The Fair Folk: Difference between revisions

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''The thing about words is that [[From a Certain Point of View|meanings can twist just like a snake]], and if you want to find snakes, look behind words that have changed their meaning.
''No one ever said elves are '''nice'''.
''[[Light Is Not Good|Elves are ]]'''[[Eldritch Abomination|bad]]'''.''|[[Terry Pratchett]], ''[[Discworld/Lords and Ladies|Lords and Ladies]]''}}
 
Modern society has lived with [[Disneyfication|the Disneyfied vision]] of Fairies for so long -- thelong—the Fairy Godmothers of "[[Cinderella (novel)|Cinderella]]" and "[[Sleeping Beauty]]", Tinkerbell in ''[[Peter Pan (Disney film)|Peter Pan]]''<ref>Tink was actually quite capable of mischief in the original movie, but she has since been princess-ified.</ref> -- that—that it seems hard to imagine that some would consider Fairies evil.
 
And yet, some of them were. The Fairies of old weren't [[Fairy Companion|cute little bewinged Pixies who fluttered happily around humans]]. Elves didn't [[Christmas Elves|make children toys]] or [[Hidden Elf Village|live deep in forests with no interaction with mortals]]. At best, they would interact with humans with either no thought to the consequences of their actions ([[Little People]] who put [[Rip Van Winkle]] to sleep) or delight in the mess they're making of mortal lives (Oberon, Puck, and the rest in ''[[A Midsummer Night's Dream]]''). At worst, they're like [[The Joker]] with magic; otherworldly horrors who kidnap humans for torture and rape - or sometimes even ''worse'' things ("[[Tam Lin]]"). [['''The Fair Folk]]''' almost always live in the land of [[Faerie]].
 
The original terms for these (at least, in [[Celtic Mythology|Scottish]] lore) were the Seelie (vaguely goodish) and the Unseelie ([[Exclusively Evil]]). In Ireland, they were called ''sidhe'' ("shee") and would sour milk, kill animals, and [[Changeling Tale|swap people for changelings]]. Boys were dressed in girls' clothes until the age of 5, because otherwise the sidhe would [[Invasion of the Baby Snatchers|steal them]] for their armies. Building anything near a fairy fort was very bad. Going alone into a marsh was an invitation to get entranced by [[Cold Flames]] into their halls. Even if you were allowed [[Year Inside, Hour Outside|to leave their kingdom]], you could find that [[Year Outside, Hour Inside|centuries have passed]], and [[No Immortal Inertia|crumble into dust]]. Their [[Dances and Balls|dances]] would catch any human passerby and make him dance to exhaustion at best.
 
A variety of superstitions developed to keep the fairies at bay, or to pacify them. Salt could keep a baby from [[Changeling Tale|being stolen]]. Iron, holy water, crosses, and holy words/names scared fairies away. Depending on the version, they may also hate the sound of bells -- whetherbells—whether it's [[Hijacked by Jesus|church bells]] or [[Weaksauce Weakness|any bell-ringing at all]] also depends on the version. Some people put out offerings of milk or food for them at night.
 
Then came the [[Bowdlerise|Bowdlerisation]], and suddenly, all Fairies got a lot more cute. (And acquired wings, which were unknown in older folklore.) This began in Elizabethan times, where on one occasion a woman who claimed to commune with the Queen of Fairies was burned at the stake as a witch. It is not for nothing that [[William Shakespeare]] has Oberon explicitly disclaim that he doesn't mind church bells -- tobells—to show he was not a demon. It accelerated thereafter, resulting in the Victorian image of fairies, which is generally how they are popularly conceived today.
 
More traditional Fairies are a bit of an odd duck of a trope. [[Time Abyss|Old as anything]], [[The Time of Myths|long forgotten]], they're starting to [[Cyclic Trope|re-emerge]] in modern fiction with a vengeance. Fairies may present themselves as [[The Beautiful Elite|amazing, beautiful, graceful]] and magical-- butmagical—but underneath all the [[Glamour]], they're creepy little buggers [[Blue and Orange Morality|for whom empathy is a concept as alien as the idea of blue as a number]]. They might take a shine to humans, but at best, it's the love a human feels for a pet, and descends down through the love an entomologist feels for a rare insect, continuing down through the love a glutton feels for prime rib... and you really don't want to see what it's like at its worst.
 
Their society and customs, if they even have the inclination to associate, are often [[Deadly Decadent Court|extravagant and elegant but amoral and inscrutable]], sometimes even for [[All of the Other Reindeer|some unfortunate Fairies]] themselves. It's by far not certain what degree of loyalty or compassion they feel for their conspecifics.
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Ever wonder why Fairies are called "the Fair Folk" or "the Good Folk"? It's because calling them an ''unkind'' name is a good way to bring down their wrath upon your head. Especially [[The Wild Hunt]]. In addition, simply using the word "fairy" is considered insulting. (It's not clear why. The popular theory is it's like calling a human an ape.) On the subject of names, there's a 90% chance that a named fairy leader will be called Oberon, Titania or Mab. Other fairies are just as likely to have names drawn from ''A Midsummer Night's Dream''.
 
See also [[Changeling Tale]], a specific subtrope having to do with fairy abduction, [[Doppelganger|doppelgangersdoppelganger]]s, [[Invasion of the Baby Snatchers|and the like]]. Not to be confused with [[Changeling Fantasy]] which is a type of [[Cinderella Situation]].
 
In a manner of speaking, the old version of the Faerie has been replaced with [[Alien Abduction]]. In both cases, you have [[The Greys|creatures]] who are ineffable and don't understand humanity, who randomly abduct humans, play with them, and return them with [[Year Outside, Hour Inside|Time]] [[Year Inside, Hour Outside|Loss]] and occasionally [[Touched by Vorlons|strange powers/afflictions]]. Periodically, there are tales of those who have dealt with them and benefited, but for the most part, mundanes are merely their playthings.
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Often found in concert with [[Grimmification]].
 
[['''The Fair Folk]]''' are often depicted as an [[Inhumanly Beautiful Race]]. Compare and contrast [[Fairy Companion]], [[Our Elves Are Better]], [[Our Fairies Are Different]], [[Witch Species]], [[Our Goblins Are Wickeder]], [[All Trolls Are Different]], [[Our Mermaids Are Different]], and [[Our Dwarves Are All the Same]]. See also [[Youkai]] for a rough Japanese equivalent. [[The Greys]] is more modern trope with [[Sci Fi Counterpart|many similarities]]. An extreme example may be an [[Eldritch Abomination]] or [[Humanoid Abomination]]. When humanity appears this way is [[Humans Are Cthulhu]].
 
 
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* As mentioned above, ''[[The Sandman]]'' by [[Neil Gaiman]] pretty much reinvigorated this trope for the modern era. ''[[The Sandman]]'' directly crosses over with a number of other comics, meaning that nasty elves also play a part in ''[[The Books of Magic]]'', ''[[Hellblazer]]'' and several other [[DC Universe]] series.
* The female fairies in ''[[Proof]]'' look like cute little green people, but act like ferocious predators with huge appetites (e.g. after mating, the butterfly-sized female eats the male, who's about as tall as a house). Fortunately, these fairies are non-magical and an endangered species.
* ''[[Hellboy]]''. "The Corpse" has Hellboy exposing a changeling and performing a number of difficult tasks for it so that [[The Fair Folk]] will return the baby he replaced. The story ends with the fairies discussing how few children have been born to them lately and [[The Magic Goes Away|how they may eventually fade away]], which likely inspired in part ''The Golden Army''--see—see below under Film.
** Said changeling, seeking vengeance against Hellboy, becomes the driving force behind an army of fae seeking to restore the glory days. Restoring the good old days, or going out with a bang, they don't seem to be picky. Resurrecting an ancient sorceress named [[Names to Run Away From Really Fast|the Queen of Blood]] to lead the army basically adds destroying the world to the list.
* In [[Marvel Comics]], the fairy residents of Otherworld are similar to the DC versions. In particular ''Wisdom'' and ''Captain Britain and MI-13'' feature Oberon's daughter [[Shout-Out|Tinkabelinos]] (yes...), who resembles a foul-mouthed cross between Boudicea and a punk rocker.
* The Sheeda from the DC miniseries ''[[Seven Soldiers]]'' -- fairies—fairies who live at the ass-end of time and who [[Time Travel]] back to raze human civilization and plunder its profits whenever humanity reaches a certain tech level.
* ''[[Courtney Crumrin and the Night Things]]'': the eponymous girl lives in a [[Lovecraft Country|strange neighborhood]], where [[Changeling Fantasy|abducted children]] are sold by goblins to the rulers of the [[Magical Land|Twilight Kingdom]].
* A late issue of ''[[Shade the Changing Man]]'' focuses on a group of actors filming the type of Disneyfied, Bowdlerized fairy tale made for children, shot on location in Ireland. They get together at a pub to express contempt for the film and the irresistible amounts of money that compelled them to take part in it, and the older Irish natives talk about the terror and brutality of the ''real'' fairy tales they grew up with. When Shade arrives and enters a fairy ring, his madness amplifies the effect across the entire country, with results deadly and deranging. The madstorm also wipes out the entire film production, to the relief of the surviving actors.
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*** It's been mentioned by the staff that it was also their fault that the prince turned out the way he did.
**** But he's also between the ages of six and ten at the time going by the narrative.
* ''[[Spirited Away]]'' is a Japanese [[Youkai]] [[Fairy Tale]] that portrays them as acting very similar to [[The Fair Folk]].
* Aisling from ''[[The Secret of Kells]]''. Though she turns out to be much nicer than how the Fair Folk are usually portrayed, she still doesn't take kindly to those who intrude in her forest and initially even threatens to set her wolves on Brendan if he doesn't leave.
 
 
== [[Film--Live Action]] ==
* ''[[Labyrinth]]'', the David Bowie movie, not to be confused with the recent ''[[Pan's Labyrinth]]''--see—see below. When Sarah reaches the outer wall of the Labyrinth, she finds a gardener killing Fairies with a bug sprayer. She calls him a brute, and picks up one of the not-quite-dead Fairies, who rewards her actions by attempting to bite off her finger. When she expresses her amazement and that she thought Fairies did "nice things, like granting wishes", the gardener simply scoffs and says "[[Genre Blind|Shows what you know]]."
** Not to mention [[Magnificent Bastard|Jareth himself]] and his Goblins; the film is essentially a changeling tale.
** And the Fieries. They're playful rather than evil, but they have unfortunate gaps in their understanding of human physiology...
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* The Moorfolk in ''[[The Moorchild]]'' fit the description to a T. They've an aversion to holy water, Rowan wood, St. John's Wort and other yellow flowers, iron (in the setting, ALL iron is Cold Iron), and salt. They kidnap children and replace them with their injured, elderly, and misbegotten (the protagonist herself is a changeling left in place of a human child for being half-human), they play pranks and steal from mortals constantly, and while life in the Mound is happy and carefree, they have no concept of love, hate, or empathy.
* [[Poul Anderson]]'s ''The Queen of Air and Darkness'' riffs on this trope by having telepathic aliens on a frontier world use the legends of Faerie against the human settlers, right down to kidnapping children to use as changeling warriors.
** ''[[The Broken Sword]]'' is a fantasy novel about Dark Age Europe coexisting (unknowingly) with amoral elves, trolls, etc. Poul includes a [[Squick|squickysquick]]y passage wherein an elf lord creates a changeling using an enslaved she-troll. The changeling gets even, kind of. Several of Poul Anderson's other novels and at least one short story also deal with the Fair Folk.
*** One of his story inverts much of this trope: an iron-allergic member of the Fair Folk pretends to be an alien emissary to infiltrate and destroy the Real Alien Multi-Species Conspiracy who have infiltrated and are abusing human society - using a nonferrous spaceship barely able to make orbit as his Alien bona fides. Oberon et al. show up on the last two pages.
* Although [[Peter Pan|Tinkerbell]] is often included as one example -- ifexample—if not ''the'' exemplar -- ofexemplar—of modernized, sanitized, Bowdlerized, Disneyfied fairies, she was mischievous and rather possessive of Peter, to the point that she was perfectly willing to casually engineer the death of a perceived rival, even in [[Disney Animated Canon|Uncle Walt's rendition]].
** J.M. Barrie's book explains that the fairies are too small to contain more than one emotion at a time, so when Tinkerbell gets jealous of Wendy, it utterly consumes her being. Note that Peter himself in the novel is great example of this trope -- retrope—re-reading it as an adult, the Pan comes off as a sociopath, due to his being raised by Fairies. He can't remember who Wendy and the boys are from day to day, in battles between the Lost Boys and the Pirates he'll switch sides and kill (yes, kill) Lost Boys to make things more entertaining, and is pretty unsympathetic and selfish--almostselfish—almost a male [[Haruhi Suzumiya]]. His character has suffered far more [[Bowdlerize|bowdlerization]] in adaptation than Tink's.
** Played totally straight with both Peter and the inhabitants of Avalon in Brom's adaptation of the Peter Pan story, ''The Child Thief''. Only [[All Trolls Are Different|Tanngnost the troll]] comes off at all sympathetically.
* The Fairies in [[Elizabeth Bear]]'s ''[[Promethean Age]]'' books are, to a one, murderous, untrustworthy, and prone to double-crossing if not properly bound -- andbound—and those are the ''sympathetic'' ones. (Makes sense, as the first book in the series is, among other things, a riff on the "[[Tam Lin]]" [[Child Ballad|ballad]], and Bear enjoys playing with legends and genre tropes.)
* ''[[The Spiderwick Chronicles]]'' (by Holly Black and Tony DiTerlizzi) feature a number of fae creatures, along with the ways to deal with them and/or protect oneself from them. Spiderwick's daughter, in her unknowing youth, accepted food from the fae {{spoiler|and as a result has no desire to eat human food...she would starve to death if the tiny faeries didn't bring her food regularly}}.
* Holly Black's ''[[Tithe]]'' trilogy fits this trope, but sort of inverts the Seelie/Unseelie dynamic. The fairies are as nasty as any monster, but the higher-ups have slightly reversed roles: The Seelie Queen is a [[Manipulative Bastard|master of political games,]] while the Unseelie Queen is basically straight with her court. That said, the Seelie fairies won't kill you on sight. These books also use the [[Tam Lin]] plotline of a sacrifice every seven years-- theyears—the Seelie fairies will just spirit away a talented human, while the Unseelie fairies will murder the first person they can find.
** Interestingly the Unseelie court is shown to work to the benefit of humanity: as the sacrifice every seven years binds all unaffiliated fairies in Unseelie territory to the Unseelie Queen's rule, it means she can control the Free fae and stop Kelpies and Redcaps and the like murdering people on a daily basis just because they feel like it. One Kelpie specifically says "We, who are not the rulers, we must obey those that are. Mortals are a treat for the Gentry, and not for the likes of you and me. Unless, of course, they are willing."
* Emma Bull's ''[[War for the Oaks]]'' has the Seelie Court and the Unseelie Court. The Seelies are at the least, tolerant of humans, and usually kind and friendly -- asfriendly—as the Fae would define it. They're even capable of falling in love with humans as humans would recognize love. The Unseelies are malicious and nasty, and think nothing of twisting a mere mortal to their ends.
* The fae in [[Jim Butcher]]'s ''[[The Dresden Files]]'' are like this. They're split into the Summer (Seelie) and Winter (Unseelie) Courts, ruled over by Queens Titania and Mab respectively. Summer is generally more benevolent, while Winter is more malicious. They're obsessed with obligations-- everythingobligations—everything, from food and drink to information, has to be traded for, and there is no going back on a deal with the Fae. Accepting gifts from the Fae is a very bad idea, as it basically means your are in undefined debt to them, and giving them a gift is seen as a horrible insult. They are very vulnerable to anything with iron in it, and see its use as incredibly cruel. They [[Can Not Tell a Lie]], but that's ''far'' from saying they're truthful; very careful attention needs to be paid to [[Exact Words]] when dealing with the fae, since they love [[Loophole Abuse]]. <ref>Changelings also exist, as the children of human-fae pairings: they look human until puberty, when they start developing characteristics similar to their fae side, and eventually have to choose to be a faerie or human.</ref>
** Even the Summer Fae have a [[Blue and Orange Morality|rather alien outlook]] on things like morality. Aurora thought it was a good idea to {{spoiler|let the Courts destroy one another for the sake of breaking the balance between them, despite the massive destruction and death this would cause, because it would mean the end of fairy meddling in mortal lives forever}}. Titania has no problem {{spoiler|ordering her soldiers to destroy Dresden even while she is technically indebted to him, purely for the sake of preventing Dresden from saving Marcone on Mab's instructions; from Titania's perspective, if Mab wants Marcone saved, she wants him not to be saved (although there is also the fact that she has little enough love for Dresden in the first place since he killed her daughter, even though she was trying to destroy the Sidhe)}}. The best way to sum up the Summer morality is that while it can ''include'' kindness, it is by no means defined by it.
** Among the Winter Court... Well, sure, the Leanansidhe wants to turn her poor beleaguered godson into a dog, but that's because as far as she's concerned he'd be much safer and happier as one of her hounds than he is at the moment. ([[Hurting Hero|She might have]] [[Iron Woobie|a valid]] [[Being Good Sucks|point there]]) And Maeve once {{spoiler|ordered monsters to attack Chicago}} as part of a [[Batman Gambit]] because she was worried that {{spoiler|the Faerie Courts hadn't moved against the Red Court because of Mab's bizarre behavior}}, leading to a chain of events that saved a significant portion of the White Council. As Harry says in Changes Even in Winter, the cold isn’t always bitter, and not every day is cruel.
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'''Clary''': Jace! Shut up. Jesus. That's enough.<br />
'''Jace''': Look, it's easy to outsmart a [[Our Werewolves Are Different|werewolf]] or [[Our Vampires Are Different|vampire]]. They're no smarter than anyone else. But faeries live for hundreds of years and they're as cunning as snakes. They [[Can Not Tell a Lie|can't lie]], but they love to engage in creative truth-telling. They'll find out whatever it is you want most in the world and give it to you -- with a sting in the tail of the gift that will make you regret you ever wanted it in the first place. They're not about helping people. More harm disguised as help. }}
* The Fairy Servants in ''[[Jonathan Strange and Mr. Norrell]]'', particularly "The Gentleman With Thistledown Hair." A footnote in the book explains that there are two faculties in both men and fairies: a faculty of reason and a faculty of magic. Men possess a greater share of reason than magic, and the fairies are the exact opposite. The book also describes the three classes of supernatural beings -- angelsbeings—angels, demons and fairies -- asfairies—as being "[[Incorruptible Pure Pureness|eternally good]]", "[[Exclusively Evil|infernally wicked]]" and "[[This Guy Seems Legit|morally suspect]]" in that order.
* In [[John Connolly]]'s short story ''The New Daughter,'' a family settle in a house built next to a "fairy fort." The [[Sealed Evil in a Can|hive of fairies imprisoned within]] are [[Eyeless Face|eyeless monsters]] that attack anyone who sits too close to the roof of their fort; the eldest daughter falls victim to this -- theythis—they [[Buried Alive|bury her alive]] and replace her with a changeling, who converts the rest of the family and releases them from the fort.
* [[The Fair Folk]] in ''[[The Bitterbynde]]'' trilogy by Cecilia Dart-Thornton for the most part are masters of gramarye ([[Functional Magic]]), beautiful, arrogant, and cruel. Several Faeran characters appeal to the idea that their moral code is merely different to that of mortals, and that they cannot be considered evil. It's not entirely convincing when you hear tales of their awful retribution for meaningless and unmeant "crimes" perpetrated by mortals.
** In a twist to this portrayal of the Fair Folk, (the following is a HUGE spoiler, so don't read this if you wish to enjoy the books) {{spoiler|the main character falls in love with the Faeran High King, who is anything but cruel, yet still adheres to the "Our morals are different" mantra when the mortal maiden questions the actions of his kindred}}.
** There are other magical beings in the books, collectively called Wights. These fall into the Seelie (benevolent to mankind) and Unseelie (malevolent to mankind) categories, but the Faeran have no such distinction.
* Unsurprisingly, Fairies tend to be pretty unsympathetic in modern day versions of "[[Tam Lin]]", such as [[Pamela Dean]]'s ''Tam Lin'' and [[Diana Wynne Jones]]' ''[[Fire and Hemlock]]''. In Dean's version, the Fairies are described as absolutely alien: "like linear A. They look as if they ought to mean something, but you can't tell what it is."
* [[The Fair Folk]] in Tom Deitz's ''Tales of David Sullivan'' are completely unable to comprehend human morality. They have a very strict code of honor, and show signs of honest affection for others, but they are truly immortal -- ifimmortal—if they are killed, they simply come back. They fight wars out of sheer boredom. This leaves them without any understanding of human death, and thus extremely careless of consequences. They also have very little sense of human social mores: to start with, one of the secondary characters has sex with a selkie, both in humanoid forms and in seal forms. They are very clearly the old gods of Ireland, with all the capriciousness one would expect from having read any Irish [[Mythology]] at all.
* The Others in ''[[A Song of Ice and Fire]]'' are a cross between elves, vampires, and cold elementals. The children of the forest are a diminutive, woodland folk with great power. Although they warred with mankind, they eventually made peace, then dwindled away as civilization swept through the continent.
* [[Tad Williams]] seems to like this one, as he uses variants on it in several of his works:
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* ''The Chronicles of Fairie'', a series by O.R. Melling, fits this trope nicely. The trope is subverted, though, in that fairies you meet are sympathetic...to a degree. They're willing to go to almost any length to get what they want.
* [[Andre Norton]] examples:
** ''Dread Companion''. It's a [[Science Fiction]] novel with interstellar travel and settlements. Nevertheless, the beings who try to lure away the children are clearly [[The Fair Folk]].
** ''Here Abide Monsters''. A [[Speculative Fiction]] novel including flying saucers. Nevertheless, the people of Avalon - the [[Alternate Universe]] into which the protagonists stumble via a [[Cool Gate]] - are [[The Fair Folk]].
** In the short story "The Long Night of Waiting", Lizzie's description of the people in the [[Alternate Universe]] in which she and her brother were trapped clearly indicates [[The Fair Folk]], although they seem well-intentioned. Note that "Lizzie" is also the name of one of the girls in Christina Rossetti's ''[[Goblin Market]]''.
* The Elves of [[Terry Pratchett]]'s ''[[Discworld]]'' series, as seen in ''[[Discworld/Lords and Ladies|Lords and Ladies]]'' and ''[[Discworld/The Wee Free Men|The Wee Free Men]]'', are callous, even sadistic, sociopaths of the worst kind. There's a very good reason why they are the page quote up at the top.
** However, while they are powerful and cruel, they tend to be thick and unable to learn, and aside from the Queen and select Lords (and even they tend to be highly unimaginative), seem to be almost incapable of forming much original thought.
{{quote|'''Granny Weatherwax''': You call yourself some kind of goddess and you know nothing, madam, nothing. What don't die can't live. What don't live can't change. What don't change can't learn. The smallest creature that dies in the grass knows more than you. You're right. I'm older. You've lived longer than me but I'm older than you. And better'n you. And, madam, that ain't hard.}}
** In addition, Gnomes are not evil but can channel six feet worth of cynicism and violence into six inches of height, while their cousins the Pictsies -- wellPictsies—well, shrink [[Violent Glaswegian|a battlefield full of extras from]] ''[[Braveheart]]'', [[Violent Glaswegian|strip off most of the civility, replace it with larcenous intent and moonshine whiskey]], and you'll have the Nac Mac Feegle, at which point you should run away very fast. They love stealing cows and are extremely good at running off with one -- oneone—one Pictsie per hoof.
** Winged fairies seem to be fairly mindless and vicious creatures, somewhere between insects and the more aggressive kinds of songbird.
** Let's not forget the dryads, who employ dangerous [[Functional Magic|Wild Magic]], would've executed Rincewind for slightly injuring a tree (which he was falling out of at the time), and whose males -- yesmales—yes, they exist -- areexist—are built like [[Vin Diesel]] built of solid oak.
* Terri Windling's ''[[Border Town]]'' anthologies have a mashup of various fae types. There are elven street gangs, half-elves, fae wannabes, fae-touched, and so on. And their behaviour toward humans varies accordingly. The Bordertown actually exists on the border of genuine, under-the-hill Faerie, and the river running through it is called the Mad River, because to humans one sip is instantaneously addictive and insanity-generating {{spoiler|though it is possible to recover from Mad River addiction -- Tick-Tick helped Orient get off the water}}.
* [[Mercedes Lackey]]'s ''SERRAted Edge'' series, and a whole host of other related works, are set in a world where the Seleighe and Unseleighe Sidhe are very real, both dwelling "Underhill", a sort of parallel dimension that is imbued with magic and touches on our world at "Nodes." They were driven there by the increasing preponderance of iron (which is hazardous to them) in the world, but some have adjusted and made a comeback.
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* The fair folk from [[Jack Vance]]'s ''[[Lyonesse]]'' isn't downright malicious, but tends towards the whimsical in negligent or destructive fashion. Fear to tread...
* The ''[[Mercy Thompson]]'' novels make this very clear in the third book, which features a kelpie that tries to eat Mercy. Not to mention the Grey Lords who consider killing Mercy for poking into their affairs, and only back off {{spoiler|when they learn that killing Mercy would anger the Marrok and start a war with the werewolves}}.
* The second ''[[Kushiel's Legacy]]'' trilogy introduces a human tribe of the [[Fantasy Counterpart Culture|Fantasy Counterpart Cultures]]s Alba and Eire, who are described ''very'' like the Fair Folk: an old people who live in the wild, untamed areas, powerfully magical, and not malicious but adhering to a different moral standard. Some characters fear them and refuse to [[Word Power|speak of them]], while others welcome bargaining with them. Their [[Voluntary Shapeshifting]] and sympathetic magic play a vital role in the plot.
* The third book in Kate Thompson's [[Switchers]] series, ''Wild Blood'', features fairies like these. As the series was intended for children, the fairies aren't ''too'' malicious, but there are threats of violence towards the main characters (also children).
* In ''[[Tales of MU]]'', elves historically fell into this trope and some wild adolescent elves still live there. Faeries exist, too, and are the only thing that [[Badass]] elven hunter is afraid of (apart from [[Everything's Worse with Bears|bears]]).
* [[Gene Wolfe]]'s ''No Planets Strike'' has the Beautiful Ones of the [[Recycled in Space|planet Sidhe]], who allow unlimited immigration in (supplemented by luring sailors off trading spaceships) but won't allow anyone to leave once there, kill those who try, and horrifically torture those who otherwise run afoul of them.
* They featured heavily in [[Chivalric Romance]]. Such as ''Sir Orfeo'', which starts with the king of Fairy kidnapping Orfeo's wife -- althoughwife—although when Orfeo gets a promise out of him, he does [[I Gave My Word|keep it]]. They are particularly likely in the earlier ones. Such as Morgan Le Fay (Le Fay = the Fairy, don't forget), who really was one of the Fair Folk in the oldest romances. The Lady Of the Lake was also a fairy who mutated into an enchantress. Still, they never quite left; the late romance ''Sir Gawain and the Green Knight'' features the Green Knight who is overtly one of the Fair Folk.
** In ''Sir Orfeo'', the fairy king takes people at the moment of their death and keeps them in his kingdom as they were then:
{{quote|''Then he began to gaze about''
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* In [[John Ringo]]'s ''[[Council Wars]]'' series Elves, who are actually a product of genetic engineering are portrayed as holding themselves apart from humanity, including the eponymous wars except for one who is shown as good if mischievous and she's a different subspecies from the others. It's often hinted that the origin of Elves might be even older than thought and outright said that it's a good thing they hold themselves aloof, because if they ever chose to interfere in human affairs we wouldn't have a chance.
* ''[[Coraline (novel)|Coraline]]'' (again by [[Neil Gaiman]]) strongly hints that the Other Mother is one of the Fair Folk, with one of her victims saying her true name is the Beldam (a possible play on ''La Belle Dame Sans Merci'', a poem where a knight is cursed to suffer eternally after having relations with a fairy maiden, although it's also just an archaic word for "witch").
** To clear up the ''Beldam'' confusion: it appears this word originally signified "an old woman, generally an ugly one". However this word seems to have mutated to, quoting [[The Other Wiki]], "an old woman or creature, particularly an ugly one, believed to be evil and who enjoys child abuse. They are also considered a form of witch that specialize in causing resentment and white lies to give people false impressions like in prophecies or in people's minds." A rather accurate portrait of The Other Mother. Not much to do with faeries, however her hunting methods are reminiscent of those often used by [[The Fair Folk]].
** One of said victims appears to be a nicer sort of fairy -- thisfairy—this is only revealed toward the end in the original novel, but due to the necessity of actually portraying them visually, shows up sooner in the Graphic Novel, and was dropped for the film version.
* [[Charlaine Harris]] in her ''[[The Sookie Stackhouse Mysteries]]'' series would have it both ways with Claudine and Claude. The former aspires to be an angel and tries to do good whilst the latter is amoral at best but both chose to live amongst humans. Then there is Niall Brigant, {{spoiler|the grandfather to the two and Sookie Stackhouse's great-grandfather}}, a fairy prince who has a benign but distant regard for humanity yet sees the benefits of tapping into human industries. Others of their kind have a distinct hatred for humanity and all that it represents. This tension over human contact {{spoiler|and interbreeding leads to a civil war and some use mankind as its fodder}}.
** Don't forget the fairies that {{spoiler|drowned Sookie's parents}} and later {{spoiler|kidnapped and tortured Sookie by cutting her up and biting off chunks of her flesh. Yeesh.}}
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** Felurian in [[The Wise Man's Fear]] is closer to the [[Fair Folk]] classic trope. Essentially a leanansidhe or succubus figure, she's a creature of desire, almost like an [[Anthropomorphic Personification]] of seduction. She is described as innocent but caring little for right and wrong; she seduces men who pursue her into Faerie, takes them as lovers, and when she eventually tires of them they die or go insane for wanting to be with her. While sympathetic, something of a mentor figure, and certainly a strange and wondrous being, she is ''very'' dangerous, not out of malice but simply out of being so different.
*** And then there's the Cthaeh who is omniscient and always tell the truth. Problem is it enjoys telling the truth that will hurt the listener the most (it's omniscient so it already knows all of the listener's reactions to anything it says) and cause grand-scale disasters.
* [[Terry Brooks]]' ''[[Magic Kingdom of Landover]]'' series runs the gamut from the fairies of the mists, who, while more or less benevolent, are also [[Eldritch Abomination|Eldritch Abominations]]s, to the fairies who actually live within the Kingdom itself, who in turn range from Willow's mother, a wild, basically amoral free spirit, to Willow's father, who is sort of lawful goodish with serious [[Jerkass]] tendencies, to Willow herself, who is clearly good and benevolent. Oh, and then there's [[Big Bad|Nightshade]].
* Fairy lore plays a part in Tana French's novel ''In the Woods''. The mystery of {{spoiler|what happened to Rob and his friends in 1984}} is deliberately left ambiguous, but one valid interpretation is that {{spoiler|the Pooka took the kids}}. In the sequel, ''The Likeness'', it's hinted that Whitethorn House {{spoiler|may have been a fairy stronghold and that the family at some point coupled or intermarried with the Fair Folk}}. (It's also possible that this is just nasty local rumor, in part meant to justify the village's ongoing dislike of the family.) Cassie is also spooked by unseen things scuttling around in the fields at night.
* ''[[Sea of Trolls|The Land of the Silver Apples]]'' by Nancy Farmer. The elves kidnap toddlers, put them on leashes, and when they get tired of them, leave them for the wolves to eat.
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* ''The Stolen Child'' is founded in the myth of the changeling found in European folklore (wherein the Fair Folk/fairies/hobgoblins/sidhe steal a human child and replace it with one of their own). The fairies/hobgoblins of ''The Stolen Child'' are not evil, per se, but they are wild and uncivilized creatures, given to theft, vandalism, all manner of mischief, and of course stealing human children.
* David Brin's [http://www.davidbrin.com/thoseeyes.htm Those Eyes] has faeries as 'aliens' who do traditional mischievous faerie and cow-mutilating alien things. {{spoiler|Who are being driven to extinction by humans being more skeptical, seeing through their glamour}}.
* In L. Jagi Lamplighter's ''[[Prospero's Daughter]]'' trilogy, the elves are [[Fallen Angel|Fallen Angels]]s who didn't fall all the way to Hell. Don't eat their food, don't offer them boons, don't accept gifts, etc. -- though you can cope if you are careful enough.
* Kiersten White's [[Paranormalcy]] plays this trope pretty straight. The Seelie Courts are the 'good' ones and the Unseelie are the 'bad' ones and they are all weak to iron and some extent silver... and get drunk on soft drinks. Neither side can resist a [[I Know Your True Name|'Named Command']] but both [[Exact Words|twist]] [[Literal Genie|the]] [[Jackass Genie|words]] [[Loophole Abuse|of]] the command into something they like and don't obey the same laws as humans ([[Arson, Murder, and Jaywalking|"physical, social, emotional, traffic"]]) and only work towards their own designs. The only difference between the two appears to be that the Unseelie will kill people for no reason, while the Seelie have some sort of [[Disproportionate Retribution|justification]]: however neither side appears to have any problem with {{spoiler|creating prophecies that predict the death of tens of paranormals (possible all of them) and creatures (Evie and Vivian) to carry out these prophecies and steal souls JUST TO SEE WHO WINS}}! Don't worry if you have trouble telling the difference between them, Evie thought {{spoiler|her ex-boyfriend Reth}} was Unseelie. It's a very understandable given that {{spoiler|he manipulated her, stalked her, kidnapped her, burnt her arm, stalked her some more, let a serial killer into the IPCA where it killed her best friend, held her new boyfriend hostage so he could get a new name, kidnapped her again}}, and then explained, vaguely, what was going on. And even he thinks the [[Complete Monster|Unseelie are horrible]].
* [[Robert E. Howard]] wrote several stories, the best known of which is the [[Bran Mak Morn]] story "Worms of the Earth" featuring a race that lived in Britain before first the Picts, then the Celts drove them literally underground where they mutated from their already unpleasant orginal selves into [[Reptiles Are Abhorrent|reptilian abominations]].
* The Aelfinn & Eelfinn (Snakes & Foxes) of [[The Wheel of Time]] are very much the (unnamed as such) Fair Folk, complete with otherworldliness and Seelie & Unseelie division.
* Goblins are one of [[Clifford Simak]]'s [[Creator Thumbprint|Creator Thumbprints]]s. They may be from parallel dimensions, they may be creatures of magic, they may be alien colonists. They may enter our folklore if we contacted them in the past. The only thing that's sure is that they are just alien. And we shoulnd't really try to understand them, we can't.
* The Phanfasms in the [[Land of Oz|Oz book]] ''The Emerald City of Oz'': Sadistic, creepy, illusion-slinging shapeshifters {{spoiler|[[The Starscream|who have every intention of turning on their allies as soon as their mutual enemy is dealt with]]. [[Oh My Gods|Thank Lurline]] for the [[Laser-Guided Amnesia|Fountain of Oblivion]]}}.
* Where to even BEGIN with how thoroughly this trope is used by Paul Kidd in his novelization "Descent Into The Depths Of The Earth". Faeries are ancient, powerful, decadent, insular, isolationist, supremacist, given to truly byzantine machinations to get what they want, and most of them think PHYSICAL REALITY is beneath them.
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* A mostly benign version appears in Lloyd Alexander's ''[[Chronicles of Prydain]]''.
* Played almost painfully straight with the world of Mark Chadbourn's ''[[The Age of Misrule]]'' and subsequent series' in the same world. [[Above Good and Evil]], [[Black and Gray Morality]], [[Blue and Orange Morality]], [[The Unfettered]], [[Pay Evil Unto Evil]] abound in a [[Crapsack World]], and thats just the Tuatha Dé Danann. Their [[Evil Counterpart|"evil" counterparts]], the [[Eldritch Abomination|Fomorii]]... are worse.
* [[Karlsson on the Roof]] is theorized by many readers to be a modernized urban Faerie -- whichFaerie—which would go a long way to explain his mischievous [[Jerkass]] nature, his [[Vague Age]] and his self-centered tendencies towards [[Blue and Orange Morality]]. By human standards he's an undeniable jerk, but by Fae standards he's actually a pretty decent guy.
* In [[Devon Monk]]'s ''[[Age of Steam|Dead Iron]]'', LeFel is an exiled fairy and will die soon if he doesn't get back. He's extremely unscrupulous about means.
* Dennis L. McKiernan likes to demonstrate his [[Shown Their Work|knowledge]] of fairy lore in his Mithgar series as well as his Faery series.
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* ''[[Changeling: The Lost]]'' paints Fairies as powerful incomprehensible alien entities that regularly abduct humans and take them off to their homeland, where they are [[Involuntary Transformation|warped]] to fit their masters' perceptions of them. The Changelings of the title are humans who've managed to escape back to Earth, but who've been [[What Have I Become?|changed]] by their time in the world of the Faerie and are trying to avoid their former captors at all costs. Notably, ''Changeling'' also directly correlates the modern concept of [[Alien Abduction]] with the Fae, explicitly invoking such standbys as lights in the sky, strange experiments, and Keepers taking the form of [[Little Green Men]] or [[The Greys]] in a number of places.
** It is explained later that the True Fae need conflict to prevent themselves fading away into the random background chaos of Arcadia. As a result, [[Foe Yay|the closest thing they have to friends among other Fae are their sworn enemies, as by fighting they're keeping each other alive]]. They can also be inanimate objects (Props), legions of lesser beings (Wisp), and entire self-enclosed universes (Realms) in addition to their normal forms (Actors). With enough Titles, they can do the aforementioned simultaneously!
** This is in marked contrast to the earlier ''[[Changeling: The Dreaming]]'', where the [[Player Character]] Changelings were actual ([[Half-Human Hybrid|half-]])Faeries using [[Humanity Ensues|human disguises]] to protect themselves from Disbelief, in the [[Old World of Darkness]]. Though the Kithain were basically fae souls shaped by human experiences, some -- especiallysome—especially the Redcaps and Sluagh, and the Sidhe of both Courts just after their return to the Tellurian -- wereTellurian—were often chillingly inhuman and capricious, at least when played right. Some sub-groups -- thegroups—the Leanhaun Sidhe for example -- wereexample—were specifically meant to reflect the more traditional view of The Good People as rapacious and unsympathetic to their mortal victims.
** White Wolf also published ''Dark Ages: Fae'' which is "officially" considered to be a prequel to [[Changeling: The Dreaming]], but is so radically different it can also be run as a full [[Alternate Universe]]. In it fairies are divided into The Firstborn; who are true fae without need for that pesky mortal shell. Inanimae; beings whose bodies are based on natural elements, as well as artificial constructs. And Changelings; who in this setting are different from both the above. Being human children spirted away and raised as faeries, faerie children raised in the human world, or true [[Half Human Hybrids]]. The fae are divided into 5 courts based around their preferred powers and attitude towards humans. All four of the primary courts, the fifth simply being the neutral group, quite easily come across as this trope. It's been remarked that the difference between good and evil faeries isn't over whether they ''should'' rule over humans, but rather how they should go about it. The Spring Court wants to learn about "modern" humanity and use that knowledge to revive the fear and reverence that they once received. The Summer are the harsh traditionalists, and intend to punish humans for breaking their ancient, and forgotten, oaths, and restore the old order. The Autumn Court, like the spring, wish to learn more about humans and work with them, however rather then outright respect they wish to manipulate the course of history from behind the scenes. Finally is the Winter Court, which isn't actually [[Exclusively Evil]], but they do their best to appear so to humanity. The fact that characters tend to have very alien and unique systems of morality is one of the games major themes.
* The Elves in ''[[Magic: The Gathering]]'''s Lorwyn set are horned and hooved, supposedly to remind you of deer and satyrs, but... They are also aristocratic, ruthless, and predatory, and have built a society with castes based on cunning and physical attractiveness. The Castes range from Faultless, Immaculate, Exquisite, to Perfect, the top of the pack. Eyeblights, which includes non-Elves as well as ugly or disfigured Elves, are scum and can (or must) be killed.
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** There are also Faeries in the Lorwyn setting; they're mostly mischievous and disrupting, if not outright evil. Though they went from being simply mischievous in Lorwyn/Morningtide to being outright evil in Shadowmoor/Eventide. The [[Big Bad]] for that block was {{spoiler|Oona, Queen of the Fae}}. And [[Game Breaker|exceptionally overpowered]].
** This isn't altogether limited to Lorwyn, although the 'fairytale' nature of the setting certainly emphasized the various creatures' relevant traits. It's pretty much canon that the elves of Llanowar on the 'default' plane of Dominaria consider the life of a tree more important than that of a human, and while Magic's faeries may be the small winged pixie type in general, well, see the flavor text on [http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=171 Scryb Sprites] if you think they're in any way, shape, or form harmless.
** In most Magic sets, Elf creatures are very Tolkien-sian. A bit more xenophobic, but Tolkien's elves could be pretty xenophobic to anyone who wasn't the [[Chosen One]] too. They're still basically creatures of order and "live and let live", as shown by the fact that (until the Lorwyn block) the color of mana they are most likely to use, after green, is white. Lorwyn, though, is consciously based on faerie tales, so the predatory, capricious and aristocratic aspects of [[The Fair Folk]] got emphasized, and for the duration of the block elves were black secondarily to green instead of white. A tribe switching colors is rare, and switching to a rival color like that is almost unheard of.
* In ''[[Dungeons and Dragons]]'' cosmology, the Seelie Court, ruled by Queen Titania, are arrogant elitists who refuse to consider non-Fey people. The Unseelie Court, ruled by the Queen of Air And Darkness, are simply [[Exclusively Evil|monstrous]]. Of course, since the Dungeon Master has final say what goes on in his/her world, fey in individual campaigns can vary from one end of the spectrum to the other.
** While elves are often described as being close to nature and the fey, they are still typed as humanoids; fey has its own type, and includes a very wide array of very strange creatures. In 4E, you may notice that there's not a single good-aligned fey among them...
** 4e consolidates previous editions' elves into three main groups: the Eladrin (4e's High/Sun/Moon/Star elves), Elves (4e's vanilla/Wood/Wild elves), and Drow (the same ol' dark elves). The Eladrin were given the fey-subtype and elevated to the position of masters of the Feywild (4e's Faerie). The Seelie and Unseelie courts can be found in The Manual of the Planes supplement as the Summer and Winter courts respectively, as well as several other courts.
** In 4E, you can play a warlock who's sworn fealty to [[The Fair Folk]] (or at least got them bent over a log). Needless to say, a lot of your powers rely on deception and flat-out [[Mind Rape]]. To give some idea of the kind of company the Fae are keeping here, the other four things a Warlock can pact with are [[The Legions of Hell]] (Infernal Pact), the [[Eldritch Abomination|things that hide behind the stars]] (Star Pact), the unknown aspects of capricious darkness (Dark Pact), & the remnants of dead heroes, dead gods and [[Sealed Evil in a Can]] (Vestige Pact).
** 4E has the Primordials, who combine this trope with [[Cosmic Horror]], especially [[Eldritch Abomination]]. Besides being responsible for the creation of the ''world'', they would like nothing more than to return it to chaotic mush. Why? No reason, other than being the various embodiments of [[Elemental Powers]] who can't fathom why the [[Physical God|Physical Gods]]s wish a constant in the universe.
** ''[[Birthright]]'' had splitting of [[Dark World|Shadow World]] and the "normal" world, which also ripped all but one original Sie in two -- atwo—a Sidhe (elf) attuned to (and immortal in) the normal world, able to use wizardry and a Seelie attuned to (and immortal in) the Shadow World, able to use natural magic (druidism) and [[Glamour|Seeming]]. Now when an elf is born on Cerilia, a faerie just "appears" on the other side. So far no one managed to find two counterparts and bring the pair together to see what happens. Though [[Glamour]] isn't exclusive, they are much better at it than most other Shadow critters.
*** The Elves are [[Our Elves Are Better|as beautiful, shiny and powerful]] as they usually are. However, even the "good" ones [[Fantastic Racism|strongly believe all other races to be inferior]], though a few tolerate the better (and, ahem, most handsome) humans (but never [[Elves vs. Dwarves|dwarves]] or [[Exclusively Evil|monstrous humanoids]]). A neutral Elf will kill anything he perceives as a potential threat to the Elves or their forests without a moment's hesitation. The less said about the Elves who are ''actually'' evil, the better.
*** The Shadow World make use of the Seelie and Unseelie Court concepts. The Unseelie are as vile and bloodthirsty as you'd expect, but the Seelie can also be very dangerous due to how alien their mindset is. They don't think twice about kidnapping human children like puppies who caught their eye -- theyeye—they tend not to see humans as people. Changeling "pets" see a good care, though, and can fend for themselves (even in the Shadow World) by the time they aren't that cute and Seelie sends them away.
** In The [[Points of Light]] setting of 4e, in addition to the Eladrin, there are the Fomorians, a race of hideous, evil giants who universally have the powers of "the evil eye" and have the eternal allegiance of all the cyclopses.
** In [[Ravenloft]], the Arak or "shadow fey" range from meddlesome to [[Exclusively Evil]] in temperment, and don't limit themselves to stealing infants: if you have a talent or skill that appeals to them, they can sever your shadow, reducing you to a soulless automaton going through the motions. Your shadow becomes a construct that'll compliantly work for them forever. Even Good-aligned Arak insist they're ''doing them a favor'' when they practice this technique on mortals.
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* The Elves of Ios in the ''[[Iron Kingdoms]]'' are xenophobic isolationists who have [[Hidden Elf Village|closed off their nation's borders to outsiders]]. Of the few Elves that do leave their homeland, a fair proportion are assassins who have dedicated their lives to hunting down and killing human wizards and [[Magitek|mechanika]]-users. They do this because they believe that human arcane magic and mechanika are draining the life from their last remaining [[Physical God]], thereby dooming the Elven race to extinction; whether or not this is actually the case has never been conclusively addressed.
** To say nothing of the Nyssian Elves, who are enslaved body and mind to a [[Cosmic Horror]].
* The Eldar of ''[[Warhammer 40000]]'' have absolutely no compunction against contriving to see millions or billions of humans, orks, or tau dying to save a single Eldar. Their cousins, the Dark Eldar, take the concept of [[Squick]] to a whole new meaning; their entire existence is predicated on the horrific, drawn-out to-death rape and torture of countless slaves taken from other species (and even their own) to stave off the [[Cosmic Horror|soul-sucking Chaos God Slaanesh]]. Even by the [[Darker and Edgier|standards]] [[World Half Empty|of]] [[Black and Gray Morality|40k]], the Dark Eldar are portrayed as [[Complete Monster|Complete Monsters]]s.
* The Elves in [[Warhammer Fantasy Battle]] Fantasy. You get either [[Fantastic Racism|arrogant bastards]] (High Elves), xenophobic bastards (Wood Elves) or [[Complete Monster|murderous bastards]] (Dark Elves).
** The Wood Elves in ''Warhammer Fantasy'' well qualify: they are extremely xenophobic and generally act more like a force of nature than a civilized people. This is especially true with their king, Orion the Hunter, who every spring [[The Wild Hunt|goes on a rampage around the woods and nearby area]] with a host of spirits and wild hunters.
* In ''[[Seventh Sea|7th Sea]]'', the Sidhe have an uneasy alliance with the humans of Avalon, based on mutual dependence. The Unseelie are treated as horrifying monsters, but even the Seelie (sometimes called "The Goodly Folk") are regarded with fear and suspicion. The Seelie do not have normal emotions, and because of this, some of them take pleasure in emotionally manipulating humans. They will often torment humans for their own purposes or entertainment, and the Queen of the Sky is known to participate in [[The Wild Hunt]]. The GM's Section in the Avalon book encourages GMs to use the Sidhe as antagonists or foils.
* ''[[Rifts]]'' and ''[[Palladium]]'' have a wide range of fairies and nature spirits, some of whom are Scrupulous or Principled and positively nice (such as brownies) while others are nasty, brutish and puckish. Even nice fairies, though, are apt to feed you enchanted food with unpleasant results. The continuity also has the Splugorth, low level [[Cosmic Horror|Cosmic Horrors]]s who employ magic-resistant species to rob the fae and put them into mystical weaponry.
* The Fae are... generally decent in ''[[Scion]]'' (at least the Irish ones). But they have their rules, and if you break them, it's your ''ass''. The Erl-king (mentioned above) shows up as well, and is a fairly powerful, nasty sort.
* In ''[[Nobilis]]'', [[Player Character|Nobles]] deliberately evoke this trope. The [[Big Bad|Big Bads]]s seek to unmake reality by twisting seemingly mundane events, so Noble behavior will seem bizarre to ordinary people. Nobles may spend months convincing a random mortal they own a cat, or kill someone because they bought a yellow SUV, and reality itself may very well hinge upon their success.
* ''[[GURPS]] Technomancer'', a modern-day fantasy setting, has fairies taking the place of [[The Greys]] - Seelie and Unseelie encounters involving abductions, lights in the sky, traumatic repressed memories, and rumors of two Seelie being captured near [[Roswell]]...
* In ''[[Ars Magica]]'', The Oath of Hermes, the pledge all mages must take if they wish to join the Order of Hermes (and not get hunted down by said order for practicing unapproved magic), there is a specific phrase: "I shall not molest the Fae." Understand, this is in ''[[Ars Magica]],'' which isn't exactly lacking in all sorts of nifty demons, monsters, and crazy magic-users to make life more exciting. No, it's [[The Fair Folk]] that get singled out: all those other monsters will kill you, or even torment you, but the Fae like to get ''creative'' and play with you first.
** Although the Code does specifically prohibit dealings with the Infernal, it's usually because there's just no way to win against Demons and that kind of thing breeds diabolism (and ends up being what got House Tytalus in trouble). But they tell you ''do not molest the Fae'' because although they ''can'' be dealt with fairly and can even have good relationships with other denizens of Mythic Europe (as House Merinita can attest), ''they do not forget being slighted, ever'', and they ''will'' carry grudges, and they have ''very'' creative ways of expressing them. The (usually high-point-value) Flaw "Faerie Enmity" can be taken without actually providing a specific reason: your ''great-great-grandfather'' you never even met might've offended some faerie at some point and that's the only reason they need.
* In the history of the game [[Fairy Meat]] humans at one point existed (and still may, but they aren't relevant any more) and were taunted by the Fae, but that time has long since passed. Now all fairies are more busy trying to rip each other apart so they can [[I'm a Humanitarian|have some lunch]].
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== Theater ==
* The fae of ''[[A Midsummer Night's Dream]]'' are actually an early aversion, much as one might expect from [[Shakespeare]]. They are portrayed as close to human and Oberon's interference with the lovers is actually benevolent although, of course, [[Hilarity Ensues|things go awry]].
** One interpretation of Puck's speech at the end of the play is that Shakespeare is actually telling people not to fear the faeries. This ties in to his portrayal of the faeries as mostly benevolent and this was relevant to the Elizabethans because they really did fear [[The Fair Folk]].
* Another aversion by Shakespeare is Mercutio's speech in [[Romeo and Juliet]]. In it he talks about how Queen Mab flies around at night giving people happy dreams, but also sometimes causes mischief and nightmares but these are no worse than minor tricks.
 
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*** A cat can be a bat can be a hat can be a demon... WABBAJACK!
** The same world also has Spriggans, half-plant half-woman things who are not too fond of visitors to their forests...
* The Red Caps of ''[[City of Heroes]]'' recalls one of the truly nasty varieties of the original Faeries. Their entire reason for being is pretty much to torture and torment others in creative ways -- theirways—their caps were red because they had been ''dipped in human blood''. True to form, they're also extremely dangerous for their level (despite being really, really short).
** The zone of Croatoa, where the Red Caps run fierce, also has the Fir Bolg, weird pumpkin-headed scarecrows, and the Tuatha de Danaan, who aren't so much the Celtic gods as, well, "wookie moose." And then there are the black sprites that hover around Eochai (the Giant Monster of the Fir Bolg) during the Halloween event, which are called, of course, The Unseelie.
*** It is revealed that the Fir Bolg and Tuatha de Danaan are ancient enemies of the Red Caps, who transformed them into those odd forms to torment them even more.
** This trope is referenced by Justin Augustine at the beginning of his Task Force: "Far out in the center of this region is a place called the Chantry. It's supposed to hold all kinds of vast and ancient secrets, including a powerful being the natives only refer to as 'The Kind One'. Now, a title like that can mean a lot of things in folklore, like trying to placate something monstrous." (Though Faathim the Kind does actually live up to his name, and has a Task Force of his own.)
* ''[[Star Control]] II: The Ur-Quan Masters'' portrays the Arilou Lalee'lay as patronizing [[Little Green Men]] who were behind the myths of [[The Fair Folk]], and fit the trope as enigmatic allies with "plans" for humanity.
* Every encounter with fairy folk in ''[[Drakengard]]'' is laden with [[Humans Are Bastards|contempt for humans]]. This trope is most exemplified in the case of Leonard though, as his pact-partner is [[Small Annoying Creature|a malicious fairy]] who bonded with him seemingly only for the purpose of [[Butt Monkey|torturing him]] over his inability to kill himself. Which should, in hindsight, have [[Driven to Suicide|driven him to suicide]], so ''annoying'' was that fairy.
** Is it just me, or does that sound like a [[Deconstruction]] of ''Zelda''?
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** Or Puck could side with your rival who tries to [[Love Potion]] you to abandon the quest, but accidentally ''get'' your female party member (the funniest scenes ensue in ''[[Shin Megami Tensei II]]'' because of this).
* The pixies in ''[[Fable]]'' are malicious childlike buggers with raspy voices and a penchant for human sacrifice.
* The Elves of ''[[Dwarf Fortress]]'' have a bit of this trope, seeing how they [[I'm a Humanitarian|eat people]] and don't consider this to be in any way reprehensible, while considering lying as bad as murder. It doesn't help that they will [[Disproportionate Retribution|besiege you if you cut down too many trees and then proceed to devour your flesh]]. Since the game perspective in Fortress Mode is [[Elves Versus Dwarves|from the dwarves]], though, they tend to be seen more as annoying than terrifying. <br /><br />A more fitting example are the Night Creatures, who resemble the more ogrish and monstrous kinds of Unseelie fairies. Occasional marauders who live in caves, they kidnap mortal spouses and corrupt them into similar beings, when they aren't simply eating their flesh. Their grotesque features are even procedurally generated, so that no two Night Creatures are alike.
 
A more fitting example are the Night Creatures, who resemble the more ogrish and monstrous kinds of Unseelie fairies. Occasional marauders who live in caves, they kidnap mortal spouses and corrupt them into similar beings, when they aren't simply eating their flesh. Their grotesque features are even procedurally generated, so that no two Night Creatures are alike.
* The fair folk from ''[[A Tale of Two Kingdoms]]'' are not downright malicious, but tend towards nasty pranks against humans (particularly but not limited to the player character). The powerful and beautiful fairy queen turns out to be {{spoiler|not so benevolent as she tries to permanently entrap you in the fairy world}}.
* The Folks in ''[[Folklore]]'' pretty much want you dead with a few small exceptions. The "Faeries" are simply the denizens of a realm of the Netherworld created when people dreamed of an afterlife of paradise...but that still doesn't stop the "paradise" from being filled with dozens and dozens of deceased souls that turned into angry Folks that want to kill you.
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* Averted in the ''[[King's Quest]]'' games. There are wicked ones (Lolotte, Malicia), inscrutable ones (Mab, the Fate Sisters), and benevolent ones (Genesta, Oberon, Titania, and Edgar). Certainly, they can wield magic and have a strange logic on how things should run (The [[Fan Sequel]] ''[[The Silver Lining (video game)|The Silver Lining]]'' also depicts that they prefer to be outside, no matter the weather), but they aren't much different than humans otherwise.
** Played straight in the [[Extended Universe]], however, where a number of more traditional fairies show up in the [[King's Quest the Floating Castle|first]] and [[Literature/Kings Quest Kingdom Of Sorrow|second]] [[Tie-in Novel|Tie In Novels]].
* Mostly subverted in ''[[Tears to Tiara]]'', where [[The Fair Folk]] turn out to be pretty nice people indeed. The closest one to this trope is the item shop owner Epona, who at worst is an [[Honest John]]. Her shop is even called '[[Gratuitous English|The Good Folk]]', though this is more of an allusion to mythology (it's set in Britain during the Roman invasion) than a lampshading.
* ''[[Touhou]]'''s actual fairies don't really fit beyond being mischevious; they're universally stupid and weak. On the other hand, some of the [[Youkai]] come pretty close, most obviously [[Reality Warper|Yukari]], who is beautiful, mysterious, and [[Boss Subtitles|the one behind the spiritings away]].
* ''[[World of Warcraft]]'' has two races of elves: Night Elves and Blood Elves. Night Elves, members of The Alliace, tend to be more benevolent as they're mostly nature lovers, but they are also very fierce warriors who aren't fond of outsiders. The Blood Elves, members of the Horde, are downright evil for the most part as they're very vain and derive their magical power from an imprisoned alien. There are also High Elves, who were the closest to Tolkien's elves, but there are very few left as most of them became Blood Elves. Also, Sylvanas Windrunner, a former High Elf, became a banshee after she died and founded the undead Forsaken, another Horde race (who are arguably also evil by nature since they are undead).
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* Played straight and subverted in the ''[[Gretel and Hansel]]'' series. While most of the creatures and spirits in the games try to kill Gretel and Hansel, the actual fairies they meet in the second game become their allies.
* The trope was briefly discussed with the Fey in ''[[Recettear]]''. The original faeries were mischievous and conniving, until they found out the hard way that [[Humans Are Bastards|humans can be just as cruel]]. Current faeries have become subservient to the humans, if only to prevent their race from becoming extinct.
* The Glomdoring commune of ''[[Lusternia]]'' traffick with fae including redcaps, barghests and slaugh. Also, their native race, Shadow Faelings, are a cross between [[The Fair Folk]] and Drow.
* The Hidden People, the extremely creepy [[Our Gnomes Are Weirder|Gnomes]] from the ''[[Nelson Tethers: Puzzle Agent|Puzzle Agent]]'' games.
* The Mystics of [[Saga Frontier]] used to be this way, and the nobles who dwell in their hidden region still are. Though they have gotten a bit better, and for example [[The Wild Hunt|hunting humans for sport]] has fallen out of fashion. Lower caste mystics show the trope best, ranging in appearance from mermaids to large troll-like creatures. The higher level nobles tend to appear as beautiful humans, with the highest level, according to [[All There in the Manual]] being the [[Our Vampires Are Different|True Vampires]].
* In [[Dragon Age]] people ''think'' the Dalish Elves are this and treat them accordingly. Which is unfortunate, given as they are for the most part simply nomadic hunters who just want to be left alone.
* ''[[King Arthur the Role Playing Wargame]]'' features both Sidhe courts (Seelie/summer court and Unseelie/winter court) as prominent factions you can ally yourself with if you follow the Old Faith. The Seelie mainly operate on [[Blue and Orange Morality]] and are described as honourable and honest 'in their own way' (being Old Faith and Righteous), while the Unseelie are fairy, err, ''fairly'' malicious (Old Faith/Tyrant) and [[Deal with the Devil|and bargains with them usually involve giving them your subjects' children]]. Allying with either court allows you to hire [[Changeling Tale|children the sidhe have "whisked away"]] as soldiers for your army.
* The Fae in ''[[Kingdoms of Amalur Reckoning]]''. They are also divided into Summer and Winter; Summer representing growth and Winter representing decay, though neither is inherently good or evil. They have mixed feelings about mortals. Some of them dismiss them as short-lived "Dustlings", and others are fascinated by them because of their unique perspective on life and death. The Fae are so powerfully linked to Fate that they do not truly die -- theydie—they merely repeat their lives in an endless Great Cycle. Fae also occasionally forget that when mortals die, it's for keeps. Fateweaver Argath claims that the Fae are actually ''easier'' to understand than mortals because they usually don't change with time. The Tuatha Deohn are a horrific exception to this rule. They are a cult of Winter Fae that have changed thanks to the power of Tirnoch. As a result, they are now brutal warmongers who wish to purge the world of all mortal life.
 
 
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** Penchant for mischief belongs to the ''[http://www.gunnerkrigg.com/archive_page.php?comicID=332 cute]'' part.
** Chapter 36 revisits Foley House, where former fairies and other Gillitie Wood creatures go, specifically the class of those four ex-fairies we have seen in Chapter 15. [[Spirit World|Etheric side]] of the classroom is effectively one crazy playground, and inhabitants generally are childish, but so adorable and hilarious that Annie puts up with their manners (or rather lack thereof) and joins the fun... not that everything was so simple, of course.
* A major arc of ''[[Tales of the Questor]]'' pits the [[Kid Hero]] against some of the nastiest members of [[The Fair Folk]]. In this case, fae are split up into Seleighe and Unseleighe, both of which were originally a home-built immortal [[Servant Race]], [[Zeroth Law Rebellion|supernaturally compelled to follow obscure and poorly known rules]] in addition to any promises they make. The former are suggested to be a healthy lawful neutral with a minor fondness for some mortal species, but the Unseleighe are lawful only to the letter of the law, willing to [[Kick the Dog|rip a pet bird apart or steal human children for their own entertainment]], and in the words of Quentyn's narration live to "see how evil they can be without breaking the rules". [[The Wild Hunt]] ensues, showing how dangerous they are.
** The setting also contains fairies closer to the [[Lighter and Softer|cute and friendly version]], who only interact with the material plane to drop glowing rocks in small circles, inside which living creatures occasionally hear the sounds from another dimension trickle over.
* ''[[Dan and Mab's Furry Adventures]]'' may or may not invoke this trope; while the fae seem mostly good on the surface, at worst being strange and random, it has been shown that {{spoiler|Mab, one of the title characters, has secretly been manipulating her friends for her own (unknown) ends for an indefinite length of time. What she has been doing so far seems to be to their benefit, but only as far as we know...}}
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* Used as a [http://plif.courageunfettered.com/archive/wc162.gif subversion] (of the popular version) in ''[[The Parking Lot Is Full]]''.
* Sandoval, the Xoan Ambassador from ''[[Oglaf]]''.
* In the [[Mega Crossover]] [[Fanfic|fan]][[Web Comic|comic]] ''[[Roommates 2007|Roommates]]'' (and in its [[Spin-Off]] s ''[[Girls Next Door]]'' and ''[[Down the Street]]'') [[The Fair Folk]] is the (magical) [[Take a Third Option|third option]] between [[Heaven and Hell]] and [[Tangled Family Tree|one ''happy'' family]] so all related to the token fair teammate [[Labyrinth|Jareth]].<ref>(They seem to actually invoke [[Interspecies Romance]] to increase their numbers and make the magic family tree *somewhat* healthier and accidentally created the [[Witch Species]] (those hybrids who aren't strong or fair enough) in the process. So here any magical talent implies that the character has a Fairy Relative somewhere.)</ref>. They do everything any selfrespecting fae of this trope does, the child stealing included and are creepy as hell.
* ''[[Spina Cage]]'' has had a single faerie appear so far. He tries to eat the main character.
* ''[[Eerie Cuties]]'' has a few. The named ones include ice fairy Cessily who generally is not malicious, but ambitious and prone to devising [[Zany Scheme]]s which tend to land her and her ditzy [[Playing with Fire|ifrita]] friend in the middle of a trouble they started - the "Elemental Duo" generally act as resident clowns. Oh, and she also is good at using her ice-morphing power for lockpicking. Her even more hyperactive twin sisters Sorbet and Neige are "best friends" both with the teen vampire [[Cuddle Bug|sharing their taste for hugs]] and generally not acting her age ''and'' with her "arch-enemy", the demon kid who addresses them as "minions"... because her magic prowess gives them more opportunities for mischief (on their own they can't crash a party via teleporting circle, for one)... and because they can beat her in a game to decide who does dishes today.
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*** Titania, his wife, seems to be of the other type thankfully, and is more than capable of controlling her husband. {{spoiler|Unfortunately, she's the instigator for the incident with Alexander. And then also the instigator for the interference of the Gargoyles}}.
*** On the other hand, Puck {{spoiler|is Owen}}.
* ''[[Fairly Oddparents]]'' -- the—the magical creatures, [[Fantasy Kitchen Sink|even those not from Western mythology]], all seem to have a bit of this. [[Drill Sergeant Nasty|Jorgen Von Strangle]] is an absolute sadist and Da Rules seem to mostly be made to frustrate everyone and do not help much. [[Literal Genie|Norm]] [[Genie in a Bottle|the Genie]] has no clue that inflating a balloon that looks like a child's head and [[Your Head Asplode|causing it to explode]] when you say that you want to "give each and every child a great big smile" is not a good idea if you want votes (and the fairies don't have too much of a clue about that either). Cosmo has no clue that falling for various beautiful woman would upset anyone (including his wife). Anti-Fairies have fun giving humanity bad luck, cheat at the Fairy Olympics and have gotten to the point of [[Earthshattering Kaboom|destroying the world]]. Pixies don't know fun is fun and boring is not (or they don't care) and desire the entire world to be boring. Santa Claus is a two-timer that flirts with female genies after Norm explodes from magic back-up. Santa also acts quite selfish and gluttonous in "Have A Merry Wishmas". Cupid is greedy and can be bribed to do stuff for money, as well as being [[Pride|Prideful]]ful. And it does this even though they are [[Fairy Companion|Fairy Companions]]s.
** Also, the April Fool in "Fools Day Out" called causing the Earth to go into an Ice Age by hitting several planets and stuff is a "prank" or "joke".
** One episode also has "Scary Fairies". A state brought on by a fairy being stuck in pitch black for too long, who compulsively desire to eat their Godkid. {{spoiler|Fortunately it's all just a practical joke on Timmy.}}
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