The Magic of Scheherazade: Difference between revisions

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'''Gun Meca''': That's right. This will be the decisive battle.
'''Pukin''': I'm trembling with excitement, sir.
'''Rainy''': I'm not afraid, I'm not afraid...|The hero's [[True Companions|companions]], on their way to the final battle}}
|The hero's [[True Companions|companions]], on their way to the final battle}}
 
A 1989 [[NES]] game by Culture Brain, ''The Magic of Scheherazade'' is the North American release of the 1987 Famicon [[Action RPG]] game ''Arabian Dream Scheherazade''. Drawing its themes from the ''[[Arabian Nights]]'' tales, it wasn't a major release at the time, but has grown into a popular cult classic, with innovative features that have since become standard console RPGs elements.
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* [[Omnicidal Maniac]]: {{spoiler|Goragora, whose only purpose is to bring about destruction}}.
* [[Petting Zoo People]]: Many of your party members, who include a talking, flying squirrel/monkey, a tiara-wearing catgirl with a magic wand, and a surprisingly [[Moe]] harpy. Even the hired mercenaries look like anthropomorphic bulldogs with spears.
* [[Player MooksMook]]s: The mercenaries, who are fairly expendable in battle, but make up for it with sheer numbers, the ability to always hire more and by gaining levels if they survive each chapter.
* [[Portal to the Past]]: The central premise of the game, as each chapter takes place in two different eras and recruiting your allies and defeating the bosses will require traveling back and forth between them.
* [[Quest for Identity]]: Part of the story, though since your character's a [[Heroic Mime]], it doesn't come up often.
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[[Category:The Magic of Scheherazade]]
[[Category:Video Game]]
{{DEFAULTSORT:Magic of Scheherazade, The}}