The Guards Must Be Crazy: Difference between revisions

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(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.8.7)
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** In ''[[Fable II]]'', should you accidentally or on purpose, murder ONE villager, the guards will then constantly say, "I won't let you murder anyone else!"
** Spire guards will too proceed to be dumb as wood, never mind the fact that this guy (or girl) {{spoiler|broke out of an unbreakable collar, probably killed about 50 of your mates with powerful spells, just hacked them to pieces or shot their [[Groin Attack|balls off]]}}. Charge to certain death! {{spoiler|Doubly so after the most powerful will user on the planet gets his powers back.}}
* ''[[Dragon Age]]'':
** Near the end of ''[[Dragon Age: Origins]]'', the Warden and Alistair can be captured and thrown in prison. A persuasive Warden (of either sex) can ask the guard for company, and the guard will immediately lock himself in the cell with two prisoners accused of regicide. [[Foregone Conclusion|Then you can jump him and steal his keys]]. Or you can tell him you sense darkspawn nearby and you have to be let out to fight them (more justified, as Wardens are the only ones who can effectively fight them, and everyone is justifiably scared of them), or you can pretend you're sick and convince him to open the cell.
*** You can also wait for the rest of the party to come to your rescue, in which case they prove breaking ''in'' fits the Trope too. Each party member (even the War Dog) has a plan, most of them using a [[Delivery Guy Infiltration]] plot of some sort, and all prove laughably easy. In fact, it's a shame you can't choose both options, given how ''fun'' both options are.
** The Dwarf Commoner origin of Dragon Age has a sequence where both you and your NPC ally are left in prison cells, with one guard to watch you. This guard can be easily baited to approach within arm's reach of the bars while the key to your cell is openly hanging on his belt. At this point you can a) pretend to be sick, which will cause him to (of course) enter the cell to check on you, b) pickpocket him for the key (if you have the right skill) or c) grab him by the collar and pull his face into the bars hard enough to crack his skull (if you have a high enough strength score). Apparently the idea of not having the guard carry the key openly on his belt, training him not to go too close to the bars, not caring if a prisoner already scheduled to be executed in the next couple of hours dies a little sooner, or just having ''two'' guards watch the high-value prisoners was entirely beyond the mental capacities of anyone in the Carta.
** ''[[Dragon Age II]]'''s Mark of the Assassin DLC includes a [[Stealth-Based Mission]] in which Hawke must sneak past the guards of the Orlesian Chateau Haine. Fortunately, the guards are easily convinced by whatever ridiculous story Hawke can come up with, are highly susceptible to distraction by thrown pebbles, apparently have very poor night vision, and are remarkably unconcerned about waking up on the floor in the middle of their patrol after being [[Tap on the Head|tapped on the back of the head]]: "Damned blackouts..."