Everything]]: Drop a bunch of weapons and armor on the ground in front of a guard. He'll tell you to stop doing it because someone could trip on them and get hurt. Not as in generic "don't do that" words, either; more to the effect of "I saw you throwing those weapons around, keep doing it and I'll arrest you." Alternatively, poorer characters (yes, the game tracks class and income) will notice what you just dropped, and ask if you mind whether they grab it for themselves. Also, using too many Thu'ums in a city will cause a guard to tell you it makes the citizens uneasy and asks you to stop.
* [[The Dev Team Thinks of Everything]]: Drop a bunch of weapons and armor on the ground in front of a guard. He'll tell you to stop doing it because someone could trip on them and get hurt. Not as in generic "don't do that" words either; more to the effect of "I saw you throwing those weapons around, keep doing it and I'll arrest you." Alternatively, poorer characters (yes, the game tracks class and income) will notice what you just dropped, and ask if you mind whether they grab it for themselves. Also, using too many Thu'ums in a city will cause a guard to tell you it makes the citizens uneasy and asks you to stop.
** Similarly, doing something clumsy or wreckless like hitting a sign causing it to swing around. If a guard sees you do it, he'll call you out on it (eg. "Watch what you're doing!"). What's more, the sign can swing back ''and hit you in the face'' causing minor damage. If you have extremely high HP, this won't be noticable statistically, but you can see bloodstains on the screen as if you were hit.
** Similarly, doing something clumsy or wreckless like hitting a sign causing it to swing around. If a guard sees you do it, he'll call you out on it (e.g. "Watch what you're doing!"). What's more, the sign can swing back ''and hit you in the face'' causing minor damage. If you have extremely high HP, this won't be noticable statistically, but you can see bloodstains on the screen as if you were hit.
** Sometimes if you drop something in a market place, NPCs of low income would try and just take the armor, while other NPCs of higher morality would attempt to stop them, or outright kill them, because it's the wrong thing to do.
** Sometimes if you drop something in a market place, NPCs of low income would try and just take the armor, while other NPCs of higher morality would attempt to stop them, or outright kill them, because it's the wrong thing to do.
** If you attack civilians while out in the wild and get a bounty on your head, finishing them off will get the bounty removed as there will be no witnesses to your deeds.
** If you attack civilians while out in the wild and get a bounty on your head, finishing them off will get the bounty removed as there will be no witnesses to your deeds.
** You can "pickpocket" the Briar Hearts out of the high-level Forsworn leaders, when normally you pull them off their corpses after a fight. In previous games of this sort, [http://www.gucomics.com/comic/?cdate=20050176 this is an unintended bit of functionality] caused by the way loot tables and pickpoceting work. In Skyrim, successfully "picking" a Briar Heart ''kills the Briarhearts instantly''. Unfortunately, the dev team didn't think it through fully, and you might getaccosted by hired thugs sent to "teach you a lesson", that were hired by the Briarheart.
** You can "pickpocket" the Briar Hearts out of the high-level Forsworn leaders, when normally you pull them off their corpses after a fight. In previous games of this sort, [http://www.gucomics.com/comic/?cdate=20050176 this is an unintended bit of functionality] caused by the way loot tables and pickpoceting work. In ''Skyrim'', successfully "picking" a Briar Heart ''kills the Briarhearts instantly''. Unfortunately, the dev team didn't think it through fully, and you might getaccosted by hired thugs sent to "teach you a lesson", that were hired by the Briarheart.
** Much of the landmass of Cyrodiil, Hammerfell and Morrowind is [http://www.youtube.com/watch?v=PlbA2qiXsf0 rendered in Skyrim] at a very basic level of detail and can be accessed using console commands ([http://img.photobucket.com/albums/v225/SliVeROVeRloRD/Skyrim-landmass.jpg The green area] is the area of the map that is rendered in Skyrim). This has led to much speculation about future expansions venturing into neighbouring provinces, but it's likely that the landmass was put in for scale for development purposes, and because of the game's huge draw distances and fully rendered map screen - it's automatically generated using heightmaps that could be ported over from previous entries in the series.
** Much of the landmass of Cyrodiil, Hammerfell and Morrowind is [http://www.youtube.com/watch?v=PlbA2qiXsf0 rendered in ''Skyrim''] at a very basic level of detail and can be accessed using console commands ([http://img.photobucket.com/albums/v225/SliVeROVeRloRD/Skyrim-landmass.jpg the green area] is the area of the map that is rendered in Skyrim). This has led to much speculation about future expansions venturing into neighbouring provinces, but it's likely that the landmass was put in for scale for development purposes, and because of the game's huge draw distances and fully rendered map screen: it's automatically generated using heightmaps that could be ported over from previous entries in the series.
** There are variations in dialogue between characters depending on if you spoke to them before other characters in the conversation got to them. For example, early in the game, if you get to Hadvar's uncle first and talk to him before Hadvar does the conversation goes a little differently; (i.e., "Yes, [[Player Character]] told me about the dragon too and I hardly believed it."). People will have comments for if you've already completed their quests before you ask it of them (like getting the Dragon Stone from Bleak Falls Barrow and/or the Golden Claw there before the two quest-givers asked for them, or unique pieces of stealable loot for Thieves Guild sidequests).
** There are variations in dialogue between characters depending on if you spoke to them before other characters in the conversation got to them. For example, early in the game, if you get to Hadvar's uncle first and talk to him before Hadvar does the conversation goes a little differently (i.e. "Yes, [[Player Character]] told me about the dragon too and I hardly believed it."). People will have comments for if you've already completed their quests before you ask it of them (like getting the Dragon Stone from Bleak Falls Barrow and/or the Golden Claw there before the two quest-givers asked for them, or unique pieces of stealable loot for Thieves Guild sidequests).
** [http://www.youtube.com/watch?v=Rje0ZoQA9TI You can snatch arrows out of the air in mid-flight], and knock arrows out of the air with your own. Nearly impossible to do either of these without the Slow Time shout, but pull it off, and you'll feel like an absolute badass. You can even grab an arrow out of the air, equip it, and shoot it back.
** [http://www.youtube.com/watch?v=Rje0ZoQA9TI You can snatch arrows out of the air in mid-flight], and knock arrows out of the air with your own. Nearly impossible to do either of these without the Slow Time shout, but pull it off, and you'll feel like an absolute badass. You can even grab an arrow out of the air, equip it, and shoot it back.
** Your final reward for the Thieves Guild quest is a choice between three powers given to Nightingales. Previously during the questline, you'll have seen {{spoiler|Karliah and Mercer, the two surviving Nightingales, use their Nightingale powers. Karliah uses Agent of Stealth to turn invisible and escape Mercer after he betrays you. Mercer uses Agent of Subterfuge to make Brynjolf attack Karliah during the boss battle.}}
** Your final reward for the Thieves Guild quest is a choice between three powers given to Nightingales. Previously during the questline, you'll have seen {{spoiler|Karliah and Mercer, the two surviving Nightingales, use their Nightingale powers. Karliah uses Agent of Stealth to turn invisible and escape Mercer after he betrays you. Mercer uses Agent of Subterfuge to make Brynjolf attack Karliah during the boss battle}}.
** In both versions of A False Front, the enemy general will respond differently if you [[Dressing as the Enemy|dress as one of their soldiers]] vs. dressing in any other armor.
** In both versions of A False Front, the enemy general will respond differently if you [[Dressing as the Enemy|dress as one of their soldiers]] vs. dressing in any other armor.
** During the mission "Diplomatic Immunity", you can [[Dressing as the Enemy|disguise yourself as a Thalmor officer.]] The effectiveness of your disguise, however, is actually based on your race: Beast-races will be spotted instantly due to their vastly different anatomy, humans will be alright at a distance but will get caught if too close and non-Altmer elves can get a little closer. Altmer, of course, have it best, as not only can you walk freely all the way to the Solar, you can actually talk with the guards and order them away from their posts. At no point is this tactic ever suggested to you, leaving it purely up to your own initiative. The only catch is you need the Hooded variant to conceal your face from a distance if you're not Altmer.
** During the mission "Diplomatic Immunity", you can [[Dressing as the Enemy|disguise yourself as a Thalmor officer]]. The effectiveness of your disguise, however, is actually based on your race: beast-races will be spotted instantly due to their vastly different anatomy, humans will be alright at a distance but will get caught if too close and non-Altmer elves can get a little closer. Altmer, of course, have it best, as not only can you walk freely all the way to the Solar, you can actually talk with the guards and order them away from their posts. At no point is this tactic ever suggested to you, leaving it purely up to your own initiative. The only catch is you need the Hooded variant to conceal your face from a distance if you're not Altmer.
** You can ''try'' to read [[spoiler:the Elder Scroll before you are supposed to at the designated point. There's a book called {{spoiler|"Effects of The Elder Scrolls"}}. If you read it, it says that if someone were to read {{spoiler|an Elder Scroll}} without training, they would not be affected by it at all, and if they have minor understanding of it then it may just blind them a bit. Attempting to read it temporarily reduces your field of vision and nothing else.
** You can ''try'' to read [[spoiler:the Elder Scroll before you are supposed to at the designated point. There's a book called {{spoiler|"Effects of The Elder Scrolls"}}. If you read it, it says that if someone were to read {{spoiler|an Elder Scroll}} without training, they would not be affected by it at all, and if they have minor understanding of it, then it may just blind them a bit. Attempting to read it temporarily reduces your field of vision and nothing else.
** Sit down in a tavern and the waitress will automatically approach you and ask what you want to drink.** When exploring a crypt with a warrior whose family was buried there, he protests if you start looting, but lets it slide since you're helping him clear out a necromancer living there.
** Sit down in a tavern and the waitress will automatically approach you and ask what you want to drink.
** When exploring a crypt with a warrior whose family was buried there, he protests if you start looting, but lets it slide since you're helping him clear out a necromancer living there.
** By using console commands, you can marry just about anyone, and in most cases it won't break the game, as there's marriage dialogue for every character, including people like [[Romancing the Widow|Elisif the Fair]].
** By using console commands, you can marry just about anyone, and in most cases it won't break the game, as there's marriage dialogue for every character, including people like [[Romancing the Widow|Elisif the Fair]].
** Skeletons only get jostled by '''{{smallcaps|Fus Ro Dah}}''' because most of the force doesn't actually hit them but simply passes through the empty spaces between their bones. Draugr, which have preserved skin, however, can be knocked back with the full force of the shout.
** Skeletons only get jostled by '''{{smallcaps|Fus Ro Dah}}''' because most of the force doesn't actually hit them but simply passes through the empty spaces between their bones. Draugr, which have preserved skin, however, can be knocked back with the full force of the shout.
** All the children running around the cities? You can play tag and hide and seek with them.
** All the children running around the cities? You can play tag and hide and seek with them.
** Occasionally if you use console commands to kill a character in some way, the guards will eventually ask you if you know anything about what happened.
** Occasionally, if you use console commands to kill a character in some way, the guards will eventually ask you if you know anything about what happened.
** If a giant and a non-hostile dragon are in the same area, the giant might try to ride the dragon; with hilarious results.
** If a giant and a non-hostile dragon are in the same area, the giant might try to ride the dragon; with hilarious results.
** You have to loot body parts from certain enemies, like the Glenmoril Witches. If the body part is visible, the ragdoll changes.
** You have to loot body parts from certain enemies, like the Glenmoril Witches. If the body part is visible, the ragdoll changes.
** You can shield bash by attacking while blocking. If you're blocking with a torch, this will set the enemy on fire.
** You can shield bash by attacking while blocking. If you're blocking with a torch, this will set the enemy on fire.
** If you're in the middle of being arrested when a dragon attacks, the guard will say he has more important things to do and run off to fight.
** If you're in the middle of being arrested when a dragon attacks, the guard will say he has more important things to do and run off to fight.
** If you discard items, bystanders may remark that whatever you dropped is liable to be taken by someone else, if you're expecting to find it when you come back. Dropping weapons in the street gets you yelled at by guards as someone could get hurt with them laying around, and being a dick about the warning gets you a small fine as a bounty for disturbing the peace. An honest bystander might pick up the item, tell you 'be more careful with your stuff, next time someone might decide to keep it for themselves,' and try to give it back to you.
** If you discard items, bystanders may remark that whatever you dropped is liable to be taken by someone else, if you're expecting to find it when you come back. Dropping weapons in the street gets you yelled at by guards as someone could get hurt with them laying around, and being a dick about the warning gets you a small fine as a bounty for disturbing the peace. An honest bystander might pick up the item, tell you 'be more careful with your stuff, next time someone might decide to keep it for themselves', and try to give it back to you.
** Casting Calm or Courage on an NPC is a good way to grind your Illusion skill. However, try casting Calm on Colette at the College of Winterhold; her response will make you feel dirty. Likewise, casting Healing Hands on an NPC will have varied results. On friendly ones that don't react negatively to it (most Khajiis and Orcs will become hostile because they find it insulting), their responses vary from "A healing spell? Are you a priest or something?" to "Thank you" to custom responses. J'Zargo will reply "Ah! J'Zargo feels like he woke up from a nap!", while Farkas responds "Ah! That felt good!"
** Casting Calm or Courage on an NPC is a good way to grind your Illusion skill. However, try casting Calm on Colette at the College of Winterhold: her response will make you feel dirty. Likewise, casting [[Healing Hands]] on an NPC will have varied results. On friendly ones that don't react negatively to it (most Khajiis and Orcs will become hostile because they find it insulting), their responses vary from "A healing spell? Are you a priest or something?" to "Thank you" to custom responses. J'Zargo will reply "Ah! J'Zargo feels like he woke up from a nap!", while Farkas responds "Ah! That felt good!".
** Look in your inventory after you get hit by a barrage of arrows. They apparently stick in you, so you get to ''keep'' them. This also happens to NPCs with arrows you fire at them.
** Look in your inventory after you get hit by a barrage of arrows. They apparently stick in you, so you get to ''keep'' them. This also happens to NPCs with arrows you fire at them.
** A quest in Morthal has you hunting down a vampire who's been living in a the town for a while, if you try to confront her and you're a vampire yourself, she says she knows you're one in the same and snidely tells you keep it a secret "that there are wolves living amongst the sheep."
** A quest in Morthal has you hunting down a vampire who's been living in a the town for a while, if you try to confront her and you're a vampire yourself, she says she knows you're one in the same and snidely tells you keep it a secret "that there are wolves living amongst the sheep."
** You can just bypass Riverwood and Whiterun altogether and go to Windhelm or Solitude, ([[Beef Gate|though this isn't advisable early on]]) join the Stormcloaks or Legion before even initiating any part of the main quest, and completely take over Skyrim for one faction or another before ever drawing a weapon against a dragon. And yes, the game includes unique dialogue for this eventuality.
** You can just bypass Riverwood and Whiterun altogether and go to Windhelm or Solitude ([[Beef Gate|though this isn't advisable early on]]), join the Stormcloaks or Legion before even initiating any part of the main quest, and completely take over Skyrim for one faction or another before ever drawing a weapon against a dragon. And yes, the game includes unique dialogue for this eventuality.
** Upon joining the Legion, General Tulius will recite an oath that the player makes his character repeat to confirm joining up. The pledge swears allegiance to the Emperor, Titus Mede II, however if {{spoiler|you completed the whole of the Dark Brotherhood Quest Line before starting the Civil War quests, the general just says "The Emperor" rather than his name}}
** Upon joining the Legion, General Tulius will recite an oath that the player makes his character repeat to confirm joining up. The pledge swears allegiance to the Emperor Titus Mede II; however, if {{spoiler|you completed the whole of the Dark Brotherhood Quest Line before starting the Civil War quests, the general just says "The Emperor" rather than his name}}.
** For the thieving killing types, joining the Thieves Guild and Dark Brotherhood at the same time would be an ideal goal. Join the Thieves Guild beforehand and get acquainted with Delvin Mallory. After you've joined the Dark Brotherhood and received an amulet which Astrid tells you to show off to Delvin, he will remark how you're making friends all over the place and comments on your work as an assassin.
** For the thieving killing types, joining the Thieves Guild and Dark Brotherhood at the same time would be an ideal goal. Join the Thieves Guild beforehand and get acquainted with Delvin Mallory. After you've joined the Dark Brotherhood and received an amulet which Astrid tells you to show off to Delvin, he will remark how you're making friends all over the place and comments on your work as an assassin.
** Entering rooms through doors results in a Door Opening animation before actually loading the area. You can also close doors that are stuck open this way through the same method. If you click fast enough ''the door will open and close, and the area won't load''.
** Entering rooms through doors results in a Door Opening animation before actually loading the area. You can also close doors that are stuck open this way through the same method. If you click fast enough, ''the door will open and close, and the area won't load''.
** When you first enter Markarth, a small scene will trigger where a visitor to the city will be murdered by an agent of the Forsworn. If you're fast enough, you can kill the agent before he gets to her. Talk to her, and she'll thank you for saving her life and reward you with a piece of jewelry.
** When you first enter Markarth, a small scene will trigger where a visitor to the city will be murdered by an agent of the Forsworn. If you're fast enough, you can kill the agent before he gets to her. Talk to her, and she'll thank you for saving her life and reward you with a piece of jewelry.
* [[Ding Dong the Witch Is Dead]]: Justified. Alduin is more than just the leader of the dragons, he's summoning them, as shown in the pre-Sahlokniir scene.
* [[Ding Dong the Witch Is Dead]]: Justified. Alduin is more than just the leader of the dragons, he's summoning them, as shown in the pre-Sahlokniir scene.
* [[Disc One Nuke]]:
* [[Disc One Nuke]]:
** You can join the Companions early in game, which rewards you with a Skyforge Steel weapon of your choosing (and allows you to buy more as required). It is as powerful as an Elven weapon, and as a bonus is lighter and can be improved with Steel ingots rather than the rarer Moonstone. And to top that one off, after doing only three missions for them, you can become a werewolf, giving you a very nice combat ability, and a form that, when sprinting, is faster than any other form of travel in the game, short of riding a dragon or riding in a cart (and has greatly increased carrying capacity as well, so it can run/sprint even if you were fairly heavily encumbered in your normal form.) You get access to Wolf Armor, which is a special variant of steel that is as durable as plate but only as heavy as regular steel. It can also be upgraded with regular steel ingots. Once {{spoiler|Kodlak dies and Wuthraad is reforged}}, you can also forge Nordic Hero weapons using draugr weaponry; they look like modernized versions of ancient Nord weapons, but have daedric-tier damage.
** You can join the Companions early in game, which rewards you with a Skyforge Steel weapon of your choosing (and allows you to buy more as required). It is as powerful as an Elven weapon, and as a bonus is lighter and can be improved with Steel ingots rather than the rarer Moonstone. And to top that one off, after doing only three missions for them, you can become a werewolf, giving you a very nice combat ability, and a form that, when sprinting, is faster than any other form of travel in the game, short of riding a dragon or riding in a cart (and has greatly increased carrying capacity as well, so it can run/sprint even if you were fairly heavily encumbered in your normal form). You get access to Wolf Armor, which is a special variant of steel that is as durable as plate but only as heavy as regular steel. It can also be upgraded with regular steel ingots. Once {{spoiler|Kodlak dies, and Wuthraad is reforged}}, you can also forge Nordic Hero weapons using draugr weaponry: they look like modernized versions of ancient Nord weapons, but have daedric-tier damage.
** Bound Weapons. The spell to summon them can be bought in the first store that sells spells - and even then, almost all spell merchants sell them. They improve your conjuration skill by merely holding them while in the general vicinity of enemies. With a mere 4 perks (easily obtained due to the aforementioned easy leveling of your conjuration skill) they will soultrap on hit (for lots of souls to train enchanting with), do equivalent damage to Deadric level weapons, dispel summon creatures, turn raised ones and have an almost negligible cost in magicka to summon. On top of all that, they are weightless, allowing you to haul more loot. You can therefore enjoy their full benefits before reaching level 10. And they also gain full benefits of the perks that apply to their weapon types (One handed swords, two handed axes and bows). The bound bow, though acquirable later, even create its own ammunition! And the cherry on the sundae: bound weapons are unaffected by the disarm shout. It does not cause them to be unsummoned, and even if it did, you'd need to only summon them again, which is far less troublesome than running around during a fight looking for your precious custom-made sword.
** Bound Weapons. The spell to summon them can be bought in the first store that sells spells... and even then, almost all spell merchants sell them. They improve your conjuration skill by merely holding them while in the general vicinity of enemies. With a mere four perks (easily obtained due to the aforementioned easy leveling of your conjuration skill), they will soultrap on hit (for lots of souls to train enchanting with), do equivalent damage to Deadric level weapons, dispel summon creatures, turn raised ones and have an almost negligible cost in magicka to summon. On top of all that, they are weightless, allowing you to haul more loot. You can therefore enjoy their full benefits before reaching level 10. And they also gain full benefits of the perks that apply to their weapon types (one handed swords, two handed axes and bows). The bound bow, though acquirable later, even create its own ammunition! And the cherry on the sundae: bound weapons are unaffected by the disarm shout. It does not cause them to be unsummoned, and even if it did, you'd need to only summon them again, which is far less troublesome than running around during a fight looking for your precious custom-made sword.
** A basic conjuration spell, raise zombie, can allow you to reach 50+ conjuration skill before completing the first dungeon (the golden claw/dragonstone quests). Kill a basic enemy (normal bandits, skeevers, basic draugr), use the spell to raise your opponent, then kill him again (the basic flames spell works fastest for lowest cost). Once enough damage has been sustained, the zombie will turn hostile against you, granting you exp (raised and summoned creatures only grant exp when they enter combat against another creature. This includes the player). Since conjuration gives a large amount of exp per "legitimate" summons, it raises insanely fast, to the point that, if you are using to destruction to kill each enemy both times, your conjuration level will be twice what your destruction will be, or more. Also, if you have an enemy that is aware of your presence, but cannot reach you (locked door, raised bridge, etc), you can summon a familiar (basic, lowest cost summons), then use a bound blade with the necessary perks to unsummon the creature. Repeat over and over until either the creature that can't reach you ceases to be hostile, finds a path to you, or you master conjuration completely.
** A basic conjuration spell, raise zombie, can allow you to reach 50+ conjuration skill before completing the first dungeon (the golden claw/dragonstone quests). Kill a basic enemy (normal bandits, skeevers, basic draugr), use the spell to raise your opponent, then kill him again (the basic flames spell works fastest for lowest cost). Once enough damage has been sustained, the zombie will turn hostile against you, granting you exp (raised and summoned creatures only grant exp when they enter combat against another creature; this includes the player). Since conjuration gives a large amount of exp per "legitimate" summons, it raises insanely fast, to the point that, if you are using to destruction to kill each enemy both times, your conjuration level will be twice what your destruction will be, or more. Also, if you have an enemy that is aware of your presence, but cannot reach you (locked door, raised bridge, etc), you can summon a familiar (basic, lowest cost summons), then use a bound blade with the necessary perks to unsummon the creature. Repeat over and over until either the creature that can't reach you ceases to be hostile, finds a path to you, or you master conjuration completely.
** Dagger + Assassin's Blade Perk + Shrouded Gloves = [http://www.youtube.com/watch?v=74RcsJfK_CE Backstabbing killing machine.] Combine it with the Shadowcloak of Nocturnal and you can rip through an entire group like this. In broad daylight.
** Dagger + Assassin's Blade Perk + Shrouded Gloves = [http://www.youtube.com/watch?v=74RcsJfK_CE Backstabbing killing machine]. Combine it with the Shadowcloak of Nocturnal, and you can rip through an entire group like this. In broad daylight.
** A very simple and quick quest in Riverwood, the very first town you visit, gets you Faendal as a follower. He's a trainer in Archery, so you can pay him to raise the skill, then enter trade and take back the money you paid him. Rinse and repeat and by the time you leave Riverwood for Whiterun you can have almost 50 Archery, allowing you to take three levels of the Overdraw perk for +60% bow damage, in addition to the high damage from your high skill level. Enter Sneak mode for double damage sneak attacks, and any enemy that doesn't see you coming will drop in one shot.
** A very simple and quick quest in Riverwood, the very first town you visit, gets you Faendal as a follower. He's a trainer in Archery, so you can pay him to raise the skill, then enter trade and take back the money you paid him. Rinse and repeat, and by the time you leave Riverwood for Whiterun, you can have almost 50 Archery, allowing you to take three levels of the Overdraw perk for +60% bow damage, in addition to the high damage from your high skill level. Enter Sneak mode for double damage sneak attacks, and any enemy that doesn't see you coming will drop in one shot.
** Provided you know where to find a Dwemer ruin early on (and there's tons of them), you can forage around a few bits of metal to melt down into ingots. Then with 30 Smithing, easily obtainable (you start at 16 and there's a trainer in Whiterun), you can get Dwarven Smithing and craft yourself Dwarven equipment. The pieces have nice defensive bonuses and can be further upgraded with spare ingots, which you'll have lots of because Dwemer metals forge three or more ingots a piece when melted down. You can then forge a few spare suits and sell them for profit.
** Provided you know where to find a Dwemer ruin early on (and there's tons of them), you can forage around a few bits of metal to melt down into ingots. Then with 30 Smithing, easily obtainable (you start at 16 and there's a trainer in Whiterun), you can get Dwarven Smithing and craft yourself Dwarven equipment. The pieces have nice defensive bonuses and can be further upgraded with spare ingots, which you'll have lots of because Dwemer metals forge three or more ingots a piece when melted down. You can then forge a few spare suits and sell them for profit.
** If you're lucky enough to find the Flaming Familiar early on in your quest, and you're playing a mage or stealth character... say hello to your new best friend. All you need to do is invest a skill point into a low-level conjuration skill (which is easy to raise in this game) and suddenly, the range you can summon your Flaming Familiar with is extreme. It has a longer base range to begin with as well. All you need to do is stay a fair distance away, summon it near an enemy, and let it attack and blow up. Oh yeah, Flaming Familiars are basically wolf-shaped fire missiles. And it's an apprentice level spell that normally only costs 30 MP. Even if you're not a mage, it's not that tough to spam and be patient. If you're a stealth character, you need patience anyway.
** If you're lucky enough to find the Flaming Familiar early on in your quest, and you're playing a mage or stealth character... say hello to your new best friend. All you need to do is invest a skill point into a low-level conjuration skill (which is easy to raise in this game), and suddenly, the range you can summon your Flaming Familiar with is extreme. It has a longer base range to begin with as well. All you need to do is stay a fair distance away, summon it near an enemy, and let it attack and blow up. Oh yeah, Flaming Familiars are basically wolf-shaped fire missiles. And it's an apprentice level spell that normally only costs 30 MP. Even if you're not a mage, it's not that tough to spam and be patient. If you're a stealth character, you need patience anyway.
** Mjoll the Lioness can be met and obtained at any point after you escape Helgen, provided you made it to Riften without getting killed. On top of being one of only two invincible followers (the other being Cicero, which you only get after serious progression in the Dark Brotherhood questline) her quest has you going through a Dwemer Ruin, which can give you the location of a source of Dwarven Ingots relatively early in the game. Mjoll herself benefits from Heavy Armors and uses both melee weapons and a bow, making her ideal for tanking Dragons early on.
** Mjoll the Lioness can be met and obtained at any point after you escape Helgen, provided you made it to Riften without getting killed. On top of being one of only two invincible followers (the other being Cicero, which you only get after serious progression in the Dark Brotherhood questline), her quest has you going through a Dwemer Ruin, which can give you the location of a source of Dwarven Ingots relatively early in the game. Mjoll herself benefits from Heavy Armors and uses both melee weapons and a bow, making her ideal for tanking Dragons early on.
** Transmute, an Adept-level Alteration spell that turns iron ore into silver, and silver ore into gold, can be found pretty early in the game if you know where to look<ref>Halted Stream Camp, northwest of Whiterun</ref>, and can be used to make absolute boatloads of money by transmuting iron into gold, then making jewelry and selling it.
** Transmute, an Adept-level Alteration spell that turns iron ore into silver, and silver ore into gold, can be found pretty early in the game if you know where to look<ref>Halted Stream Camp, northwest of Whiterun.</ref>, and can be used to make absolute boatloads of money by transmuting iron into gold, then making jewelry and selling it.
* [[Disintegrator Ray]]: Shock-based spells can be upgraded to eventually reduce their targets to piles of dust if the target is at low health. This is good for one simple reason: enemy necromancers can't revive a pile of dust!
* [[Disintegrator Ray]]: Shock-based spells can be upgraded to eventually reduce their targets to piles of dust if the target is at low health. This is good for one simple reason: enemy necromancers can't revive a pile of dust!
* [[Disney Villain Death]]: Using [[Blown Across the Room|Unrelenting Force]] on someone so that they fall to their doom is a very convenient way of getting rid of your enemies, including {{spoiler|1=[http://www.youtube.com/watch?v=wd88xgZFaOs Mercer Frey]}}.
* [[Disney Villain Death]]: Using [[Blown Across the Room|Unrelenting Force]] on someone so that they fall to their doom is a very convenient way of getting rid of your enemies, including {{spoiler|1=[http://www.youtube.com/watch?v=wd88xgZFaOs Mercer Frey]}}.
** It also affords a bit of [[Loophole Abuse]] if for some reason you want to kill someone but can't find a way to do it stealthily. Just get them into a place where you can blast them off a high-enough ledge to kill them, their death as a result of the fall will ''not'' be held on you. Thus you can literally get away with murder as long as you don't mind paying a 40 gold bounty.
** It also affords a bit of [[Loophole Abuse]] if for some reason you want to kill someone, but can't find a way to do it stealthily. Just get them into a place where you can blast them off a high-enough ledge to kill them, their death as a result of the fall will ''not'' be held on you. Thus you can literally get away with murder as long as you don't mind paying a 40 gold bounty.
** Oh, and the physics are a lot less forgiving than they were in the previous games. Remember how in previous games an enemy you knocked over a railing would suddenly teleport back up, or fall 3-5 stories and take only a sliver of damage? Not here. Now even a gently sloping path can mean certain death.
** Oh, and the physics are a lot less forgiving than they were in the previous games. Remember how in previous games an enemy you knocked over a railing would suddenly teleport back up, or fall 3-5 stories and take only a sliver of damage? Not here. Now even a gently sloping path can mean certain death.
* [[Disproportionate Retribution]]:
* [[Disproportionate Retribution]]:
** People put a bounty on you similar to assault for ''killing a chicken''.
** People put a bounty on you similar to assault for ''killing a chicken''.
** People you steal from might send thugs after you (the thugs' contract says they don't have you kill you, but the hirer won't mind if they do. Which they try to). Even if you just stole an incredibly cheap book from them and paid off the bounty. {{spoiler|If the thugs fail, they may send the Dark Brotherhood after you.}}
** People you steal from might send thugs after you (the thugs' contract says they don't have you kill you, but the hirer won't mind if they do. Which they try to). Even if you just stole an incredibly cheap book from them and paid off the bounty. {{spoiler|If the thugs fail, they may send the Dark Brotherhood after you}}.
** The Dragonborn can respond to the clerical error that nearly resulted in your execution by joining the Stormcloaks and driving the Empire out of Skyrim. {{spoiler|If you join the Dark Brotherhood you can take it a step further and kill the Emperor.}}
** The Dragonborn can respond to the clerical error that nearly resulted in your execution by joining the Stormcloaks and driving the Empire out of Skyrim. {{spoiler|If you join the Dark Brotherhood you can take it a step further and kill the Emperor}}.
* [[Divide and Conquer]]: A tactic of the Thalmor.
* [[Divide and Conquer]]: A tactic of the Thalmor.
* [[Sequel Hook|DLC Hook]]: {{spoiler|Both Tsun's and Parthunaax's parting words after you slay Alduin basically say that the Dragonborn's end is yet to come and that he/she will be leaving more indelible marks in history.}}
* [[Sequel Hook|DLC Hook]]: {{spoiler|Both Tsun's and Parthunaax's parting words after you slay Alduin basically say that the Dragonborn's end is yet to come and that he/she will be leaving more indelible marks in history}}.
* [[The Dog Bites Back]]: You can invoke this trope against Arondil, a necromancer who [[I Love the Dead|uses the undead spirits of women as sex slaves]]. {{spoiler|If you steal the soul gem from the pedestal behind him,}} you can rob him of control of his undead servants, which results in two of his slaves murdering him.
* [[The Dog Bites Back]]: You can invoke this trope against Arondil, a necromancer who [[I Love the Dead|uses the undead spirits of women as sex slaves]]. {{spoiler|If you steal the soul gem from the pedestal behind him}}, you can rob him of control of his undead servants, which results in two of his slaves murdering him.
* [[Door to Before]]: A lot of dungeons have passages at the end of the dungeon that will lead back to the beginning of the dungeon. Helps on the backtracking. The most common means of doing this actually makes perfect sense - a door barred from the inside - but ledges too tall to jump/climb to are also common.
* [[Door to Before]]: A lot of dungeons have passages at the end of the dungeon that will lead back to the beginning of the dungeon. Helps on the backtracking. The most common means of doing this actually makes perfect sense (a door barred from the inside), but ledges too tall to jump/climb to are also common.
* [[Double Standard]]: Called-out by a secessionist at the emperor's relative's wedding. He asks a loyalist what the difference between the Empire's dealings with the Thalmor compared to Skyrim. She claims they had to fight back because the Thalmor were foreign invaders who threatened their way of life. His response? "My point exactly."
* [[Double Standard]]: Called-out by a secessionist at the emperor's relative's wedding. He asks a loyalist what the difference between the Empire's dealings with the Thalmor compared to Skyrim. She claims they had to fight back because the Thalmor were foreign invaders who threatened their way of life. His response? "My point exactly."
* [[Downloadable Content]]: A high-res texture pack was released in February 2012. And now Bethesda has announced a DLC called [http://www.bethblog.com/2012/05/01/dawnguard "Dawnguard"], though we don't have much in the way of detail yet.
* [[Downloadable Content]]: A high-res texture pack was released in February 2012. And now Bethesda has announced a DLC called [http://www.bethblog.com/2012/05/01/dawnguard "Dawnguard"], though we don't have much in the way of detail yet.
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** Alduin's got a literal one.
** Alduin's got a literal one.
** The player character could also be seen as this to Legate Rikke, if they join the Legion. And Rikke is a Dragon herself to General Tullius.
** The player character could also be seen as this to Legate Rikke, if they join the Legion. And Rikke is a Dragon herself to General Tullius.
** {{spoiler|Odahviing post [[Heel Face Turn]] as another literal example}} for the Dragonborn. {{spoiler|Before this, he could be seen as one for Alduin.}}
** {{spoiler|Odahviing post [[Heel Face Turn]] as another literal example}} for the Dragonborn. {{spoiler|Before this, he could be seen as one for Alduin}}.
** After completing the Stormcloak quest chain up to right before the Battle for Solitude, Ulfric himself dubs you as mightiest of the Stormcloaks and as close to him as kin, you are thus dubbed his personal champion; Stormblade.
** After completing the Stormcloak quest chain up to right before the Battle for Solitude, Ulfric himself dubs you as mightiest of the Stormcloaks and as close to him as kin, you are thus dubbed his personal champion: Stormblade.
* [[Dragon Rider]]: {{spoiler|Dovahkiin}}, atop Odahviing to find the portal to Sovngarde.
* [[Dragon Rider]]: {{spoiler|Dovahkiin}}, atop Odahviing to find the portal to Sovngarde.
** Giants will attempt this trope on occasion. With less than stellar results.
** Giants will attempt this trope on occasion. With less than stellar results.
* [[The Dreaded]]: The Dragonborn is this to Dragonkind, for a [[Your Soul Is Mine|very good reason.]]
* [[The Dreaded]]: The Dragonborn is this to Dragonkind, for a [[Your Soul Is Mine|very good reason]].
** The music that plays during Dragon-battles is titled, appropriately enough, "''The One They Fear''".
** The music that plays during Dragon-battles is titled, appropriately enough, "''The One They Fear''".
* [[Dream Weaver]]: As noted in the in-game book ''[http://www.uesp.net/wiki/Skyrim:The_Dreamstride The Dreamstride]'', the potion Vaermina's Torpor allows people to enter others' dreams. {{spoiler|You get to use it in Vaermina's daedric quest.}}
* [[Dream Weaver]]: As noted in the in-game book ''[http://www.uesp.net/wiki/Skyrim:The_Dreamstride The Dreamstride]'', the potion Vaermina's Torpor allows people to enter others' dreams. {{spoiler|You get to use it in Vaermina's daedric quest}}.
* [[Dressing as the Enemy]]: You can do this during the "Diplomatic Immunity" quest, where you infiltrate the Thalmor Embassy. Use the console to add a Hooded Thalmor Robe in your inventory and you can get through most of the Embassy without having to fight the guards. This obviously works the best if you're an Altmer yourself. Characters of other elven races, and especially human races must keep their distance from the guards, or they will realize the PC is an intruder. Characters of beast races can't do this at all.
* [[Dressing as the Enemy]]: You can do this during the "Diplomatic Immunity" quest, where you infiltrate the Thalmor Embassy. Use the console to add a Hooded Thalmor Robe in your inventory and you can get through most of the Embassy without having to fight the guards. This obviously works the best if you're an Altmer yourself. Characters of other elven races, and especially human races must keep their distance from the guards, or they will realize the PC is an intruder. Characters of beast races can't do this at all.
** Both A False Front and To Kill an Empire gives you opportunities to dress as an enemy soldier or a cook respectively. However the only difference is dialogue options.
** Both A False Front and To Kill an Empire gives you opportunities to dress as an enemy soldier or a cook respectively. However, the only difference is dialogue options.
* [[Driven to Suicide]]:
* [[Driven to Suicide]]:
** {{spoiler|Astrid}}. She sells the player out to {{spoiler|Commander Maro}} in order to save {{spoiler|the sanctuary}}, but he sends his forces to attack anyway. Badly burned in the attack, she uses the last of her energy to {{spoiler|perform the Black Sacrament with her own body to [[Suicide by Cop|put a contract on herself]]}}, [[Heel Realization|acknowledging her failings]].
** {{spoiler|Astrid}}. She sells the player out to {{spoiler|Commander Maro}} in order to save {{spoiler|the sanctuary}}, but he sends his forces to attack anyway. Badly burned in the attack, she uses the last of her energy to {{spoiler|perform the Black Sacrament with her own body to [[Suicide by Cop|put a contract on herself]]}}, [[Heel Realization|acknowledging her failings]].
** Tova Shatter-shield if {{spoiler|you kill her remaining daughter.}}
** Tova Shatter-shield if {{spoiler|you kill her remaining daughter}}.
* [[Dronejam]]: NPCs have a nasty tendency to block the path in doorways or other bottlenecks. They will, normally, get the hint after several seconds of running directly into them or a gentle shot of Unrelenting Force.
* [[Dronejam]]: NPCs have a nasty tendency to block the path in doorways or other bottlenecks. They will, normally, get the hint after several seconds of running directly into them or a gentle shot of Unrelenting Force.
* [[Dropped a Bridge on Him]]:
* [[Dropped a Bridge on Him]]:
** Not really characters, but between ''[[The Elder Scrolls IV: Oblivion]]'' and this game, both lands from the previous two games have changed for the worse. Vvardenfell, the main setting of [[The Elder Scrolls III: Morrowind|the third game]], has exploded, because it was a volcano and is hit by a huge floating rock (as a decades-later consequence of the game's events, no less). And Cyrodill, the setting of the fourth game is recuperating from being savaged by a war with Nazi elves. This can a bit harsh to longtime players of the series, who helped save both lands and spend countless of hours in them. Though it does well to prove that saving the world doesn't equate to saving the realm.
** Not really characters, but between ''[[The Elder Scrolls IV: Oblivion]]'' and this game, both lands from the previous two games have changed for the worse. Vvardenfell, the main setting of [[The Elder Scrolls III: Morrowind|the third game]], has exploded because it was a volcano and is hit by a huge floating rock (as a decades-later consequence of the game's events, no less). And Cyrodill, the setting of the fourth game, is recuperating from being savaged by a war with Nazi elves. This can a bit harsh to longtime players of the series, who helped save both lands and spend countless of hours in them. Though it does well to prove that saving the world doesn't equate to saving the realm.
** {{spoiler|Skjor}} and {{spoiler|Mirabelle Ervine}} are both killed off behind the player's back without much of an explanation, and no one really seems to remember about them later on.
** {{spoiler|Skjor}} and {{spoiler|Mirabelle Ervine}} are both killed off behind the player's back without much of an explanation, and no one really seems to remember about them later on.
* [[Dual-Wielding]]:
* [[Dual-Wielding]]:
** Any one-handed weapon can be equipped in either hand, allowing for dual wielding or left-handed swordfighting - both firsts for the Elder Scrolls series (though ''Daggerfall'' had a rough version). It's partially offset, though, with the default mapping for PC - the right arm is mapped to the LEFT mousebutton, and vice versa. SO, you press the opposite mouse button for the action you want. Also note that weapons in your left hand have a more limited attack palette (i.e. swords will mainly use stabs instead of swings).
** Any one-handed weapon can be equipped in either hand, allowing for dual wielding or left-handed sword-fighting: both firsts for the ''Elder Scrolls'' series (though ''Daggerfall'' had a rough version). It's partially offset though, with the default mapping for PC: the right arm is mapped to the LEFT mousebutton, and vice versa. SO, you press the opposite mouse button for the action you want. Also note that weapons in your left hand have a more limited attack palette (i.e. swords will mainly use stabs instead of swings).
** This also extends to dual spellcasting as well: a spell in each hand. You can also use the same spell in each hand for a more powerful version of that spell, at the cost of a substantially higher cost in magicka - if you're worried about running out, using separate casts to machinegun the spells, without actually dual-casting, is [[Boring but Practical|more magicka-efficient]], in some cases greatly so.
** This also extends to dual spellcasting as well: a spell in each hand. You can also use the same spell in each hand for a more powerful version of that spell, at the cost of a substantially higher cost in magicka... if you're worried about running out, using separate casts to machinegun the spells, without actually dual-casting, is [[Boring but Practical|more magicka-efficient]], in some cases greatly so.
* [[Dude, Where's My Respect?]]:
* [[Dude, Where's My Respect?]]:
** You could be Thane of Whiterun, a high-ranking member in the Legion or Stormcloaks, Archmage of the College Of Winterhold and a full-fledged member of the Companions, and there'll still be the occasional dick guard taunting you about reporting a stolen sweetroll, never mind the fact that if you ''did'' steal a sweetroll and someone reported it, that same guard would be on your ass in a second. Don't expect any parades in your honor after the main quest, either. Oddly enough you ''do'' get recognition for finishing the civil war quest.
** You could be Thane of Whiterun, a high-ranking member in the Legion or Stormcloaks, Archmage of the College of Winterhold and a full-fledged member of the Companions, and there'll still be the occasional dick guard taunting you about reporting a stolen sweetroll, never mind the fact that if you ''did'' steal a sweetroll and someone reported it, that same guard would be on your ass in a second. Don't expect any parades in your honor after the main quest, either. Oddly enough, you ''do'' get recognition for finishing the civil war quest.
** Don't try assaulting Thalmor soldiers near any Imperial strongholds, they won't appreciate you attacking them purely out of spite due to an uneasy treaty declaration between them. ([[Loophole Abuse|If you provoke them into attacking you first, though, the Imperial troops won't raise a finger, and if you're allied with the Empire they'll jump to your defense.]]) On the other hand, Stormcloaks will happily help you kill any Thalmor you come across if they are nearby; being allied with the Stormcloaks just makes them all the more enthusiastic to bash elven skulls.
** Don't try assaulting Thalmor soldiers near any Imperial strongholds, they won't appreciate you attacking them purely out of spite due to an uneasy treaty declaration between them ([[Loophole Abuse|if you provoke them into attacking you first though, the Imperial troops won't raise a finger, and if you're allied with the Empire, they'll jump to your defense]]). On the other hand, Stormcloaks will happily help you kill any Thalmor you come across if they are nearby; being allied with the Stormcloaks just makes them all the more enthusiastic to bash elven skulls.
** Averted every time you kill a dragon, leaving any NPC witnesses to stand staring slackjawed in awe... and then played straight once more when one of the guards picks up their slack-jaw and tell you to "stop that... shouting", the very shouting you used to bring the dragon down. Though since those same bystanders will show the exact same awe if it happens again, they apparently don't find it all ''that'' memorable.
** Averted every time you kill a dragon, leaving any NPC witnesses to stand staring slackjawed in awe... and then played straight once more when one of the guards picks up their slack-jaw and tell you to "stop that... shouting", the very shouting you used to bring the dragon down. Though since those same bystanders will show the exact same awe if it happens again, they apparently don't find it all ''that'' memorable.
** Also when joining the Companions, Vilkas always says to Kodlak that he's never even heard of you, despite the fact you could be Thane of Whiterun after having {{spoiler|killed the dragon threatening the city, be Arch-Mage of the College of Winterhold, have destroyed the Dark Brotherhood, be a high ranking member of the Stormcloaks/Legion, revived Whiterun's Gildergreen... and so much more.}}
** Also when joining the Companions, Vilkas always says to Kodlak that he's never even heard of you despite the fact you could be Thane of Whiterun after having {{spoiler|killed the dragon threatening the city, be Arch-Mage of the College of Winterhold, have destroyed the Dark Brotherhood, be a high ranking member of the Stormcloaks/Legion, revived Whiterun's Gildergreen... and so much more}}.
** The Thieves Guild - {{spoiler|you can be the ''Guild Master''}} and there will still be those who treat you like a brand new recruit, and a completely unpromising one at that. The roadside muggings are an exception -- if you are a guild member [[Honor Among Thieves|they'll actually apologize for threatening you.]]
** The Thieves Guild: {{spoiler|you can be the ''Guild Master''}}, and there will still be those who treat you like a brand new recruit, and a completely unpromising one at that. The roadside muggings are an exception: if you are a guild member, [[Honor Among Thieves|they'll actually apologize for threatening you]].
** Averted in the theft/friendship mechanic. The NPCs might not be much friendlier but if you do something for them, you'll find you're allowed to take things from their house/store that would have previously been considered theft.
** Averted in the theft/friendship mechanic. The NPCs might not be much friendlier, but if you do something for them, you'll find you're allowed to take things from their house/store that would have previously been considered theft.
** Also with Esbern. {{spoiler|So you saved his life from the Thalmor. Used your blood to open a secret base of operation for him and Delphine. Recruited 20 new members for The Blades (who previously numbered at 2). But he won't lift a finger to help you, or allow the Blades to help you, unless you go and kill one of your allies because he asked you to.}}
** Also with Esbern. {{spoiler|So you saved his life from the Thalmor. Used your blood to open a secret base of operation for him and Delphine. Recruited 20 new members for The Blades (who previously numbered at 2). But he won't lift a finger to help you, or allow the Blades to help you, unless you go and kill one of your allies because he asked you to}}.
* [[Durable Deathtrap]]: The Nordic necropoli and Dwemer ruins are filled to the brim with these. Though in the latter case, this has been [[Hand Wave|hand waved]] with the explanation that the Dwemer were so ridiculously advanced that [[Ragnarok Proofing|everything they made was impervious to aging, in addition to having maintenance robots still running around]].
* [[Durable Deathtrap]]: The Nordic necropoli and Dwemer ruins are filled to the brim with these. Though in the latter case, this has been [[Hand Wave|hand waved]] with the explanation that the Dwemer were so ridiculously advanced that [[Ragnarok Proofing|everything they made was impervious to aging, in addition to having maintenance robots still running around]].


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* [[Early-Bird Cameo]]: Anyone who played the ''Bloodmoon'' expansion for ''[[Morrowind]]'' two games ago will be in familiar territory. Solstheim, the island that expansion took place upon, was basically a mini-Skyrim, full of Nords and mead with werewolves and deadly spriggans running about.
* [[Early-Bird Cameo]]: Anyone who played the ''Bloodmoon'' expansion for ''[[Morrowind]]'' two games ago will be in familiar territory. Solstheim, the island that expansion took place upon, was basically a mini-Skyrim, full of Nords and mead with werewolves and deadly spriggans running about.
* [[Elaborate Underground Base]]: Practically all dwemer ruins. Blackreach used to be an entire city, but it fell into disuse when the Dwemer disappeared.
* [[Elaborate Underground Base]]: Practically all dwemer ruins. Blackreach used to be an entire city, but it fell into disuse when the Dwemer disappeared.
** Blackreach and its upper level, Alftand, are a little more than "elaborate". "''Absolutely goddamn huge''" might be a better way of putting it. Traversing them can take the better part of four hours even if you're trying to pass as quickly as possible, and you have to fight your way through a small army of Falmer, Automatons, and other nasties on the way. Easily five times as big as any of the regular barrows you'll see, they're positively packed with items, and have THREE different access elevators plus three more through various Dwemer ruins. There's a reason why {{spoiler|Blackreach might be the Dwemer capital.}}
** Blackreach and its upper level Alftand are a little more than "elaborate". "''Absolutely goddamn huge''" might be a better way of putting it. Traversing them can take the better part of four hours even if you're trying to pass as quickly as possible, and you have to fight your way through a small army of Falmer, Automatons and other nasties on the way. Easily five times as big as any of the regular barrows you'll see, they're positively packed with items, and have THREE different access elevators plus three more through various Dwemer ruins. There's a reason why {{spoiler|Blackreach might be the Dwemer capital}}.
* [[Elemental Rock-Paper-Scissors]]: Subverted in Sheogorath's daedra quest. At first it looks like you're supposed to win such a battle with the help of an atronach (Fire Atronach beats Ice Atronach, who beats Storm Atronach, who beats Fire Atronach) but then it turns out that the battle will actually go on infinitely until you {{spoiler|turn Wabbajack on Pelagius's guards}}.
* [[Elemental Rock-Paper-Scissors]]: Subverted in Sheogorath's daedra quest. At first, it looks like you're supposed to win such a battle with the help of an atronach (Fire Atronach beats Ice Atronach, who beats Storm Atronach, who beats Fire Atronach), but then it turns out that the battle will actually go on infinitely until you {{spoiler|turn Wabbajack on Pelagius's guards}}.
* [[The Empire]]:
* [[The Empire]]:
** The Aldmeri Dominion; they've taken over territories and have their eye on the rest of the world.
** The Aldmeri Dominion: they've taken over territories and have their eye on the rest of the world.
** The Cyrodiilic Empire once again. A great deal of conflict in the game comes from the fact that a foreign power controls Skyrim, and that they can and will make decisions that the provinces don't like. But much like in ''Morrowind'', the Empire is shown as being more tolerant than the provinces.
** The Cyrodiilic Empire once again. A great deal of conflict in the game comes from the fact that a foreign power controls Skyrim, and that they can and will make decisions that the provinces don't like. But much like in ''Morrowind'', the Empire is shown as being more tolerant than the provinces.
* [[Empty Levels]]: The removal of stats actually makes this much ''less'' of a problem, as the leveling-up system in previous Elder Scrolls games made these in combination with the [[Level Scaling]], easily resulting in characters with a couple ridiculously high stats and others that [[Can't Catch Up]]. It still happens with the [[Level Scaling]] (making stronger opponents appear when you may not have the gear to face them) and is entirely possible to [[Unwinnable by Insanity|make yourself unable to stand up to any of the enemies by using all your perks for stuff that's not useful in a fight]], but nobody would actually ''do'' that. Not to mention, when you level up, the game actually doesn't block you from continuing until you pick everything at the level up menu when you decide to do so. Accidentally read a bunch of skill books and gained a level in skills you don't use, and don't have enough invested into the trees you ''do'' use? no problem - just level up, pick the health/stamina/magicka boost, then get back to the game and pick that perk when it's available. Perks and skills that don't directly help in combat are still very useful in supporting you in preperation for combat. A character who never puts anything into weapon skills or magic can still be a beast simply because they've got so much money and such advanced ability in support skills that they have extremely powerful equipment with advanced enchantments and an endless supply of potent potions and poisons. It doesn't matter if you haven't put any perks into one-handed weapons when your sword is two-shotting bosses even without using infinite smithing/alchemy/enchanting loops.
* [[Empty Levels]]: The removal of stats actually makes this much ''less'' of a problem, as the leveling-up system in previous ''Elder Scrolls'' games made these in combination with the [[Level Scaling]], easily resulting in characters with a couple ridiculously high stats and others that [[Can't Catch Up]]. It still happens with the [[Level Scaling]] (making stronger opponents appear when you may not have the gear to face them) and is entirely possible to [[Unwinnable by Insanity|make yourself unable to stand up to any of the enemies by using all your perks for stuff that's not useful in a fight]], but nobody would actually ''do'' that. Not to mention, when you level up, the game actually doesn't block you from continuing until you pick everything at the level up menu when you decide to do so. Accidentally read a bunch of skill books and gained a level in skills you don't use, and don't have enough invested into the trees you ''do'' use? No problem: just level up, pick the health/stamina/magicka boost, then get back to the game and pick that perk when it's available. Perks and skills that don't directly help in combat are still very useful in supporting you in preperation for combat. A character who never puts anything into weapon skills or magic can still be a beast simply because they've got so much money and such advanced ability in support skills that they have extremely powerful equipment with advanced enchantments and an endless supply of potent potions and poisons. It doesn't matter if you haven't put any perks into one-handed weapons when your sword is two-shotting bosses even without using infinite smithing/alchemy/enchanting loops.
* [[The End of the World as We Know It]]: Considering the main villain is also known as 'the world eater,' many people have made the obvious assumption.
* [[The End of the World as We Know It]]: Considering the main villain is also known as 'the world eater', many people have made the obvious assumption.
** See [[Crapsack World]] above for details on exactly how the "World as We Know It" has ended. Natural disasters in a remote province or two, political unrest in a few more provinces...
** See [[Crapsack World]] above for details on exactly how the "World as We Know It" has ended. Natural disasters in a remote province or two, political unrest in a few more provinces...
* [[Enemy Chatter]]: It seems the bandits of Skyrim mostly share a common tragic backstory in which their Da told them to go to a college but they were too dumb to figure out which college, and now they need [[Fantastic Drug|skooma]]--the imported stuff--just one last time. Occasionally one comes across more unique chatter, such as a disgruntled mage in the Ilinalta's Deep dungeon complaining about having to work a forge.
* [[Enemy Chatter]]: It seems the bandits of Skyrim mostly share a common tragic backstory in which their Da told them to go to a college, but they were too dumb to figure out which college, and now they need [[Fantastic Drug|skooma]]--the imported stuff--just one last time. Occasionally, one comes across more unique chatter, such as a disgruntled mage in the Ilinalta's Deep dungeon complaining about having to work a forge.
* [[Enemy Mine]]:
* [[Enemy Mine]]:
** Can happen when fighting dragons. Since they're free-roaming and hostile to everything that moves, the player can happen across them fighting anything from bandits to Mudcrabs to giants (which have a good chance of killing a low-level dragon on their own!) and team up with the dragon's prey to kill the marauding beast. Though once the dragon's dead, all bets are off...
** Can happen when fighting dragons. Since they're free-roaming and hostile to everything that moves, the player can happen across them fighting anything from bandits to Mudcrabs to giants (which have a good chance of killing a low-level dragon on their own!) and team up with the dragon's prey to kill the marauding beast. Though once the dragon's dead, all bets are off...
** In Blind Cliff Bastion you are able to team up with a hagraven to take back her tower from another hagraven.
** In Blind Cliff Bastion, you are able to team up with a hagraven to take back her tower from another hagraven.
** During a questline in Markarth, you can choose to ally with the Forsworn, who normally act as enemies. If you do, you get enchanted versions of their armor. When their leader says goodbye, he warns you that from now on, you should watch out for the Forsworn, meaning the alliance is over.
** During a questline in Markarth, you can choose to ally with the Forsworn, who normally act as enemies. If you do, you get enchanted versions of their armor. When their leader says goodbye, he warns you that from now on, you should watch out for the Forsworn, meaning the alliance is over.
* [[Epic Fail]]: While doing contracts for the Dark Brotherhood, you get one for a bard that is apparently so bad, and so many people want him dead, that Astrid had to use a lottery to pick a client. At least, that's what Nazir tells you when he gives it to you.
* [[Epic Fail]]: While doing contracts for the Dark Brotherhood, you get one for a bard that is apparently so bad, and so many people want him dead, that Astrid had to use a lottery to pick a client. At least, that's what Nazir tells you when he gives it to you.
* [[Equal Opportunity Evil]]: Just like ''[[The Elder Scrolls IV: Oblivion|Oblivion]]'', the Dark Brotherhood is by far the most evil organization you can join in the game, and also the most diverse. Its members include a Nord, a Dunmer, an old man, a child vampire, a former Shadowscale Argonian, a Redguard, and a werewolf.
* [[Equal Opportunity Evil]]: Just like ''[[The Elder Scrolls IV: Oblivion|Oblivion]]'', the Dark Brotherhood is by far the most evil organization you can join in the game, and also the most diverse. Its members include a Nord, a Dunmer, an old man, a child vampire, a former Shadowscale Argonian, a Redguard and a werewolf.
* [[Establishing Character Moment]]: Most any time you enter the lair of a major faction leader, like a Jarl or the Thieves' Guild or Ulfric or Tullius, you find them involved in conversation with their advisers and can get a good idea of what they're like by hanging back and eavesdropping.
* [[Establishing Character Moment]]: Most any time you enter the lair of a major faction leader, like a Jarl or the Thieves' Guild or Ulfric or Tullius, you find them involved in conversation with their advisers and can get a good idea of what they're like by hanging back and eavesdropping.
* [[Eternal Engine]]: Dwemer ruins are full of robotic golems, pumping pistons, hissing steam and scrap metal.
* [[Eternal Engine]]: Dwemer ruins are full of robotic golems, pumping pistons, hissing steam and scrap metal.
* [[Eternal English]]: {{spoiler|When you read the Elder Scroll at the Time-Wound, you see a vision of a couple thousand years back, only to find that everyone speaks the same sort of English they speak in the fourth era. Of course, it's possible this is an effect of the Elder Scroll, and you should be glad that reading the thing at a place called ''Time-Wound'' didn't do worse to you.}}
* [[Eternal English]]: {{spoiler|When you read the Elder Scroll at the Time-Wound, you see a vision of a couple thousand years back, only to find that everyone speaks the same sort of English they speak in the fourth era. Of course, it's possible this is an effect of the Elder Scroll, and you should be glad that reading the thing at a place called ''Time-Wound'' didn't do worse to you}}.
* [[Eternal Recurrence]]: The Nords believe in this. Alduin eats the world, and the next cycle begins.
* [[Eternal Recurrence]]: The Nords believe in this. Alduin eats the world, and the next cycle begins.
* [[Even Bad Men Love Their Mamas]]: One tribe of bandits has the leader's uncle as a guard at the entrance to their cave, even thought he's blind and not that bright. One of the bandits outside has a note on him from the leader lecturing his men about playing tricks on his uncle and threatening them with imprisonment if they don't leave him alone.
* [[Even Bad Men Love Their Mamas]]: One tribe of bandits has the leader's uncle as a guard at the entrance to their cave, even thought he's blind and not that bright. One of the bandits outside has a note on him from the leader lecturing his men about playing tricks on his uncle and threatening them with imprisonment if they don't leave him alone.
** Another bandit leader sends money and letters to her father even though he always sends the money back while urging her to leave banditry before it gets her killed.
** Another bandit leader sends money and letters to her father even though he always sends the money back while urging her to leave banditry before it gets her killed.
* [[Even Evil Has Standards]]: Thrynn, one of the Thieves Guild member was once a bandit. He said it was good life until the day when he raided a caravan, his leader ordered him to kill the defenseless women and children [[For the Evulz]], he refused and killed him instead.
* [[Even Evil Has Standards]]: Thrynn, one of the Thieves Guild member was once a bandit. He said it was good life until the day when he raided a caravan, his leader ordered him to kill the defenseless women and children [[For the Evulz]], he refused and killed him instead.
** One resident of Riften, when asked about the Thieves Guild, denounces them soundly as a bunch of lawless crooks, while noting that even the Dark Brotherhood has rules that they abide by. {{spoiler|If you've actually been ''through'' the DB storyarc, however, you'll know that this is BS.}}
** One resident of Riften, when asked about the Thieves Guild, denounces them soundly as a bunch of lawless crooks, while noting that even the Dark Brotherhood has rules that they abide by. {{spoiler|If you've actually been ''through'' the DB storyarc, however, you'll know that this is BS}}.
* [[Everyone Is Bi]]: All eligible marriage candidates can be wed regardless of sex and/or race, though this could easily be a case of [[Even the Guys Want Him]] or [[Even the Girls Want Her]] as most NPC couples are hetero. Maybe the Dragonborn is just that appealing.
* [[Everyone Is Bi]]: All eligible marriage candidates can be wed regardless of sex and/or race, though this could easily be a case of [[Even the Guys Want Him]] or [[Even the Girls Want Her]] as most NPC couples are hetero. Maybe the Dragonborn is just that appealing.
* [[Every One Remembers the Stripper]]: A new book in Skyrim is one of the few in Elder Scrolls history to be a sequel to a book from another game. It has survived both the Oblivion Crisis and the destruction of Vvardenfell. That book is "The Lusty Argonian Maid".
* [[Every One Remembers the Stripper]]: A new book in Skyrim is one of the few in Elder Scrolls history to be a sequel to a book from another game. It has survived both the Oblivion Crisis and the destruction of Vvardenfell. That book is "The Lusty Argonian Maid".
* [[Everything's Deader with Zombies]]:
* [[Everything's Deader with Zombies]]:
** Draugr.
** Draugr.
** You can revive anything killable as a zombie with the various Undead Raising spells. However they look exactly the same as how they died, the only difference is how their corpses dissolve into dust upon death (one version of the spell prevents this, effectively giving you a second, immortal follower).
** You can revive anything killable as a zombie with the various Undead Raising spells. However, they look exactly the same as how they died, the only difference is how their corpses dissolve into dust upon death (one version of the spell prevents this, effectively giving you a second, immortal follower).
* [[Evil Is Deathly Cold]]: Vampires in Skyrim usually make their home in icy caverns and/or ice-covered fort ruins, and are fond of using frost magic. Draugr are also known for hitting you with a frostbite blast from their hands. Of course, the native Nords are all highly resistant to cold damage; they're used to dealing with this crap, apparently.
* [[Evil Is Deathly Cold]]: Vampires in Skyrim usually make their home in icy caverns and/or ice-covered fort ruins, and are fond of using frost magic. Draugr are also known for hitting you with a frostbite blast from their hands. Of course, the native Nords are all highly resistant to cold damage: they're used to dealing with this crap, apparently.
** This is actually a [[Call Back]] to existing canon, which established the clan of vampires living in Skyrim as having an affinity with frost. They also have the power to phase through ice and frost, though it's never demonstrated in-game.
** This is actually a [[Call Back]] to existing canon, which established the clan of vampires living in Skyrim as having an affinity with frost. They also have the power to phase through ice and frost, though it's never demonstrated in-game.
** Dragons can use ice breath in addition to the more traditional fire breath. The higher level dragons seem to prefer the former, such as with [[Exactly What It Says on the Tin|Frost Dragons]].
** Dragons can use ice breath in addition to the more traditional fire breath. The higher level dragons seem to prefer the former, such as with [[Exactly What It Says on the Tin|Frost Dragons]].
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* [[Evil Is One Big Happy Family]]: Played straight by the Dark Brotherhood and the Thieves Guild, who both know of each other and will contract with the other when they need something done. The Dark Brotherhood actually lives up to their name in this game. They tell stories, they joke with one another, they tend to each others' wounds, and they definitely care about one another.
* [[Evil Is One Big Happy Family]]: Played straight by the Dark Brotherhood and the Thieves Guild, who both know of each other and will contract with the other when they need something done. The Dark Brotherhood actually lives up to their name in this game. They tell stories, they joke with one another, they tend to each others' wounds, and they definitely care about one another.
* [[Evil Pays Better]]:
* [[Evil Pays Better]]:
** {{spoiler|While the reward money for choosing to destroy the Dark Brotherhood rather than joining it ''is'' impressive, it just can't match up to a unique mount, dagger and summon.}} Though, in the former rout, it is possible to take the dagger in any case. So that may offset it somewhat.
** {{spoiler|While the reward money for choosing to destroy the Dark Brotherhood rather than joining it ''is'' impressive, it just can't match up to a unique mount, dagger and summon}}. Though in the former route, it is possible to take the dagger in any case. So that may offset it somewhat.
** For a certain perspective of evil, The Black Star quest requires you to find Azura's Star, an artifact belonging to one of the few benevolent Daedric gods that is a reusable soul gem, but can't hold Black (humanoid) souls (which are always "Grand" souls, the strongest type of souls available for enchanting or weapon recharging.) The reward for returning the star to Azura's worshipper gets her as a follower and lets you keep the star. On the other hand, you can complete the work of an insane necromancer by taking the gem to his student and turning it into the Black Star, which holds humanoid souls but gets you no follower. Black Soul Gems to hold humanoid souls are rare, so this item is also far more useful. You can also recharge your weapon any time by killing any humanoid enemy while soul trap is active, making all lower types of soul gem after Grand and Black Soul obsolete. The "necromancer" only went insane and all necromancy after Azura reacted to experimentation on her artifact with a curse of insanity, however, and the Student considers that to be the evil act.
** For a certain perspective of evil, the Black Star quest requires you to find Azura's Star, an artifact belonging to one of the few benevolent Daedric gods that is a reusable soul gem, but can't hold Black (humanoid) souls (which are always "Grand" souls, the strongest type of souls available for enchanting or weapon recharging). The reward for returning the star to Azura's worshipper gets her as a follower and lets you keep the star. On the other hand, you can complete the work of an insane necromancer by taking the gem to his student and turning it into the Black Star, which holds humanoid souls but gets you no follower. Black Soul Gems to hold humanoid souls are rare, so this item is also far more useful. You can also recharge your weapon any time by killing any humanoid enemy while soul trap is active, making all lower types of soul gem after Grand and Black Soul obsolete. The "necromancer" only went insane and all necromancy after Azura reacted to experimentation on her artifact with a curse of insanity, however, and the Student considers that to be the evil act.
* [[Exclusively Evil]]: The Falmer, after centuries of enslavement twisted them into hideous Morlock-like beings. They are the only mortal humanoid race with no non-hostile members. Every single Falmer seen in-game is an evil monster who wants to kill and eat you.
* [[Exclusively Evil]]: The Falmer, after centuries of enslavement twisted them into hideous Morlock-like beings. They are the only mortal humanoid race with no non-hostile members. Every single Falmer seen in-game is an evil monster who wants to kill and eat you.
** Bandits as well, they will always attack an approaching Dragonborn with impunity and only a select few are non-hostile at first.
** Bandits as well, they will always attack an approaching Dragonborn with impunity and only a select few are non-hostile at first.
** Ditto for the Silver-Hand who are Bandits that specialize in werewolf hunting. Unlike a small amount of non-hostile bandits none of the Silver-Hand members are approachable and are all hell-bent on murdering everything they see werewolf or not.
** Ditto for the Silver-Hand who are Bandits that specialize in werewolf hunting. Unlike a small amount of non-hostile bandits none of the Silver-Hand members are approachable and are all hell-bent on murdering everything they see werewolf or not.
* [[Expecting Someone Taller]]:
* [[Expecting Someone Taller]]:
** When you're meeting up with {{spoiler|Delphine for the first time in her room under the inn,}} you can say, "I was expecting someone...taller."
** When you're meeting up with {{spoiler|Delphine for the first time in her room under the inn}}, you can say, "I was expecting someone... taller."
** One of the Companions also says that he expected the new Harbinger to be taller, once you finish the Companions questline.
** One of the Companions also says that he expected the new Harbinger to be taller, once you finish the Companions questline.
* [[Exposed to the Elements]]: You can find bandits wearing little more than a loincloth in the middle of a snowstorm. If the PC is female, they can fall into this as well by wearing forsworn armor or hide armor, which doesn't really cover the chest at all.
* [[Exposed to the Elements]]: You can find bandits wearing little more than a loincloth in the middle of a snowstorm. If the PC is female, they can fall into this as well by wearing forsworn armor or hide armor, which doesn't really cover the chest at all.
** Hide armor doesn't particularly cover a male PC's chest either.
** Hide armor doesn't particularly cover a male PC's chest either.
* [[Extreme Omnivore]]: One way you can discover one of an ingredient's uses in Alchemy (more with a Perk) is to eat it. Fair enough when its plants and berries. Bug parts, weird-but-technicaly-edible animal parts and potentially poisonous mushrooms, ok, weird and a bit risky, but the effects wear off and don't really hurt you in the amount you use. Teeth and horns of various animals, the toe of a dead giant, or the oil that lubricated ancient Dewmer machinery? Falls squarely here and requires considerable application of [[Fridge Logic]] to suspend disbelief for (i.e. you would have to grind up horns and teeth to be able to ingest them without choking).
* [[Extreme Omnivore]]: One way you can discover one of an ingredient's uses in Alchemy (more with a Perk) is to eat it. Fair enough when it's plants and berries. Bug parts, weird-but-technicaly-edible animal parts and potentially poisonous mushrooms, ok, weird and a bit risky, but the effects wear off and don't really hurt you in the amount you use. Teeth and horns of various animals, the toe of a dead giant, or the oil that lubricated ancient Dewmer machinery? Falls squarely here and requires considerable application of [[Fridge Logic]] to suspend disbelief for (i.e. you would have to grind up horns and teeth to be able to ingest them without choking).
* [[Eye Scream]]: One of the finishers for 1H swords on dragons is to climb onto the head of the thrashing dragon, and then stab them right in the eye.
* [[Eye Scream]]: One of the finishers for 1H swords on dragons is to climb onto the head of the thrashing dragon, and then stab them right in the eye.


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* [[Face Death with Dignity]]:
* [[Face Death with Dignity]]:
** A Stormcloak soldier at the beginning of the game volunteers to be the first to be executed and uses his last words to condemn the Imperials. The other Stormcloaks probably would have followed in his suit if a dragon hadn't shown up.
** A Stormcloak soldier at the beginning of the game volunteers to be the first to be executed and uses his last words to condemn the Imperials. The other Stormcloaks probably would have followed in his suit if a dragon hadn't shown up.
** Also at the beginning of the game, Ralof says this almost verbatim to the luckless horse-thief, Rokir of Rorikstead. Rokir disregards this advice, and gets a few arrows in the back for it. If he'd just gone along, he might well have survived after all...
** Also at the beginning of the game, Ralof says this almost verbatim to the luckless horse-thief Rokir of Rorikstead. Rokir disregards this advice, and gets a few arrows in the back for it. If he'd just gone along, he might well have survived after all...
** At the end of the civil war quest chain, if the player supports the Empire, {{spoiler|Jarl Ulfric will initially go down swinging, but once beaten he will calmly accept his defeat and ask for the Dragonborn to finish him off, because it would "be a better song."}}
** At the end of the civil war quest chain, if the player supports the Empire, {{spoiler|Jarl Ulfric will initially go down swinging, but once beaten, he will calmly accept his defeat and ask for the Dragonborn to finish him off because it would "be a better song"}}.
** Topping them all though, is {{spoiler|The Emperor himself,}} whom you must kill at the end of the Dark Brotherhood chain, if you choose to join them. After welcoming you warmly and saying that this is just how things work, he would then calmly turn his back towards you, ready for his fate. He did ask for a final request, which you can fulfill or not: to kill whoever it is who commissioned his death. Even then, he does not expect it of you; he asks it as a favor, nothing more.
** Topping them all though is {{spoiler|The Emperor himself}}, whom you must kill at the end of the Dark Brotherhood chain, if you choose to join them. After welcoming you warmly and saying that this is just how things work, he would then calmly turn his back towards you, ready for his fate. He did ask for a final request, which you can fulfill or not: to kill whoever it is who commissioned his death. Even then, he does not expect it of you: he asks it as a favor, nothing more.
** The Old Orc. He is too old to take a wife or become chief, but not too old to serve in battle. He refuses to die of old age (saying that to keep something past the point it is useful is unseemly, even more so if it is one's own life), and thus sets out across Skyrim to find a good death. He says he has received a vision from Malacath that he would die a glorious death at a certain point in Skyrim, and waits there for someone (possibly you) to deliver it.
** The Old Orc. He is too old to take a wife or become chief, but not too old to serve in battle. He refuses to die of old age (saying that to keep something past the point it is useful is unseemly, even more so if it is one's own life), and thus sets out across Skyrim to find a good death. He says he has received a vision from Malacath that he would die a glorious death at a certain point in Skyrim, and waits there for someone (possibly you) to deliver it.
* [[Face Heel Turn]]: The High Elves, who not only seceded from the Empire, but also forcibly conscripted the Wood Elves into their new nation, manipulated the Khajiit into vassalisation and threatened to destroy the Empire unless they banned the worship of Talos because, partially due to their [[Fantastic Racism|believed superiority]], they don't like the idea of a human ascending to godhood, and also because his removal is necessary for their goals of escaping Mundus.
* [[Face Heel Turn]]: The High Elves, who not only seceded from the Empire, but also forcibly conscripted the Wood Elves into their new nation, manipulated the Khajiit into vassalisation and threatened to destroy the Empire unless they banned the worship of Talos because, partially due to their [[Fantastic Racism|believed superiority]], they don't like the idea of a human ascending to godhood, and also because his removal is necessary for their goals of escaping Mundus.
* [[Fail O'Suckyname]]: Vekel [[A Dog Named "Dog"|the Man]] may have the stupidest sobriquet ever.
* [[Fail O'Suckyname]]: Vekel [[A Dog Named "Dog"|the Man]] may have the stupidest sobriquet ever.
* [[Fake Crossover]]: An official mod places [[Portal 2|the Space Core]] into the game as an item. When you put it into the game, the poor guy falls from the sky({{spoiler|Guess where he was before}}), which makes one wonder if this really is a [[Fake Crossover]]...
* [[Fake Crossover]]: An official mod places [[Portal 2|the Space Core]] into the game as an item. When you put it into the game, the poor guy falls from the sky ({{spoiler|guess where he was before}}), which makes one wonder if this really is a [[Fake Crossover]]...
* [[Fantastic Drug]]: Skooma is still around, though it doesn't have negative effects like it did in Morrowind and Oblivion; it's not even really illegal! One quest also features the more potent "Balmora Blue", which ''is'' illegal--and is supposedly priceless, what with there not being a Balmora anymore.
* [[Fantastic Drug]]: Skooma is still around, though it doesn't have negative effects like it did in Morrowind and Oblivion; it's not even really illegal! One quest also features the more potent "Balmora Blue", which ''is'' illegal... and is supposedly priceless, what with there not being a Balmora anymore.
* [[Fantastic Racism]]: The Elder Scrolls was always subtle with this, but for ''[[Skyrim]]'', this is taken [[Up to Eleven]].
* [[Fantastic Racism]]: The Elder Scrolls was always subtle with this, but for ''[[Skyrim]]'', this is taken [[Up to Eleven]].
** Most prominent is racism between Men and [[Our Elves Are Better|Mer]]. The [[A Nazi by Any Other Name|Thalmor]] view the human races of Tamriel as inferior upstart savages, and seek to [[Kill All Humans]]. [[Screw You, Elves|And the men aren't exactly fond of the elves either]].
** Most prominent is racism between Men and [[Our Elves Are Better|Mer]]. The [[A Nazi by Any Other Name|Thalmor]] view the human races of Tamriel as inferior upstart savages, and seek to [[Kill All Humans]]. [[Screw You, Elves|And the men aren't exactly fond of the elves either]].
** If someone ever gives a reason for siding with the Imperials over the Stormcloaks in the civil war sidequest, this is often the main reason given. The Stormcloaks have very strong racist tendencies and they do ''not'' hide this fact. This darker side is easiest to see in [[Wretched Hive|Windhelm]]. Dunmer are forced to live in the filthiest, poorest part of the city, and abuse from the local Nords is an almost daily occurrence. The Argonian dock workers are paid a tiny fraction of what the Nord workers are paid, and are not permitted to live within the city walls, and are '''physically beaten''' if they try to. Ulfric Stormcloak will send guards to root out bandits if a Nord village is attacked, but won't lift a finger to help Khajiit caravans when they're harassed. On the other hand, they tend to make exceptions if it would be beneficial - non-Nord characters can ask when joining and be told that it's loyalty that matters rather than blood.
** If someone ever gives a reason for siding with the Imperials over the Stormcloaks in the civil war sidequest, this is often the main reason given. The Stormcloaks have very strong racist tendencies and they do ''not'' hide this fact. This darker side is easiest to see in [[Wretched Hive|Windhelm]]. Dunmer are forced to live in the filthiest, poorest part of the city, and abuse from the local Nords is an almost daily occurrence. The Argonian dock workers are paid a tiny fraction of what the Nord workers are paid, and are not permitted to live within the city walls, and are '''physically beaten''' if they try to. Ulfric Stormcloak will send guards to root out bandits if a Nord village is attacked, but won't lift a finger to help Khajiit caravans when they're harassed. On the other hand, they tend to make exceptions if it would be beneficial: non-Nord characters can ask when joining and be told that it's loyalty that matters rather than blood.
** The two [[Petting Zoo People|beastmen races]] get this the worst, by several lengths. Argonians are oppressed and hated throughout Skyrim, and if you choose Argonian, you can be sure that they won't call you by that name, preferring less charming terms such as "lizard". Khajiit will also be subjected to racial slurs, often stereotyped as thieves, drug-addicts and generally lowly scum. This makes [[Natural Weapon|clawing]] the offenders to death much more satisfying.
** The two [[Petting Zoo People|beastmen races]] get this the worst, by several lengths. Argonians are oppressed and hated throughout Skyrim, and if you choose Argonian, you can be sure that they won't call you by that name, preferring less charming terms such as "lizard". Khajiit will also be subjected to racial slurs, often stereotyped as thieves, drug-addicts and generally lowly scum. This makes [[Natural Weapon|clawing]] the offenders to death much more satisfying.
** As for [[Our Orcs Are Different|Orsimer]], they're regarded as little more than disgusting, ugly brutes.
** As for [[Our Orcs Are Different|Orsimer]], they're regarded as little more than disgusting, ugly brutes.
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* [[Fantasy Counterpart Culture]]:
* [[Fantasy Counterpart Culture]]:
** The 4 main human races have direct, real world counter-parts:
** The 4 main human races have direct, real world counter-parts:
*** The Empire is heavily based on the [[Ancient Rome|Roman Empire]]; the Imperial Legion armors have even taken on a much more Roman-like appearance this time around to reflect this, comfortably familiar to players of Morrowind.
*** The Empire is heavily based on the [[Ancient Rome|Roman Empire]]: the Imperial Legion armors have even taken on a much more Roman-like appearance this time around to reflect this, comfortably familiar to players of ''Morrowind''.
*** Nord culture is an amalgam of various Germanic cultures, especially Scandinavia, but with some Anglo-Saxon elements. The ancient Nords seem to have had a little bit of ancient Egypt sprinkled in their customs for a good measure, with elaborate mummification and entombment methods you get to witness close hand in approximately half of the dungeons in the game.
*** Nord culture is an amalgam of various Germanic cultures, especially Scandinavia, but with some Anglo-Saxon elements. The ancient Nords seem to have had a little bit of ancient Egypt sprinkled in their customs for a good measure, with elaborate mummification and entombment methods you get to witness close hand in approximately half of the dungeons in the game.
*** The Bretons are mixed. Those from High Rock are based on the French, especially in terms of names (Montiere, Mirabelle, etc...), while those from The Reach in particular are essentially based on the Celtic British, complete with a King Arthur figure in Red Eagle. Of course, Bretons is the french name for the people of Brittany: [[wikipedia:Brittany|as in the Celtic part of France]].
*** The Bretons are mixed. Those from High Rock are based on the French, especially in terms of names (Montiere, Mirabelle, etc...), while those from The Reach in particular are essentially based on the Celtic British, complete with a King Arthur figure in Red Eagle. Of course, Bretons is the French name for the people of Brittany: [[wikipedia:Brittany|as in the Celtic part of France]].
*** The Redguard are based on Moorish peoples of northwest Africa. Even down to their curved swords. Curved! Swords!
*** The Redguard are based on Moorish peoples of northwest Africa. Even down to their curved swords. Curved! Swords!
** The Dunmer are very Jewish when one looks at the lore and history, despite their British Accents.
** The Dunmer are very Jewish when one looks at the lore and history, despite their British Accents.
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** The Argonians are harder to classify, but have a certain Southeast Asian or Pacific Islander feel, given their homeland, treatment by the people of Skyrim (particularly in Windhelm), and skill in guerrilla warfare.
** The Argonians are harder to classify, but have a certain Southeast Asian or Pacific Islander feel, given their homeland, treatment by the people of Skyrim (particularly in Windhelm), and skill in guerrilla warfare.
* [[Fast Forward Mechanic]]: There is a wait function, allowing you to wait for a number of hours of your choice. The current time should be somewhere at the bottom-left corner of the box.
* [[Fast Forward Mechanic]]: There is a wait function, allowing you to wait for a number of hours of your choice. The current time should be somewhere at the bottom-left corner of the box.
* [[A Father to His Men]]: General Tullius of the Imperial Legion. {{spoiler|If the player sides with the Legion and captures Windhelm, he compliments his soldiers, doubles their pay and the compensations to the widows of the dead soldiers.}} He seems to be based on Julius Caesar. Ulfric Stormcloak and Galmar Stonefist are this as well, as they love their men dearly. And in return are deeply respected by their men.
* [[A Father to His Men]]: General Tullius of the Imperial Legion. {{spoiler|If the player sides with the Legion and captures Windhelm, he compliments his soldiers, doubles their pay and the compensations to the widows of the dead soldiers}}. He seems to be based on Julius Caesar. Ulfric Stormcloak and Galmar Stonefist are this as well, as they love their men dearly. And in return are deeply respected by their men.
* [[Fauxshadow]]: Maurice from the Blessing of Kynareth quest practically screams sinister with his appearance, voice and mannerisms. {{spoiler|Not only is he a genuinely good guy, but keeping him alive actually makes the final part of the quest ''much'' easier.}}
* [[Fauxshadow]]: Maurice from the Blessing of Kynareth quest practically screams sinister with his appearance, voice and mannerisms. {{spoiler|Not only is he a genuinely good guy, but keeping him alive actually makes the final part of the quest ''much'' easier}}.
* [[Fetch Quest]]: The game is ''filled'' with these. The "Radiant Story" system was built for this. It does, however, ''usually'' have the decency to point to locales you have yet to visit, making the journey as bountiful as the destination when you clear out a new dungeon.
* [[Fetch Quest]]: The game is ''filled'' with these. The "Radiant Story" system was built for this. It does, however, ''usually'' have the decency to point to locales you have yet to visit, making the journey as bountiful as the destination when you clear out a new dungeon.
* [[Fighter, Mage, Thief]]: The three archetypal builds are present even without classes, as each skill is one of six in each purview. In the astrological lore of the series, these three are the names of three "Guardian" constellations in the zodiac which "watch over" lesser constellations devoted to these three builds. The new skill tree system's visible appearance is a direct callback to this, with the three "Guardians" as huge nebulae over the warrior, mage and thief skill trees that appear as constellations in the sky. (The old constellations like "The Atronach" and "The Shadow" have been moved to the standing stones dotting Skyrim).
* [[Fighter, Mage, Thief]]: The three archetypal builds are present even without classes, as each skill is one of six in each purview. In the astrological lore of the series, these three are the names of three "Guardian" constellations in the zodiac which "watch over" lesser constellations devoted to these three builds. The new skill tree system's visible appearance is a direct callback to this, with the three "Guardians" as huge nebulae over the warrior, mage and thief skill trees that appear as constellations in the sky (the old constellations like "The Atronach" and "The Shadow" have been moved to the standing stones dotting Skyrim).
** Many of the Jarls have one of each archetype (though "thief" may be a bit of a stretch, that is the constellation that includes Speech) for advisors: The Housecarl for the more strength-at-arms-tinted advice, the Steward for the voice of discretion, and the Court Mage for advice on any arcane matters.
** Many of the Jarls have one of each archetype (though "thief" may be a bit of a stretch, that is the constellation that includes Speech) for advisors: the Housecarl for the more strength-at-arms-tinted advice, the Steward for the voice of discretion, and the Court Mage for advice on any arcane matters.
** The three heroes of Skyrim also fit into this trichotomy.
** The three heroes of Skyrim also fit into this trichotomy.
* [[Final Boss Preview]]: The {{spoiler|dragon that so handily interrupts your beheading at the start of the game}} is actually Alduin, [[Nice Job Fixing It, Villain|trying to kill you.]]
* [[Final Boss Preview]]: The {{spoiler|dragon that so handily interrupts your beheading at the start of the game}} is actually Alduin [[Nice Job Fixing It, Villain|trying to kill you]].
** You actually get at least three encounters with him before the actual final battle. The third one {{spoiler|subverts the usual expectation of getting curb stomped. You actually have him on the run and news of his defeat at your hands shakes the confidence the other dragons have in Alduin's leadership.}}
** You actually get at least three encounters with him before the actual final battle. The third one {{spoiler|subverts the usual expectation of getting curb stomped. You actually have him on the run and news of his defeat at your hands shakes the confidence the other dragons have in Alduin's leadership}}.
* [[Finishing Move]]: Born from the popular Oblivion [[Game Mod]] "Deadly Reflexes", Finishers have become part of the game's source code. Every weapon in the game has at least two finisher animations for every enemy type in the game.
* [[Finishing Move]]: Born from the popular ''Oblivion ''[[Game Mod]] "Deadly Reflexes", Finishers have become part of the game's source code. Every weapon in the game has at least two finisher animations for every enemy type in the game.
** Particulary satisfying is one of the unarmed Finishers, {{spoiler|a chokeslam}}.
** Particulary satisfying is one of the unarmed Finishers, {{spoiler|a chokeslam}}.
* [[Fire-Breathing Weapon]]: While its predecessor Oblivion only featured spells that fire a single bolt of elemental energy, Skyrim also features spells that fire a stream of energy. These tend to require less magicka than the other variety, but deal less damage.
* [[Fire-Breathing Weapon]]: While its predecessor ''Oblivion'' only featured spells that fire a single bolt of elemental energy, ''Skyrim'' also features spells that fire a stream of energy. These tend to require less magicka than the other variety, but deal less damage.
** In addition, the player can learn to breathe fire(and frost) in the same way the Dragons do.
** In addition, the player can learn to breathe fire(and frost) in the same way the Dragons do.
* [[Fire, Ice, Lightning]]: Destruction magic has you covered for all three. Tactically, they have different uses: fire is cheapest and does after-burn damage, ice drains stamina and slows enemies, and lighting drains magic and is a [[Hit Scan]] projectile.
* [[Fire, Ice, Lightning]]: Destruction magic has you covered for all three. Tactically, they have different uses: fire is cheapest and does after-burn damage, ice drains stamina and slows enemies, and lighting drains magic and is a [[Hit Scan]] projectile.
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* [[Foreshadowing]]:
* [[Foreshadowing]]:
** Bethesda loves to use this trope regarding in-game books.
** Bethesda loves to use this trope regarding in-game books.
*** There's a copy of "Nightingales: Fact or Fiction" right next to Mercer Frey. {{spoiler|If you follow the thieves guild quest line, you find out he is one. And you get the chance to become one yourself.}}
*** There's a copy of "Nightingales: Fact or Fiction" right next to Mercer Frey. {{spoiler|If you follow the thieves guild quest line, you find out he is one. And you get the chance to become one yourself}}.
*** There's a copy of "Wabbajack" in the Blue Palace bedrooms. {{spoiler|Then you can recieve the same weapon yourself in a close wing of the very same palace.}}
*** There's a copy of "Wabbajack" in the Blue Palace bedrooms. {{spoiler|Then you can recieve the same weapon yourself in a close wing of the very same palace}}.
** Certain dungeons have the spirits of people who've explored the dungeon before you (most notably the Labyrinthian). Their corpses and subsequent "visions" shows you just how not to approach the next room.
** Certain dungeons have the spirits of people who've explored the dungeon before you (most notably the Labyrinthian). Their corpses and subsequent "visions" shows you just how not to approach the next room.
** Near the beginning of the game, the Greybeards called out to you using the dragon word "Dovahkiin". {{spoiler|You use this shout in the same manner to call a dragon, Odahviing, to you in order to chase after Alduin near the climax.}}
** Near the beginning of the game, the Greybeards called out to you using the dragon word "Dovahkiin". {{spoiler|You use this shout in the same manner to call a dragon Odahviing to you in order to chase after Alduin near the climax}}.
* [[For the Evulz]]: The ghost of {{spoiler|Lucien Lachance}} acts like this, often advocating murder for petty reasons.
* [[For the Evulz]]: The ghost of {{spoiler|Lucien Lachance}} acts like this, often advocating murder for petty reasons.
* [[Friendly Neighborhood Vampires]]:
* [[Friendly Neighborhood Vampires]]:
** {{spoiler|The Circle of the Companions are Friendly Neighborhood Werewolves.}}
** {{spoiler|The Circle of the Companions are Friendly Neighborhood Werewolves}}.
** Nice vampires are few and far between, being only {{spoiler|Babette and Sybille Stentor.}}
** Nice vampires are few and far between, being only {{spoiler|Babette and Sybille Stentor}}.
** The guests at {{spoiler|Namira's feast might count as Friendly Neighbourhood Cannibals if you choose to join them.}}
** The guests at {{spoiler|Namira's feast might count as Friendly Neighbourhood Cannibals if you choose to join them}}.
* [[Fungus Humongous]]: Blackreach has glowing mushrooms that reach all the way to the top of the cavern
* [[Fungus Humongous]]: Blackreach has glowing mushrooms that reach all the way to the top of the cavern.
* [[Fur Bikini]]: The female version of Forsworn armor.
* [[Fur Bikini]]: The female version of Forsworn armor.


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== G ==
== G ==
* [[Game Breaking Bug]]: And what Bethesda release would be complete without them?
* [[Game Breaking Bug]]: And what Bethesda release would be complete without them?
** A patch that made the [[DRM]] for Skyrim actually require Steam to be running to play (as intended from release) also unleashed a host of stability problems and [http://forums.bethsoft.com/index.php?/topic/1284930-new-tesvexe-less-stable/ fan rage].
** A patch that made the [[DRM]] for ''Skyrim'' actually require Steam to be running to play (as intended from release) also unleashed a host of stability problems and [http://forums.bethsoft.com/index.php?/topic/1284930-new-tesvexe-less-stable/ fan rage].
** The 1.2 patch that was released broke all [[Elemental Rock-Paper-Scissors|elemental resistances]], allowing, for example, [[Elemental Embodiment|Flame Atronachs]] to be killed by [[Kill It with Fire|fire attacks]]. This also applied to players, meaning those who relied on their resistances to [[Stone Wall|tank damage]] such as [[Fighter, Mage, Thief|melee warriors, mages or unsneaky thieves]]... are now magical [[Cannon Fodder]]. [[Arson, Murder, and Jaywalking|Disease resistance has been screwed too, so you'll get diseases even if you're a werewolf.]]
** The 1.2 patch that was released broke all [[Elemental Rock-Paper-Scissors|elemental resistances]], allowing, for example, [[Elemental Embodiment|Flame Atronachs]] to be killed by [[Kill It with Fire|fire attacks]]. This also applied to players, meaning those who relied on their resistances to [[Stone Wall|tank damage]] such as [[Fighter, Mage, Thief|melee warriors, mages or unsneaky thieves]]... are now magical [[Cannon Fodder]]. [[Arson, Murder, and Jaywalking|Disease resistance has been screwed too, so you'll get diseases even if you're a werewolf]].
** The 1.2 patch made dragons [http://www.youtube.com/watch?v=_xCjK3BD6u4 fly backwards.]
** The 1.2 patch made dragons [http://www.youtube.com/watch?v=_xCjK3BD6u4 fly backwards].
** At launch, the [[Play Station 3]] version had a save issue that would cause the game to bog down the more you discovered and larger the save got. When the majority had been discovered, the game was nigh-unplayable. This still has yet to be rectified, though a patch is in the works.
** At launch, the [[Play Station 3]] version had a save issue that would cause the game to bog down the more you discovered and larger the save got. When the majority had been discovered, the game was nigh-unplayable. This still has yet to be rectified, though a patch is in the works.
** And of course, there's still the odd glitch that locks the player out of an entire questline.
** And of course, there's still the odd glitch that locks the player out of an entire questline.
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** Patch 1.5 tried to fix the infamous Nav Mesh bug that caused NPC's to stop moving in custom made areas. Instead of fixing it, it made the game horrendously unstable for mod users. Bethesda released another patch afterwards that reverted these changes.
** Patch 1.5 tried to fix the infamous Nav Mesh bug that caused NPC's to stop moving in custom made areas. Instead of fixing it, it made the game horrendously unstable for mod users. Bethesda released another patch afterwards that reverted these changes.
* [[Gameplay and Story Segregation]]:
* [[Gameplay and Story Segregation]]:
** For a race that was dying out, the dragons seem to have an awful lot of reinforcements. {{spoiler|And then [[Gameplay and Story Integration|subverted]].}}
** For a race that was dying out, the dragons seem to have an awful lot of reinforcements. {{spoiler|And then [[Gameplay and Story Integration|subverted]]}}.
** The player's race almost never affects [[NPC|NPCs]]' dialogue, even though racism against non-Nords is a major theme in the game. For example, the Khajiit traders are forbidden from so much as stepping inside city walls, but a player Khajiit can buy a house and get married without anyone so much as raising an eyebrow - and you can do this before you are even acknowledged as the Dragonborn.
** The player's race almost never affects [[NPC]]s' dialogue, even though racism against non-Nords is a major theme in the game. For example, the Khajiit traders are forbidden from so much as stepping inside city walls, but a player Khajiit can buy a house and get married without anyone so much as raising an eyebrow... and you can do this before you are even acknowledged as the Dragonborn.
** Characters that are wounded in gameplay-combat can be healed back to full in an instant with your "Healing Hands" spell. Characters that get wounded as part of the plot--not so much. Apparently you're just lucky none of those arrows you heal away so easily hit you in the knee...
** Characters that are wounded in gameplay-combat can be healed back to full in an instant with your [[Healing Hands]] spell. Characters that get wounded as part of the plot... not so much. Apparently, you're just lucky none of those arrows you heal away so easily hit you in the knee...
** Certain plot threads are handled separately, which leads to odd situations where doing quests in certain orders leads to facepalming dialogues. Like while doing Thieves Guild quests the player is told by Maven Black-Briar that she has Dark Brotherhood contacts and she'll sic them on you. Thing is, if you completed the Dark Brotherhood Questline BEFORE doing the Thieves Guild {{spoiler|You know exactly who her contact was, Astrid, through Delvin. And Astrid is dead. And YOU are the head of the Brotherhood}}.
** Certain plot threads are handled separately, which leads to odd situations where doing quests in certain orders leads to facepalming dialogues. Like while doing Thieves Guild quests, the player is told by Maven Black-Briar that she has Dark Brotherhood contacts, and she'll sic them on you. Thing is, if you completed the Dark Brotherhood Questline BEFORE doing the Thieves Guild, {{spoiler|you know exactly who her contact was, Astrid, through Delvin. And Astrid is dead. And YOU are the head of the Brotherhood}}.
** Skooma and Moon Sugar are narcotics. You will even meet addicts to the stuff. But in game, they have no negative effects on you, nor does consuming large quantities of them. You are given an explanation later if listen in on bandit chatter, where they complain the skooma in Skyrim is much less potent than in other regions, and by the same token the Moon Sugar isn't as potent.
** Skooma and Moon Sugar are narcotics. You will even meet addicts to the stuff. But in game, they have no negative effects on you, nor does consuming large quantities of them. You are given an explanation later if listen in on bandit chatter, where they complain the skooma in Skyrim is much less potent than in other regions, and by the same token the Moon Sugar isn't as potent.
** At a certain quest, the player gets stabbed and passes out. An NPC will tell them that a certain paralytic venom kept them from bleeding out. In combat, the player never "bleeds out" at all, and in fact he regenerates. In fact, the player may very well be immune to poisons to begin with!
** At a certain quest, the player gets stabbed and passes out. An NPC will tell them that a certain paralytic venom kept them from bleeding out. In combat, the player never "bleeds out" at all, and in fact, he regenerates. In fact, the player may very well be immune to poisons to begin with!
** A lot of the jarls are worried about dragon attacks, namely in the fact that a lot of the structures in their city are flammable. In the game itself? Not so much. In fact, the structures are apparently so sturdy that they can withstand the force of a dragon landing on it... the same dragons that shake the earth otherwise.
** A lot of the jarls are worried about dragon attacks, namely in the fact that a lot of the structures in their city are flammable. In the game itself? Not so much. In fact, the structures are apparently so sturdy that they can withstand the force of a dragon landing on it... the same dragons that shake the earth otherwise.
** Children cannot be killed in gameplay, in spite of the fact that there are several instances of minor storylines that involve children being murdered (offscreen, of course).
** Children cannot be killed in gameplay, in spite of the fact that there are several instances of minor storylines that involve children being murdered (offscreen, of course).
** The Skeleton Key. When {{spoiler|Mercer Frey}} uses it, it can open anything, including the sliding puzzle doors you need claws for, and {{spoiler|the Thieves' Guild treasure vault}}, which requires two keys to open. When you use it, it's just an unbreakable lockpick.
** The Skeleton Key. When {{spoiler|Mercer Frey}} uses it, it can open anything, including the sliding puzzle doors you need claws for, and {{spoiler|the Thieves' Guild treasure vault}}, which requires two keys to open. When you use it, it's just an unbreakable lockpick.
** The Vigilants of Stendarr make a big deal about how they murder daedra worshippers or anyone who so much as looks like they're involved in something daedric on sight. And yet you can run circles around while wearing the Ebony Mail, the Masque of Clavicus Vile, Spellbreaker and Dawnbreaker, and they won't so much as bat an eye. The Meridia one they might give a pass, she hates undead as much as they do and they'd be inclined to at least tolerate her for that. The others, not so much.
** The Vigilants of Stendarr make a big deal about how they murder daedra worshippers or anyone who so much as looks like they're involved in something daedric on sight. And yet you can run circles around while wearing the Ebony Mail, the Masque of Clavicus Vile, Spellbreaker and Dawnbreaker, and they won't so much as bat an eye. The Meridia one they might give a pass, she hates undead as much as they do and they'd be inclined to at least tolerate her for that. The others, not so much.
* [[Gangsta Style]]: A sneaking archer will hold, draw and fire his/her bow sideways.
* [[Gangsta Style]]: A sneaking archer will hold, draw and fire his/her bow sideways.
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* [[Gender Is No Object]]: You might occasionally hear otherwise, but gender makes very little difference when it comes to profession in this setting, both for the player character or for the non-player characters. The Companions, the manliest men in the game, have some womanly women with them, the Imperial Legion and the Stormcloaks have both ranking-officer and grunt-level women, Jarls can be either men or women, and so on. There are plenty of ''other,'' more important things to be bigoted about in this setting (usually [[Fantastic Racism]]).
* [[Gender Is No Object]]: You might occasionally hear otherwise, but gender makes very little difference when it comes to profession in this setting, both for the player character or for the non-player characters. The Companions, the manliest men in the game, have some womanly women with them, the Imperial Legion and the Stormcloaks have both ranking-officer and grunt-level women, Jarls can be either men or women, and so on. There are plenty of ''other,'' more important things to be bigoted about in this setting (usually [[Fantastic Racism]]).
* [[Genre Blind]]: The situations in which you stumble across dead bodies often suggest that this trope is the reason why.
* [[Genre Blind]]: The situations in which you stumble across dead bodies often suggest that this trope is the reason why.
{{quote|'''Heddic's Volunruud Notes:''' I should have hired those sellswords in the first place. Perhaps there's no need. This place is just a tomb, after all, and there are no obvious signs of habitation. [[Too Dumb to Live|It isn't as though the thousand-year dead will mind if I have a look around.]]}}
{{quote|'''Heddic's Volunruud Notes:''' I should have hired those sellswords in the first place. Perhaps there's no need. This place is just a tomb, after all, and there are no obvious signs of habitation. [[Too Dumb to Live|It isn't as though the thousand-year dead will mind if I have a look around]].}}
** Heddic is possibly topped for sheer idiocy by the diary of a High Elf found in the glacial ruins of Alftand:
** Heddic is possibly topped for sheer idiocy by the diary of a High Elf found in the glacial ruins of Alftand:
{{quote|'''Diary:''' I saw some kind of grey creature behind the old gate over there! Perhaps its a new automaton we haven't cataloged. Oh, this is so exciting! I'm moving my bedroll down here, see if I can get another glimpse. }}
{{quote|'''Diary:''' I saw some kind of grey creature behind the old gate over there! Perhaps its a new automaton we haven't cataloged. Oh, this is so exciting! I'm moving my bedroll down here, see if I can get another glimpse.}}
*** The game rather brutally punishes her for her blindness by having her be the only member of the archaeological dig [[Fate Worse Than Death|taken alive by the Falmer.]]
*** The game rather brutally punishes her for her blindness by having her be the only member of the archaeological dig [[Fate Worse Than Death|taken alive by the Falmer]].
* [[Genre Savvy]]: When you tell Fralia Gray-Mane her son is alive but he can't return home, she asks how she can be sure he didn't die and you're telling her what she wants to hear. Considering such a lie is possible in many quest-based RPGs including this one, good question. Fortunately you have a way to prove it.
* [[Genre Savvy]]: When you tell Fralia Gray-Mane her son is alive, but he can't return home, she asks how she can be sure he didn't die, and you're telling her what she wants to hear. Considering such a lie is possible in many quest-based RPGs including this one, good question. Fortunately, you have a way to prove it.
** The first thing Alduin does after coming out of his exile? {{spoiler|go after the current Dragonborn, i.e: you.}}
** The first thing Alduin does after coming out of his exile? {{spoiler|Go after the current Dragonborn (i.e. you)}}.
** Several traps have their triggers set several feet before the actual trap. Trying to rapidly sprint across them (whether intentionally or unintentionally) will still result in being hit by something. In addition, this is set up so that it will only trigger the trap when trying to enter the dungeon, not going out.
** Several traps have their triggers set several feet before the actual trap. Trying to rapidly sprint across them (whether intentionally or unintentionally) will still result in being hit by something. In addition, this is set up so that it will only trigger the trap when trying to enter the dungeon, not going out.
* [[Gentle Giant]]: Subverted. Now, giants aren't necessarily hostile, per se. They don't attack people willy-nilly, and some can be reasoned with. But they won't hesitate to crush anyone that gets too close to them or their mammoths.
* [[Gentle Giant]]: Subverted. Now, giants aren't necessarily hostile, per se. They don't attack people willy-nilly, and some can be reasoned with. But they won't hesitate to crush anyone that gets too close to them or their mammoths.
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** The dragons can be this to a melee Dovakiin until {{spoiler|they get Dragonrend to force them to land}}.
** The dragons can be this to a melee Dovakiin until {{spoiler|they get Dragonrend to force them to land}}.
** Some enemies (especially high-level Draugr) will suddenly remember that they're 800 years late for work and take off towards the exit of the dungeon you're currently in.
** Some enemies (especially high-level Draugr) will suddenly remember that they're 800 years late for work and take off towards the exit of the dungeon you're currently in.
* [[Get It Over With]]: Rather than wait for last rites, one of the Stormcloaks waiting with you to be executed interrupts and claims, "I haven't got all morning!" He is immediately executed. Literally a minute later, a dragon attacks and the rest of the prisoners flee. If he had just waited until the priest was done...
* [[Get It Over With]]: Rather than wait for last rites, one of the Stormcloaks waiting with you to be executed interrupts and claims, "I haven't got all morning!". He is immediately executed. Literally a minute later, a dragon attacks and the rest of the prisoners flee. If he had just waited until the priest was done...
* [[Getting Crap Past the Radar]]:
* [[Getting Crap Past the Radar]]:
** Check out Haelga's bedroom some time. {{spoiler|She's got shackles over the bed, an aphrodisiac and the script to the pornographic play "The Lusty Argonian Maid" on her nightstand, some [[Mundane Utility|stamina potions]] on the shelves, a letter praising her skill in the "Dibellan arts" involving [[Noodle Implements|Daedric Armor boots and a trout]], and, ''under'' the bed, a ''horker tusk and leather strap''.}}
** Check out Haelga's bedroom some time. {{spoiler|She's got shackles over the bed, an aphrodisiac and the script to the pornographic play "The Lusty Argonian Maid" on her nightstand, some [[Mundane Utility|stamina potions]] on the shelves, a letter praising her skill in the "Dibellan arts" involving [[Noodle Implements|Daedric Armor boots and a trout]], and, ''under'' the bed, a ''horker tusk and leather strap''}}.
** The Embershard mine near Riverwood is home to a bandit gang. One small corner of the mine has a set of floorboards over the ground around a small hole dug to hold a bucket.
** The Embershard mine near Riverwood is home to a bandit gang. One small corner of the mine has a set of floorboards over the ground around a small hole dug to hold a bucket.
** Take a close look at the statues of Dibella you occasionally come across. [[Nippled and Dimed|They have faint nubs on their bare breasts.]] Despite this, even Azura, who has been depicted as a classical-style nude in the past three games, is covered up now.
** Take a close look at the statues of Dibella you occasionally come across. [[Nippled and Dimed|They have faint nubs on their bare breasts]]. Despite this, even Azura, who has been depicted as a classical-style nude in the past three games, is covered up now.
** It is possible to come across a tent somewhere in the wilderness - inside are two bed rolls, many red mountain flowers scattered over the beds, two pairs of boots, two creme treats on a silver platter and a lot of empty wine bottles. Hmm, wonder what happened there...
** It is possible to come across a tent somewhere in the wilderness: inside are two bed rolls, many red mountain flowers scattered over the beds, two pairs of boots, two creme treats on a silver platter and a lot of empty wine bottles. Hmm, wonder what happened there...
* [[Ghibli Hills]]: Falkreath Hold. The only settlement there (besides the ruins of Helgen) is the hold capital itself, the primary industry seems to be logging, and the land itself is unspoiled, teeming with forests and trees, and sparsely populated.
* [[Ghibli Hills]]: Falkreath Hold. The only settlement there (besides the ruins of Helgen) is the hold capital itself, the primary industry seems to be logging, and the land itself is unspoiled, teeming with forests and trees, and sparsely populated.
* [[Giant Enemy Crab]]: Mudcrabs, naturally, but not just the ones that annoy you every time you come near a river. Just southeast of Rorikstead, there is a mudcrab-infested pool of water that appears to be ridged on all sides with rocks. On closer inspection, it turns out the "rocks" on one side are the corpse of a mudcrab bigger than everything except mammoths and dragons!
* [[Giant Enemy Crab]]: Mudcrabs, naturally, but not just the ones that annoy you every time you come near a river. Just southeast of Rorikstead, there is a mudcrab-infested pool of water that appears to be ridged on all sides with rocks. On closer inspection, it turns out the "rocks" on one side are the corpse of a mudcrab bigger than everything except mammoths and dragons!
** {{spoiler|And you can fight the ghost of said giant Mudcrab in a quest!}}
** {{spoiler|And you can fight the ghost of said giant Mudcrab in a quest}}!
** One of the add-ins featured in the Skyrim D.I.C.E. 2012 video included an arctic crab roughly half the size of Whiterun
** One of the add-ins featured in the Skyrim D.I.C.E. 2012 video included an arctic crab roughly half the size of Whiterun
* [[Giant Space Flea From Nowhere]]: When you're infiltrating the skeever caverns under the Honningbrew Meadery, you're probably expecting a boss enemy guarding the nest, and you find {{spoiler|an insane former student of the College named Hamelyn who is breeding a skeever army to destroy Whiterun}}.
* [[Giant Space Flea From Nowhere]]: When you're infiltrating the skeever caverns under the Honningbrew Meadery, you're probably expecting a boss enemy guarding the nest, and you find {{spoiler|an insane former student of the College named Hamelyn who is breeding a skeever army to destroy Whiterun}}.
* [[Giant Spiders]]: And we mean "GIANT". As in "bigger than freaking [[Everything's Worse with Bears|grizzly bears]]".
* [[Giant Spiders]]: And we mean "GIANT". As in "bigger than freaking [[Everything's Worse with Bears|grizzly bears]]."
* [[Glass Cannon]]:
* [[Glass Cannon]]:
** Werewolves. They can not wear armor, use potions, or perform restoration spells while in beast mode. They can, however, paralyze and stagger any enemy, rendering even ''ancient dragons'' helpless, if they enter melee range. ''Outside'' of melee range is where one good archer will do them in.
** Werewolves. They can not wear armor, use potions, or perform restoration spells while in beast mode. They can, however, paralyze and stagger any enemy, rendering even ''ancient dragons'' helpless, if they enter melee range. ''Outside'' of melee range is where one good archer will do them in.
** Dual-wielders. Potentially double the damage output of a sword-and-board fighter and can take perks that increase their attack speed, but are incapable of blocking.
** Dual-wielders. Potentially double the damage output of a sword-and-board fighter and can take perks that increase their attack speed, but are incapable of blocking.
* [[Glowing Eyes of Doom]]: The vampires in ''Dawnguard'' have these while human, and the Dragonborn can acquire them as well if they contract their strain of vampirism.
* [[Glowing Eyes of Doom]]: The vampires in ''Dawnguard'' have these while human, and the Dragonborn can acquire them as well if they contract their strain of vampirism.
* [[A God Am I]]: It's eventually revealed that Alduin is actually {{spoiler|Akatosh's firstborn}}, but he pretends to be an aspect of the Dragon of Time after he decided to exploit a misunderstanding. Well, maybe - given other available facts it is possible {{spoiler|firstborn}} doesn't exactly mean he ''isn't'' an aspect of the Dragon God of Time...
* [[A God Am I]]: It's eventually revealed that Alduin is actually {{spoiler|Akatosh's firstborn}}, but he pretends to be an aspect of the Dragon of Time after he decided to exploit a misunderstanding. Well, maybe: given other available facts, it is possible {{spoiler|firstborn}} doesn't exactly mean he ''isn't'' an aspect of the Dragon God of Time...
* [[God Needs Prayer Badly]]: Exploited by the Thalmor, who have outlawed the worship of Talos with the apparent intention of weakening him by depriving him of worship.
* [[God Needs Prayer Badly]]: Exploited by the Thalmor, who have outlawed the worship of Talos with the apparent intention of weakening him by depriving him of worship.
* [[God Save Us From the Queen]]: A quest you can get in Solitude has you {{spoiler|stopping the revival of The Wolf Queen}}.
* [[God Save Us From the Queen]]: A quest you can get in Solitude has you {{spoiler|stopping the revival of the Wolf Queen}}.
* [[God Was My Co-Pilot]]: Your drinking buddy in the quest ''A Night to Remember'' turns out to be none other than {{spoiler|Sanguine}} himself.
* [[God Was My Co-Pilot]]: Your drinking buddy in the quest ''A Night to Remember'' turns out to be none other than {{spoiler|Sanguine}} himself.
* [[Godzilla Threshold]]: Relying on the Dragonborn to save the world can become this: your character can be the leader of the thieves guild, the Dark Brotherhood, have completed every Daedric quest that involves betrayal, torture, murder, and cannibalism, and have slain hundreds of innocent people before slaying even one dragon and being summoned by the Graybeards. And they'll still teach you to use the voice, despite the fact that you're evil enough to be be measured in [[The Order of the Stick|Kilonazis]] and will obviously abuse the power, because [[Evil Versus Oblivion|you are the only hope the world has]].
* [[Godzilla Threshold]]: Relying on the Dragonborn to save the world can become this: your character can be the leader of the thieves guild, the Dark Brotherhood, have completed every Daedric quest that involves betrayal, torture, murder and cannibalism, and have slain hundreds of innocent people before slaying even one dragon and being summoned by the Graybeards. And they'll still teach you to use the voice despite the fact that you're evil enough to be be measured in [[The Order of the Stick|Kilonazis]] and will obviously abuse the power because [[Evil Versus Oblivion|you are the only hope the world has]].
** [[Lampshade Hanging|Lampshaded]] by the Greybeards in conversation. Whilst they are constrained by the Way of the Voice to use their Shouts only for divine purposes, the Dragonborn is under no such constraints. Since your power is directly granted by a gift of Akatosh himself, ''any'' use you choose to put it to must therefore be divinely ordained. No matter how depraved your actions, in the end you're on a [[Mission from God]].
** [[Lampshade Hanging|Lampshaded]] by the Greybeards in conversation. Whilst they are constrained by the Way of the Voice to use their Shouts only for divine purposes, the Dragonborn is under no such constraints. Since your power is directly granted by a gift of Akatosh himself, ''any'' use you choose to put it to must therefore be divinely ordained. No matter how depraved your actions, in the end, you're on a [[Mission from God]].
* [[Gold Fever]]: Bandits can be fooled into killing one another if you drop a gemstone into the area they patrol; they squabble over it, then come to blows. Another case of [[The Dev Team Thinks of Everything]].
* [[Gold Fever]]: Bandits can be fooled into killing one another if you drop a gemstone into the area they patrol: they squabble over it, then come to blows. Another case of [[The Dev Team Thinks of Everything]].
* [[Good Bad Bugs]]: [[Word of God|Producer Todd Howard said]] [[Invoked Trope|that they would leave in any bugs or glitches]] [[Rule of Funny|that were funny]] as long as they didn't [[Game Breaking Bug|break the game]].
* [[Good Bad Bugs]]: [[Word of God|Producer Todd Howard said]] [[Invoked Trope|that they would leave in any bugs or glitches]] [[Rule of Funny|that were funny]] as long as they didn't [[Game Breaking Bug|break the game]].
** One bug found during development featured chickens reporting the player's crimes to guards. Sadly, it would have made the game unreasonably difficult to players who weren't aware of it, and so it was removed.
** One bug found during development featured chickens reporting the player's crimes to guards. Sadly, it would have made the game unreasonably difficult to players who weren't aware of it, and so it was removed.
** Shortly after release, it was discovered that you could safely steal stuff as long as you placed a [http://www.youtube.com/watch?v=rt5aUdijAN8 bucket] over the head of nearby NPCs so they couldn't see you do it.
** Shortly after release, it was discovered that you could safely steal stuff as long as you placed a [http://www.youtube.com/watch?v=rt5aUdijAN8 bucket] over the head of nearby NPCs so they couldn't see you do it.
** [http://www.youtube.com/watch?NR=1&v=Oso_mmhvm-Y The Giants' national sport - adventurer-ball].
** [http://www.youtube.com/watch?NR=1&v=Oso_mmhvm-Y The Giants' national sport: adventurer-ball].
** We can now add [http://www.youtube.com/watch?v=0E53Gr9uD2Q another fun one].
** We can now add [http://www.youtube.com/watch?v=0E53Gr9uD2Q another fun one].
** Various clipping and animation bugs can cause a leader to [http://www.youtube.com/watch?v=XVzPMXmaEGs&context=C298a8ADOEgsToPDskIweYq8ykyY-m_GYIxTeRaq begin dancing] during an important speech.
** Various clipping and animation bugs can cause a leader to [http://www.youtube.com/watch?v=XVzPMXmaEGs&context=C298a8ADOEgsToPDskIweYq8ykyY-m_GYIxTeRaq begin dancing] during an important speech.
** If you are on friendly terms with a faction like the Dark Brotherhood or the Companions, you can take quite a few free shots on them without them going hostile. This leads to some odd scenarios where you are happily greeted by someone you [http://www.youtube.com/watch?v=dnTJEHQr__E just shot three arrows into]
** If you are on friendly terms with a faction like the Dark Brotherhood or the Companions, you can take quite a few free shots on them without them going hostile. This leads to some odd scenarios where you are happily greeted by someone you [http://www.youtube.com/watch?v=dnTJEHQr__E just shot three arrows into].
** Turns out if you have the time and resources, you can perpetually enchant items to have ludicrous properties. All you need to do is jump between consuming fortify enchanting potions and foritfy alchemy equipment that you make yourself. In the end you can have things like 1101% reduced destruction magic cost, 265,400 health and/or weapons that deal 14410 fire and 14410 frost damage. [[Captain Obvious|You can also crash the game with a stack overflow doing this too much.]] It's a bit more complex than that. The alchemy/enchanting loop stops when you reach +29% to alchemy and +32% to enchanting. More extreme enchantments require the abuse of a bug in the restoration potions.
** Turns out if you have the time and resources, you can perpetually enchant items to have ludicrous properties. All you need to do is jump between consuming fortify enchanting potions and foritfy alchemy equipment that you make yourself. In the end, you can have things like 1101% reduced destruction magic cost, 265,400 health and/or weapons that deal 14410 fire and 14410 frost damage. [[Captain Obvious|You can also crash the game with a stack overflow doing this too much]]. It's a bit more complex than that. The alchemy/enchanting loop stops when you reach +29% to alchemy and +32% to enchanting. More extreme enchantments require the abuse of a bug in the restoration potions.
** The thieves that randomly spawn in Riften sometimes do things that break their AI, and then they spend a few minutes just [http://www.youtube.com/watch?v=T4dYekH0Aow keep taking their weapon out over and over]
** The thieves that randomly spawn in Riften sometimes do things that break their AI, and then they spend a few minutes just [http://www.youtube.com/watch?v=T4dYekH0Aow keep taking their weapon out over and over].
** One fairly regularly reported situation is that the player's in-game spouse seems to be cheating on them (suspicious people may be found in the player's house when they're left alone, etc.), which has at some point been acknowledged by the developers. In some cases, it's merely down to lingering scripts associated with a specific spouse, as is the case if you marry Camilla Valerius - [http://www.youtube.com/watch?v=tx9EI23Ztlg Faendal, a suitor of hers at the start of the game, will continue to stay close to her even if you move her out of Riverwood].
** One fairly regularly reported situation is that the player's in-game spouse seems to be cheating on them (suspicious people may be found in the player's house when they're left alone, etc), which has at some point been acknowledged by the developers. In some cases, it's merely down to lingering scripts associated with a specific spouse, as is the case if you marry Camilla Valerius: [http://www.youtube.com/watch?v=tx9EI23Ztlg Faendal, a suitor of hers at the start of the game, will continue to stay close to her even if you move her out of Riverwood].
** The Oghma Infinium book normally vanishes after choosing one path from it by reading it once for upgrading your stats (i.e. it's supposed to be one-time use only). But this [http://www.youtube.com/watch?v=DhDhPKF1lBY bug involving the use of a bookshelf] prevents it from vanishing, letting you read the book repeatedly to [[Level Grind]] as high as you want for free. See [[Irony]] below.
** The Oghma Infinium book normally vanishes after choosing one path from it by reading it once for upgrading your stats (i.e. it's supposed to be one-time use only). But this [http://www.youtube.com/watch?v=DhDhPKF1lBY bug involving the use of a bookshelf] prevents it from vanishing, letting you read the book repeatedly to [[Level Grind]] as high as you want for free. See [[Irony]] below.
** The Hidden Chest glitch, which often has respawning (after a certain time period) loot (resulting in infinite gold and other supplies if you're patient). The most notable one being [http://www.youtube.com/watch?v=gtEKEKcZ3jw this one in Dawnstar], which is invisible, and can only be found if you sneak, and its contents refresh (though with random quantity) every 48 hours ingame. These hidden chests are actually Merchant chests, their contents match up to a certain merchant's inventory. The one in Dawnstar for example, belongs to the Kahjiit traders on the outskirts of the city.
** The Hidden Chest glitch, which often has respawning (after a certain time period) loot (resulting in infinite gold and other supplies if you're patient). The most notable one being [http://www.youtube.com/watch?v=gtEKEKcZ3jw this one in Dawnstar], which is invisible, and can only be found if you sneak, and its contents refresh (though with random quantity) every 48 hours in-game. These hidden chests are actually Merchant chests, their contents match up to a certain merchant's inventory. The one in Dawnstar for example, belongs to the Kahjiit traders on the outskirts of the city.
** Children have been seen swimming through the air in the town of Morthal.
** Children have been seen swimming through the air in the town of Morthal.
* [[The Good King|The Good Jarl]]:
* [[The Good King|The Good Jarl]]:
** Balgruuf the Greater, Jarl of Whiterun. He’s well loved and respected by his people and is always courteous and grateful to the [[Player Character|Dragonborn]], regardless of their race. He’s also the only Jarl to remain neutral during the Civil War, not wanting the war to destroy his hold or his people. {{spoiler|When Whiterun is attacked by the Stormcloaks during the Civil War quest line Balgruuf himself leads the defense of the city. [[Authority Equals Asskicking|He won't go down without a fight.]]}}
** Balgruuf the Greater, Jarl of Whiterun. He’s well loved and respected by his people and is always courteous and grateful to the [[Player Character|Dragonborn]], regardless of their race. He’s also the only Jarl to remain neutral during the Civil War, not wanting the war to destroy his hold or his people. {{spoiler|When Whiterun is attacked by the Stormcloaks during the Civil War quest line Balgruuf himself leads the defense of the city. [[Authority Equals Asskicking|He won't go down without a fight]]}}.
** Brunwulf Free-Winter, the [[Nice Guy|nicest guy]] in Skyrim, who replaces Ulfric Stormcloak as Jarl of Windhelm if the Empire wins the civil war. Within hours of assuming his post he meets with the local dark elves and promises to develop and renovate the ghetto-like Grey District they've been forced to live in. He also retains most of Ulfric's court staff since they know their jobs well enough and offers lodging to the Jarls that were deposed for supporting the Stormcloaks. He then takes charge of Windhelm and [[Modest Royalty|doesn't lose that sense of modesty or approach-ability]].
** Brunwulf Free-Winter, the [[Nice Guy|nicest guy]] in Skyrim, who replaces Ulfric Stormcloak as Jarl of Windhelm if the Empire wins the civil war. Within hours of assuming his post he meets with the local dark elves and promises to develop and renovate the ghetto-like Grey District they've been forced to live in. He also retains most of Ulfric's court staff since they know their jobs well enough and offers lodging to the Jarls that were deposed for supporting the Stormcloaks. He then takes charge of Windhelm and [[Modest Royalty|doesn't lose that sense of modesty or approach-ability]].
* [[Good Old Fisticuffs]]: You can choose to "brawl" with some people in lieu of persuading, bribing or threatening.
* [[Good Old Fisticuffs]]: You can choose to "brawl" with some people in lieu of persuading, bribing or threatening.
** Khajiit are the only species that get a +15 boost to unarmed combat, because they're cat people and have claws. Argonians get a much lesser boost - they have a higher base unarmed damage, as do Khajiit, but not the additional damage boost from the Claws passive.
** Khajiit are the only species that get a +15 boost to unarmed combat, because they're cat people and have claws. Argonians get a much lesser boost: they have a higher base unarmed damage, as do Khajiit, but not the additional damage boost from the Claws passive.
** The Heavy Armor perk "Fists Of Steel" boosts your unarmed damage by the default armor rating of worn gauntlets. If you're a Khajiit on top of that, your fists are lethal weapons.
** The Heavy Armor perk "Fists Of Steel" boosts your unarmed damage by the default armor rating of worn gauntlets. If you're a Khajiit on top of that, your fists are lethal weapons.
** [http://www.youtube.com/watch?v=uhBiNx749Zw Unarmed Badass Viking!]
** [http://www.youtube.com/watch?v=uhBiNx749Zw Unarmed Badass Viking!]
* [[Great Offscreen War]]: The recent Great War against the Thalmor provides backstory and motivation for much of the game.
* [[Great Offscreen War]]: The recent Great War against the Thalmor provides backstory and motivation for much of the game.
* [[Green Hill Zone]]: The game appears to begin in Falkreath Hold, a relatively peaceful region home to a vibrant boreal forest, as opposed to the harsher tundra, swamps, and glaciers of northern Skyrim.
* [[Green Hill Zone]]: The game appears to begin in Falkreath Hold, a relatively peaceful region home to a vibrant boreal forest, as opposed to the harsher tundra, swamps and glaciers of northern Skyrim.
* [[Grey and Grey Morality]]: The Legion and the Stormcloaks. The Legion's trying to hold the Empire together, but they're willing to kill unlucky bystanders (i.e. ''you''), are believed by the Stormcloaks to be intimidated by the threat of another war with the Dominion, and to maintain the peace sacrifice Nord customs including their primary religion. The Stormcloaks want to be independent and restore the Nord customs, but their leader killed a young and innocent king to begin the war, although {{spoiler|he claims this was a lawful challenge according to Nord custom}}, and some engage in [[Fantastic Racism]] against any non-Nord races, with the Stormcloak capital of Windhelm by far the worst offender. This racism spreads with them - if Whiterun is taken by the Stormcloaks, a Cyrodilic blacksmith there notes that she'd probably be out of business if she wasn't married to a Nord.
* [[Grey and Grey Morality]]: The Legion and the Stormcloaks. The Legion's trying to hold the Empire together, but they're willing to kill unlucky bystanders (i.e. ''you''), are believed by the Stormcloaks to be intimidated by the threat of another war with the Dominion, and to maintain the peace sacrifice Nord customs including their primary religion. The Stormcloaks want to be independent and restore the Nord customs, but their leader killed a young and innocent king to begin the war, although {{spoiler|he claims this was a lawful challenge according to Nord custom}}, and some engage in [[Fantastic Racism]] against any non-Nord races, with the Stormcloak capital of Windhelm by far the worst offender. This racism spreads with them: if Whiterun is taken by the Stormcloaks, a Cyrodilic blacksmith there notes that she'd probably be out of business if she wasn't married to a Nord.
** There's an added element of importance to the civil war that goes beyond simply whose beliefs dominate in Skyrim. If the Empire wins, the political situation stabilizes and the Empire can resume rebuilding to face inevitable Thalmor aggression more effectively, and possibly repel a second assault and ultimately reestablish the old pantheon. But if the Stormcloaks win, free and open worship of Talos can resume immediately in Skyrim. {{spoiler|Since Talos is holding the world together, free worship can only strengthen him and help prevent the [[End of the World As We Know It]].}} The Stormcloaks ''may'' be able to reunite fractured elements of the Empire like Hammerfell and Morrowind and reforge the Tamrielic Empire under Ulfric into a stronger force than the old Empire. Regardless however, Ulfric does make it a point to take immediate steps to ensuring Skyrim is self-sufficient by increasing the power of its army.
** There's an added element of importance to the civil war that goes beyond simply whose beliefs dominate in Skyrim. If the Empire wins, the political situation stabilizes and the Empire can resume rebuilding to face inevitable Thalmor aggression more effectively, and possibly repel a second assault and ultimately reestablish the old pantheon. But if the Stormcloaks win, free and open worship of Talos can resume immediately in Skyrim. {{spoiler|Since Talos is holding the world together, free worship can only strengthen him and help prevent the [[End of the World As We Know It]]}}. The Stormcloaks ''may'' be able to reunite fractured elements of the Empire like Hammerfell and Morrowind and reforge the Tamrielic Empire under Ulfric into a stronger force than the old Empire. Regardless however, Ulfric does make it a point to take immediate steps to ensuring Skyrim is self-sufficient by increasing the power of its army.
** On another front, the Forsworn and everyone else in the Reach. The Forsworn are bloodthirsty Breton guerrillas who esteem hagravens and murder anyone unlucky enough to run into their patrols... and they've also been enslaved and persecuted by the rulers of Markarth and the Silver-Bloods. As one Forsworn says, there are no innocents, "just the guilty and the dead."
** On another front, the Forsworn and everyone else in the Reach. The Forsworn are bloodthirsty Breton guerrillas who esteem hagravens and murder anyone unlucky enough to run into their patrols... and they've also been enslaved and persecuted by the rulers of Markarth and the Silver-Bloods. As one Forsworn says, there are no innocents, "just the guilty and the dead."
** If you eavesdrop on some of the random bandit tribes you find, it turns out some of them are normal, rational people. One cave is full of vampires leading to the shrine to a daedric god, who laughs when you get there the vampires came to him seeking a ''cure'' for their condition, and he thinks it's poetic irony that you happened by to kill them. You will find yourself questioning the morality of your actions a ''lot'' the deeper you go.
** If you eavesdrop on some of the random bandit tribes you find, it turns out some of them are normal, rational people. One cave is full of vampires leading to the shrine to a daedric god, who laughs when you get there the vampires came to him seeking a ''cure'' for their condition, and he thinks it's poetic irony that you happened by to kill them. You will find yourself questioning the morality of your actions a ''lot'' the deeper you go.
** The Blades and the Greybeards. The Blades want to defeat Alduin and the dragons but they aren't very nice to the Dragonborn, while the Greybeards are mentor figures but invoke [[You Are Not Ready]] to explain why they don't just teach the Dragonborn every Shout they know when the player first meets them. The two are also not fond of each other - the Blades hire you to kill Paarthurnax for being a dragon, and Delphine says the Greybeards fear the Shout's misuse and so do not use its power for good, but all power risks being abused and their knowledge is worthless if it isn't being put to use. By contrast the Greybeards consider the Blades meddlers in things they don't understand and that their mission to serve the Dragonborn is a lie they use to hide the fact they want to control the Dragonborn.
** The Blades and the Greybeards. The Blades want to defeat Alduin and the dragons, but they aren't very nice to the Dragonborn, while the Greybeards are mentor figures, but invoke [[You Are Not Ready]] to explain why they don't just teach the Dragonborn every Shout they know when the player first meets them. The two are also not fond of each other: the Blades hire you to kill Paarthurnax for being a dragon, and Delphine says the Greybeards fear the Shout's misuse and so do not use its power for good, but all power risks being abused and their knowledge is worthless if it isn't being put to use. By contrast, the Greybeards consider the Blades meddlers in things they don't understand and that their mission to serve the Dragonborn is a lie they use to hide the fact they want to control the Dragonborn.
** The Dark Brotherhood will come off as an antagonistic force and none of the quests you do for them are anything close to good, but you can't help but feel sorry for Astrid, who seems to just want to hold together and provide for her surrogate family (the implication being that their primary means of income is death) and is initially horrified by the Nightmother's decree to go assassinate the Emperor.
** The Dark Brotherhood will come off as an antagonistic force and none of the quests you do for them are anything close to good, but you can't help but feel sorry for Astrid, who seems to just want to hold together and provide for her surrogate family (the implication being that their primary means of income is death) and is initially horrified by the Nightmother's decree to go assassinate the Emperor.
* [[Grim Up North]]: Skyrim itself is this to the rest of Tamriel. Like Morrowind, it does have more geographical diversity but still, it is mountainous and very cold.
* [[Grim Up North]]: Skyrim itself is this to the rest of Tamriel. Like Morrowind, it does have more geographical diversity but still, it is mountainous and very cold.
** Played straight, as Skyrim becomes nastier, in regards to weather and terrain, the farther north you go.
** Played straight, as Skyrim becomes nastier, in regards to weather and terrain, the farther north you go.
* [[Groin Attack]]: This is one of the finishers you can perform on a Dwarven Centurion.
* [[Groin Attack]]: This is one of the finishers you can perform on a Dwarven Centurion.
* [[The Guards Must Be Crazy]]: Pick any humanoid opponent, not even necessarily a guard. [http://www.youtube.com/watch?v=lHbF9ynGZV0 From stealth, shoot them with an arrow, then avoid being detected when they come looking for you.]
* [[The Guards Must Be Crazy]]: Pick any humanoid opponent, not even necessarily a guard. [http://www.youtube.com/watch?v=lHbF9ynGZV0 From stealth, shoot them with an arrow, then avoid being detected when they come looking for you].
{{quote|Guard with an arrow sticking out of his arm: "Huh. Guess I was just hearing things."}}
{{quote|Guard with an arrow sticking out of his arm: "Huh. Guess I was just hearing things."}}
* [[Guide Dang It]]: [[Wide Open Sandbox|Natch.]] For instance:
* [[Guide Dang It]]: [[Wide Open Sandbox|Natch.]] For instance:
** In the quest Blood On the Ice, the quest arrow and journal only points you to one person so you can accuse who you think is a murderer. {{spoiler|The only way to get the good end for the quest is to, perhaps without knowing he exists, confront the suspect - whom the clues you collect will strongly suggest ''is the murderer'' - before reporting him as a suspect. Unless you talk to another NPC, who points you towards a shopkeeper - whose shop contains displays of the murder weapon. Along with Ysgrammor's spoon, which is a fork.}}
** In the quest Blood On the Ice, the quest arrow and journal only points you to one person so you can accuse who you think is a murderer. {{spoiler|The only way to get the good end for the quest is to, perhaps without knowing he exists, confront the suspect - whom the clues you collect will strongly suggest ''is the murderer'' - before reporting him as a suspect. Unless you talk to another NPC, who points you towards a shopkeeper - whose shop contains displays of the murder weapon. Along with Ysgrammor's spoon, which is a fork}}.
** Unlike Oblivion, Skyrim states your Armor Points instead of your damage absorption. The thing is, it's still using the Oblivion system where you can only ignore a max of 80% damage, which equates to 567 armor points. You can literally craft ''steel'' armor that's strong enough to reach it with a buffed max Smithing skill.
** Unlike ''Oblivion'', ''Skyrim'' states your Armor Points instead of your damage absorption. The thing is, it's still using the ''Oblivion'' system where you can only ignore a max of 80% damage, which equates to 567 armor points. You can literally craft ''steel'' armor that's strong enough to reach it with a buffed max Smithing skill.
** In one quest, you're framed and confronted by corrupt guardsmen and given the choice to either go to jail or fight. The only way to complete the quest and get the best loot is to [[Violation of Common Sense|go to prison]]; all fighting does is get you a nasty criminal fee.
** In one quest, you're framed and confronted by corrupt guardsmen and given the choice to either go to jail or fight. The only way to complete the quest and get the best loot is to [[Violation of Common Sense|go to prison]]: all fighting does is get you a nasty criminal fee.
** To clarify on the Oblivion Walker achievement, you only get it for having 15 daedric artifacts, not just completing the quests. Which means if you chose alternate endings to some of them, have fun making an entirely new character or reloading a very old save. Clavicus Vile's quest is the worst offender, because unlike the other Daedra whose quests offer multiple artifacts, only one of them (the Masque) counts towards the achievement, meaning you absolutely ''must'' finish the quest in that way to get the achievement.
** To clarify on the "Oblivion Walker" achievement, you only get it for having 15 daedric artifacts, not just completing the quests. Which means if you chose alternate endings to some of them, have fun making an entirely new character or reloading a very old save. Clavicus Vile's quest is the worst offender, because unlike the other Daedra whose quests offer multiple artifacts, only one of them (the Masque) counts towards the achievement, meaning you absolutely ''must'' finish the quest in that way to get the achievement.
*** Another offender is Vaermina's quest, which forces you to choose between either the Skull of Corruption or a decidedly non-[[Squishy Wizard]] follower. The easiest way to get the achievement if you want Erandur instead is to save Vaermina's quest for last, save your game before you get the Skull, get the achievement, and then reload
*** Another offender is Vaermina's quest, which forces you to choose between either the Skull of Corruption or a decidedly non-[[Squishy Wizard]] follower. The easiest way to get the achievement if you want Erandur instead is to save Vaermina's quest for last, save your game before you get the Skull, get the achievement, and then reload
** To get the Gauldur Amulet, it is necessary to join and complete a few quests with the College of Winterhold first, otherwise it is not even possible to get into the building. Neither the College nor anyone in it has anything to do with the amulet.
** To get the Gauldur Amulet, it is necessary to join and complete a few quests with the College of Winterhold first, otherwise it is not even possible to get into the building. Neither the College nor anyone in it has anything to do with the amulet.
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** In the main questline, the Greybeards send you to a dungeon where, in order to progress, you need to lift a gate using a pressure plate and get through it before it closes. The only way you'll get through it in time is to use your Whirlwind Sprint shout. However, the fact the Greybeards teach the shout to you before sending you to the dungeon serves as a subtle nudge.
** In the main questline, the Greybeards send you to a dungeon where, in order to progress, you need to lift a gate using a pressure plate and get through it before it closes. The only way you'll get through it in time is to use your Whirlwind Sprint shout. However, the fact the Greybeards teach the shout to you before sending you to the dungeon serves as a subtle nudge.
** The main Thieves' Guild questline has a series of bonus items you can steal and sell to Delvin for profit.
** The main Thieves' Guild questline has a series of bonus items you can steal and sell to Delvin for profit.
** The No Stone Unturned quest, which involves [[Gotta Catch Em All|collecting 24 "unusual gems"]] (aka the Stones of Barenziah) which are scattered all over Skyrim. There are no clues ingame as to where each one is, and chances are you'll find at least one by accident. Their locations are fixed, but vary from caves and tombs to people's homes {{spoiler|(one is located inside Proudspire Manor, which you can only enter after buying it)}} to places of high restrictions like a Jarl's quarters (which require you to sneak in really well unless the said Jarl made you a Thane). One is even located inside the {{spoiler|Dark Brotherhood Sanctuary, which can only be entered after starting the Dark Brotherhood questline, either to join them or destroy them.}} {{spoiler|And prior to patch 1.4, one of these gems was inside the Thalmor Embassy, which could only be visited during the Diplomatic Immunity quest; thankfully after the patch it was relocated to a cave underneath, which is accessible anytime.}}
** The No Stone Unturned quest, which involves [[Gotta Catch Em All|collecting 24 "unusual gems"]] (aka the Stones of Barenziah) which are scattered all over Skyrim. There are no clues ingame as to where each one is, and chances are you'll find at least one by accident. Their locations are fixed, but vary from caves and tombs to people's homes {{spoiler|(one is located inside Proudspire Manor, which you can only enter after buying it)}} to places of high restrictions like a Jarl's quarters (which require you to sneak in really well unless the said Jarl made you a Thane). One is even located inside the {{spoiler|Dark Brotherhood Sanctuary, which can only be entered after starting the Dark Brotherhood questline, either to join them or destroy them}}. {{spoiler|And prior to patch 1.4, one of these gems was inside the Thalmor Embassy, which could only be visited during the Diplomatic Immunity quest; thankfully, after the patch it was relocated to a cave underneath, which is accessible anytime}}.


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