The Legend of Zelda: Breath of the Wild: Difference between revisions

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(Added tropes, cut back on some plagiarism that slipped by.)
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* [[The Undead]]: It wouldn't be a Zelda game without them: skeletal versions of enemies like Bokoblins and Moblins will harass you at night, and the Shrikah Monks are living mummies. {{spoiler|You get to fight one such mummified monk in the Champion's Ballad DLC as one of the game's toughest opponents.}}
* [[Underground Monkey]]: Moblins and Bokoblins have Red (weakest), Blue, Black, Cursed, and Silver (toughest) varieties; Master Mode adds the even tougher Gold variety. Keese, Lizalfos, and Chuchus come in normal, Fire, Ice and Lightning varieties; Wizzrobes have the same types except “normal”. Octoroks have Water, Forest, Rock, Snow, Treasure, and Sky varieties. Talos and Pebblits have lava and ice variants.
* [[Video Game Caring Potential]]: You see all those adorable dogs and beautiful horses? You can feed them and endear them to you, while you can also pet your horses in order to strengthen your bonds with them. One prominent sidequest chain also helps you establish a new town in the mostly-empty Hyrule, and culminates in you {{spoiler|helping a man and woman get married.}}
* [[Video Game Cruelty Potential]]:
** Want to torment Link? Undress him in the tundra, or force him to wear a full set of armor on Death Mountain. Not only is the poor guy going to die from the cold/heatstroke without proper protection, but he'll either be shivering or panting like crazy.