The Legend of Zelda: A Link to the Past: Difference between revisions

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* [[Arc Number]]: The number 8, as pointed out by [[Zeta Plays]] in his LP of it.
* [[Arc Words]]: See the page quote.
* [[Bad Future]]: [[Word of God]] stated in the timeline included in the [[All There in the Manual|Hyrule Historia]] that ''A Link to the Past'' (and by extension, the ''Oracle'' games, the first ''Legend of Zelda'', and ''The Adventure of Link'') occurred had Link failed to defeat Ganondorf in the Adult Timeline of ''Ocarina of Time''. While the sages still manage to seal Ganondorf away, presumably the Imprisoning War cost many more lives than would have been lost if Link had won.
* [[Baleful Polymorph]]: Most residents of the Dark World are at least somewhat displeased with having been transformed against their will. Link the pink bunny arguably handles it well, but given his [[Heroic Mime]] status, it's hard to know what he really thinks of the situation.
** [http://www.zeldawiki.org/Bunny_Link He doesn't seem ecstatic] with the change, if this piece of artwork is any indication.
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* [[Bladder of Steel]]: Admittedly not as bad as some other examples of the trope. But if you want to have a file with "000" for the "Total Games" count, you'd better have a few hours of time set aside. Dying and saving increase the count.
** The [[Virtual Console]] version makes this task much easier, thanks to save states whenever you quit out of the game using the Wii's Home button.
** It's completely fixed in the GBA version. In that version, only dying raises the count. Turning the game off does nothing.
* [[Bling Bling Bang]]: Link's strongest sword is made out of (presumably magical) gold.
* [[Bonus Boss]]: The GBA version has four differently-colored Dark Links as the bosses of the [[Bonus Dungeon]].
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** The western comic adaptation by [[Shotaro Ishinomori]] serialized in ''[[Nintendo Power]]'' and later published in graphic novel form.
** The first [[The Legend of Zelda (manga)|manga adaptation]] by Ataru Cagiva published in Japan after the SNES release.
** A second manga adaptation, this time by Akira Himekawa. It was originally published after the GBA release and was released in the states in 2010.
* [[Cutscene Power to the Max]]: When Ganon reveals himself in Ganon's Tower, Link uses the flute to summon the bird to give chase and take him to the Pyramid of Power. Link can't normally summon the bird in the Dark World (presumably because the bird is a denizen of the light world) or indoors, so playing the flute doesn't do anything but play music in those areas, but in this scene he plays it indoors in the Dark World and the bird nevertheless appears.
* [[Dark World]]: [[Trope Namer]].
* [[Death Mountain]]: The [[Trope Namer]] returns and even has a [[Dark World]] counterpart that it shares a name with.<ref>Well, except in the Japanese version. In it, only one was called Death Mountain, and considering the names of the [[Dark World]]'s locations, naturally it was the [[Dark World]] version. The Light World mountain was called Mt. Hebra instead, despite being the one of the two that contained the Spectacle Rock feature that was present in the Death Mountain incarnations in the previous two games.</ref> (Unlike the Light World counterpart, the [[Dark World]] counterpart has more ominous (but still [[Awesome Music (Sugar Wiki)|catchy]]) music than the rest of its world's overworld to go with its more twisted nature.).
* [[Decoy Damsel]]: {{spoiler|Blind}}. You really ought to know better though; Unlike the other Maidens, 'she' is trapped not in a crystal, but a dingy cage.
* [[Disconnected Side Area]]: The Swamp of Evil in the Dark World, which even has a sign indicating "No Entry, No Escape." {{spoiler|1=You have to reach it via a transporter tile in the Light World, which can only be reached via Flute/bird transport. The Ice Palace requires a similar trick.}}. [[All There in the Manual|According to the lore]], it's because the swamp was overflowing with rain water that threatened to flood the rest of the land, so a mountain range was put up to prevent that from happening.
** And earlier in the game, there's Dark![[Death Mountain]], which falls under the "sneak preview of a later area" category.
* [[Distress Call]]: Zelda psychically sends one to Link and his uncle to start the game.
* [[Doppleganger Attack]]: One of Agahnim's moves.
* [[The Dragon]]: Agahnim, the first time in the series that Ganon has someone doing his dirty work for him. {{spoiler|It is subverted late in the game that Agahnim is actually Ganon in a form which can travel to the Light World, though only with limited powers. On the other hand, the way Ganon reveals himself (his spirit rising out of Agahnim's body, with the latter not even disappearing when Ganon turns into a bat) would suggest that Agahnim was a victim of [[Demonic Possession]].}}.
* [[Dual World Gameplay]]: The light world/ dark world.
* [[Dummied Out]]: In the original and Virtual Console releases, a skull statue that somewhat resembles the large skulls at the entrance of Yarna Desert in ''[[The Legend of Zelda: Link's Awakening]]'' (which didn't get [[Dummied Out]]) exists that was apparently planned for [[Dark World]] dungeons (most likely Skull Woods due to its name), as it is part of the tileset for [[Dark World]] dungeons, but it was never used... in those versions. About a decade later, these very statues could be seen in the GBA version's added optional dungeon, the Palace of the Four Sword, which is located in the [[Dark World]].
* [[Easter Egg]]: The [http://zelda.wikia.com/wiki/Chris_Houlihan Chris Houlihan room], an extremely well-concealed <ref>(The game only sends you there when an error occurs in sending you to wherever you were supposed to go).</ref> chamber filled with rupees that was named for [[Contest Winner Cameo|the winner of a contest]] in ''Nintendo Power''.
* [[End of the World Special]]: {{spoiler|Link gets the full Triforce at the end of the game.}}.
* [[Epunymous Title]]: For the English version at least.
* [[Escort Mission]]: Rather brief compared to most examples of the trope due to how short the walking distance is, but in the Dark World, Link finds the missing blacksmith turned into a frog and trapped behind some heavy rocks (which he can lift with the treasure from the dungeon north of there) and has to take him back to his shop in the Light World. This is of course required to obtain the [[Infinity-1 Sword]] from the blacksmiths (which is upgraded to the [[Infinity+1 Sword]] later).
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* [[Everything's Better with Monkeys]]: You have to bribe a cute little monkey to show you how to find the entrance to one of the dungeons.
* [[Evil Chancellor]]: Agahnim. [[All There in the Manual|According to the manual]], after he miraculously fixed the numerous ills Hyrule was suffering at the time when he appeared, he more or less became the King's right hand man. This transitioned to Agahnim being the de facto ruler and finally "eliminating" the King.
* [[Evil Sorcerer]]: Ganondorf, Agahnim.
* [[Evil Tower of Ominousness]]: Ganon's Tower.
* [[Faceless Eye]]: Several of the bosses, most notably Kholdstare and Vitreous, who is nothing but a bunch of eyes in a pile of slime.
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* [[Game Mod]]: Parallel Worlds, Tower of the Triforce, and Goddess of Wisdom, among others. Made possible with Hyrule Magic and [[Black Magic]] editing programs.
* [[Gotta Catch Em All]]: The three pendants in the Light World, and the seven maidens in the Dark World.
* [[Grappling Hook Pistol]]: The Hookshot, the first time such an object shows up in a ''Zelda'' game.
* [[Guide Dang It]]: Two puzzles of note in Dark World dungeons have hideously obscure solutions<ref>Pulling the statue's tongue in the Ice Palace and shooting the statue's eye in the second temple.</ref>, the only way to really find them being (a) [[Try Everything]] or (b) consult an online guide. What makes them reach the [[Guide Dang It]] level is that the solutions to these are not even hinted at during the course of the game and that they're completely arbitrary things to do, especially the first one.
** In a way, the game does sort of hint at the solution for the statue puzzle: The statue is shaped like an Eyegore, an enemy first encountered in the Eastern Palace, one kind of which (the red kind) can only be killed with an arrow to the eye.
** It's much, much worse in some of the fan-made hacks. In Parallel Worlds, the combination for the Lost Woods isn't even hinted at in the game. The only ways to find it out are by trial and error or by looking it up on the internet (and this is even lampshaded in the game, which flat-out ''tells'' you the combination is nowhere in the game). And if you have the misfortune to enter the Ice World without getting the Cane of Byrna (which is only accessible through the Lost Woods), good luck beating the game. You won't be able to return to your homeworld until you've climbed the Parallel Tower, which will be quite a chore without the Cane. Some of the other dungeons are probably impossible without it (or the Magic Cape, which ''is'' in the Ice World, but is probably itself close to impossible to obtain without the Cane of Byrna).
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* [[Infinity-1 Sword]]: The Tempered Sword is a result of skilled blacksmiths taking the legendary Master Sword and improving it. It even makes a more forceful-sounding sound effect when slashed. However, it would seem the blacksmiths still didn't unlock the sword's full potential.
* [[Infinity+1 Sword]]: In this game, the swords don't get any better than the Golden Sword, which is more than just a prettier version of the Master Sword. One fansite did an analysis of all the swords in the '' entire series'' and found the Golden Sword to be [http://www.zeldauniverse.net/zelda-news/the-evolution-of-sword/ the strongest of them all].
* [[Insurmountable Waist-Height Fence|Insurmountable Waist-Height Stones]]: Par for the course for ''[[The Legend of Zelda]]''.
* [[Invincible Minor Minion]]: The thieves.
** Also, the sparks that circle around blocks or walls in the dungeons.
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* [[Not the Intended Use]]: Butterfly net on Agahnim.
* [[Opening the Sandbox]]: After you complete the first Dark World dungeon, the game is as linear as the original Zelda.
** In fact, completing the first dungeon isn't even necessary: once you have the Magic Hammer from it, the sandbox is bust wide open. You can even leave King Helmasaur for until you've gotten everything else in the game short of the Red Mail and a single Heart Container. (Aa practice this troper, admittedly, has made standard when playing this game.).
* [[Pants-Free]]: The official artwork for this game makes it pretty clear that Link's not wearing any pants underneath that tunic.
* [[Platform Hell]]: Not the original game, which is one of the easier entries in the series, but some of the mods. Parallel Worlds and Goddess of Wisdom are probably impossible without save states. Two examples: There are several points in Parallel Worlds where you actually need to use bombs to propel yourself forward across gaps. This wouldn't in itself be so difficult, but the platforms you need to propel yourself onto are only a few blocks wide, and you need pixel-perfect positioning to be able to propel yourself onto the platform and not into the abyss between platforms. There's basically no way to do this except trial and error (or good old fashioned cheating). Meanwhile, there are two points early in Goddess of Wisdom where you need to fight bosses from the Dark World. Unfortunately, you can't have the Master Sword at this point of the game, and LttP expects you to have it before you fight them, so the regular sword only deals damage from a charged sword attack. (Arrowsarrows will also work on one of the bosses, but you only have a limited number, although the game is nice enough to give you more; in the other, not only do you need to use the Hookshot in addition to charged sword attacks but your space to manoeuvre is severely limited). Beyond this, they deal four hearts damage each time they hit you (there are no blue or red mail in this hack).
* [[Player Nudge]]: If you fall off the platform when fighting Ganon, you see a telepathic tile telling you that you need Silver Arrows to defeat him; it's possible to not even ''have'' Silver Arrows yet.
** However, thanks to what may be a glitch, this is actually a lie; if you repeatedly spin attack Ganon while he's attempting to teleport in the last stage of the fight, you can defeat him without Silver Arrows. It takes about five times more hits than if you're using Silver Arrows though.
* [[Prequel]]: To the first two games.
* [[Prison Episode]]: Early in the game, you break ''into'' prison to save princess Zelda.
* [[Ribcage Ridge]]: Not really a ridge, but The [[Dark World]]'s counterpart to [[The Lost Woods]], Skeleton Forest, is named as such because of the large skeletons, which are in fact ribcages. Fortunately, whatever they came from is never seen.
* [[Schmuck Bait]]: "Curses to anyone who throws something into my circle of stones." {{spoiler|You have to do it at least once to beat the game, [[Tempting Fate|though doing it again is rather funny.]]}}.
* [[Sealed Good in a Can]]: Both worlds have an example. In the Light World, the legendary Master Sword is sealed in its pedestal unless the three pendants are gathered. In the [[Dark World]], Link has to rescue the seven maidens, who are descended from the seven sages in the game's backstory, due to the fact that Agahnim has imprisoned them in crystals scattered in the dungeons of the [[Dark World]].
* [[Second Coming]]: Agahnim sets himself up as this [[All There in the Manual|in the back story]]. In a period where Hyrule is simultaneously ravaged by plagues, famine, drought, and other hardships, he appears out of nowhere and works miracles to set things right. He becomes a hero to the people and the King declares him to be the second coming of the Sages of old and appoints him his priest and second-in-command. Granted, he does herald the return of ''someone'' from the past...
* [[Sequel Difficulty Drop]]: While not an easy game<ref>It starts out rather hard, what with the large number of enemies capable of dealing a full heart of damage at a point your health capacity is still low.</ref>, it's still easier than the first two, a trend which has stayed so far.
* [[Sequence Breaking]]: Though it seems like you need the Hookshot to access a significant part of the [[Dark World]], there's actually a portal that takes you there if you take the time to explore. You also have a lot of freedom in the [[Dark World]] to complete the dungeons in the order you want, though the Palace of Darkness has to be done first, and most of the [[Dark World]] dungeon's items are required to either access or finish Turtle Rock (which is labeled in-game as being the last dungeon). In particular, completing Misery Mire (6th dungeon) before the Ice Palace (5th dungeon) gives you the Cane of Somaria, which creates a block when swung. This almost completely eliminates the need to do the block puzzles in the Ice Palace and makes it a lot easier to complete. (Itit doesn't hurt that the Ice Palace's treasure is just an armor upgrade, which simply reduces the damage Link takes rather than being used to get past obstacles or solve puzzles, so there's no rush to do it before the one listed after it due to this example of [[Sequence Breaking]].).
** The trick with the Pegasus Boots of running into a wall and being thrown back also makes the hookshot unnecessary in several places. The Satellaview sequel actually makes it mandatory for a few heart containers (including the first one visible in the game). Bombs can also be exploited, since the distance they throw you upon exploding can allow Link to cross gaps.
** You don't actually ''need'' the [[Sword of Plot Advancement|Master Sword]] if you know how to do the Death Mountain Descent properly. Complete the Tower of Hera up until the Moon Pearl, escape said dungeon without bothering with the boss, descend... And start the Dark World progression as normal. You can upgrade to the Tempered Sword directly from your Uncle's sword, get Ether for the Misery Mire. The only thing that you can't actually get is the Piece of Heart from the Lumberjack's tree in the Light World, but you're otherwise good to go. <ref>And, even if you do upgrade to the Tempered Sword then Golden Sword ''but then decide to complete the Master Sword plot hook at some point'' you can actually return to the Blacksmiths, upgrade your sword ''again'', then upgrade that. It really is sound.</ref>
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* [[Underground Monkey]]: Stronger varieties of soldiers simply have differently colored armor. Interestingly enough, the color coincides with the colors of Link's own armor upgrades obtained later in the game (green being the standard version, blue being stronger than green, and red being the strongest). The [[Dark World]]'s version of soldiers, Tauruses, come in red and blue varieties, though the red ones are rarer, and unlike the soldiers their weapons are different (they wield tridents instead of spears).
* [[Unique Enemy]]: The weird blimp-like creature on the southern shore of Lake Hylia is the only one of its kind, and Lynels appear only on two screens of Death Mountain. There are also a few dungeon-specific monsters like Freezors and the unnamed-in-English antlion-like enemies in the Desert Palace.
* [[Updated Rerelease]]: The [[Game Boy Advance]] version released in 2002 added voice bits for Link (taken from Young Link in ''Ocarina of Time,''), and a [[Bonus Dungeon]] unlocked after beating ''Four Swords.''. Also a new riddle sidequest for the Hurricane Spin.
* [[Useless Useful Stealth]]: An aversion; the invisibility from the Magic Cape is quite useful to go through certain boss fights and other situations without taking any damage.
* [[Video Game Cruelty Punishment]]: Go ahead. Keep attacking that <s>chicken</s> cucco.