The Missingno: Difference between revisions

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* There was a custom physics model for ''[[Marathon Trilogy|Marathon]]'' that turned the players weapons and the BOBs into stuff like this.
* There was a custom physics model for ''[[Marathon Trilogy|Marathon]]'' that turned the players weapons and the BOBs into stuff like this.
* ''[[Tales of Destiny]]'' had such a hidden character who was [[Dummied Out]], but still gettable because of a bug. This led to many a [[Misblamed]] as some fans believed he/she was edited out of the US version only, when in fact you couldn't get him/her in the Japanese version either. They merely corrected the bug in the US version.
* ''[[Tales of Destiny]]'' had such a hidden character who was [[Dummied Out]], but still gettable because of a bug. This led to many a [[Misblamed]] as some fans believed he/she was edited out of the US version only, when in fact you couldn't get him/her in the Japanese version either. They merely corrected the bug in the US version.
* [http://www.zeldawiki.org/Glitches_in_Zelda_II:_The_Adventure_of_Link One glitch] in [[Zelda II: The Adventure of Link]] lets you travel to earlier dungeons, only using the graphics from later dungeons, enabling you to do things like see unused window graphics if you go from a dungeon that had no windows to one that did. However, this also results in the boss of the dungeon you're visiting being pieced together from the sprite of the boss of the dungeon you were in before, as can be seen in [http://www.youtube.com/watch?v=wm8008y41_0&feature=player_embedded this video], just under six minutes into the video.
* [https://web.archive.org/web/20121006025216/http://zeldawiki.org/Glitches_in_Zelda_II:_The_Adventure_of_Link One glitch] in [[Zelda II: The Adventure of Link]] lets you travel to earlier dungeons, only using the graphics from later dungeons, enabling you to do things like see unused window graphics if you go from a dungeon that had no windows to one that did. However, this also results in the boss of the dungeon you're visiting being pieced together from the sprite of the boss of the dungeon you were in before, as can be seen in [http://www.youtube.com/watch?v=wm8008y41_0&feature=player_embedded this video], just under six minutes into the video.
* ''[[Kingdom of Loathing]]'' parodies this with the Bugged Bugbear monster, and later the Baby Bugged Bugbear familiar based on it. Neither is actually glitched, but both have chunks of their images replaced with ones and zeroes, and both spit out [[MySQL]] error messages with almost everything they do.
* ''[[Kingdom of Loathing]]'' parodies this with the Bugged Bugbear monster, and later the Baby Bugged Bugbear familiar based on it. Neither is actually glitched, but both have chunks of their images replaced with ones and zeroes, and both spit out [[MySQL]] error messages with almost everything they do.
* The ''[[Final Fantasy I]]'' [[Game Shark|Game Genie]] code VYUOKITE allows you to select from ''244'' of these at the beginning of the game. A large number of those are automatically killed when used, but a surprising number are actually usable.
* The ''[[Final Fantasy I]]'' [[Game Shark|Game Genie]] code VYUOKITE allows you to select from ''244'' of these at the beginning of the game. A large number of those are automatically killed when used, but a surprising number are actually usable.