The Legend of Zelda: A Link to the Past: Difference between revisions

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''[[The Legend of Zelda: Ocarina of Time]]'', the fifth entry in the series, was the first to cement the overarching plot structure established in ''Link to the Past'' and translate it to full 3D gameplay, more directly conforming to that formula in comparison to ''Link's Awakening''. Chronologically, it would be established as directly leading into the events of this game in the "Downfall", or "Fallen Hero", timeline: Ganondorf defeated Link in the final battle for Hyrule and obtained the complete Triforce, forcing the Seven Sages to seal him in the Sacred Realm (turned into the Dark World of ''A Link to the Past'') as a last resort.
 
Released to critical and commercial success, ''A Link to the Past'' was a landmark game for Nintendo and is considered one of the greatest video games of all time. It was given an [[Updated Rerelease]] in 2002, titled ''The Legend of Zelda: A Link to the Past & Four Swords'' for the [[Game Boy Advance]], which coupled the enhanced port with the new multiplayer-only game ''[[The Legend of Zelda: Four Swords]]'' and ties their save slots together; this enhanced port sold 6.5 million copies across both platforms by 2004, but has not been released in any form since. The base game has seen re-releases on the [[Wii]], [[Wii U]], and New [[Nintendo 3DS]] via the [[Virtual Console]]; the [[Nintendo Switch]] via [[Nintendo Switch Online]]; and the Super NES Classic Edition. A spiritual successor, ''[[The Legend of Zelda: A Link Between Worlds]]'', was released for the Nintendo 3DS in 2013.
 
The game is incredibly popular for [[speedrun]]ning, to the point that it was once the fourth-most played game as reported by [[Speedrun.com]] in 2019; though it still has a considerable player base, it has since fallen to a lower position (being just outside the top 20 as of November 2022). It is commonly run at the [[Games Done Quick]] charity marathon, where it is often considered one of the highlights of the event. ''[[A Link to the Past Randomizer]]'' is a [[Randomizer]] [[Game Mod]] created in 2016 that attempts to evoke the uncertainty and excitement of playing the game for the first time by shuffling item locations within dungeons and across the game's worlds - the mod commnunity has since expanded to incorporate various other challenges and randomization.
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{{tropelist}}
* [[Ability Required to Proceed]]: Firmly established as a ''Zelda'' series tradition at this point. While the world of ''Link to the Past'' isn't ''as'' ridiculously open as the first game, there's at least a fair amount of flexibility to [[Sequence Break]] when completing the Dark World dungeons (especially once you obtain the [[Drop the Hammer|Magic Hammer]]) - that said, you'll still generally need specific items to even reach some dungeons and/or take on the bosses. ''Link to the Past'' also introduces the recurring Big Key, which is required in order to access the dungeon's special item(s) and the boss chamber. As far as what's required for what... you may want to sit down a while.
* [[All There in the Manual]]: The backstory, and a sealed booklet explaining how to beat some of the tougher puzzles. It should be mentioned that [http://www.zeldalegends.net/files/text/z3translation/z3_manual_story.html the translators of the American manual took a few liberties with the text] - it was arguably a [[Woolseyism]] at the time, but [[Dub-Induced Plot Hole|it created a few inconsistencies with later titles]].
** The Bow in the Eastern Palace is required to defeat the Red Eyegores that block off two rooms leading into the boss chamber, and remains required for later tasks such as activating Eyegore Statues. They're not required for the Armos Knights bosses, but are the quickest way to dispose of them by far (with each going down in three hits).
* [[And I Must Scream]]: Some of the trees in the Dark World are ''actually people'' and can talk to you. The seven maidens are also each found trapped in a crystal as a [[Living MacGuffin]] after being sent to the Dark World.
** Once the Eastern Palace boss is defeated and you obtain the Pendant of Courage, showing it to Sahasrahla nets you the Pegasus Boots; using the boots, you can retrieve the Book of Mudora from the library near Kakariko and open the Desert Palace. Within the Desert Palace is a set of Power Gloves required to reach the segment of the dungeon containing the boss; the Gloves also give access to a cave path that leads out into Death Mountain, and the old man you meet there will give you the Magic Mirror that allows you [[Dual World Gameplay|to travel between worlds]]. This is required to reach the Tower of Hera, where you find the Moon Pearl that allows you to maintain your form in the Dark World, so you can actually explore it once you are sent there later in the game.
** The Master Sword can only be obtained with the Book and all three Pendants from the dungeons above, and is required to gain access to Hyrule Castle Tower and defeat Agahnim - not by direct damage, but by reflecting his fireballs back at him.
** Now for the Dark World: the Magic Hammer from the Palace of Darkness is required to not only defeat the Helmasaur King, but opens up much of the overworld in the Dark World ''and'' Light World that were blocked by pegs. Swamp Palace is heavily water-logged and requires the Zora's Flippers, which you can pick up well before that point; the dungeon item is the Hookshot, needed to progress through it and defeat the boss Arrghus. Skull Woods holds the Fire Rod, required to access the segment of the dungeon containing its boss Mothula. The Ice Palace is an isolated structure whose entrance can only be reached by a portal hidden under a Titan's Mitt stone in the Light World, and once inside requires the Fire Rod or Bombos Medallion to kill the Ice Beast and open the door.
** Two of the three Magic Medallions (Ether and Quake) are required in order to access Misery Mire (Level 6) and Turtle Rock (Level 7) in the Dark World - obtaining the Ether Medallion requires you to read its tablet using the Book of Mudora while you have the Master Sword or a better sword. Misery Mire is also a case of [[Disconnected Side Area]] that can only be reached by obtaining the Flute and using it to fly to an otherwise-isolated perch in the Light World's desert area, then lifting the Titan's Mitt stone and using the portal underneath.
*** Both dungeons are examples in themselves - Misery Mire requires you to cross a gap in the very first room which is typically done with the Hookshot, although it is also possible with creative use of the Pegasus Boots; it also holds the Cane of Somaria, whose block-making magic is required to hold down a switch in the lower basement floors. Turtle Rock cuts off access to the rest of its dungeon in a similar manner - the only way to cross the "rails" spanning throughout much of the dungeon are the Cane of Somaria's blocks, which turn into rideable platforms; some rooms require you to light torches with the Fire Rod as you pass by. Its boss is the stony-shelled [[Multiple Head Case|Trinexx]], which requires both the Fire and Ice Rods to take out two of its three heads.
** And '''finally''': beating Misery Mire and Ice Palace unlocks the Super Bomb in the Dark World shop where Link's House would be in the Light World, which is needed to open the Fairy Fountain that can upgrade your arrows to Silver Arrows. Said Silver Arrows are the only hope you have of defeating Ganon and reclaiming the Triforce. Phew!
* [[All There in the Manual]]: The manual contains both the backstory, and a sealed booklet explaining how to beat some of the tougher puzzles. It should be mentioned that [http://www.zeldalegends.net/files/text/z3translation/z3_manual_story.html the translators of the American manual took a few liberties with the text] - it waswhile arguably a [[Woolseyism]]s at the time, butsome of them [[Dub-Induced Plot Hole|it created a fewwere inconsistenciesinconsistent with later titles]].
* [[And I Must Scream]]: Some of the trees in the Dark World are ''actually transformed people'' andthat can talk to you. The seven maidens are also each found trapped in a crystal as a [[Living MacGuffin]] after being sent to the Dark World.
* [[Animated Adaptation]]: An adaptation of the manga is [http://zeldamotion.webs.com/ currently in the works], starring [[Todd Haberkorn]] as the voice of Link.
* [[Arc Number]]: Seven Wise Men and their seven descendants, seven crystals trapping each of them, and seven Dark World dungeons to retrieve them from.
* [[Arc Words]]: "May the way of the Hero lead to the Triforce"."
* [[Bad Future]]: The timeline included in the ''[[Hyrule Historia]]'' and ''[[The Legend of Zelda: Encyclopedia]]'' books published by [[Dark Horse]] contain [[Word of God|commentary indicating]] that ''A Link to the Past'' - and by extension the ''Oracle'' games, the first ''Legend of Zelda'', and ''The Adventure of Link'' - occupyare the result of a timeline where Link failed to defeat Ganondorf in the Adult Timeline of ''Ocarina of Time''. While the sages still manage to seal Ganondorf away, the Imprisoning War presumably cost many more lives than would have been lost if Link had won.
* [[Baleful Polymorph]]:
** In Kakariko, use Magic Powder on the Cucco hiding in a pot inside the house of the informant woman in the blue dress that sics a guard onto you - this turns it into a spitting image of the woman, who uses her newfound speech to tell you off for [[Video Game Cruelty Potential|teasing her fellow Cuccos]] and express discomfort at her new form, [[Verbal Tic|all while still clucking occasionally]].
** Most residents of the Dark World are at least somewhat displeased with having been transformed against their will. Link the pink bunny arguably handles it well, but given his [[Heroic Mime]] status, it's hard to know what he really thinks of the situation - the manga adaptation has [https://zeldapedia.wiki/wiki/File:Bunny_Link.jpg an artwork] where he doesn't seem ecstatic with the change. The Moon Pearl allows Link to maintain his true form; unfortunately, starting from Skull Woods you'll also encounter star-shaped "Rabbit Beams" that temporarily disable the Moon Pearl if they hit you, leaving Link bunnified until he takes damage or the effect wears off.
** The missing [[Our Dwarves Are All the Same|dwarven blacksmith]] blacksmith who works near Kakariko Village ended up as a frog in the Dark World, trapped asbetween a frog within atwo wallsets of heavy stones. Link can optionally [[Escort Mission|escort him back to his partner in the Light World]] - doing so is recommended, since he can then pay the pair 10 Rupees and wait a while for them to upgrade his Master Sword into the twice-as-powerful Tempered Sword.
** Thankfully, the Moon Pearl is an item that allows Link to avert this trope and maintain his true form. Unfortunately, starting from Skull Woods you begin to encounter star-shaped "Rabbit Beams" that will temporarily disable the Moon Pearl if they hit you, leaving Link bunnified until he takes damage or the effect wears off.
* [[Bladder of Steel]]: This trope only comes into play with the original release if you want to haveattempt a file with "000" for the "Total Games"single-game countclear - dying or using the "save and quit" option will increase thisthe game count, so you'd better have a few hours of time set aside. Re-releases avert this trope generally: the GBA [[Updated Rerelease]] only increases the count whenever you die, and the [[Virtual Console]] uses save states whenever you quit the game using the Wii's Home button.
** The missing [[Our Dwarves Are All the Same|dwarven]] blacksmith who works near Kakariko Village ended up in the Dark World, trapped as a frog within a wall of heavy stones. Link can optionally [[Escort Mission|escort him back to his partner in the Light World]] - doing so is recommended, since he can then pay the pair 10 Rupees and wait a while for them to upgrade his Master Sword into the twice-as-powerful Tempered Sword.
* [[Bling Bling Bang]]: Link's strongest sword is made out of (presumably -magical) gold.
* [[Bladder of Steel]]: This trope only comes into play with the original release if you want to have a file with "000" for the "Total Games" count - dying or using the "save and quit" option will increase this count, so you'd better have a few hours of time set aside. Re-releases avert this trope generally: the GBA [[Updated Rerelease]] only increases the count whenever you die, and the [[Virtual Console]] uses save states whenever you quit the game using the Wii's Home button.
* [[Bonus Dungeon]] The GBA [[Updated Rerelease]] has the Palace of the Four Sword, unlocked by completing the multiplayer ''Four Swords'' game on the same save file.
* [[Bling Bling Bang]]: Link's strongest sword is made out of (presumably magical) gold.
** [[Bonus Dungeon]]/[[Bonus Boss]]: The GBA [[Updated Rerelease]] has the Palace of the Four Sword, unlocked only by completing the multiplayer ''Four Swords'' game on the same save file. The bosses include rematches against stronger versions of the first four Dark World bosses, and culminates in a [[Boss Rush]] against four differently-colored Dark Links.
* [[Bubblegloop Swamp]]: The Great Swamp found to the south of Link's House and the [[Dark World]] counterpart, the Plains of Ruin, are treated as this: visually, they more resemble grassy fields (or badland-likebadlands in the Dark World) fields with a few lakes and ponds. The Plains of Ruin are home to the Swamp Palace, the second Dark World dungeon that is only accessible by opening the dam within the Swamp Ruin to drain the reservoir in the Light World. There is also the [[Swamps Are Evil|Swamp of Evil]], the Dark World counterpart to the Light World desert; unlike the dry humid area you reach it through, this swamp is constantly beset by torrential rains - the sixth Dark World dungeon, Misery Mire, can only be accessed by controlling the weather withusing the Ether Medallion.
* [[Call to Adventure]]: Zelda telepathically contacts Link inat the beginning of the game.
* [[The Cameo]]: A pair of Chain Chomps from the [[Super Mario Bros.(franchise)|Chain''Mario'' Chompsfranchise]] appear in Turtle Rock. The GBA-exclusive [[BonusUpdated DungeonRerelease]] also places them in the Palace of the Four Sword.
* [[Chain-Reaction Destruction]]: Serves as the death animation for various bosses - the three Lanmolas, Moldorm, the Helmasaur King, and Trinexx.
* [[Clear My Name]]: After helping Princess Zelda escape in the earlyopening partstages of the game, Link is accused of her abduction; this establishes the presence of the brainwashed soldiers that are scattered across much of the Light World, out to arrest him on sight. Kakariko Village in particular has two women at opposite ends of town that will call a guard and lock themselves in their house if they spot Link; after retrieving the Master Sword, the village is overrun by guards, and upon defeating Agahnim in the Hyrule Castle Tower the amount of guards in the overworld increases further.
* [[Color Coded for Your Convenience]]: Green, red and blue are recurring colors throughout the game. The armor of the enemy soldiers indicates their general strength level: green for the weakest form, blue for the stronger version, and red for the strongest version. This also applies to Link's mail as well, which can be upgraded to blue and then red. The Pendants of Virtue are also obtained in this order
* [[Comic Book Adaptation]]: Three of them:
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** The first [[The Legend of Zelda (manga)|manga adaptation]] by Ataru Cagiva published in Japan after the SNES release.
** A second manga adaptation, this time by Akira Himekawa. It was originally published after the GBA release and was released in the states in 2010.
* [[Cutscene Power to the Max]]: When Ganon reveals himself in Ganon's Tower, Link uses the flute to summon the bird and give chase, following Ganon to the Pyramid of Power; - this is typically not possible either indoors or in the Dark World.
* [[Death Mountain]]: The [[Trope Namer]] return and is known as Mt. Hebra, and still features Spectacle Rock as a landmark as in the previous games. The ''name'' of Death Mountain is given to its [[Dark World]] counterpart, andwhich has more ominous (but still [[Awesome Music (Sugar Wiki)|catchy]]) music than the rest of the Dark overworld to go with its more twisted nature.
* [[Decoy Damsel]]: One is found within Thieves' Town. She's a bit conspicuous, though: 'she' is trapped not in a crystal, but a dingy cage, and is escorted through the dungeon similar to the escape sequence with Zelda near the beginning... {{spoiler|Until she gets antsy when you're about to exit the dungeon. Using a bomb on a cracked floor catching light from a window will cause that light to shine into the chamber below - take 'her' to that chamber and walk her into the light, and ityou'll forcereveal her into her true formto ofbe Blind the Thief.}}
* [[Disconnected Side Area]]: The Swamp of Evil in the Dark World, which even has a sign indicating "No Entry, No Escape." {{spoiler|You have to reach it via a transporter tile in the Light World, which can only be reached via Flutethe transportFlute. The Ice Palace before requires a similar trick.}}. [[All There in the Manual|According to the lore]], it's because the swamp was overflowing with rain water that threatened to flood the rest of the land, so a mountain range was put up to prevent that from happening.
** Earlier in the game, there's Dark [[Death Mountain]], which falls under the "sneak preview of a later area" category.
* [[Distress Call]]: Zelda psychically sends one to Link and his uncle to start the game.
* [[Doppleganger Attack]]: One of Agahnim's moves used in the second battle within Ganon's Tower.
* [[The Dragon]]: Agahnim serves as one to Ganon, and marks the first time in the series that Ganon has someone doing his dirty work for him. {{spoiler|It is subverted late in the game - Agahnim is actually Ganon in a form which can travel to the Light World, though only with limited powers. On the other hand, the way Ganon reveals himself (his spirit rising out of Agahnim's body, with the latter not even disappearing when Ganon turns into a bat) evokes an image of [[Demonic Possession]]}}.
* [[Dual World Gameplay]]: ''A Link to the Past'' is the first game in the ''Zelda'' series to do this, and the first to employ the specific Light World/Dark World variant.
* [[Dummied Out]]: In the original and Virtual Console releases, a skull statue was apparently planned for [[Dark World]] dungeons (most likely Skull Woods due to its name), as itand is partfound ofunused in the tilesettilesets for [[Dark World]]those dungeons, but it was never used; they somewhat resemble the large skulls at the entrance of Yarna Desert in ''[[The Legend of Zelda: Link's Awakening]]'' bear some resemblance to them. The GBA [[Updated Rerelease]] uses them proper in the Palace of the Four Sword, a [[Bonus Dungeon]] located in the [[Dark World]].
* [[Easter Egg]]: The [http://zeldapedia.wiki.com/wiki/Chris_Houlihan Chris Houlihan room] is an extremely well-concealed<ref>The chamber filled with Rupees that was named for [[Contest Winner Cameo|the winner of a contest]] in ''[[Nintendo Power]]''. Typically, the game only sends you there when an error occurs in sending you to wherever you were supposed to go.; in certain types of [[Speed Run|speedplay]], runners who can perform the glitch at will</ref>One chambercommon filledmethod withis Rupeesto thatgo wasto namedthe forright [[Contestof Winner Cameo|the winnerSanctuary, ofreveal a contest]]nearby inhole hidden under a bush, then leap into the water without Flippers, then quickly hop into the hole while still under ''[[NintendoMercy PowerInvincibility]]''.</ref> generally do so for a quick Rupee source.
* [[End of the World Special]]: {{spoiler|Link gets the full Triforce at the end of the game}}, and uses his wish on it to restore things to normal.
* [[Epunymous Title]]: ForThis is the case for the English version atof the leasttitle.
* [[Escort Mission]]: Quite a few occur throughout the game.
* [[Escort Mission]]: Rather brief compared to most examples of the trope due to how short the walking distance is, but in the Dark World, Link finds the missing blacksmith turned into a frog and trapped behind some heavy rocks (which he can lift with the treasure from the dungeon north of there) and has to take him back to his shop in the Light World. This is of course required to obtain the [[Infinity-1 Sword]] from the blacksmiths (which is upgraded to the [[Infinity+1 Sword]] later).
** The first instance is at the very beginning: after releasing Princess Zelda from her cell, you have to guide her to a secret passage hidden behind the throne of the castle that leads through the unlit sewers and into a sanctuary - thankfully, you've more than likely picked up the lamp beforehand.
** And escorting Zelda out of the castle dungeon and through the sewers which was longer...
** Opening the Palace of Darkness requires you to escort a monkey to the entrance from the small forest maze you find them in - but they'll only follow you if given money. It's 10 Rupees for them to tag along each time you meet them, and once you reach the door you'll need another 100 Rupees to get him to open it; get hit at any point or refuse, and you'll have to track the monkey down again.
* [[Everything's Better with Monkeys]]: You have to bribe a cute little monkey to show you how to find the entrance to one of the dungeons.
** In an optional example, one of the dwarven blacksmiths that's gone missing can be found in the Dark World south of the Village of Outcasts, turned into a frog and trapped behind some heavy rocks. Link can use the Titan's Mitts to lift the stones and escort him back to his shop in the Light World - he can then pay ten Rupees to have his Master Sword upgraded into [[Infinity-1 Sword|the Tempered Sword]], which also requires a bit of a wait (during which you can use other weapons like the Magic Hammer if you need to defend yourself).
* [[Evil Chancellor]]: Agahnim. [[All There in the Manual|According to the manual]], after he miraculously fixed the numerous ills Hyrule was suffering at the time when he appeared, he more or less became the King's right hand man. This transitioned to Agahnim being the de facto ruler and finally "eliminating" the King.
* [[Everything's Better with Monkeys]]: You have to bribe a cute little monkey to showopen youthe howentrance to find the entrance to onePalace of the dungeonsDarkness.
* [[Evil Sorcerer]]: Ganondorf, Agahnim.
* [[Evil Chancellor]]: Agahnim. [[All There in the Manual|According to the manual]], after he miraculously fixed the numerous ills Hyrule was suffering at the time when he appeared, he more or less became the King's right hand man. ThisFrom transitionedthere, tohe Agahnimrose beingto become the de facto ruler and finally [[Never Say Die|"eliminatingeliminated"]] the King.
* [[Evil Sorcerer]]: Ganondorf, Agahnim and Ganondorf.
* [[Evil Tower of Ominousness]]: Ganon's Tower.
* [[Faceless Eye]]: Several of the bosses, most notably Kholdstare and Vitreous, who is nothing but a bunch of eyes in a pile of slime.
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** In a way, the game does sort of hint at the solution for the statue puzzle: The statue is shaped like an Eyegore, an enemy first encountered in the Eastern Palace, one kind of which (the red kind) can only be killed with an arrow to the eye.
** It's much, much worse in some of the fan-made hacks. In Parallel Worlds, the combination for the Lost Woods isn't even hinted at in the game. The only ways to find it out are by trial and error or by looking it up on the internet (and this is even lampshaded in the game, which flat-out ''tells'' you the combination is nowhere in the game). And if you have the misfortune to enter the Ice World without getting the Cane of Byrna (which is only accessible through the Lost Woods), good luck beating the game. You won't be able to return to your homeworld until you've climbed the Parallel Tower, which will be quite a chore without the Cane. Some of the other dungeons are probably impossible without it (or the Magic Cape, which ''is'' in the Ice World, but is probably itself close to impossible to obtain without the Cane of Byrna).
* [[Heart Container]]: There's 11 total: the one obtained in the Sanctuary Chest (unique in that it also fully heals you), plus one from each Pendant and Crystal boss. You can also gain six more for a total 20 hearts of life by finding Pieces of Heart, which make their debut here - four of them amount to an extra Heart Container, and there are 24 scattered throughout the game.
* [[Hero with Bad Publicity]]: Link is declared a criminal after he rescues Zelda in the introductory dungeon. Some citizens of Kakariko Village will actually call the guards if Link gets too close to them.
* [[Hijacked by Ganon]]: Apparently played straight, then subverted. Agahnim is the main baddie through much of the early part of the game, but revelations from rescued maidens reveal that Ganon is behind it all, {{spoiler|and finally Ganon himself says Agahnim was his alter-ego, meaning he was a disguise for Ganon, making Ganon the man behind ''himself'' - so there was no new villain, just an old villain in a new hat}}. Then again, the method that Ganon reveals himself does imply [[Demonic Possession]].
* [[Honest Axe]]: Used to upgrade the boomerang and basic shield at the beginning of the game, and to obtain the best sword and the silverSilver arrowsArrows at the end. Also a way to get free magic-refilling potions if you throw in an empty bottle.
* [[Iconic Logo]]: The first time the series' distinctive logo appears, with the title in front of a sword and shield. Interestingly enough, the original Japanese version had a far more plain in-game logo with the title in front of the Triforce on a black background.
* [[I Fought the Law and the Law Won]]: Averted,. theThe guards who are called to arrest Link in Kakariko Village are someno different from any of the weakestother enemiessoldiers inyou've thefought gameto that point, althoughthough the rarely-summoned trident-wielding variety is noticeably stronger than the normal variety with swords.
** Interestingly enough, the original Japanese version had a far more plain in-game logo with the title in front of the Triforce on a black background.
* [[Improvised Weapon]]: To defeat Agahnim, you need to use the Master Sword to [[Tennis Boss|deflect his magic blasts back at him]], - but in a pinch the bug catcher's net will work just as well. Not that you'll be able to fight Agahnim if you don't already ''have'' the Master Sword, since the dungeon you fight him in ''requires'' that you have it before you can enter.
* [[I Fought the Law and the Law Won]]: Averted, the guards who are called to arrest Link in Kakariko Village are some of the weakest enemies in the game, although the rarely-summoned trident-wielding variety is noticeably stronger than the normal variety with swords.
** It'sThe becomeuse anof [[Ascendedunorthodox Glitch]],"weapons" withagainst ''Ocarinasome ofmajor Time'',bosses ''Windis Waker''a andrecurring ''Twilighttrend Princess''in allowingthe Linkseries tofrom usethis emptypoint bottleson to- reflectsee Ganonalso and/or[[Tennis PhantomBoss]], Ganon'swhere attacksthis inand most of the samelater examples mannerfall. InOne example is ''Twilight Princess'', where you can also use the Fishing Rod to distract Ganondorf during the final duel, allowing for a couple of free hits.
* [[Improvised Weapon]]: To defeat Agahnim, you need to use the Master Sword to [[Tennis Boss|deflect his magic blasts back at him]], but in a pinch the bug catcher's net will work just as well.
* [[Infinity-1 Sword]]: The Tempered Sword is a result of skilled blacksmiths taking the legendary Master Sword and improving it. It even makes a more forceful-sounding sound effect when slashed. However, itand wouldis seema thepretty blacksmithssolid stillsource didn'tof unlockdamage for dealing with some of the sword'slater Dark World enemies fulland potentialbosses.
** It's become an [[Ascended Glitch]], with ''Ocarina of Time'', ''Wind Waker'' and ''Twilight Princess'' allowing Link to use empty bottles to reflect Ganon and/or Phantom Ganon's attacks in the same manner. In ''Twilight Princess'', you can also use the Fishing Rod to distract Ganondorf during the final duel, allowing for a couple free hits.
* [[Infinity+1 Sword]]: The Golden Sword, which does twice the damage of the Master Sword and dispatches most non-boss enemies in two hits tops.
** Not that you'll be able to fight Agahnim if you don't already ''have'' the Master Sword, since the dungeon you fight him in ''requires'' that you have it before you can enter.
* [[Infinity+1 Sword]]: In this game, the swords don't get any better than the Golden Sword, which is more than just a prettier version of the Master Sword.* One fansite did an analysis of all the swords in the '' entire series'' and found the Golden Sword to be [http://www.zeldauniverse.net/zelda-news/the-evolution-of-sword/ the strongest of them all].
* [[Infinity-1 Sword]]: The Tempered Sword is a result of skilled blacksmiths taking the legendary Master Sword and improving it. It even makes a more forceful-sounding sound effect when slashed. However, it would seem the blacksmiths still didn't unlock the sword's full potential.
* [[Insurmountable Waist-Height Fence|Insurmountable Waist-Height Stones]]: Par for the course for ''[[The Legend of Zelda]]''.
* [[Infinity+1 Sword]]: In this game, the swords don't get any better than the Golden Sword, which is more than just a prettier version of the Master Sword. One fansite did an analysis of all the swords in the '' entire series'' and found the Golden Sword to be [http://www.zeldauniverse.net/zelda-news/the-evolution-of-sword/ the strongest of them all].
** There's various ledges that're only one-way, and the inside of dungeons have short "walls" that cannot be walked over, but allow projectiles to travel past them.
* [[Insurmountable Waist-Height Fence|Insurmountable Waist-Height Stones]]: Par for the course for ''[[The Legend of Zelda]]''.
** There's also Insurmountable Waist-Height Stones, which can't be picked up without the Power Glove from the Desert Palace; darker-colored stones require the Titan's Mitt.
* [[Invincible Minor Minion]]: The thieves.
** Bumpers bounce you and other enemies away upon making contact with them, and at least one bumper in the game serves this purpose, requiring the Magic Cape in order to bypass it.
** Also, the sparks that circle around blocks or walls in the dungeons.
* [[Invincible Minor Minion]]: The thieves.
** The rodent-like Deadrock enemies that roam the Light World's [[Death Mountain]] can't be killed normally; they simply turn to stone after being struck. However, sprinkling Magic Powder on them changes them into Slimes, which are not only killable, they're also the least dangerous monsters in the game.
** The thieves that hang out in the Lost Woods north of Kakariko Village, and their Dark World equivalent in the Village of Outcasts, can't be killed and most weapons will only stun them briefly.
* [[Invisibility]]: The Magic Cape, used to bypass the dreaded [[Insurmountable Waist High Fence]] and the [[Spikes of Doom]]. Also good for hiding from enemies.
** The rodent-like Deadrock enemies that roam the Light World's [[Death Mountain]] can't be killed normally; they simply turn to stone after being struck. However, sprinkling Magic Powder on them or using the Quake Medallion changes them into Slimes, which are not only killable, they're also the least dangerous monsters in the game.
* [[Item Get]]: When Link gets a new item, he usually holds it above his head while victory music plays. This is even [[Lampshaded]] by a merchant. He tells Link to hold the bottle he just bought above his head because it's good for business.
** AlsoIn the dungeons, the sparks and fire "snakes" that circletravel aroundalong blocks or walls in the dungeons cannot be damaged at all.
* [[Invisibility]]: The Magic Cape, can be used to avoid damage and bypass the dreaded [[Insurmountable Waist High Fence]] and the [[Spikes of Doom]]. Also good forand hidingcertain fromother enemiesobstacles.
* [[Item Get]]: When Link gets a new item, he usually holds it above his head while victory music plays. This is even [[Lampshaded]] by a merchant., Hewho tells Link to hold the bottle he just bought above his head because it's good for business.
* [[The Key Is Behind the Lock]]: There's one locked treasure chest whose only key is supposedly inside the chest, and you can never open it. Fortunately, you can drag it with you until you find a master lockpicker.
* [[Killed Mid-Sentence]]: Your uncle survives long enough to give you his sword, but dies as he tries to tell you something very important: "Zelda is your..." [[Unexplained Recovery|He gets better]] after you beat the game, presumably because of Link's wish on the Triforce. Averted in the GBA re-release, which alters his "dying" speech to tell Link that it's his destiny to save Zelda and that he really enjoyed their time together. See also the [[Mythology Gag]] entry.
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* [[Literal Genie]]: When Ganon obtained the Triforce, he wished to rule the world. The Triforce could not judge between good and evil, and so made him the ruler of the [[Dark World]], where he was then imprisoned.
* [[Living MacGuffin]]: Seven of them, each trapped inside a crystal. Poor girls.
* [[The Lost Woods]]: As with [[Death Mountain]], the [[Trope Namer]] returns, and it's significantly foggier and more mysterious than in [[The Legend of Zelda (video game)|the first game]]. Its [[Dark World]] counterpart, Skeleton Forest, is creepier (and more confusing), and also shares its ominous-yet-catchy music with the [[Dark World]]'s [[Death Mountain]].
* [[Magic Mirror]]: UsedObtained from the old man on Death Mountain, the Mirror is used to create portals betweenfrom the LightDark andWorld Darkto the Light WorldsWorld.
* [[Magic Music]]: The Flute. --Playing whoseit design,near interestingly,a wouldstatue laterin beKakariko reusedfrees fora bird that is able to fly Link to one of eight preset locations in Hyrule (with an unlockable ninth one located where Turtle Rock is set in the titularDark World). The [[Ocarina of Time]] and other ocarinas appearing in the series use the same design as this flute.
* [[Magic Wand]]: The RodsFire ofand Ice Rods and Firethe and the Staves of Byrna and Somaria.
* [[Mercy Invincibility]]: UsefulAs foris savingstandard. timeIn andaddition glitchingto youroccurring wayafter pasttaking strongerdamage, enemiesyou byalso gettingget hitthis bywhen weakeryou onescome out of a portal or flute-transport, which is very important since you can easily drop on top of enemies/spikes/whatever. AlsoMercy invokedInvincibility whenalso occurs if you are standing on lowered blue/orangered blocks if youand raise them by hitting a crystal switch... even though- this doesn't actually damage you. This was most likelyis done to prevent the player from being stuck in a solid object.
** You also get this when you come out of a portal or flute-transport, which is very important since you can easily drop on top of enemies/spikes/whatever.
* [[Mirror Boss]]: The [[Bonus Dungeon|Palace of the Four Sword]] exclusive to the [[Game Boy Advance]] [[Updated Rerelease]] has [[Sequential Boss|a set of Dark Links]] {{spoiler|formed from the cursed components of the Four Sword}} as its main bosses]. All four have their own copies of the primary endgame items, and move similarly to Link; they will run at Link and try to slash at him, and even use the Pegasus Boots against him. Each subsequent Dark Link adds an additional attack to the previous one's strategy - the second uses a Hurricane Spin, the third adds a jumping down-thrust, and the fourth has twice as much health as the others with the ability to fire sword beams.
* [[Mirror Mook]]: Koppis (known as Green and Red Goriyas in English versions<ref>Unrelated, despite being unrelated to the boomerang-wielding Goriyasmonsters seen in the other games.</ref>) mirror Link's movements in opposite directions, and the red ones shoot fireballs if they make eye contact with Link. Both are weak to arrows from the Bow.
* [[Mission Control]]: Sahasrahla acts as this during your quest to obtain the Pendants and subsequent adventureadventures into the Dark World.
* [[Mission Pack Sequel]]: The''[[Ancient Stone Tablets]]'', the [[No Export for You|BS Satellaview Japan-only sequel]], for the Super Famicom add-on. TheInstead ALttPof Link is gone, and you arecontrol controllinga adifferent hero who must complete 8 dungeons to regain tablets needed to seal again Ganon. Also, you'll have to complete the game [[Timed Mission|under 4 hours]]. It has a [[Scoring Points|score counter]], and full voice acting for Zelda and Sahasrahla (lost[[Lost foreverForever]] in the backup romsROMs found), guiding- the duo guide you throughout the game with gamaplaygameplay advices andadvice, sometimes triggering the medallionMedallions' spells youor can'tgiving useyou yourself,infinite or renderingbombs/arrows/hearts for a couple of minutes your bomb/arrow/heart number infinite.
* [[Money for Nothing]]: The game can be finished with a minimum of 710 rupees, but the game loves giving out huge sums of money in treasure chests and dungeons throughout the second half - it's just as well, since there's a convenient and useful [[Money Sink]] in the Pond of Happiness. However, this is exhaustible - once you've finished upgrading your bombs and arrows you'll basically have nothing to spend money on except medicine.
** Fortunately, there's a convenient and useful [[Money Sink]] in the Pond of Happiness. However, this is exhaustible, and once you've finished upgrading your bombs and arrows you'll basically have nothing to spend money on except medicine. If you're particularly obsessive about collecting rupeesRupees, you'll probably have already bought everything you ''can'' buy bybefore aboutroughly the fourth Dark World dungeon (except for; the Super Bomb, which only becomes accessible after completing the fifth and sixth dungeons, but that'sonly onlycosts 100 rupees)Rupees.
* [[Mythology Gag]]: In the GBA re-release, Link's Uncle's dying speech is rewritten to omit the infamous line, "Zelda is your..." - in [[Post-Endgame Content|The Palace of the Four Sword]], Link encounters a stronger Blind the Thief, who appears impersonating his uncle and says the original dialogue before apparently "dying" and transforming into his true form. The reference is somewhat lost in the American localization which translates the original words more accurately:
{{quote|"You must rescue Princess Zelda... You are... the Princess's... ... ... ..."}}
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* [[Pants-Free]]: The official artwork for this game makes it pretty clear that Link's not wearing any pants underneath that tunic.
* [[Platform Hell]]: Not the original game, which is one of the easier entries in the series, but some of the mods. Parallel Worlds and Goddess of Wisdom are probably impossible without save states. Two examples: There are several points in Parallel Worlds where you actually need to use bombs to propel yourself forward across gaps. This wouldn't in itself be so difficult, but the platforms you need to propel yourself onto are only a few blocks wide, and you need pixel-perfect positioning to be able to propel yourself onto the platform and not into the abyss between platforms. There's basically no way to do this except trial and error (or good old fashioned cheating). Meanwhile, there are two points early in Goddess of Wisdom where you need to fight bosses from the Dark World. Unfortunately, you can't have the Master Sword at this point of the game, and LttP expects you to have it before you fight them, so the regular sword only deals damage from a charged sword attack (arrows will also work on one of the bosses, but you only have a limited number, although the game is nice enough to give you more; in the other, not only do you need to use the Hookshot in addition to charged sword attacks but your space to manoeuvre is severely limited). Beyond this, they deal four hearts damage each time they hit you (there are no blue or red mail in this hack).
* [[Player Nudge]]: If you fall off the platform when fighting Ganon, you see a telepathic tile telling you that you need Silver Arrows to defeat him;, which is fortunate since it's possibleto miss those while collecting Crystals. However, thanks to notwhat evenmay be a glitch, if you repeatedly spin attack Ganon while he''have''s attempting to teleport in the last stage of the fight, you can defeat him without Silver Arrows yet- it takes about five times more hits, though.
** However, thanks to what may be a glitch, if you repeatedly spin attack Ganon while he's attempting to teleport in the last stage of the fight, you can defeat him without Silver Arrows. It takes about five times more hits than if you're using Silver Arrows, though.
* [[Prequel]]: To the first two games.
* [[Prison Episode]]: Early in the game, you break ''into'' prison to save princess Zelda.
* [[Ribcage Ridge]]: Not really a ridge, but Thethe [[Dark World]]'s counterpart to [[The Lost Woods]], Skeleton Forest, is named as such because of the various large skeletons, which are in fact ribcages. Fortunately, whatever they came from is never seen.
* [[Schmuck Bait]]: "Curses to anyone who throws something into my circle of stones." {{spoiler|You have to do it at least once to beat the game, [[Tempting Fate|though doing it again is rather funny]].}}.
* [[Sealed Good in a Can]]: Both worlds have an example. In the Light World, the legendary Master Sword is sealed in its pedestal unless the three pendants are gathered. In the [[Dark World]], Link has to rescue the seven maidens, who are descended from the seven sages in the game's backstory, due to the fact that Agahnim has imprisoned them in crystals scattered in the dungeons of the [[Dark World]].
* [[Second Coming]]: Agahnim sets himself up as this [[All There in the Manual|in the back story]]. In a period where Hyrule is simultaneously ravaged by plagues, famine, drought, and other hardships, he appears out of nowhere and works miracles to set things right. He becomes a hero to the people and the King declares him to be the second coming of the Sages of old and appoints him his priest and second-in-command. Granted, he does herald the return of ''someone'' from the past...
* [[Sequel Difficulty Drop]]: While not an easy game<ref>It, startsit's outstill rathereasier hard,than whatthe withfirst thetwo large- numberstill, be mindful of enemies capablethat ofcan dealingdeal a full heart of damage atwhile ayour pointHeart yourContainer health capacitycount is still low.</ref>, it's still easier than the first two, a trend which has stayed so far.
* [[Sequence Breaking]]: ThoughYou ithave seemsa likelot youof needfreedom the Hookshot to access a significant part ofin the [[Dark World]], there'sto actuallycomplete athe portaldungeons thatin takesthe order you therewant, ifthough youthe takeMagic Hammer from the timePalace of Darkness has to explorebe grabbed first. Youthere alsois havean aexpected lotorder of freedom in the [[Dark World]] to complete the dungeons, inbut theyou're ordernot youheld want,to thoughthat theorder Palaceas ofstrictly Darknessas hasin tothe beLight done firstworld, andthough most of the [[Dark World]] dungeon's items are required to either access or finish Turtle Rock (which is labeled in-game as being the last dungeon). In particular, completing Misery Mire (6th dungeon) before the Ice Palace (5th dungeon) gives you the Cane of Somaria, which creates a block when swung. This almost completely eliminates the need to do the block puzzles in the Ice Palace and makes it a lot easier to complete (it doesn't hurt that the Ice Palace's treasure is just an armor upgrade, which simply reduces the damage Link takes rather than being used to get past obstacles or solve puzzles, so there's no rush to do it before the one listed after it due to this example of [[Sequence Breaking]]).
** In particular, completing Misery Mire (6th dungeon) before the Ice Palace (5th dungeon) gives you the Cane of Somaria, which creates a block when swung. This almost completely eliminates the need to do the block puzzles in the Ice Palace and makes it a lot easier to complete; it doesn't hurt that the Ice Palace's treasure is just an armor upgrade, which simply reduces the damage Link takes rather than being used to get past obstacles or solve puzzles, so there's no rush to do it before the one listed after it due to this example of [[Sequence Breaking]].
** The trick with the Pegasus Boots of running into a wall and being thrown back also makes the hookshotHookshot unnecessary in severalcertain places. The''[[Ancient SatellaviewStone sequelTablets]]'' actually makes it mandatory for a few heart containers (including the first one visible in the game). Bombs can also be exploited, since the distance they throw you upon exploding can allow Link to cross gaps.
** You don't actually ''need'' the [[Sword of Plot Advancement|Master Sword]] if you know how to do the Death Mountain Descentdescent properlyin a particular way. Complete the Tower of Hera up until the Moon Pearl, escape said dungeon without bothering with the boss, descend... And start the Dark World progression as normal. You can upgrade to the Tempered Sword directly from your Uncle's sword, get Ether for the Misery Mire. The only thing that you can't actually get is the Piece of Heart from the Lumberjack's tree in the Light World, but you're otherwise good to go. <ref>And, even if you do upgrade to the Tempered Sword then Golden Sword ''but then decide to complete the Master Sword plot hook at some point'' you can actually return to the Blacksmiths, upgrade your sword ''again'', then upgrade that. It really is sound.</ref>
** Aside from the fact that the Palace of Darkness has to be done first, the order of the [[Dark World]] dungeons isn't as strict as those of the Light World. See the main [[Sequence Breaking]] page for a way to beat the [[Dark World]]'s dungeons almost completely out of order without even needing to backtrack.
*** Keep in mind also that you need only complete the Palace of Darkness enough to get the Magic Hammer. Actually defeating the boss isn't required to continue to the other dungeons.
* [[Shifting Sand Land]]: The Desert of Mystery.
* [[Shout-Out]]: The boss of the Desert Palace is a trio of worms named Lanmolas. They resemble the Spice Worms who live in the desert planet Arrakis from ''[[Dune]]''.
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* [[Swamps Are Evil]]: It's even called the Swamp of Evil.
* [[Sword Beam]]: Link, fill up your hearts, so you can shoot your sword of power...
* [[Sword of Plot Advancement]]: The Master Sword makes its series debut - you're finally worthy to wield the legendary weapon, probably a good time to go [[Save the Princess]] then, eh? Notable in that this is the first appearance in the series ''of'' the Master Sword.
* [[Tactical Suicide Boss]]: YouAgahnim'ds thinkboss thatfights afterrequire theyou first time youto reflect Agahnim'sfireball-like beammagic bolts back at him - he also fires a ring of blue spheres that split on impact, as well as unblockable lightning that he'd only useshoots from the othertop twoof non-reflectivethe attacks.screen, It'sbut evenwill worsealways whenmix in those fireballs so you have a chance to defeat him. When you encountermeet him again in the Dark World, sincehe there'sgenerates two transparent copies of himhimself andthat ''allonly three''use versionsthe onlymagic usebolts and he no longer uses the reflectivelightning attack,; meaningthis means that the second fight can actually end up being easier. than your first encounter with him.
* [[Take Up My Sword]]: Link's Uncle doesgives thishim tothe himsword asand shield he was carrying, marking the questproper beginsbeginning of his quest.
* [[Tele Frag]]: Averted; - if you teleport via Magic Mirror from the Dark to Light Worlds, you'll be kickedported back to the Dark World if you wind up inside a solid object. CanThis can be annoying, since if you first teleport from a spot next to a solid object in the Dark World,; andshould thenyou approach the sparkling gateway from the wrong side, you get forced back to the Light World to try again.
* [[Tennis Boss]]: OneThe boss fight with Agahnim is one of the oldest examples, and would start a trend in ''Zelda'' games - ''Ocarina of Time'', ''Wind Waker'' and ''Twilight Princess'' allowed Link to use empty bottles to reflect Ganon and/or Phantom Ganon's attacks in the same manner.
* [[Tube Travel]]: In the Turtle Rock dungeon.
* [[The Un-Reveal]]: WeA mild example - we never do learn exactly what Link wishes when he touches the Triforce. Clearly it involves restoring Hyrule to its former glory, but it would have been kind of neat to see his actual choice of words.
* [[Underground Monkey]]: Stronger varieties of soldiers simply have differently colored armor. Interestingly enough, the color coincides with the colors of Link's own armor upgrades obtained later in the game (green being the standard version, blue being stronger than green, and red being the strongest). The [[Dark World]]'s version of soldiers, TaurusesTaros/Taurus, comealso comes in red and blue varieties, though the red ones are rarer, and unlike the red soldiers their weapons are different (they wield tridents instead of spears).
* [[Unique Enemy]]:
* [[Unique Enemy]]: The weird blimp-like creature on the southern shore of Lake Hylia is the only one of its kind, and Lynels appear only on two screens of Death Mountain. There are also a few dungeon-specific monsters like Freezors and the unnamed-in-English antlion-like enemies in the Desert Palace.
** The weird blimp-like Octoballoon on the southern shore of Lake Hylia is the only one of its kind; the [[Updated Rerelease]] for the GBA adds another one in the [[Bonus Dungeon]] Palace of the Four Sword.
* [[Updated Rerelease]]: The [[Game Boy Advance]] version released in 2002 added voice bits for Link (taken from Young Link in ''Ocarina of Time''), and a [[Bonus Dungeon]] unlocked after beating ''Four Swords''. Also a new riddle sidequest for the Hurricane Spin.
** Lynels only appear on two screens of Death Mountain in the Dark World.
* [[Useless Useful Stealth]]: An aversion; the invisibility from the Magic Cape is quite useful to go through certain boss fights and other situations without taking any damage.
** There are also a few dungeon-specific monsters, such as the Freezors found in the Ice Palace and the antlion-like Devalants in the Desert Palace.
* [[Video Game Cruelty Punishment]]: Go ahead. Keep attacking that <s>chicken</s> cucco.
* [[Updated Rerelease]]: The [[Game Boy Advance]] version, ''The Legend of Zelda: A Link to the Past & Four Swords'', released in 2002. This release added voice bitsclips for Link (taken from Young Link in ''Ocarina of Time''), andas well as a [[Bonus Dungeon]] unlocked after beating ''Four Swords''. Alsoand a new riddle sidequest for the Hurricane Spin that's unlocked after beating ''Four Swords''.
** Also the first appearance of Cuccos ''and'' their punishment.
* [[Useless Useful Stealth]]: AnAverted. aversion; theThe invisibility from the Magic Cape is quite useful to go through certain boss fights and other situations without taking any damage.
* [[Villain-Beating Artifact]]: Your regular arrows become these after the upgrade, but they're called Silver Arrows.
* [[Video Game Cruelty Punishment]]: This marks the first appearance of Cuccos ''and'' the punishments that can occur if you attack them repeatedly - in this case, a swarm of invincible Cuccos will fly across the screen for several seconds, dealing contact damage to Link.
* [[Warp Whistle]]: The Flute, again.
* [[Villain-Beating Artifact]]: The Silver Arrows are needed to defeat Ganon and usually cannot be obtained until the last dungeon is unlocked, though they're pretty good at vaporizing other vulnerable bosses and enemies.
* [[Warp Whistle]]: The Flute, again.
* [[Weaksauce Weakness]]: Hey [[That One Boss|Mothula]], have a look at this cute little bee I've found!
* [[Weather Control Machine]]: The Ether Medallion functions this way to open one dungeon.
* [[Where It All Began]]: You have to return to the introductoryHyrule dungeonCastle to get to theenter [[Disc One Final Dungeon|its tower]] and confront Agahnim, and you're transported to the firstPyramid of Power location in the darkDark worldWorld afterward - once you obtain the Crystals and defeat Agahnim a second time, you pursue Ganon back to the peak as a setup for the [[Final BattleBoss]].
* [[World-Healing Wave]]: With the help of the Triforce.
* [[You Are Too Late]]: Agahnim decides to wait until Link arrives so that he can send Zelda into the Dark World right in front of him. D'oh.
* [[You Gotta Have Blue Hair|You Gotta Have Pink Hair]]: If you look closely, Link's hair in this game is pink (though official art shows he's ''supposed'' to be a muddy brown). Presumably this is the reason that his rabbit form in the Dark World is also pink. It's unclear if this was intentional or ifa programming oversight; it was duemost likely intentional in order to akeep programmingLink's oversighthead distinguishable when he's standing on dirt or sand.
** Most likely it's so that Link's head is distinguishable when he's standing on dirt or sand.
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{{quote|''Do you understand?''