The Legend of Zelda: Tears of the Kingdom: Difference between revisions

m
no edit summary
mNo edit summary
mNo edit summary
Line 133:
* [[Awesome Yet Practical]]:
** The Ascend ability. Use this and so long as there is a valid ceiling above Link and a space above it, he will phase through the ceiling and emerge above. You can use this to sneak into enemy encampments and get the drop on them before they can react, use it to ascend through caverns and find hidden caves, use them to make a quick escape from a cavern, or even use it at specific points in the Depths to access hidden areas on the surface, like the Underground Lost Woods, which is the only way to get into Korok Forest. Not exactly a flexible ability or one with much variety, but still incredibly useful.
** The Recall ability. Use this on a moving object or an object that was moving a minute ago, and the object starts moving in the opposite direction. The game’s ability to remember the movement patterns of any object that this ability could conceivably be used on is uncanny, testament to the incredible attention to detail put in by the developers. The ability itself is incredibly versatile, and can be used, for example, to recover something you built that falls into rapid water or off a cliff, on a chunk of fallen debris in order to ride it up to the sky islands, or on a thrown projectile to propel it back onto the thrower.
** In Botw''Breath of the Wild'', an omnipresent game mechanic was defeating enemies in order to collect drops in order to enhance your gear. This time around, this mechanic is further extended with the Fuse ability. If Link can pick it up, he can use this ability to fuse it to his weapon or shield for a wide variety of effects, to simply fusing a boulder to an old sword in order to turn it into a sledgehammer, to fusing a ruby to it in order to make it a flamethrower. He can fuse a Zonai rocket to his shield in order to propel himself into the sky, fuse an explosive barrel to it to make a nasty booby-trap for those Bokoblins, or even a minecart to turn it into a skateboard! And of course there are the various trick arrows you can create with it; this ability is almost addictive. Best of all, each and every fused object has its own custom icon!
** Of course, there is Ultrahand. Like an Erector Set that builds real vehicles, the possibilities regarding this power are limited only by the player’s imagination, and as Youtubers have shown, players have very vivid imaginations.
** Autobuild imagesmakes Ultrahand even more awesome and more practical, as it lets you re-construct the previous 30 Zona–made contraptions you have previously built with Ultrahand. You can also save 10 of them in a list of favorites and construct them from Zonai schematics found in the depths. You can even conjure up the parts by using Zonaite, but items created this way cannot be disassembled and only last a few minutes.
** Many armor sets fit the Trope well:
*** The Barbarian Armor set - looks pretty decent, giving Link the Skeletons[[Skeleton in the Coat Closet]] look, it gives a bonus to Attack and decreases the Stamina used with charged attacks, plus a baseline Defense of 3 with a maximum of 21 when fully upgraded.. Only downside is, these bonuses do not stack with food power-ups, but a pretty decent set overall.
*** The Fierce Deity set is pretty much identical to the barbarianBarbarian set as far as gameplay goes, and is even more aesthetically pleasing, making Link look like a cross between his classic self and a ghost samurai warrior.
* The Barbarian Armor set - looks pretty decent, giving Link the Skeletons in the Coat Closet look, it gives a bonus to Attack and decreases the Stamina used with charged attacks, plus a baseline Defense of 3 with a maximum of 21 when fully upgraded.. Only downside is, these bonuses do not stack with food power-ups, but a pretty decent set overall.
The Fierce Deity set is pretty much identical to the barbarian set as far as gameplay goes, and is even more aesthetically pleasing, making Link look like a cross between his classic self and a ghost samurai warrior.
The Depths Set. Of all the Evil is Cool armor sets, this one is the coolest, making Link look like some sort of evil cultist. This armor only gives mediocre defense, but the benefit is, it gives you some Gloom resistance, giving Link extra Heart Containers (1 to 3, depending on the upgrade level) that absorb the Gloom Damage before any of his actual Hearts do. As anyone who has spent any time exploring the Depths knows, this is a huge benefit.
The Mystic Set is again, incredibly cool looking, giving Link a mane of white hair and an outfit that makes him look like a Dragonball Z hero. Its efficiency depends on where you are in the game, and with the right preparation, can be game-breaking. It has no offensive boost, but the benefit is, instead of losing Hearts from battle damage, you lose Rupees instead. So if you’ve accumulated several thousand Rupees from constant hunter-gathering activities or used duplication glitches (hey, this Troper ain’t judging here) Link is practically invincible.