The Madness Place: Difference between revisions

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* ''[[Dwarf Fortress]]'': In this game, your dorfs will sometimes be taken by a 'strange mood', which will cause them to find a workshop, kick out whoever's using it, and lock themselves up in it. They will then start either yelling, mumbling, or drawing the materials they want, unless they're psychotically depressed, in which case they'll either steal a corpse or kill a dwarf and use his remains to make their project. The will never leave for food, booze, or rest. If you get them all the materials they want, they'll create a valuable artifact and instantly gain legendary experience in the field of whatever they were making (with the exception of one mood). Failure to get them the materials, however, will cause the dorf to slip into incurable insanity and invariably die (and in the case of one flavor of insanity, [[Ax Crazy|try to take your other dwarves down with them]]).
 
== WebcomicsWeb Comics ==
 
* ''[[El Goonish Shive]]''. The first three panels of [http://www.egscomics.com/?date=2007-02-02 this strip] with Tedd in full [[Mad Scientist]] mode. Note the [[Scary Shiny Glasses]].
** This is also the focus of the [http://egscomics.com/index.php?arcid=87 "One Way Road"] arc. Only it's referred to as "Obsessive geek overdrive mode."
* ''[[Girl Genius]]'' is the [[Trope Namer]]. When Sparks <s>retreat</s> advance to their Madness Place, amazing things can happen.
** Note: Amazing things may or may not include killing, rebuilding a glider in mid flight, building an escape machine in your sleep, and killing and reanimating yourself and your boyfriends to cure one of them of a disease.
* ''[[A Miracle of Science]]'' has this happen fairly often to [[Science-Related Memetic Disorder|SRMD]] sufferers, often after they get caught (though fortunately the symptoms are pretty predictable at that stage)