The Guards Must Be Crazy: Difference between revisions

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*** There's also a quirk in the programming which that means sometimes the character can see you even though the AI cannot. Successfully sneaking past a person while their head slowly swivels to follow your every move is... weird, to say the least.
*** The famous "they can't see you if you put a bucket on their head" [[Good Bad Bug]].
*** [http://cheezburger.com/8793861120 Trying to arrest some fish].
* In ''[[City of Heroes]]'', mobs of enemies will usually ignore fights going on in plain sight halfway across the room with automatic weapons.
** It's a convention of [[MMORPG]] in general that the aggro radius of the mobs is much smaller than their line of sight. It always lead to [[Egregious]] situations where the guard twiddle their thumbs while you slaughter their colleagues in front of their eyes, waiting for their turn to die. ''[[World of Warcraft]]'' made a commendable effort to give the players the impression that they were really storming an enemy stronghold in the Shattered Halls instance, with constant reinforcement coming to face you and guards lining up in formation. Sadly, they still included a room where a bunch of guards kept training rather than facing you, and another where they managed to sleep through the whole ruckus.