The Elder Scrolls V: Skyrim/Tropes N-T: Difference between revisions

No edit summary
Line 4:
** '''''Alduin, the World Eater.'''''
** Dirge and Maul, two thugs employed by the Thieves' Guild.
** One of theyour followers is named '''Ghorbash''' ''The Iron Hand''. Of course, he isn't this to you so much as he is your enemies.
** All the named Dragon Priests, in Dragon language at least: Hevnoraak (Brutal), Krosis (Sorrow), Morokei (Glorious), Rahgot (Rage), Nahkriin (Vengeance), Volsung (Horror/Air Horror), Vokun (Shadow), Otar (well, [[Exactly What It Says on the Tin|Mad]]) and Konahrik (Warlord). ''Dragonborn'' introduces a few more: Ahzidal (Bitter Destroyer), Dukaan (Dishonor), Zahkriisos (Sword-Blood), and Miraak (Allegiance Guide, which isn't scary until you remember [[Compelling Voice|what his main power is]]). Vahlok, the [[Token Good Teammate]], has the unassuming "Guardian" as his name, making him an example to Miraak (who he fought and nearly killed in the distant past).
** All named dragons.
** They call Molag Bal the '''King of Rape''' for a ''reason''.
Line 15:
{{quote|'''Random Bandits:''' Mead, mead, mead. Would it kill 'em to get a beer now and again? Stupid bees and their stupid honey...}}
* [[Nerf]]/[[Obvious Rule Patch]]: Some of the skills got their abilities split, moved around or removed entirely from previous games. Mysticism was removed entirely and its relevant spells put in other classes. Alteration magic (which was mostly "mobility magic" in the past) has no lockpicking spells and the only mobility-enhancer it has is water-breathing, but armor spells were buffed, and the school also gained light spells (formerly the province of Illusion), while Conjuration loses the ability to summon Bound Armor and daggers. Speechcraft and Bartering got merged into one skill, while Pickpocketing got separated out of Sneak into its own skill.
* [[Never Trust a Trailer]]: The trailer on characters seemed to depict General Tullius as an [[Obstructive Bureaucrat]] who didn't pay any heed to his subordinate's advice. He tends to be a bit hard-headed when speaking with Rikke, but [[Reasonable Authority Figure|he's always willing to hear her out]] despite his [[Cultural Posturing]] tendencies.
* [[Nice Job Breaking It, Hero]]:
** During the Companions' questline, after {{spoiler|Skjor is killed during a raid on a Silver Hand encampment, Aela the Huntress sends you on a campaign of targeted vengeance against the rest of the Hand. This results in the Hand launching an attack on the Companions while you're away finding a cure to lycanthropy for Kodlak so he can enter Sovngarde when he dies, rather than be claimed by Hircine. And of course, Kodlak is the only casualty, and now his death as a werewolf means he cannot enter Sovngarde. To make matters worse, the Silver Hand also absconded with all but one of the fragments of Wuuthrad, the axe of Ysgramor that the Companions were guarding, and only Wuuthrad can open the way to the place where lycanthropy can be cured}}. Luckily, this is all fixable. {{spoiler|Even Kodlak's lycanthropy can be posthumously erased}}.
Line 28:
* [[Ninja Run]]: Sprinting while dual-wielding any one-handed weapons becomes this.
* [[No Arc in Archery]]: A ''very'' subtle aversion. While most players have been [[Reality Is Unrealistic|trained by other games that arrows fire in a straight line]], in this game, if you do this, you may often find yourself missing. It's actually a good idea to aim a little bit ''down'' so that when the arrow ''does'' arc a bit, it won't fly over them; unlike in most games that ''do'' have arcing arrows (like, say, ''Oblivion''), the arrow is ''not'' fired directly at your cursor, but somewhat above it. For long ranged shots, you need to aim at or slightly above your target, as arrows realistically fall due to gravity as they fly.
* [[No Hero Discount]]: Averted in a sense. While being a good person doesn't net you a discount when it comes to purchases, merchants will allow you to take some items off their shelves without considering it stealing if you befriend them (usually by performing some sort of task for them), and they regularly restock.
* [[No Kill Like Overkill]]: {{spoiler|Near the end of the Dark Brotherhood Questline, you return home to find Penitus Occulus Agents sacking the Sanctuary. Festus was one of the first to fight back, and he was [[Rain of Arrows|pinned to a tree by nearly 40 arrows]]}}.
** Some quests have an optional rider of "wiping out X" where X is the enemy faction. Some have bonuses that can later be used (such as obtaining more GlenmoralGlenmoril Witch Heads) while others are entirely up to you. {{spoiler|Similarly, in the Dark Brotherhood quest, you are free to kill Commander Maro for his treachery as an optional condition to the quest, and you are also free to completely annihilate everyone on the Emperor's ship if you so choose, depending how much retribution you want. Neither of which will earn you a bounty, even in plain sight of the guards}}.
* [[Non-Mammal Mammaries]]: The Argonian females, have breasts once again, as evidenced by [httphttps://dlen.dropboxuesp.comnet/uwiki/8613775/Skyrim/SkyrimArgonian/LizzleFile:SR-character-BobArgonian_wLegal.jpg Lizzle-Bob].{{Dead link}}
** Also, Flame Atronachs and Spriggans. Flame atronachs have the excuse of being daedra, to which different sexes are nothing more than a mortal contrivance, and they simply choose to take a female form because of their whim (as is the case for daedric princes too).
* [[Noob Cave]]: Helgen Keep and the adjoining caverns. Several locales around Riverwood are also toned down in difficulty.
Line 41:
** During the College of Winterhold questline, you have a conversation with the archmage that begins with you telling him you have important news about the excavation at Saarthal. He responds 'Please don't tell me another apprentice has been incinerated, I don't have time for this...'.
* [[No Ontological Inertia]]: [[Zig Zagged]]. Attacking summoners and necromancers plays this straight: their zombies and/or atronachs will vanish or disintegrate. However, unlike in ''Oblivion'', where the gates vanish after banishing Dagon, {{spoiler|the dragons are still around after you kill Alduin}}. Justified in that {{spoiler|Alduin isn't keeping the dragons alive: he just revived a whole bunch of them}}.
* [[Nostalgia Level]]: The island of Solstheim returns in the ''Dragonborn'' DLC, with a ton of callbacks to both ''Morrowind'''s main story as a whole, as well as the plot of its ''Bloodmoon'' expansion.
* [[Nothing Is Scarier]]:
** There are a couple dungeons where someone had already gone through and killed some of the enemies inside... you almost always expect some kind of noise to happen (or to run into a bandit or Draugr), and it seems really unsettling when they're all gone.
Line 51 ⟶ 52:
** Try saving before the peace treaty and take different dialogue options to favor the Empire or Stormcloaks, and make note of how often the two sound just like the other between dialogue trees.
** Paarthurnax points this out to the Dragonborn, as s/he has the soul of a dragon and therefore is driven by the same urges as all dragons: to hurt, kill, dominate and destroy. Takes on an extra-vicious edge if you've been indulging in [[Video Game Cruelty Potential]] by that point.
 
 
== O ==