The Guards Must Be Crazy: Difference between revisions

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** Speaking of ''Majora's Mask'', the guards are ''very'' diligent about keeping children from wandering out of town to the 'dangerous' wilds, to the point that they will do nothing to stop a little old lady from getting robbed in plain sight, by a thief who makes no attempt to conceal his identity. Even assuming there was some pressing issue preventing them from stopping the robbery, there's no reason they wouldn't recognize him when he walks back into town the very next day to sell the stolen goods to the curio shop next door.
** [[Phantom Hourglass|The Phantom Guardians]], as [[Animated Armor|cool as they might look]], are not even the tiniest bit smarter than any other kind of guard in the series. They ''fail'' to realize that a kid just took refuge in the Safe Zones, even though they chased it right until it did. They ''fail'' to dodge any eventual trap that Link sets up for them. They ''fail'' to realize that one of the collegues [[Spirit Tracks|has just]] [[Demonic Possession|been possessed]] [[Our Ghosts Are Different|with what is]] [[Princesses Prefer Pink|quite obviously a female (and over the top girly) ghost.]]
** The Gerudo have a similar problem in ''Breath of the Wild'' while trying to keep Link ''out'' of their city, where no men are allowed. They're pretty good at stopping him from entering if he isn't disguised or nabbing him if he ditches the disguise while inside. However, no matter ''how'' many times he's thrown out, that's all they do; one would think they'd find a way to deter repeat offenders. Even worse, Link can apply the disguise ''right in front of the pair guarding the door'' and get by them with no problem.
*** As the game progresses, this gets ridiculous, because more and more Gerudo who Link allies with (including the Queen and her second-in-command) see through the disguise but still insist he needs it.
** Also in ''Breath of the Wild'', the evil Yagna clan provide the enemies for the game's [[Stealth Mission]], and it's pretty easy to distract them using Mighty Bananas, something they seem to solely subsist on. Even worse, after Link completes this mission, the Shrine is activated allowing him an entry to the place that they don't even bother guarding.
* Vaan has to infiltrate Rabanastre palace early on in ''[[Final Fantasy XII]]''. In advance it sounds like an annoying [[Stealth-Based Mission]]. Then you get there and the guards are apparently blind, as they never notice you unless you bump into them or yell at them.
** This is actually justified: Vayne wants to ''lure'' the [[La Résistance|Resistance]] in his palace in order to defeat them here and now, and certainly told the guards to let suspicious characters go inside the palace: it is not the incompetence from the guards, it is the [[Magnificent Bastard]] playing chess until [[Spanner in the Works|Vaan jumped on the board]], epic quest [[Gambit Pileup|Good old fashioned Ivalice-style politics]] and [[Did You Just Punch Out Cthulhu?|"Undying gods" being slayed]] ensue.