The Legend of Zelda: Skyward Sword: Difference between revisions

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* [[Ambiguously Gay]]: Ghirahim, with his effeminate clothes, jewelry, makeup, and haircut. Also, that tongue thing, which often results in a very gross wet willy for Link.
* [[Ambiguously Gay]]: Ghirahim, with his effeminate clothes, jewelry, makeup, and haircut. Also, that tongue thing, which often results in a very gross wet willy for Link.
* [[Anachronism Stew]]: The game gets really crazy with the ancient/futuristic mishmash. By the time you get to the Lanayru Desert, where the futuristic parts are actually ''[[It Makes Sense in Context|from the past.]]''
* [[Anachronism Stew]]: The game gets really crazy with the ancient/futuristic mishmash. By the time you get to the Lanayru Desert, where the futuristic parts are actually ''[[It Makes Sense in Context|from the past.]]''
* [[And I Must Scream]]: While it's debatable the husks of the ancient robots are still "alive" in the present, {{spoiler|the Thunder Dragon clearly is, as [[Glowing Eyelights of Un Death|his eyes glow]] whenever speaking to his skeleton}}. His in-game dialogue even suggests this was the case, after {{spoiler|the Tree of Life fruit heals him in the past}}.
* [[And I Must Scream]]: While it's debatable the husks of the ancient robots are still "alive" in the present, {{spoiler|the Thunder Dragon clearly is, as [[Glowing Eyelights of Un-Death|his eyes glow]] whenever speaking to his skeleton}}. His in-game dialogue even suggests this was the case, after {{spoiler|the Tree of Life fruit heals him in the past}}.
* [[Animal Theme Naming]]: A number of Skyloft's citizens have bird-inspired names. Pipit and Piper are two species of birds. Fledge(ling) is a term meaning a young bird. Groose, Orielle and Karane are similar to "Grouse"/"Goose", "Oriole", and "Crane", and Stritch is clearly "Ostrich". Instructor Owlan's name, obviously, has "Owl" in it, and Sparrot and Parrow are both combinations of "Sparrow" and "Parrot", with Sparrot's name being a portmanteau of "sparrow" and "tarot"(seeing as he's a fortune teller). Additionally, the headmaster is also named after the owl from ''Ocarina of Time'' and other games.
* [[Animal Theme Naming]]: A number of Skyloft's citizens have bird-inspired names. Pipit and Piper are two species of birds. Fledge(ling) is a term meaning a young bird. Groose, Orielle and Karane are similar to "Grouse"/"Goose", "Oriole", and "Crane", and Stritch is clearly "Ostrich". Instructor Owlan's name, obviously, has "Owl" in it, and Sparrot and Parrow are both combinations of "Sparrow" and "Parrot", with Sparrot's name being a portmanteau of "sparrow" and "tarot"(seeing as he's a fortune teller). Additionally, the headmaster is also named after the owl from ''Ocarina of Time'' and other games.
* [[Another Side Another Story]]: During the end credits, you get to see {{spoiler|Zelda's side of the whole situation and how she ended up where she was when you met up with her}} so you actually know what the heck was going on.
* [[Another Side Another Story]]: During the end credits, you get to see {{spoiler|Zelda's side of the whole situation and how she ended up where she was when you met up with her}} so you actually know what the heck was going on.
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* [[Asteroids Monster]]: Like ''[[Twilight Princess]]'' before it, Chuchus merely split apart into smaller Chuchus when you slice through them. But watch your angle of attack -- a horizontal slice will result in the smaller Chuchus landing one on top of the other and immediately recombining into their larger form.
* [[Asteroids Monster]]: Like ''[[Twilight Princess]]'' before it, Chuchus merely split apart into smaller Chuchus when you slice through them. But watch your angle of attack -- a horizontal slice will result in the smaller Chuchus landing one on top of the other and immediately recombining into their larger form.
* [[As You Know]]: Employed verbatim, ''repeatedly'' during the earliest parts of the game, to explain the [[Backstory]] of Skyloft to the player via Link.
* [[As You Know]]: Employed verbatim, ''repeatedly'' during the earliest parts of the game, to explain the [[Backstory]] of Skyloft to the player via Link.
* [[Attack Attack Attack]]: {{spoiler|The huge wave of enemies Ghirahim}} sends at you for the express purpose of stalling you while they die.
* [[Attack! Attack! Attack!]]: {{spoiler|The huge wave of enemies Ghirahim}} sends at you for the express purpose of stalling you while they die.
* [[Attack Its Weak Point]]: ''[[Punch Out]]''-styled. Really wouldn't be Zelda without this trope.
* [[Attack Its Weak Point]]: ''[[Punch Out]]''-styled. Really wouldn't be Zelda without this trope.
** [[Go for The Eye]]: Tentalus
** [[Go for The Eye]]: Tentalus
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** Link can swing on vines to get from one place to another.
** Link can swing on vines to get from one place to another.
** Later in the game, he can {{spoiler|use the whip for this very same purpose}}.
** Later in the game, he can {{spoiler|use the whip for this very same purpose}}.
* [[But Thou Must]]: When you go through {{spoiler|The Gate of Time and witness Zelda sealing herself up in the past in order to prevent a great evil from escaping,}} she asks you to make a promise to wake her up in the future. Your three available replies are "I promise.", "I will.", and "Of course!" Justified as a negative response would be counterproductive to the plot. Also, saying no at this point would pretty much be a dick move.
* [[But Thou Must!]]: When you go through {{spoiler|The Gate of Time and witness Zelda sealing herself up in the past in order to prevent a great evil from escaping,}} she asks you to make a promise to wake her up in the future. Your three available replies are "I promise.", "I will.", and "Of course!" Justified as a negative response would be counterproductive to the plot. Also, saying no at this point would pretty much be a dick move.
* [[Call Back]]: One of the Bokoblins in {{spoiler|the final face-off with Ghirahim}} plays the flute song from [[Link to The Past]] on his monster horn.
* [[Call Back]]: One of the Bokoblins in {{spoiler|the final face-off with Ghirahim}} plays the flute song from [[Link to The Past]] on his monster horn.
* [[Captain Ersatz]]: {{spoiler|Demise}} to [[Ocarina of Time|Ganondorf]], and The Imprisoned to {{spoiler|Ganon}}. No subtitles, with only the name given, and regarded as the culmination of evil...the list goes on. Of course, this is all justified because {{spoiler|Ganondorf is the reincarnation of Demise's eternal hatred.}}
* [[Captain Ersatz]]: {{spoiler|Demise}} to [[Ocarina of Time|Ganondorf]], and The Imprisoned to {{spoiler|Ganon}}. No subtitles, with only the name given, and regarded as the culmination of evil...the list goes on. Of course, this is all justified because {{spoiler|Ganondorf is the reincarnation of Demise's eternal hatred.}}
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* [[Continuity Nod]]: In the second dungeon, you fight two Lizalfos at once as minibosses. [[The Legend of Zelda Ocarina of Time|Remember the last time you had to fight these two creatures in just the second dungeon?]]
* [[Continuity Nod]]: In the second dungeon, you fight two Lizalfos at once as minibosses. [[The Legend of Zelda Ocarina of Time|Remember the last time you had to fight these two creatures in just the second dungeon?]]
** The short melody played by the Bokoblin with the monster horn in the {{spoiler|Horde Battle}} to summon reinforcements is the same one that was played by the Flute Boy on the Ocarina in ''[[The Legend of Zelda a Link To T He Past (Video Game)|A Link to the Past]]''.
** The short melody played by the Bokoblin with the monster horn in the {{spoiler|Horde Battle}} to summon reinforcements is the same one that was played by the Flute Boy on the Ocarina in ''[[The Legend of Zelda a Link To T He Past (Video Game)|A Link to the Past]]''.
* [[Continuity Porn]]: If you're not a fan of Zelda, then you're missing an average of fifteen or more references an ''hour''. Almost everything in this game [[Shout Out|shouts out]] or nods to every other continuity. If it's in this game, it most likely has a counterpart somewhere else. If it's a Boss, you're going for triple the references.
* [[Continuity Porn]]: If you're not a fan of Zelda, then you're missing an average of fifteen or more references an ''hour''. Almost everything in this game [[Shout-Out|shouts out]] or nods to every other continuity. If it's in this game, it most likely has a counterpart somewhere else. If it's a Boss, you're going for triple the references.
* [[Continuing Is Painful]]: If you used up potions or Fairies (or broke your shield) before losing a given [[Boss Battle]], you ''don't'' get them back when choosing to continue -- you're better off taking the [[Game Over]] and doing a hard restart from your last [[Save Point]] (and you can still skip the boss's introductory cutscenes).
* [[Continuing Is Painful]]: If you used up potions or Fairies (or broke your shield) before losing a given [[Boss Battle]], you ''don't'' get them back when choosing to continue -- you're better off taking the [[Game Over]] and doing a hard restart from your last [[Save Point]] (and you can still skip the boss's introductory cutscenes).
* [[Contractual Boss Immunity]]: {{spoiler|You can't use skyward strikes against the final boss, but you get something even better instead.}}
* [[Contractual Boss Immunity]]: {{spoiler|You can't use skyward strikes against the final boss, but you get something even better instead.}}
* [[Convection Schmonvection]]: Averted at one point in Eldin Volcano, where you cannot enter the summit due to extremely high temperatures. In fact, if you enter the room prior to the summit without wearing a special pair of magic earrings, you will catch fire from the heat alone. Although, given the series' history, that doesn't mean the game is consistent with this as the trope is otherwise played ridiculously straight.
* [[Convection, Schmonvection]]: Averted at one point in Eldin Volcano, where you cannot enter the summit due to extremely high temperatures. In fact, if you enter the room prior to the summit without wearing a special pair of magic earrings, you will catch fire from the heat alone. Although, given the series' history, that doesn't mean the game is consistent with this as the trope is otherwise played ridiculously straight.
* [[Cool Boat]]: Link can control one in the Lanayru region.
* [[Cool Boat]]: Link can control one in the Lanayru region.
* [[Cool Key]]: The Boss Keys in this game are 3-dimensional golden sculptures that have to be turned the right way before inserting them. As well, the Goddess Sword itself can be used as a key to activate certain devices.
* [[Cool Key]]: The Boss Keys in this game are 3-dimensional golden sculptures that have to be turned the right way before inserting them. As well, the Goddess Sword itself can be used as a key to activate certain devices.
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* [[Critical Annoyance]]: The alarm that sounds off when you're low on health is back, now with the addition of being prompted by Fi that you must collect hearts to regain health.
* [[Critical Annoyance]]: The alarm that sounds off when you're low on health is back, now with the addition of being prompted by Fi that you must collect hearts to regain health.
* [[Cruelty Is the Only Option]]:
* [[Cruelty Is the Only Option]]:
** The Peatrice sidestory. You can either dump her in a soul-crushing way, or claim to return her feelings, in which case you're two-timing Zelda ([[Implied Love Interest|probably]]). Or you can avoid talking to her, making [[Hundred Percent Completion]] impossible and leaving her hanging indefinitely. No choice is really ideal.
** The Peatrice sidestory. You can either dump her in a soul-crushing way, or claim to return her feelings, in which case you're two-timing Zelda ([[Implied Love Interest|probably]]). Or you can avoid talking to her, making [[Hundred-Percent Completion]] impossible and leaving her hanging indefinitely. No choice is really ideal.
** To a lesser extent of "only option", breaking the chandelier in the Lumpy Pumpkin is the only way to get the Piece of Heart. The game even encourages you to do this by opening up an entire sidequest based around paying off your debt.
** To a lesser extent of "only option", breaking the chandelier in the Lumpy Pumpkin is the only way to get the Piece of Heart. The game even encourages you to do this by opening up an entire sidequest based around paying off your debt.
* [[Culture Chop Suey]]: As is typical of the series, and also one of the few times [[Medieval European Fantasy]] takes up a much smaller portion of the mix. The Ancient Cistern, for one, is a Hindu/Buddhist-like temple with a boss that resembles a Hindu deity but has a name (Koloktos) whose spelling implies a Greek origin. The Earth Temple and the Fire Sanctuary have a decidedly Chinese motif. Also, the Lanayru Sand Sea features many hallmarks of the 17th to 18th century Golden Age of Piracy (e.g. tricorn hats, contemporary ships and cannons). The Three Dragons look like the dragons of Japanese art and lore, even wearing stylized kimonos, and Japanese music plays in the background during their cut scenes. And the music associated with Fi, the Goddess' Statue, and the Isle of Songs have a Medieval/Renaissance-era vibe.
* [[Culture Chop Suey]]: As is typical of the series, and also one of the few times [[Medieval European Fantasy]] takes up a much smaller portion of the mix. The Ancient Cistern, for one, is a Hindu/Buddhist-like temple with a boss that resembles a Hindu deity but has a name (Koloktos) whose spelling implies a Greek origin. The Earth Temple and the Fire Sanctuary have a decidedly Chinese motif. Also, the Lanayru Sand Sea features many hallmarks of the 17th to 18th century Golden Age of Piracy (e.g. tricorn hats, contemporary ships and cannons). The Three Dragons look like the dragons of Japanese art and lore, even wearing stylized kimonos, and Japanese music plays in the background during their cut scenes. And the music associated with Fi, the Goddess' Statue, and the Isle of Songs have a Medieval/Renaissance-era vibe.
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** The general movement system is very good at this. The only way to fall or jump off of a ledge is to run straight towards it.
** The general movement system is very good at this. The only way to fall or jump off of a ledge is to run straight towards it.
* [[Egopolis]]: Groose likes to name things after himself. "Grooseland", "the Groosenator", "[[Leaning On the Fourth Wall|The Legend of Groose]]" (though that last one's admittedly a joke)...
* [[Egopolis]]: Groose likes to name things after himself. "Grooseland", "the Groosenator", "[[Leaning On the Fourth Wall|The Legend of Groose]]" (though that last one's admittedly a joke)...
* [[Eleventh Hour Superpower]]: {{spoiler|The bow is your most effective long-range weapon in the game. In fact, it's the only long-range weapon you can have that'll actually hurt standard enemies. Therefore, unlike previous Zelda titles, it is the very last weapon you get. The game even seems to highlight its importance as a weapon by placing it at the very top in the item select screen.}}
* [[Eleventh-Hour Superpower]]: {{spoiler|The bow is your most effective long-range weapon in the game. In fact, it's the only long-range weapon you can have that'll actually hurt standard enemies. Therefore, unlike previous Zelda titles, it is the very last weapon you get. The game even seems to highlight its importance as a weapon by placing it at the very top in the item select screen.}}
* [[Enemy Scan]]: Returns for the first time since ''[[Majoras Mask]]'', though Fi's descriptions are much more technical and detached in nature.
* [[Enemy Scan]]: Returns for the first time since ''[[Majoras Mask]]'', though Fi's descriptions are much more technical and detached in nature.
* [[Escort Mission]]: Happens once at Eldin Volcano, as Link must escort a robot carrying a large water basin up the volcano, guarding it from enemy attacks.
* [[Escort Mission]]: Happens once at Eldin Volcano, as Link must escort a robot carrying a large water basin up the volcano, guarding it from enemy attacks.
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** The Ancient Tablets are necessary to gain access to the regions of the future Hyrule. The Ruby and Amber Tablets are respectively gained after beating the first two dungeons, but the Emerald Tablet is already in Fi's hands, allowing Link to go immediately to Faron Woods.
** The Ancient Tablets are necessary to gain access to the regions of the future Hyrule. The Ruby and Amber Tablets are respectively gained after beating the first two dungeons, but the Emerald Tablet is already in Fi's hands, allowing Link to go immediately to Faron Woods.
** The Song of the Hero is divided in four parts. Levias, who tells Link about them, knows one of the parts, but won't teach him about it until ''after'' the other three are learned.
** The Song of the Hero is divided in four parts. Levias, who tells Link about them, knows one of the parts, but won't teach him about it until ''after'' the other three are learned.
* [[Full Frontal Assault]]: Ghirahim, in the second battle. Downplayed because he appears to retain some kind of skin-tight bodysuit.
* [[Full-Frontal Assault]]: Ghirahim, in the second battle. Downplayed because he appears to retain some kind of skin-tight bodysuit.
** Exaggerated in the third and final Ghirahim battle. {{spoiler|Ghirahim removes his actual ''skin'', [[The Reveal|revealing]] [[One-Winged Angel|his]] [[Tin Tyrant|true form.]]}}
** Exaggerated in the third and final Ghirahim battle. {{spoiler|Ghirahim removes his actual ''skin'', [[The Reveal|revealing]] [[One-Winged Angel|his]] [[Tin Tyrant|true form.]]}}
* [[Game Breaking Bug]]/[[Unwinnable By Mistake]]:
* [[Game Breaking Bug]]/[[Unwinnable By Mistake]]:
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* [[Giving Someone the Pointer Finger]]: Groose introduces himself by doing this to Link, in front of his face. Zelda responds by doing the same.
* [[Giving Someone the Pointer Finger]]: Groose introduces himself by doing this to Link, in front of his face. Zelda responds by doing the same.
* [[Goddamned Bats]]: Acknowledged in-universe: The [[Zerg Rush]] Ghirahim sends at Link at the end. A lot of the Mooks are a [[One-Hit-Point Wonder]], and Ghirahim explicitly says they're just supposed to buy him some time by dying on Link's sword.
* [[Goddamned Bats]]: Acknowledged in-universe: The [[Zerg Rush]] Ghirahim sends at Link at the end. A lot of the Mooks are a [[One-Hit-Point Wonder]], and Ghirahim explicitly says they're just supposed to buy him some time by dying on Link's sword.
* [[Good Weapon Evil Weapon]]: The Master Sword is the good weapon, while Demise's sword {{spoiler|Ghirahim}} is the evil weapon.
* [[Good Weapon, Evil Weapon]]: The Master Sword is the good weapon, while Demise's sword {{spoiler|Ghirahim}} is the evil weapon.
* [[Goofy Print Underwear]]: Bokoblins are fond of leopard print.
* [[Goofy Print Underwear]]: Bokoblins are fond of leopard print.
* [[Gonk]]: The Bokoblin, as well as their close cousins, the Moblins, who are not only bigger and fatter (mirroring both species' counterparts in ''[[The Legend of Zelda the Wind Waker (Video Game)|The Wind Waker]]''), but they have [[Fan Disservice|visible buttocks and pierced nipples.]] [[Running Gag|And an obsession with fashionable underwear. ]]
* [[Gonk]]: The Bokoblin, as well as their close cousins, the Moblins, who are not only bigger and fatter (mirroring both species' counterparts in ''[[The Legend of Zelda the Wind Waker (Video Game)|The Wind Waker]]''), but they have [[Fan Disservice|visible buttocks and pierced nipples.]] [[Running Gag|And an obsession with fashionable underwear. ]]
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* [[Holy Hand Grenade]]: The [[Stab the Sky|Skyward]] [[Sword Beam|Strike]] is said to be made of divine power.
* [[Holy Hand Grenade]]: The [[Stab the Sky|Skyward]] [[Sword Beam|Strike]] is said to be made of divine power.
* [[Horse of a Different Color]]: The Loftwings.
* [[Horse of a Different Color]]: The Loftwings.
* [[Hundred Percent Completion]]: Way more dense than most Zelda games. And deconstructed in some ways. Getting all the heart pieces and heart containers still leaves you missing two hearts, which can only be filled by using two life medals (which takes up 1/4 of your active storage space). Getting every item means obtaining it and then upgrading it 1-2 times. A lot of classically useful Zelda items, like large quivers and bomb bags, will spend the game wasting away in the item check because carrying them takes up one of 8 pouch spaces, and it's plenty easy to find refills for your weapon stocks in the world. Also, interestingly, some of the mini games don't help at all towards getting you 100% completion: no matter what score you get on the bamboo cut or bug catch, you'll only get treasures or rupees. Finally, in order to get the Hylian shield, the game's best shield, you have to stop the [[Boss Rush Mode]] one round before completion; going into the final round results in you getting rupees and forcing you to start over if you want the shield.
* [[Hundred-Percent Completion]]: Way more dense than most Zelda games. And deconstructed in some ways. Getting all the heart pieces and heart containers still leaves you missing two hearts, which can only be filled by using two life medals (which takes up 1/4 of your active storage space). Getting every item means obtaining it and then upgrading it 1-2 times. A lot of classically useful Zelda items, like large quivers and bomb bags, will spend the game wasting away in the item check because carrying them takes up one of 8 pouch spaces, and it's plenty easy to find refills for your weapon stocks in the world. Also, interestingly, some of the mini games don't help at all towards getting you 100% completion: no matter what score you get on the bamboo cut or bug catch, you'll only get treasures or rupees. Finally, in order to get the Hylian shield, the game's best shield, you have to stop the [[Boss Rush Mode]] one round before completion; going into the final round results in you getting rupees and forcing you to start over if you want the shield.
* [[Identical Grandson]]: [[The Legend of Zelda the Wind Waker (Video Game)|Beedle]] and [[The Legend of Zelda Twilight Princess|Madame Fanadi]] are apparently descended from citizens of Skyloft.
* [[Identical Grandson]]: [[The Legend of Zelda the Wind Waker (Video Game)|Beedle]] and [[The Legend of Zelda Twilight Princess|Madame Fanadi]] are apparently descended from citizens of Skyloft.
* [[If My Calculations Are Correct]]: Fi throws out odds-of-success percentages at nearly every opportunity (almost always 85% or 90%). Usually combined with [[Captain Obvious]].
* [[If My Calculations Are Correct]]: Fi throws out odds-of-success percentages at nearly every opportunity (almost always 85% or 90%). Usually combined with [[Captain Obvious]].
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** Used hilariously in the ''other'' time she uses an absolute percentage. {{spoiler|When encountering birds called Guays, Fi mentions that being hit by one of their droppings will have a 100% chance of causing you intense aggravation.}}
** Used hilariously in the ''other'' time she uses an absolute percentage. {{spoiler|When encountering birds called Guays, Fi mentions that being hit by one of their droppings will have a 100% chance of causing you intense aggravation.}}
* [[Implied Love Interest]]: Link and Zelda. Arguably the strongest one in the entire series, only shadowed by ''[[Spirit Tracks]]''. In fact, the only thing that prevents people from declaring them an [[Official Couple]] are the [[No Hugging, No Kissing]] of the game.
* [[Implied Love Interest]]: Link and Zelda. Arguably the strongest one in the entire series, only shadowed by ''[[Spirit Tracks]]''. In fact, the only thing that prevents people from declaring them an [[Official Couple]] are the [[No Hugging, No Kissing]] of the game.
* [[Insurmountable Waist Height Fence]]: [[Averted Trope|Averted]] [http://wii.ign.com/articles/117/1175200p1.html for the first time in series history.] Link performs maneuvers around obstacles automatically, and can run up and grab cliffs higher than he is.
* [[Insurmountable Waist-Height Fence]]: [[Averted Trope|Averted]] [http://wii.ign.com/articles/117/1175200p1.html for the first time in series history.] Link performs maneuvers around obstacles automatically, and can run up and grab cliffs higher than he is.
** There are still fences that give him problems for no real reason, though.
** There are still fences that give him problems for no real reason, though.
* [[Interchangeable Antimatter Keys]]: A ''Zelda'' staple, this one is still played completely straight. Dungeons are smaller and not all of them have keys, but the ones that do work this way.
* [[Interchangeable Antimatter Keys]]: A ''Zelda'' staple, this one is still played completely straight. Dungeons are smaller and not all of them have keys, but the ones that do work this way.
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** [[Averted Trope|Averted]] completely. {{spoiler|The villain is even named [[Names to Run Away From Really Fast|Demise]]!}}
** [[Averted Trope|Averted]] completely. {{spoiler|The villain is even named [[Names to Run Away From Really Fast|Demise]]!}}
** During your rematch with Ghirahim, he implies much more than [[Cold-Blooded Torture|just killing Link]], and even tops it off by saying that he'll dye the strings of fate with Link's blood, with the word "blood" bolded in red text for emphasis.
** During your rematch with Ghirahim, he implies much more than [[Cold-Blooded Torture|just killing Link]], and even tops it off by saying that he'll dye the strings of fate with Link's blood, with the word "blood" bolded in red text for emphasis.
* [[New Game Plus]]: Hero Mode, which doubles the damage and health of enemies and removes normal heart drops.
* [[New Game+]]: Hero Mode, which doubles the damage and health of enemies and removes normal heart drops.
** To compensate, not only do bugs and treasures carry over from the original file, but {{spoiler|the Goddess Sword [[Disc One Nuke|starts off with a full-strength Skyward Strike, including shorter charging.]] Have fun picking off Bokoblins and Stalfos from a distance.}}
** To compensate, not only do bugs and treasures carry over from the original file, but {{spoiler|the Goddess Sword [[Disc One Nuke|starts off with a full-strength Skyward Strike, including shorter charging.]] Have fun picking off Bokoblins and Stalfos from a distance.}}
* [[Nice Job Breaking It, Hero]]: Um, Link, {{spoiler|is it a good idea to leave a functioning and extremely conspicuous time portal out in the open like that?}}
* [[Nice Job Breaking It, Hero]]: Um, Link, {{spoiler|is it a good idea to leave a functioning and extremely conspicuous time portal out in the open like that?}}
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** In [[Harder Than Hard|Hero Mode,]] there are no heart drops until you get the Heart Medallion, so a significant portion of the game, the only way to restore your lost health is through potions, fairies, or sitting/sleeping away the damage (and there are no chairs or beds in dungeons). Even better, enemies deal double damage throughout the game, making dodging and defending crucial.
** In [[Harder Than Hard|Hero Mode,]] there are no heart drops until you get the Heart Medallion, so a significant portion of the game, the only way to restore your lost health is through potions, fairies, or sitting/sleeping away the damage (and there are no chairs or beds in dungeons). Even better, enemies deal double damage throughout the game, making dodging and defending crucial.
** The [[Boss Rush]] in Hero Mode is [[Up to Eleven|just plain nuts]]. You want to get the indestructible Hylian Shield? Be prepared to face 8 consecutive bosses, each dealing double damage (2-4 ''full hearts'' per hit), with no heart potions available or any way to regenerate hearts between fights. Your skill at damage avoidance is your only protection. {{spoiler|You ''can'', however, drink a fully-upgraded Guardian Potion ''right before'' activating the rush, and you will be invulnerable through as many fights as you can manage while it's still in effect.}}
** The [[Boss Rush]] in Hero Mode is [[Up to Eleven|just plain nuts]]. You want to get the indestructible Hylian Shield? Be prepared to face 8 consecutive bosses, each dealing double damage (2-4 ''full hearts'' per hit), with no heart potions available or any way to regenerate hearts between fights. Your skill at damage avoidance is your only protection. {{spoiler|You ''can'', however, drink a fully-upgraded Guardian Potion ''right before'' activating the rush, and you will be invulnerable through as many fights as you can manage while it's still in effect.}}
* [[No Gear Level]] / [[Stealth Based Mission]]:
* [[No-Gear Level]] / [[Stealth Based Mission]]:
** A late-game segment of Eldin Volcano has you blown off course by an eruption and captured by the Bokoblins. While you immediately get back the Mogma Mitts, six of your items are scattered throughout the region, while the rest are all in the same spot.
** A late-game segment of Eldin Volcano has you blown off course by an eruption and captured by the Bokoblins. While you immediately get back the Mogma Mitts, six of your items are scattered throughout the region, while the rest are all in the same spot.
** To a lesser extent are the {{spoiler|four}} trials in the Silent Realm, where you must collect items while avoiding harm by the local Guardians or the various scouts which will alert them.
** To a lesser extent are the {{spoiler|four}} trials in the Silent Realm, where you must collect items while avoiding harm by the local Guardians or the various scouts which will alert them.
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* [[One-Man Army]]: After spending the whole game kicking asses, {{spoiler|Link fights entire armies of bokoblins, on his own, before defeating [[Big Bad]] Ghirahim in a duel to save Zelda.}} And he did it [[Crowning Moment of Awesome|in a row]].
* [[One-Man Army]]: After spending the whole game kicking asses, {{spoiler|Link fights entire armies of bokoblins, on his own, before defeating [[Big Bad]] Ghirahim in a duel to save Zelda.}} And he did it [[Crowning Moment of Awesome|in a row]].
* [[Orchestral Bombing]]: The game's soundtrack is composed largely (but not entirely) of orchestral music. Hajime Wakai (''Wind Waker'') and [[Koji Kondo]] are in charge of compositions, with [[Mahito Yokota]] (''[[Super Mario Galaxy (Video Game)|Super Mario Galaxy]]'' and [[Super Mario Galaxy 2 (Video Game)|sequel]]) as the orchestration director, so expect to hear plenty.
* [[Orchestral Bombing]]: The game's soundtrack is composed largely (but not entirely) of orchestral music. Hajime Wakai (''Wind Waker'') and [[Koji Kondo]] are in charge of compositions, with [[Mahito Yokota]] (''[[Super Mario Galaxy (Video Game)|Super Mario Galaxy]]'' and [[Super Mario Galaxy 2 (Video Game)|sequel]]) as the orchestration director, so expect to hear plenty.
* [[Orange Blue Contrast]]: The Silent Realms. Orange when you're being hunted; blue when you're safe.
* [[Orange-Blue Contrast]]: The Silent Realms. Orange when you're being hunted; blue when you're safe.
* [[Origins Episode]]: Among other things, this game explains the origins of the Master Sword, {{spoiler|and explains that [[A Plague On Both Your Houses|Demise]] is the reason for Ganon[[Spell My Name With an "S"|(dorf)]]'s existence.}}
* [[Origins Episode]]: Among other things, this game explains the origins of the Master Sword, {{spoiler|and explains that [[A Plague On Both Your Houses|Demise]] is the reason for Ganon[[Spell My Name With an "S"|(dorf)]]'s existence.}}
* [[Our Monsters Are Weird]]:
* [[Our Monsters Are Weird]]:
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* [[Pillar of Light]]: Used as beacons for the various parts of the overworld. Also marks the entrances to the surfaces from the sky.
* [[Pillar of Light]]: Used as beacons for the various parts of the overworld. Also marks the entrances to the surfaces from the sky.
* [[Player Tic]]: This game seems to be addressing the common Zelda tic of rolling everywhere by instead having the A button merely make Link sprint faster (which drains Link's stamina meter, so the player can't keep it up indefinitely). Shaking the Nunchuk during a sprint still engages a Roll action, though that drains his stamina even faster.
* [[Player Tic]]: This game seems to be addressing the common Zelda tic of rolling everywhere by instead having the A button merely make Link sprint faster (which drains Link's stamina meter, so the player can't keep it up indefinitely). Shaking the Nunchuk during a sprint still engages a Roll action, though that drains his stamina even faster.
* [[Pokémon Speak]]/[[Verbal Tic]]: The Kikwi Tribe in Faron Woods, capping off sentences with their own name or some variant of "kwiii."
* [[Pokémon-Speak]]/[[Verbal Tic]]: The Kikwi Tribe in Faron Woods, capping off sentences with their own name or some variant of "kwiii."
* [[Poor Man's Substitute]]: One type of Bokoblin {{spoiler|during [[The War Sequence|the final charge]] to save Zelda}} attempts to imitate Ghirahim's running slash. He fails. [[Funny Moments|Miserably.]]
* [[Poor Man's Substitute]]: One type of Bokoblin {{spoiler|during [[The War Sequence|the final charge]] to save Zelda}} attempts to imitate Ghirahim's running slash. He fails. [[Funny Moments|Miserably.]]
* [[Portal to The Past]]: The Gates of Time connect the present era to the ancient past. And on a much smaller scale, the various Timeshift Stones throughout the Lanayru Desert reveal just how fertile the desert was in the ancient past (within their area of effect, at least).
* [[Portal to The Past]]: The Gates of Time connect the present era to the ancient past. And on a much smaller scale, the various Timeshift Stones throughout the Lanayru Desert reveal just how fertile the desert was in the ancient past (within their area of effect, at least).
* [[Possession Implies Mastery]]: [[Averted Trope|Averted]]. Link can use a sword and fly his Loftwing because he's been training to do so for years. And on a meta level, thanks to the Motion Plus control, Link's swordsmanship (at least in terms of posture) is just as good as that of the player.
* [[Possession Implies Mastery]]: [[Averted Trope|Averted]]. Link can use a sword and fly his Loftwing because he's been training to do so for years. And on a meta level, thanks to the Motion Plus control, Link's swordsmanship (at least in terms of posture) is just as good as that of the player.
* [[The Power of Hate]]: {{spoiler|It is explained after the final battle that Ganon, the antagonist of several previous installments in the series, is the manifestation of the hatred of Demise, who curses the descendants of the first Link and Zelda to forever fight his incarnation of hatred}}.
* [[The Power of Hate]]: {{spoiler|It is explained after the final battle that Ganon, the antagonist of several previous installments in the series, is the manifestation of the hatred of Demise, who curses the descendants of the first Link and Zelda to forever fight his incarnation of hatred}}.
* [[Precursors]]: The {{spoiler|Ancient Robots}} in Lanayru Desert. Could also explain the origins of the series's [[Schizo Tech]].
* [[Precursors]]: The {{spoiler|Ancient Robots}} in Lanayru Desert. Could also explain the origins of the series's [[Schizo-Tech]].
* [[Prequel]]: So far, this game is the earliest in the series timeline [[Word of God|according to the creators]] and ''[[All There in the Manual|Hyrule Historia]]''. {{spoiler|While it is implied that these are not the earliest Link and Zelda, Ganon is born thanks to the events of this game, and the Master Sword as it is now known is created}}.
* [[Prequel]]: So far, this game is the earliest in the series timeline [[Word of God|according to the creators]] and ''[[All There in the Manual|Hyrule Historia]]''. {{spoiler|While it is implied that these are not the earliest Link and Zelda, Ganon is born thanks to the events of this game, and the Master Sword as it is now known is created}}.
* [[Puny Parachute]]: The Sailcloth. Zelda even challenges Link to get as close to hitting the ground as possible before pulling it out.
* [[Puny Parachute]]: The Sailcloth. Zelda even challenges Link to get as close to hitting the ground as possible before pulling it out.
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** Ghirahim, who first appears as the boss of the game's first temple, and by the end of the game has been fought in three separate battles.
** Ghirahim, who first appears as the boss of the game's first temple, and by the end of the game has been fought in three separate battles.
** The Imprisoned, which is also fought three separate times. {{spoiler|Four, if you count the final fight in its true form as Demise.}}
** The Imprisoned, which is also fought three separate times. {{spoiler|Four, if you count the final fight in its true form as Demise.}}
* [[Red Eyes Take Warning]]: Some enemies, such as Keese, Staldras or Moldarachs, have eyes that turn red just before they attack.
* [[Red Eyes, Take Warning]]: Some enemies, such as Keese, Staldras or Moldarachs, have eyes that turn red just before they attack.
* [[Redshirt Army]] / [[Zerg Rush]]: {{spoiler|To hold Link off during the ritual to revive Demise, Ghirahim}} summons one of these. The majority of the Bokoblin are easily killable, not even blocking. Ghirahim even acknowledges that they're all probably gonna die on Link's sword, but he needs enough time to complete the ritual and warns what he'll do if they fail. And almost all of them are red, the weakest versions (and a [[One-Hit-Point Wonder]] to your fully-upgraded Master Sword).
* [[Redshirt Army]] / [[Zerg Rush]]: {{spoiler|To hold Link off during the ritual to revive Demise, Ghirahim}} summons one of these. The majority of the Bokoblin are easily killable, not even blocking. Ghirahim even acknowledges that they're all probably gonna die on Link's sword, but he needs enough time to complete the ritual and warns what he'll do if they fail. And almost all of them are red, the weakest versions (and a [[One-Hit-Point Wonder]] to your fully-upgraded Master Sword).
* [[Reincarnation]]:
* [[Reincarnation]]:
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** [[Up to Eleven|Taken to the absolute extreme]] in Lanayru Gorge, which demands platforming, combat, climbing, grappling, and switch-activating as you go. ''All in one run.''
** [[Up to Eleven|Taken to the absolute extreme]] in Lanayru Gorge, which demands platforming, combat, climbing, grappling, and switch-activating as you go. ''All in one run.''
* [[Scenery Porn]]:
* [[Scenery Porn]]:
** [http://www.zeldawiki.org/File:SS_Scenery_.jpg Just take a gander at this.] It helps that the visual style was directly based on the paintings of [http://en.wikipedia.org/wiki/Paul_Cezanne Paul Cézanne.] As shown on the E3 demo, the player can spend a good time just admiring the scenery from above thanks to the beetle.
** [http://www.zeldawiki.org/File:SS_Scenery_.jpg Just take a gander at this.] It helps that the visual style was directly based on the paintings of [[wikipedia:Paul Cezanne|Paul Cézanne.]] As shown on the E3 demo, the player can spend a good time just admiring the scenery from above thanks to the beetle.
** [http://www.youtube.com/embed/StXfwq4GU3g?rel=0 This presentation video] showcases that, not only is the world freaking huge, it's also impossibly ''gorgeous.''
** [http://www.youtube.com/embed/StXfwq4GU3g?rel=0 This presentation video] showcases that, not only is the world freaking huge, it's also impossibly ''gorgeous.''
** The effect is enhanced by a noticeable filter in the background, which makes things far into the distance look like an impressionist painting. It is beautiful.
** The effect is enhanced by a noticeable filter in the background, which makes things far into the distance look like an impressionist painting. It is beautiful.
** The scenery is also much more detailed and interactive. For example, you can stab pumpkins and fling them at other denizens of Skyloft.
** The scenery is also much more detailed and interactive. For example, you can stab pumpkins and fling them at other denizens of Skyloft.
** There are a handful of seats that when used the camera would zoom out and let the player simply look at the scenery. If an NPC is standing nearby, he'll usually talk to Link meanwhile.
** There are a handful of seats that when used the camera would zoom out and let the player simply look at the scenery. If an NPC is standing nearby, he'll usually talk to Link meanwhile.
** The game's aesthetic design is so impressive that [http://www.zeldadungeon.net/2012/01/allegories-in-architecture-the-ancient-cistern/ a fan can meticulously analyze a dungeon (spoiler warning) and point out the allegory to] [http://en.wikipedia.org/wiki/The_Spider%27s_Thread a 1918 Japanese short story] by visual presentation ''alone''.
** The game's aesthetic design is so impressive that [http://www.zeldadungeon.net/2012/01/allegories-in-architecture-the-ancient-cistern/ a fan can meticulously analyze a dungeon (spoiler warning) and point out the allegory to] [[wikipedia:The Spiderchr(27)s Thread|a 1918 Japanese short story]] by visual presentation ''alone''.
* [[Schizo Tech]]: And unlike previous titles, the tech is contemporary and not only in ruins.
* [[Schizo-Tech]]: And unlike previous titles, the tech is contemporary and not only in ruins.
** Special mention goes to the wooden sailship with electric generators and a cloaking device.
** Special mention goes to the wooden sailship with electric generators and a cloaking device.
* [[Schmuck Bait]]:
* [[Schmuck Bait]]:
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* [[Uncatty Resemblance]]: Loftwings tend to have similar "hair" as their owners. Groose's has his pompadour, for example.
* [[Uncatty Resemblance]]: Loftwings tend to have similar "hair" as their owners. Groose's has his pompadour, for example.
* [[Understatement]]: When Fi analyzes Yellow Chuchus, she warns that if you get stunned by their [[Shock and Awe|electricity]] they will try to eat you, which she says is "unpleasant."
* [[Understatement]]: When Fi analyzes Yellow Chuchus, she warns that if you get stunned by their [[Shock and Awe|electricity]] they will try to eat you, which she says is "unpleasant."
* [[Unusual Eyebrows]]: Zelda's father, Headmaster Gaepora, has the full [[Unusual Eyebrows]] trifecta: huge, fluffy, white [[Big Ol' Eyebrows]] connected in a straight line across his face in a [[Big Ol Unibrow]], and to each side they fly up to and then ''off of'' his temples to become [[Disembodied Eyebrows]] that until closely examined look more like a hairdo.
* [[Unusual Eyebrows]]: Zelda's father, Headmaster Gaepora, has the full [[Unusual Eyebrows]] trifecta: huge, fluffy, white [[Big Ol' Eyebrows]] connected in a straight line across his face in a [[Big Ol' Unibrow]], and to each side they fly up to and then ''off of'' his temples to become [[Disembodied Eyebrows]] that until closely examined look more like a hairdo.
* [[Unusually Uninteresting Sight]]: Skyloftians will not react when Link uses tools and treasures that could only be acquired on the surface (except Gondo on one occasion). Similarly, while the surface-dwellers are pretty surprised to see a Skyloftian among them, they don't react when he does something unique like flying into the sky on a beam of light. Most of them don't even react to Fi, a spirit coming out of Link's sword and talking to him.
* [[Unusually Uninteresting Sight]]: Skyloftians will not react when Link uses tools and treasures that could only be acquired on the surface (except Gondo on one occasion). Similarly, while the surface-dwellers are pretty surprised to see a Skyloftian among them, they don't react when he does something unique like flying into the sky on a beam of light. Most of them don't even react to Fi, a spirit coming out of Link's sword and talking to him.
** The Kikwis, at least, seem to be a bit scared of Fi the first time they see her.
** The Kikwis, at least, seem to be a bit scared of Fi the first time they see her.
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[[Category:The Legend Of Zelda Skyward Sword]]
[[Category:The Legend Of Zelda Skyward Sword]]
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