The Guards Must Be Crazy: Difference between revisions

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* Not asking for identification when an unscheduled [[Trojan Prisoner|prisoner shipment]] of a large and dangerous captive shows up.
* Not asking for identification when an unscheduled [[Trojan Prisoner|prisoner shipment]] of a large and dangerous captive shows up.
* Assuming that the heroes would never attempt to sneak by [[Right Under Their Noses]].
* Assuming that the heroes would never attempt to sneak by [[Right Under Their Noses]].
* Getting easily distracted, especially by [[Fake Out Make Out|prisoners getting it on]].
* Getting easily distracted, especially by [[Fake-Out Make-Out|prisoners getting it on]].
* But never curious enough to eavesdrop on conversations between the prisoner and [[Alone With Prisoner Ploy|unscheduled higher-ups]], ''especially'' when they say they [[Alone With Prisoner Ploy|want to be alone]] with a prisoner, if you know what I mean.
* But never curious enough to eavesdrop on conversations between the prisoner and [["Alone With Prisoner" Ploy|unscheduled higher-ups]], ''especially'' when they say they [["Alone With Prisoner" Ploy|want to be alone]] with a prisoner, if you know what I mean.
* Leaving important keys dangling from an easily accessible chain.
* Leaving important keys dangling from an easily accessible chain.
* Walking very close to prisoners.
* Walking very close to prisoners.
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* [[Talking Your Way Out|Talking too freely with prisoners]].
* [[Talking Your Way Out|Talking too freely with prisoners]].
* Allowing the prisoner/captive [[Bathroom Break Out|to go to the bathroom or relieve him/herself unguarded]], especially when the bathroom contains possible [[Air Vent Passageway|alternate exits]].
* Allowing the prisoner/captive [[Bathroom Break Out|to go to the bathroom or relieve him/herself unguarded]], especially when the bathroom contains possible [[Air Vent Passageway|alternate exits]].
* Never learning that it's NOT [[Attack Attack Attack|a good idea to fight]] the hero/villain. Especially after he/she just left [[Atop a Mountain of Corpses|a mountain of their corpses]] in his/her wake.
* Never learning that it's NOT [[Attack! Attack! Attack!|a good idea to fight]] the hero/villain. Especially after he/she just left [[Atop a Mountain of Corpses|a mountain of their corpses]] in his/her wake.
* [[Arson, Murder, and Jaywalking|Not doing an ID check for R-rated movies.]]
* [[Arson, Murder, and Jaywalking|Not doing an ID check for R-rated movies.]]
* Releasing somebody who claims (often without any evidence) to be on a mission for a powerful person who will punish the guard if he's late.
* Releasing somebody who claims (often without any evidence) to be on a mission for a powerful person who will punish the guard if he's late.
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* ''[[The Chasers War On Everything]]'' proved this was [[Truth in Television]] at the [http://www.theage.com.au/articles/2007/09/06/1188783415730.html APEC summit], getting to George W. Bush's hotel, past two security checkpoints in a fake motorcade, with "insecurity passes" that stated they were NOT official delegates. And a guy dressed as Osama bin Laden in the back seat. See it [http://www.youtube.com/watch?v=N3zKuLgH_l8 here].
* ''[[The Chasers War On Everything]]'' proved this was [[Truth in Television]] at the [http://www.theage.com.au/articles/2007/09/06/1188783415730.html APEC summit], getting to George W. Bush's hotel, past two security checkpoints in a fake motorcade, with "insecurity passes" that stated they were NOT official delegates. And a guy dressed as Osama bin Laden in the back seat. See it [http://www.youtube.com/watch?v=N3zKuLgH_l8 here].
** The motorcade had ''runners with handheld cameras.'' Even the Chaser boys themselves started to get scared at how easy it was for them to get in -- they'd been expecting to be stopped at the very first checkpoint! The were finally nabbed when their motorcade began turning around, and "Osama" decided to exit his vehicle and began asking guards why he hadn't been invited. As one commentor pointed out, it appears that day the world's leaders were mainly under the protection of the ''honour system''.
** The motorcade had ''runners with handheld cameras.'' Even the Chaser boys themselves started to get scared at how easy it was for them to get in -- they'd been expecting to be stopped at the very first checkpoint! The were finally nabbed when their motorcade began turning around, and "Osama" decided to exit his vehicle and began asking guards why he hadn't been invited. As one commentor pointed out, it appears that day the world's leaders were mainly under the protection of the ''honour system''.
* ''[[Doctor Who (TV)|Doctor Who]]'':
* ''[[Doctor Who]]'':
** [[Playing With a Trope|Played with]] in the episode "[[Doctor Who (TV)/Recap/S24 E4 Dragonfire|Dragonfire]]", when the Doctor distracts a guard by engaging him in a philosophical discussion on the nature of existence, a subject about which the guard is particularly enthusiastic.
** [[Playing With a Trope|Played with]] in the episode "[[Doctor Who/Recap/S24 E4 Dragonfire|Dragonfire]]", when the Doctor distracts a guard by engaging him in a philosophical discussion on the nature of existence, a subject about which the guard is particularly enthusiastic.
** Both averted and played straight in "[[Doctor Who (TV)/Recap/S18 E4 State of Decay|State of Decay]]" -- one of the guards recognises that the man claiming to be a guard is, in fact, a known deserter. But the other doesn't... and falls for "the old prisoner trick".
** Both averted and played straight in "[[Doctor Who/Recap/S18 E4 State of Decay|State of Decay]]" -- one of the guards recognises that the man claiming to be a guard is, in fact, a known deserter. But the other doesn't... and falls for "the old prisoner trick".
** Lampshaded in the epsiode "Deadly Assassin" by Security Chief Spandrell's criticisms of Commander Hilred for allowing the Doctor to escape:
** Lampshaded in the epsiode "Deadly Assassin" by Security Chief Spandrell's criticisms of Commander Hilred for allowing the Doctor to escape:
{{quote| '''Spandrell:''' Well done, Hilred. An antiquated capsule, for which you get adequate early warning, transducts on the very steps of the Capital. You are warned that the occupant is a known criminal, therefore you allow him to escape and conceal himself in a building a mere 53 stories high. A clever stratagem, Hildred. You're trying to confuse him, I take it? }}
{{quote| '''Spandrell:''' Well done, Hilred. An antiquated capsule, for which you get adequate early warning, transducts on the very steps of the Capital. You are warned that the occupant is a known criminal, therefore you allow him to escape and conceal himself in a building a mere 53 stories high. A clever stratagem, Hildred. You're trying to confuse him, I take it? }}
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** In "The Killing Game," two guards find Harry Kim suspicious and stop him to for questioning. He convinces them to let him go with this line: "All right! You'd better call the bridge. Tell your superior I'm going to be late, that I'm working under your orders now, not his. Go ahead, make the call. I don't want to take the blame for this."
** In "The Killing Game," two guards find Harry Kim suspicious and stop him to for questioning. He convinces them to let him go with this line: "All right! You'd better call the bridge. Tell your superior I'm going to be late, that I'm working under your orders now, not his. Go ahead, make the call. I don't want to take the blame for this."
** Standard procedure for security personnel on ''Voyager'' is to stand in the formal "at-ease" position, looking straight ahead (not at the person they're guarding) so they can be knocked unconscious at a suitably plot-related moment.
** Standard procedure for security personnel on ''Voyager'' is to stand in the formal "at-ease" position, looking straight ahead (not at the person they're guarding) so they can be knocked unconscious at a suitably plot-related moment.
* From a review of the ''[[Blake's Seven (TV)|Blakes Seven]]'' episode "Bounty".
* From a review of the ''[[Blake's Seven|Blakes Seven]]'' episode "Bounty".
{{quote| "...to say nothing of the guards' color codes, which include [[Red Alert|Red Standby Alert]] (apparently meaning stand around and do nothing), Red Mobilisation (wander around outside the house), and Blue Mobilisation (allow the President and his daughter to escape in a vintage car accompanied by two terrorists)."}}
{{quote| "...to say nothing of the guards' color codes, which include [[Red Alert|Red Standby Alert]] (apparently meaning stand around and do nothing), Red Mobilisation (wander around outside the house), and Blue Mobilisation (allow the President and his daughter to escape in a vintage car accompanied by two terrorists)."}}
* Averted in ''[[Buffy the Vampire Slayer (TV)|Buffy the Vampire Slayer]]'': ''"Why do I always get the smart ones?"''
* Averted in ''[[Buffy the Vampire Slayer (TV)|Buffy the Vampire Slayer]]'': ''"Why do I always get the smart ones?"''
* In season 3 of ''[[Lost (TV)|Lost]]'', Sawyer tries the whole "prisoners making out" thing to get the guards to come over when he kisses Kate, then overpowers them and takes their gun. It doesn't work, though.
* In season 3 of ''[[Lost (TV)|Lost]]'', Sawyer tries the whole "prisoners making out" thing to get the guards to come over when he kisses Kate, then overpowers them and takes their gun. It doesn't work, though.
* Subverted in ''[[Battlestar Galactica Reimagined (TV)|Battlestar Galactica Reimagined]]'' in that when someone escapes from a cell it's either ({{spoiler|Bulldog, and later Ellen Tigh}} escaping from the Cylon basestar) or because the guards are in on things (Laura Roslin in Season 2, and Tom Zarek during [[The Mutiny]]). Probably the least plausible occasion is when Gina escapes from the Pegasus brig, makes her way to Admiral Cain's quarters and shoots her, ''and then'' slips off the battlestar unnoticed. Although she had the help of Baltar, a uniform and things were chaotic in the aftermath of a major attack, it still stretched the bounds of credibility.
* Subverted in ''[[Battlestar Galactica Reimagined]]'' in that when someone escapes from a cell it's either ({{spoiler|Bulldog, and later Ellen Tigh}} escaping from the Cylon basestar) or because the guards are in on things (Laura Roslin in Season 2, and Tom Zarek during [[The Mutiny]]). Probably the least plausible occasion is when Gina escapes from the Pegasus brig, makes her way to Admiral Cain's quarters and shoots her, ''and then'' slips off the battlestar unnoticed. Although she had the help of Baltar, a uniform and things were chaotic in the aftermath of a major attack, it still stretched the bounds of credibility.
** And played straight when you consider that with all the little ''[[Thrown Out the Airlock|accidents]]'' happening there, no one comes up with the bright idea of placing a guard at the airlocks. This is justifiable in the beginning when Galactica is massively understaffed, but not so much in the later seasons.
** And played straight when you consider that with all the little ''[[Thrown Out the Airlock|accidents]]'' happening there, no one comes up with the bright idea of placing a guard at the airlocks. This is justifiable in the beginning when Galactica is massively understaffed, but not so much in the later seasons.
* In the ''[[Babylon 5 (TV)|Babylon 5]]'' episode "Between the Darkness and the Light", Garibaldi plays on his recent media fame in capturing Sheridan to break him out again. This gets him past the outer guard, but the cell guards aren't so impressed.
* In the ''[[Babylon 5]]'' episode "Between the Darkness and the Light", Garibaldi plays on his recent media fame in capturing Sheridan to break him out again. This gets him past the outer guard, but the cell guards aren't so impressed.
{{quote| '''Guard:''' I don't watch TV. It's a cultural wasteland filled with inappropriate metaphors and an unrealistic portrayal of life created by the liberal media elite.}}
{{quote| '''Guard:''' I don't watch TV. It's a cultural wasteland filled with inappropriate metaphors and an unrealistic portrayal of life created by the liberal media elite.}}
** Of course, he's also working for a regime that's anything ''but'' liberal and, by that point, all media in the Earth Alliance is government-controlled (except for the Voice of the Resistance).
** Of course, he's also working for a regime that's anything ''but'' liberal and, by that point, all media in the Earth Alliance is government-controlled (except for the Voice of the Resistance).
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** Scouts used as guards can avert this trope hard. They possess Spot, Listen and Sense Motive as class skills. They get 8 base skill points per level. Hide and Move Silently are class skills. In addition, they have Hide and Move Silently as class skills, so they can stand guard without being readily visible. Their Skirmish feat also gives them a significant advantage in straight combat against most stealthy classes if there is some room to move around.
** Scouts used as guards can avert this trope hard. They possess Spot, Listen and Sense Motive as class skills. They get 8 base skill points per level. Hide and Move Silently are class skills. In addition, they have Hide and Move Silently as class skills, so they can stand guard without being readily visible. Their Skirmish feat also gives them a significant advantage in straight combat against most stealthy classes if there is some room to move around.
* [[Older Than Print]]: In [[Xiangqi]], the checkmated General/King's own Advisors/Guards are often part of the reason it's checkmate; there would be escape if they weren't there, and sometimes the one the enemy Cannon is using as a gun mount cannot move because it's in a corner of the Palace and the other Advisor/Guard is in its way.
* [[Older Than Print]]: In [[Xiangqi]], the checkmated General/King's own Advisors/Guards are often part of the reason it's checkmate; there would be escape if they weren't there, and sometimes the one the enemy Cannon is using as a gun mount cannot move because it's in a corner of the Palace and the other Advisor/Guard is in its way.
* ''Time Lord'' RPG (based on ''[[Doctor Who (TV)|Doctor Who]]'') main rules, "Curse of the Cyclops" adventure. If the entire [[PC]] party is captured and there is no one to rescue them, the guards will demonstrate their usual stupidity and allow the prisoners to fool them and escape.
* ''Time Lord'' RPG (based on ''[[Doctor Who]]'') main rules, "Curse of the Cyclops" adventure. If the entire [[PC]] party is captured and there is no one to rescue them, the guards will demonstrate their usual stupidity and allow the prisoners to fool them and escape.
** In the ''Journies'' supplement, a captured [[PC]] could use "The Daft Guard Effect" to distract any guards present so the prisoner(s) can escape.
** In the ''Journies'' supplement, a captured [[PC]] could use "The Daft Guard Effect" to distract any guards present so the prisoner(s) can escape.


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** Chase you around even on roofs and inside buildings.
** Chase you around even on roofs and inside buildings.
** Call for help if they're alone.
** Call for help if they're alone.
* Another aversion comes with the Guard Dogs in ''[[King's Quest VI]]''. Alex has to get creative, either by magic or by using his small build and what amounts to a [http://en.wikipedia.org/wiki/Burqa burqa] to get past. Even then, he'd better not get busted. Saladin, true to his namesake, is not an idiot.
* Another aversion comes with the Guard Dogs in ''[[King's Quest VI]]''. Alex has to get creative, either by magic or by using his small build and what amounts to a [[wikipedia:Burqa|burqa]] to get past. Even then, he'd better not get busted. Saladin, true to his namesake, is not an idiot.
* Another aversion from Sierra: most of the ''[[Space Quest]]'' games. In the third, the Scumsoft guards have their eyes locked on Roger, waiting for a screw-up. If Roger passes a wastebasket without cleaning it, the gig's up. The Puckoids in the fifth are trigger-happy and extremely nasty, and only screw up by leaving their engineering section under light guard - but justified as the they totally were not expecting anyone to {{spoiler|break in ''through'' the hull}}. The Sequel Police in the fourth (or 10th and 12th) vary wildly between straight and aversion, as they leave a time pod unguarded at one point, but are very dogged in hunting Roger down, and shoot on sight, leaving Roger to get creative in dodging them. Another line-straddler is the opening scene of the first game. Roger needs to go a lot of dodging to get past the Sariens that have ''brutally massacred'' everyone else on the Arcada. Still, they do forget to check obvious hiding places.
* Another aversion from Sierra: most of the ''[[Space Quest]]'' games. In the third, the Scumsoft guards have their eyes locked on Roger, waiting for a screw-up. If Roger passes a wastebasket without cleaning it, the gig's up. The Puckoids in the fifth are trigger-happy and extremely nasty, and only screw up by leaving their engineering section under light guard - but justified as the they totally were not expecting anyone to {{spoiler|break in ''through'' the hull}}. The Sequel Police in the fourth (or 10th and 12th) vary wildly between straight and aversion, as they leave a time pod unguarded at one point, but are very dogged in hunting Roger down, and shoot on sight, leaving Roger to get creative in dodging them. Another line-straddler is the opening scene of the first game. Roger needs to go a lot of dodging to get past the Sariens that have ''brutally massacred'' everyone else on the Arcada. Still, they do forget to check obvious hiding places.
** Then you have the two thugs who capture Roger in ''Space Quest 6''. Roger is able to quickly remove his handcuffs and neutralize the one who wasn't even watching him. Then you walk out into the other room, where the other thug is unconcerned with you roaming free, simply telling you not to bother him. Partly (with a stretch) justified in that the exit is blocked by a [[Deflector Shield|forcefield]] that can only be shut off by a remote on the second thug's belt.
** Then you have the two thugs who capture Roger in ''Space Quest 6''. Roger is able to quickly remove his handcuffs and neutralize the one who wasn't even watching him. Then you walk out into the other room, where the other thug is unconcerned with you roaming free, simply telling you not to bother him. Partly (with a stretch) justified in that the exit is blocked by a [[Deflector Shield|forcefield]] that can only be shut off by a remote on the second thug's belt.
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** Even if their [[Apathy Killed the Cat|suicidal lack of curiosity]] didn't earn them a Darwin Award, their general behaviour would. They spend most of their guarding time walking or turning in slow circles or standing in one place ''facing a wall''. And their commanders aren't any more intelligent. One happily reports to his superior that all intruders in the area have been captured... while one stands in the middle of an empty room in his direct line of view.
** Even if their [[Apathy Killed the Cat|suicidal lack of curiosity]] didn't earn them a Darwin Award, their general behaviour would. They spend most of their guarding time walking or turning in slow circles or standing in one place ''facing a wall''. And their commanders aren't any more intelligent. One happily reports to his superior that all intruders in the area have been captured... while one stands in the middle of an empty room in his direct line of view.
* In the early stealth portion of the Forsaken Fortress in ''[[The Legend of Zelda the Wind Waker (Video Game)|The Legend of Zelda the Wind Waker]]'', Moblins patrol small areas of the fortress, and if they see you, it's into the prison with you. However, there are barrels that you can hide in. You can even move about as long as they're not looking, because the fact that a barrel is somewhere that it wasn't tells them ''absolutely nothing''. This is possibly justified by their being explicitly stated to be really, really stupid.
* In the early stealth portion of the Forsaken Fortress in ''[[The Legend of Zelda the Wind Waker (Video Game)|The Legend of Zelda the Wind Waker]]'', Moblins patrol small areas of the fortress, and if they see you, it's into the prison with you. However, there are barrels that you can hide in. You can even move about as long as they're not looking, because the fact that a barrel is somewhere that it wasn't tells them ''absolutely nothing''. This is possibly justified by their being explicitly stated to be really, really stupid.
** Speaking of Zelda, the guards in ''[[The Legend of Zelda Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]'' don't react unless you're several feet in front of them.
** Speaking of Zelda, the guards in ''[[The Legend of Zelda: Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]'' don't react unless you're several feet in front of them.
** The smartest one in the game is an automated statue that spits lasers at you with alarming accuracy (well, alarming when you account for the fact that they're only about a second slow, and in real life, that would be close enough to scare the crap out of most anyone. Certainly a twelve-year-old like Link).
** The smartest one in the game is an automated statue that spits lasers at you with alarming accuracy (well, alarming when you account for the fact that they're only about a second slow, and in real life, that would be close enough to scare the crap out of most anyone. Certainly a twelve-year-old like Link).
** It's pretty much established that also the guards of Hyrule castle are, well... dumb, without exception. No matter what time period the game in question plays in ([[Continuity Snarl|not that we would know]])), the guards never seem to notice anyone walking by, if he's not right before their eyes. Even Princess Zelda has been mentioned to sneak out of the castle with no problems frequently. The only time the guards actually keep something from going in- or outside is in Majora's Mask. And this almost ensured the Termian apocalypse.
** It's pretty much established that also the guards of Hyrule castle are, well... dumb, without exception. No matter what time period the game in question plays in ([[Continuity Snarl|not that we would know]])), the guards never seem to notice anyone walking by, if he's not right before their eyes. Even Princess Zelda has been mentioned to sneak out of the castle with no problems frequently. The only time the guards actually keep something from going in- or outside is in Majora's Mask. And this almost ensured the Termian apocalypse.
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* In ''[[Dubloon (Video Game)|Dubloon]]'', a map important to finding a sea serpent is on an island tightly guarded by the Navi, so what does the player's crew do? Why, send in their [[Team Pet]] that guards don't even suspect for ''anything''. One of them even ''tells'' him the location of where the key to the house is hidden.
* In ''[[Dubloon (Video Game)|Dubloon]]'', a map important to finding a sea serpent is on an island tightly guarded by the Navi, so what does the player's crew do? Why, send in their [[Team Pet]] that guards don't even suspect for ''anything''. One of them even ''tells'' him the location of where the key to the house is hidden.
* Subverted in the first ''[[Call of Duty]]'' game. In one of the missions of the British campaign, Cpt. Price and Sgt. Evans (the player) are given the task to sabotage the German battleship ''Tirpitz'' from inside, and in order to do that they've to kill two German seamen on shore and take their uniforms. Once they arrives to the ship, they were allowed onboard thanks to Cpt. Price's fluenty german, but when they arrives to the armory, one of the guards stationed outside is suspicious of them (likely due to Cpt. Price's lack of German accent) and phonecall the command about Cpt. Price's false ID-card to see if it's realible. Their covers soon about to be blow up, Cpt. Price shoots the guards, and cue to an firefight.
* Subverted in the first ''[[Call of Duty]]'' game. In one of the missions of the British campaign, Cpt. Price and Sgt. Evans (the player) are given the task to sabotage the German battleship ''Tirpitz'' from inside, and in order to do that they've to kill two German seamen on shore and take their uniforms. Once they arrives to the ship, they were allowed onboard thanks to Cpt. Price's fluenty german, but when they arrives to the armory, one of the guards stationed outside is suspicious of them (likely due to Cpt. Price's lack of German accent) and phonecall the command about Cpt. Price's false ID-card to see if it's realible. Their covers soon about to be blow up, Cpt. Price shoots the guards, and cue to an firefight.
* In the first ''[[Commandos (Video Game)|Commandos]]'' game some of the levels had prisons. If one of your men was spotted then he would be held at gunpoint, and as long as he didn't move or perform an offensive action then he would eventually be marched off to the jail where his buddies could later break him out (or, more likely, you could just [[Save Scumming|reload]]). However, in maps with no jail the lone guards would [[Artificial Stupidity|never, ever fire]] on one of your men as long as he remained perfectly still, and only the arrival of a patrol would cause them to shoot. If there were no patrols nearby then you have a man crawl to a chosen spot and then suddenly stand up, ensuring that a guard spotted him and stood there with his cone of vision fixated on the one spot. Any other guards that could see the commando or another alerted guard would join in, potentially causing a chain reaction where dozens of enemies would converge and look towards one point. If your squad's brave volunteer was carefully positioned then it was fairly trivial for another squad member to then methodically stab everyone whilst they were distracted. This troper called this the 'Sniper tactic', since the Sniper was the most [[What Kind of Lame Power Is Heart Anyway|useless squad member]], making him an ideal candidate for the job.
* In the first ''[[Commandos (Video Game)|Commandos]]'' game some of the levels had prisons. If one of your men was spotted then he would be held at gunpoint, and as long as he didn't move or perform an offensive action then he would eventually be marched off to the jail where his buddies could later break him out (or, more likely, you could just [[Save Scumming|reload]]). However, in maps with no jail the lone guards would [[Artificial Stupidity|never, ever fire]] on one of your men as long as he remained perfectly still, and only the arrival of a patrol would cause them to shoot. If there were no patrols nearby then you have a man crawl to a chosen spot and then suddenly stand up, ensuring that a guard spotted him and stood there with his cone of vision fixated on the one spot. Any other guards that could see the commando or another alerted guard would join in, potentially causing a chain reaction where dozens of enemies would converge and look towards one point. If your squad's brave volunteer was carefully positioned then it was fairly trivial for another squad member to then methodically stab everyone whilst they were distracted. This troper called this the 'Sniper tactic', since the Sniper was the most [[What Kind of Lame Power Is Heart, Anyway?|useless squad member]], making him an ideal candidate for the job.




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{{quote| '''Guard:''' ''(on phone)'' Hello, DNA lab? Whatever you guys are doing in there-- ''Cut it out!''}}
{{quote| '''Guard:''' ''(on phone)'' Hello, DNA lab? Whatever you guys are doing in there-- ''Cut it out!''}}
* ''[[Adventures of the Galaxy Rangers (Animation)|Adventures of the Galaxy Rangers]]'' had several examples of Queenie's [[Mooks]] being either thoroughly incompetent... or very competent, [[Depending On the Writer]]. With the first examples, Doc could hijack their communicator signals and pull lines of BS on them ("New Frontier," "Badge of Power"), sending them on a wild goose chase... or right into Goose's blasters. The more competent ones, like in "Tortuna", could be bribed or needed to be fought.
* ''[[Adventures of the Galaxy Rangers (Animation)|Adventures of the Galaxy Rangers]]'' had several examples of Queenie's [[Mooks]] being either thoroughly incompetent... or very competent, [[Depending On the Writer]]. With the first examples, Doc could hijack their communicator signals and pull lines of BS on them ("New Frontier," "Badge of Power"), sending them on a wild goose chase... or right into Goose's blasters. The more competent ones, like in "Tortuna", could be bribed or needed to be fought.
* The guards of the "high security" prison in the ''[[Avatar: The Last Airbender (Animation)|Avatar: The Last Airbender]]'' episodes "The Boiling Rock". Sokka and Zuko somehow obtain uniforms and pass themselves off as newbies. The [[Alone With Prisoner Ploy]] occurs in the first of the two episodes. Strangely enough, Zuko slips up and is caught - but Sokka, who was the one alone with Suki, isn't suspected at all. Later on, Sokka pulls up his mask and goes to the side to talk to two prisoners. They're obviously not hiding particularly well because they ''are'' caught...by another prisoner. The second episode is rife with its own examples of [[The Guards Must Be Crazy]] as well.
* The guards of the "high security" prison in the ''[[Avatar: The Last Airbender (Animation)|Avatar: The Last Airbender]]'' episodes "The Boiling Rock". Sokka and Zuko somehow obtain uniforms and pass themselves off as newbies. The [["Alone With Prisoner" Ploy]] occurs in the first of the two episodes. Strangely enough, Zuko slips up and is caught - but Sokka, who was the one alone with Suki, isn't suspected at all. Later on, Sokka pulls up his mask and goes to the side to talk to two prisoners. They're obviously not hiding particularly well because they ''are'' caught...by another prisoner. The second episode is rife with its own examples of [[The Guards Must Be Crazy]] as well.
** There's a bit of [[Fridge Horror]] regarding how Sokka was able to get alone time with Suki. She almost seems like she was ''expecting'' a random guard to come in and try kissing her. Maybe the male guards don't date the female ones because [[Prison Rape|they can get satisfaction somewhere else...]]
** There's a bit of [[Fridge Horror]] regarding how Sokka was able to get alone time with Suki. She almost seems like she was ''expecting'' a random guard to come in and try kissing her. Maybe the male guards don't date the female ones because [[Prison Rape|they can get satisfaction somewhere else...]]
* Parodied in ''[[Family Guy (Animation)|Family Guy]]'', where one of Peter's [[Manatee Gag|Manatee Gags]] has him claiming it is easier to escape from Canada's Alcatraz. Cue the scene where an inmate simply walks up to a guard and asks if he can leave through this door. The guard simply says sure, just be back before bedtime, and letting the inmate leave.
* Parodied in ''[[Family Guy (Animation)|Family Guy]]'', where one of Peter's [[Manatee Gag|Manatee Gags]] has him claiming it is easier to escape from Canada's Alcatraz. Cue the scene where an inmate simply walks up to a guard and asks if he can leave through this door. The guard simply says sure, just be back before bedtime, and letting the inmate leave.
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* During World War 2, there were plenty of stories of people hiding in basements from the Nazis and not being captured. (Nazi troops invading other countries were ordered to kill any jews they saw but many didn't because it wasted bullets and took too much time.)
* During World War 2, there were plenty of stories of people hiding in basements from the Nazis and not being captured. (Nazi troops invading other countries were ordered to kill any jews they saw but many didn't because it wasted bullets and took too much time.)
* Recently in Germany, an inmate managed to get out of prison by climbing into a cardboard box and getting shipped out. Apparently no-one checked to see all the prisoners working that detail came back or why the package was unusually heavy.
* Recently in Germany, an inmate managed to get out of prison by climbing into a cardboard box and getting shipped out. Apparently no-one checked to see all the prisoners working that detail came back or why the package was unusually heavy.
* In 1982, [http://en.wikipedia.org/wiki/Michael_Fagan_incident an unhinged man climbed the wall of Buckingham palace.] Someone saw him and reported it, but by the time guards came to look, he was gone and they decided he must have left already; they raised no alarm. When he went through a window, the security system alerted a policeman on duty, who assumed it was a malfunction and '''silenced the alarm twice in a row'''. Wandering through the halls, he passed a housekeeper, who '''greeted him'''. He eventually made it to the Queen's chamber, where she was sleeping unguarded, woke her up, and chatted to her as she tried to get help by two different methods (a button and the phone); nobody came for ten minutes. As Hollywood writer [[William Goldman]] said it, if you would put this in a movie, people probably would throw rotten eggs at the screen for breaking their [[Suspension of Disbelief]].
* In 1982, [[wikipedia:Michael Fagan incident|an unhinged man climbed the wall of Buckingham palace.]] Someone saw him and reported it, but by the time guards came to look, he was gone and they decided he must have left already; they raised no alarm. When he went through a window, the security system alerted a policeman on duty, who assumed it was a malfunction and '''silenced the alarm twice in a row'''. Wandering through the halls, he passed a housekeeper, who '''greeted him'''. He eventually made it to the Queen's chamber, where she was sleeping unguarded, woke her up, and chatted to her as she tried to get help by two different methods (a button and the phone); nobody came for ten minutes. As Hollywood writer [[William Goldman]] said it, if you would put this in a movie, people probably would throw rotten eggs at the screen for breaking their [[Suspension of Disbelief]].
** [[Arson, Murder, and Jaywalking|He also got cigarettes upon request.]]
** [[Arson, Murder, and Jaywalking|He also got cigarettes upon request.]]
** Even better, they only crime he was charged with was stealing a bottle of cheap wine, because, at the time, trespassing was a civil offense rather than a criminal one. The charge was dropped when he was committed to a mental hospital.
** Even better, they only crime he was charged with was stealing a bottle of cheap wine, because, at the time, trespassing was a civil offense rather than a criminal one. The charge was dropped when he was committed to a mental hospital.
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* Gilber Galvan escaped an American prison by waiting in a rec area until the guards left for coffee, then using a pool cue to open the drawer of their desk and fish out the keys. He later went on to be known as Canada's "Phantom Bandit".
* Gilber Galvan escaped an American prison by waiting in a rec area until the guards left for coffee, then using a pool cue to open the drawer of their desk and fish out the keys. He later went on to be known as Canada's "Phantom Bandit".
* So far, the Obama White House has been crashed [[Rule of Three|three times]] by uninvited guests. The first and third cases took advantage of a [[Bavarian Fire Drill]], while the second gatecrash was a result of some misguided tour organizers sending the tourists to a White House luncheon instead of on the tour.
* So far, the Obama White House has been crashed [[Rule of Three|three times]] by uninvited guests. The first and third cases took advantage of a [[Bavarian Fire Drill]], while the second gatecrash was a result of some misguided tour organizers sending the tourists to a White House luncheon instead of on the tour.
* [http://en.wikipedia.org/wiki/Mas_Selamat_bin_Kastari Mas Selamat bin Kastari], one of the most influential terrorists in Southeast Asia escaped Singapore's most well-guarded prison by going to the toilet, changing quickly, and climbing out the window. When he was recaptured more than a year later, it was revealed that he climbed into the storm drains, went 20+ kilometers north in 3 days, created improvised flotation devices from trash, and swam across from Singapore to Malaysia and met up with other operatives. Apparently, it was so unexpected, that theories ranged from his escape a cover for the fact that he had died in detention, he used black magic to get out, or he was allowed to escape so that he could lead authorities to other terrorists.
* [[wikipedia:Mas Selamat bin Kastari|Mas Selamat bin Kastari]], one of the most influential terrorists in Southeast Asia escaped Singapore's most well-guarded prison by going to the toilet, changing quickly, and climbing out the window. When he was recaptured more than a year later, it was revealed that he climbed into the storm drains, went 20+ kilometers north in 3 days, created improvised flotation devices from trash, and swam across from Singapore to Malaysia and met up with other operatives. Apparently, it was so unexpected, that theories ranged from his escape a cover for the fact that he had died in detention, he used black magic to get out, or he was allowed to escape so that he could lead authorities to other terrorists.
* A notable aversion [http://sports.yahoo.com/nfl/blog/shutdown_corner/post/Packers-linebacker-forgets-ID-can-t-get-into-Wh?urn=nfl-wp5018 when the Green Bay Packers went to the White House to be congratulated] on their [[Super Bowl]] Victory in 2011. Linebacker Desmond Bishop lost his photo ID on the plane and was thus denied entry to the White House. Before you say [[The Guards Must Be Crazy|"But he was on national television in the Super Bowl! He was with his team! How could they deny him entry?!!?"]], remember how often in fiction the "lost my ID" ruse works - and it works in [[Real Life]] too, due to this trope - and obviously no place should have better security than than the headquarters. So good job, guards!
* A notable aversion [http://sports.yahoo.com/nfl/blog/shutdown_corner/post/Packers-linebacker-forgets-ID-can-t-get-into-Wh?urn=nfl-wp5018 when the Green Bay Packers went to the White House to be congratulated] on their [[Super Bowl]] Victory in 2011. Linebacker Desmond Bishop lost his photo ID on the plane and was thus denied entry to the White House. Before you say [[The Guards Must Be Crazy|"But he was on national television in the Super Bowl! He was with his team! How could they deny him entry?!!?"]], remember how often in fiction the "lost my ID" ruse works - and it works in [[Real Life]] too, due to this trope - and obviously no place should have better security than than the headquarters. So good job, guards!
** As noted above, the Obama administration has already had three unauthorized entries to the White House. It's already crazy security didn't get tighter after the first incident, let alone the fourth.
** As noted above, the Obama administration has already had three unauthorized entries to the White House. It's already crazy security didn't get tighter after the first incident, let alone the fourth.
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[[Category:Older Than Print]]
[[Category:Older Than Print]]
[[Category:The Guards Must Be Crazy]]
[[Category:The Guards Must Be Crazy]]
[[Category:Trope]]