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The Legend of Zelda: Tears of the Kingdom: Difference between revisions

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*** Say what you will about the Yiga Clan, they do not skimp on the uniforms, and it does look pretty good on Link. Unfortunately, while it again gives bonuses to stealth and night speed, each piece has a base defense of only 1 and a max defense of 12. It’s better than the Dark Link or Tingle set, but much worse than the Stealth set, so aside from the questline that requires it, this set isn’t worth using.
** Some Zonai Devices are this, while none are truly useless, many are far less useful than others:
*** Zonai Time Bombs: These can be used much like the Bomb Flowers, and while powerful and useful when many are used at once, the Bomb Flowers are always much better and easier to obtain.
*** Zonai Hydrants: these devices create a limitless supply of water. This has two practical uses, washing away the sludge during the Water Temple mission (a problem that is no longer there after you complete the mission) and turning lava into solid rock in order to cross it or use the rock with Ultra Hand. That’s it. If you truly need water, it’s easier to use Splashfruit or Sideon’s ability.
*** Zonai Lights can give your Ultrahand-crafted vehicle a headlight, which is pretty useful, especially while exploring the Depths. However, Brightbloom seeds are much more powerful in this regard, much more common, much easier to use, and won’t drain your battery like the Zonai Light does.
*** The Zonai Hot Air Balloon has uses, as there are many cliffs in the Depths that are impossible to climb without Stamina-enhancing food or elixirs. Unfortunately, The Hot Air Balloon is slow as molasses, and needs to be attached to a platform for Link to stand on and a reliable source of fire. Both Rockets and Springboards are more practical and faster.
*** Zonai Mirrors. Fuse one of these to your shield and you can reflect sunlight - that’s about it. It can also be used to destroy undead, but since this can only be used during the day, that effect is only good when you’re dealing with Gibdo - far better things you can Fuse to a shield.
*** Some of the Zonai Emitters are very useful, and when used properly can take out a group of enemies with the ease of mowing a lawn. However, the Lightning Emitter isn’t as good. It can maybe stun-lock a foe, but in most cases, you’re better off inflicting damage.
*** The main selling point of the Zonai Sled is that it has less friction than a cart and can be used to move at high speed over snow, sand, grass, or even Gloom. However, it can’t do anything on its own, and like the Hot Air Balloon, needs something to propel it (usually a Fan) and a Steering Stick in order to control.
*** Downplayed with the Zonai Small Wheels. When used to build a vehicle, the vehicle is very fast, at least over flat ground. Unfortunately, the vast majority of the ground in Hyrule is not flat. The Large Wheels may be slower, but they are safer and more maneuverable.
*** The Zorai Cannon is one of the best Zonai Devices (see below) but while placing it on a sword (creating a magical boomstick) is outright hilarious, it not only eats through the batteries fast, the projectiles are very likely to hit Link if he tries to use it on a moving target. An immovable target is safer, like using it to batter down a breakable wall, but it’s much easier to use Yunobo for that.
*** The Akmibo Function of the Skill wheel. This is an okay ability that lets Link gain some stuff easier, assuming the player has the right Akmibo, otherwise its worthless. But it really doesn’t encourage anyone to go and get an Akimbo either. There is nothing you can get with this skill that is not obtainable in the game - the skill just makes it easier, and as anyone who has played an online game can attest, putting in-game items behind a paywall is never a good idea.
 
* [[Awesome Yet Practical]]:
** The Ascend ability. Use this and so long as there is a valid ceiling above Link and a space above it, he will phase through the ceiling and emerge above. You can use this to sneak into enemy encampments and get the drop on them before they can react, use it to ascend through caverns and find hidden caves, use them to make a quick escape from a cavern, or even use it at specific points in the Depths to access hidden areas on the surface, like the Underground Lost Woods, which is the only way to get into Korok Forest. Not exactly a flexible ability or one with much variety, but still incredibly useful.
* The Recall ability. Use this on a moving object or an object that was moving a minute ago, and the object starts moving in the opposite direction. The game’s ability to remember the movement patterns of any object that this ability could conceivably be used on is uncanny, testament to the incredible attention to detail put in by the developers. The ability itself is incredibly versatile, and can be used, for example, to recover something you built that falls into rapid water or off a cliff, on a chunk of fallen debris in order to ride it up to the sky islands, or on a thrown projectile to propel it back onto the thrower.
* In Botw, an omnipresent game mechanic was defeating enemies in order to collect drops in order to enhance your gear. This time around, this mechanic is further extended with the Fuse ability. If Link can pick it up, he can use this ability to fuse it to his weapon or shield for a wide variety of effects, to simply fusing a boulder to an old sword in order to turn it into a sledgehammer, to fusing a ruby to it in order to make it a flamethrower. He can fuse a Zonai rocket to his shield in order to propel himself into the sky, fuse an explosive barrel to it to make a nasty booby-trap for those Bokoblins, or even a minecart to turn it into a skateboard! And of course there are the various trick arrows you can create with it; this ability is almost addictive. Best of all, each and every fused object has its own custom icon!
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