The Legend of Zelda: Tears of the Kingdom: Difference between revisions

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* [[Big Bad]]: Ganondorf takes center stage as the game's main threat, and unlike his previous appearances? He's a flesh-and-blood Gerudo this time instead of a boar monster or an [[Eldritch Abomination]] made of Malice.
* [[Big Beautiful Woman]]: Kiana, the Great Fairies, and the middle-aged Gerudo count once again. And as far as new examples go, there's Hateno Village's resident fashionista Cece. Being very visibly overweight doesn't make her any less attractive, and her form-fitting wardrobe does a good job at highlighting her... um, ''[[Baby Got Back|assets.]]''
* [[Big Brother Worship]]: Sidon's adoration of Link, a man he views as a cool big brother (and had Mipha not died, could have potentially become his big brother-in-law) is just as pronounced as ever. Not only has he had a statue of himself and Link fighting Vah Ruta erected in Zora's Domain, but Yona mentions that he's constantly singing his praises every single day.
* [[Bilingual Bonus]]: If you understand Japanese Kanji, you can notice that the symbols of the Sages powers correspond to the appropriate element: Rauru is “light”, Sonia and Zelda (on the Recall icon) is “time”, {{spoiler|Mineru is “spirit”}}, Sidon has “water”, Yunobo “fire”, Tulin “wind”, Riju “lightning” (harder to read, as it’s upside down for some reason), and Ganondorf is “darkness”.
* [[Big Damn Heroes]]:
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* [[Delicious Distraction]]: Anyone who has played the previous game might remember how Yiga could be distracted by Mighty Bananas. {{spoiler|Believe it or not, in this game they will often try to turn the tables on Link, placing one of their Mighty Bananas in an open area so they can ambush Link when he tries to get it. And let's be honest, most players are going to fall for this, given how in any game they will not hesitate to grab a Power Up item.}}
* [[Demoted to Extra]]: Poor, poor Teba. He was already the least fleshed-out of the new champions in ''Breath of the Wild''. But here, he's the only one to ''not'' awaken as a Sage. That honor goes to his son Tulin, while Teba himself stays in Rito Village to keep things running as its new chief.
** And Teba's not the only major character to take a hit in relevance: the original Champions have firmly been pushed into the background to the point that the only references made to them are Daruk's face among Goron City's Mount Rushmore-looking monument, Urbosa being mentioned exactly once in Riju's diary, and Mipha having her own monument on Shatterback Point. While they're very far-removed from the ongoing threat of Ganondorf and the mysteries behind Zelda's disappearance and the Upheaval, one would think that such influential heroes who were important to Link and Zelda would be at least a ''little'' more talked about than they are.
** Likewise, after being the focus of the conflicts in ''Breath of the Wild'' and ''Age of Calamity'', the ancient Sheikah technology has almost completely vanished off the face of the earth. All the decaying Guardians dotting Hyrule's landscape? The Towers that Link had to climb in order to map out Hyrule? The shrines that helped him recover his strength? The Divine Beasts? The ''Shrine of Resurrection?'' They're all gone, and the only traces of their existence are stray pieces of Sheikah Tech in Robbie's current and old labs, as well as the new towers that Purah built (which incorporate Guardian tentacles in their design).
* [[Determined Defeatist]]: {{spoiler|As the flashbacks show, when Zelda finally realizes that Ganondorf is, in fact, the mummy she and Link encountered at the beginning of the game and the arm that was on its chest was Rauru’s, she puts two-and-two together and realizes that leading the Sages into battle against him would be a pointless endeavor, as they could not slay him and Rauru would be killed in the attempt. When she tells Rauru this, he still decides to fight, as he has to at least try, as even if they fail, they can at very least give Link a chance to succeed.}}
* [[Deus Est Machina]]: {{spoiler|It is repeated many times that draconification is irreversible and that doing so would render Zelda a mindless, soulless beast - forever. However, after defeating Ganondorf, she is indeed restored, as Rinyu and Sophia appear, amplifying the Recall power to reverse the process, later claiming this was made possible by channeling their magic through Link, his [[Undying Loyalty]] (and [[True Love's Kiss|possibly love]]) towards Zelda making this possible. A heartwarming ending to be sure, but that still begs the question of why they never mentioned this before.}}
* [[Difficult but Awesome]]: Put "Ultrahand" into [[YouTube]]'s search engine and you’ll see plenty of examples of players who built complex vehicles and contraptions via Ultrahand. Doing this takes a lot of trial and error to get right, but once it is mastered, Link will be able to build weapons that can tear through King Gleeok himself in a matter of seconds.
* [[Dirty Coward]]: Mucktorok combines this with [[Cowardly Boss]] - he's a screeching, spastic little creature who refuses to fight Link and Sidon if he can't hide behind a giant shark construct made from the sludge that he spews. When you destroy the sludge shark, he'll make a break for it and try to put as much distance between Link and the Sages as he can before reconstructing the shark and jumping back into the fight.
* [[Discard and Draw]]: Even before he and Zelda first encounter Ganondorf, Link no longer has access to the Sheikah Slate, and thus can no longer use the Cryonic, Stasis, Remote Bombs, or Magnesis runes he used in the previous game. The replacement device - which Zelda is seen using in the opening cutscene - is the newly invented Purah Pad; when Link obtains it, he still lacks access to his old runes, but can upgrade it to use new abilities granted by the Sage of Light - Fuse, Ultrahand, Ascend, and Recall, plus Autobuild after upgrading it later. Robbie also programs it with new features later, the Sensor, Hero’s Path, and Travel Medallion features.
** Link also no longer has the Champion’s Blessings, replacing them with the Sages Vows, which not only give him new abilities but summons avatars of his allies to fight by his side.
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* [[Feed It a Bomb]]: Much like Dodongos, you can do some serious damage to Froxes by hurling bombs into their open maws.
* [[Fighting Your Friend]]: At Goron City, Link has to fight Yanabo to free him from the evil mask that has rendered him brainwashed and crazy.
* [[Fighting Spirit]]: Each of the Sages’ Vows except {{spoiler|Mineru’s}} <ref>Her Vow vow brings forth the construct that serves as her physical body</ref> enables Link to call forth an avatar of the sage, which fights by his side.
* [[Final Boss Preview]]: Phantom Ganon is the boss at the end of the Hyrule Castle part of the mainline quest (and he is also fought if Link defeats a Gloom Spawn) his fighting style and diligent attack patterns giving a brief preview of what Link will encounter against Ganondorf himself. Once Phantom Ganon is defeated, the real Ganondorf shows up briefly, but flees when the four Sages arrive to give Link backup.
* [[Flechette Storm]]: {{spoiler| Done by Zelda, Rauru, and the original Sages in a flashback. Zelda and the Sages hurl their swords at Ganondorf, expecting him to dodge, with Zelda planning to use the Recall ability of the Purah Pad to send them back towards him. It doesn’t work, but they didn’t intend it to - it was meant as a distraction so Rauru could use his spell to seal him.}}
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* [[Homing Projectile]]: Attaching monster eyeballs to arrows will turn them into these. In particular, it's a ''godsend'' when you're up against a [[That One Boss|Gleeok]].
* [[Horned Humanoid]]: This seems to have been a racial trait for the Zonai, given the presence of horns on Rauru's head. There's also {{spoiler|Ganondorf, who grows a little pair of devil horns after becoming the Demon King.}}
* [[Hot Scientist]]: Purah. Thanks to fine-tuning her anti-aging rune, she's physically around the same age as she was in ''Age of Calamity'' and looks ''stunning'' as a result.
** While he's more of a Hot Archaeologist, Tauro is a [[Walking Shirtless Scene|shirtless]] [[Hunk]] and a huge history geek to boot.
* [[Humanoid Abomination]]: {{spoiler|By stealing and corrupting Sonia's stone}}, Ganondorf went from a powerful Gerudo warrior to something a whole lot worse. By the present day he's less a man and more of am ancient, nearly unkillable demon wearing a man's skin, {{spoiler|and his Demon King form is one giant [[Call Back]] to Demise}}.
* [[Humongous Mecha]]: {{spoiler|Mineru's soul ends up inside one of these once you tackle her questline, and the boss of the Construct Factory is a [[Psycho Prototype]] of her mecha body corrupted by Malice. Likewise, Kohga ends up controlling one of his own during the final battle with him. Compared to his previous boss fights, [[Beware the Silly Ones|he's actually somewhat dangerous.]]}}
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== J ==
* [[Joke Item]]: The Tingle set. This is one of Misko’s treasures, proving that Misko was not without a sense of humor. [[Americans Hate Tingle| Ignoring the obvious]], the only real benefit this set has is making Link faster at night, seeing as he would obviously not want to be seen wearing it in daylight.
* [[The Joys of Torturing Mooks]]: Part of the fun of messing around with the Ultrahand ability is coming up with all sorts of creative ways to kill enemies. Whether it's running them over with massive ATV's, launching giant exploding dicks at them, burning them alive in gas chambers, or siccing an army of killer roombas on them, the sky is truly the limit.
* [[Jump Scare]]:
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** Whenever you approach a cave, there's a good chance that a swarm of Keese will appear out of nowhere to fly in your face; they don’t attack you, thankfully.
** If you aren't aware of where Gloom Spawns usually appear, then it can be quite a shock when you suddenly see the sky turn blood red and you hear a loud, hellish shriek and not knowing where it is until it's too late. Even if you do know where they spawn, you have to witness a bloody looking pool of Gloom suddenly materialize before your eyes before those monstrous hands pop up. And even if you manage to defeat them, surprise, now there's a Phantom Ganon!
 
* [[Justified Tutorial]]: While he isn't amnesiac like in the previous game, Link's been given a whole new set of abilities by Rauru in order to help him fight against Ganondorf's hordes of monsters. Thus, the justification behind the brand new Great Plateau-style tutorial in this game.
 
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* [[May Contain Evil]]: The higly addictive marbled rock roast that is making the gorons selfish and lethargic {{spoiler| eventually turns out to be what the Marbled Gohma is made of, meaning the gorons have been eating the flesh of a giant demon rock spider. Not only does it contain evil, it's... actually kind of gross.}}
* [[Mayincatec]]: Zonai fashion and architecture is inspired by ancient Mesoamerican civilizations, and the Geoglyphs you track down as part of the Tears of the Dragon sidequest are the Hylian equivalent to the Nazca Lines in real-world Peru.
* [[Mecha Mook]]: While the Guardians are nowhere to be seen, there are still [[Magitek]] robot enemies in the form of the Zonai Constructs. They're a lot less scary than their predecessors, but still dangerous (especially the [[Demonic Spiders|higher-leveled]] constructs).
* [[Mundane Made Awesome]]: Part of the fun in messing with Zonai constructs is taking the elaborate weapons and amazing vehicles that you make, and using them for the most basic menial tasks imaginable. Sure, you ''could'' make a car to transport Koroks to their friends... ''or'' you could launch them to the distant campsite with a catapult. Likewise, why create basic Rock Hammers with rusted weapons when you can mine with style by fusing a rock to the ''Master Sword?'' Or hell, why use a weapon at all when you have {{spoiler|Mineru's robot body}} at your service?
* [[Multi-Mook Melee]]: {{spoiler|Before you take on Ganondorf, you (and potentially the Sages, if you've awakened them) have to cut your way through an army of monsters that he summons once you arrive at his doorstep. It's very similar to the army of Bokoblins you cut down before the final fight with Ghirahim in ''Skyward Sword'', except you've got a much more diverse array of enemies to fight, including the dungeon bosses if you haven't already defeated them beforehand.}}
 
== N ==
* [[Nerf]]: A few of the many [[Game Breaker|Game Breakers]] from ''Breath of the Wild'' were reigned in a bit here.
** Hearty meals haven't necessarily been ''nerfed'' outright, but it's way harder to track down the ingredients for them that it was before. Hearty Radishes are so rare that you can easily beat the game without finding any, and in the case of Hearty Durians? Maybe they've gone extinct between games, because they're completely ''gone'' here. Also, Gloom damage will destroy whatever bonus hearts you've gained through Hearty meals, meaning that they won't do much good in the Depths or against the Gloom Spawns/{{spoiler|Phantom Ganon}}.
** The Great Horned Rhinoceros is likewise nowhere to be seen, after serving as an easy source of Gourmet Meat in ''Breath of the Wild''. Considering that they're based off of the extinct Woolly Rhinoceros, [[Fridge Horror|perhaps they met a similar fate as their inspiration and have gone extinct]].
** Related to the above, you make a lot less money selling things like Gourmet Meat Skewers and gemstones. It's a big source of frustration when you're trying to buy clothes or Great Fairy upgrades, especially since the latter are much more expensive than they were in the previous game.
** Whistle-sprinting doesn't work anymore. In fact, the game actively ''punishes'' you for trying it by causing your stamina to drain even faster than normal.
** In general, the Sage powers are a lot less useful than the Champion powers from the previous game. While Yunobo's cannonball attack is a nice way to give yourself some breathing room against hordes of enemies, it's no substitute for the powerful perfect defenses granted by Daruk's Protection. Likewise, Sidon's bubble ability is really awkward to use and doesn't even come ''close'' to being as good as Mipha's Grace. Riju and Tulin's powers are at least similar to Urbosa's Fury and Revali's Gale, but are nowhere near as useful since Tulin's version propels you forward, and Riju's has a lengthy charge time and can't be activated unless you fire an arrow at your target.
* [[Never Trust a Trailer]]: The trailers and pre-release material put a lot of focus on the sky islands that you can explore, making it seem like sky traversal would be a big part of the game. While the tutorial and a few dungeons ''are'' in the sky, there's a lot less to do up there than there is in The Depths, which had barely any attention drawn to it outside of a few out-of-context video clips that didn't even hint at the fact that there's an entire second world beneath Hyrule's surface.
* [[No Endor Holocaust]]: Miraculously, no one was killed or even injured when the Upheaval and resulting emergence of Zonai ruins changed the landscape of Hyrule. A few unlucky people, however, have had their homes destroyed as a consequence of it.
* [[No-Gear Level]]: The Proving Grounds shrines. Remember Eventide Island back in ''Breath of the Wild?'' Well instead of being a one-off challenge, there's an entire ''series'' of shrines that force you to overcome armies of enemies while naked and armed with whatever you can find laying around.
 
== O ==
* [[Omnicidal Maniac]]: Ganondorf, whose ultimate goal is to drown the world in a sea of blood as he and his hordes of monsters sweep over the land.
 
{{reflist}}