The Most Dangerous Video Game: Difference between revisions
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Lurking in the realm of [[Urban Legends]] as well as that of out-and-out fiction, the most dangerous video game occasionally finds its way into [[Real Life]], in the form of outcries from concerned citizens and [[Moral Watchdogs]] who claim that real video games incite violence, antisocial behavior, and other ills on those who play them. Be that as it may, most of these theories are of the "fringe" variety. |
Lurking in the realm of [[Urban Legends]] as well as that of out-and-out fiction, the most dangerous video game occasionally finds its way into [[Real Life]], in the form of outcries from concerned citizens and [[Moral Watchdogs]] who claim that real video games incite violence, antisocial behavior, and other ills on those who play them. Be that as it may, most of these theories are of the "fringe" variety. |
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{{examples}} |
{{examples}} |
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== [[Anime]] and [[Manga]] == |
== [[Anime]] and [[Manga]] == |
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* The "Legendary Heroes" [[Filler Arc]] in ''[[Yu-Gi-Oh!]]'' features an evil virtual-reality [[RPG]] created by the Big Five to trap Kaiba and keep him from firing them. |
* The "Legendary Heroes" [[Filler Arc]] in ''[[Yu-Gi-Oh!]]'' features an evil virtual-reality [[RPG]] created by the Big Five to trap Kaiba and keep him from firing them. |
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* Though not deadly by itself, the titular virtual reality game in the ''Star Trek: The Next Generation'' episode ''The Game'' caused its users to become highly addicted, to the point of not wanting to do anything else, and also become extremely open to suggestion at the same time. It was planted by a woman seeking to gain control of the Enterprise by controlling her entire crew, and spread through the ship due to peer pressure and, eventually, crewmembers forcing it on the few individuals who refused to participate. |
* Though not deadly by itself, the titular virtual reality game in the ''Star Trek: The Next Generation'' episode ''The Game'' caused its users to become highly addicted, to the point of not wanting to do anything else, and also become extremely open to suggestion at the same time. It was planted by a woman seeking to gain control of the Enterprise by controlling her entire crew, and spread through the ship due to peer pressure and, eventually, crewmembers forcing it on the few individuals who refused to participate. |
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* In the ''[[X Files]]'' episode "First Person Shooter," co-written by [[William Gibson]], a virtual reality game becomes haunted by an AI that kills players in real life. The episode gets virtually nothing right about programming or gaming. |
* In the ''[[X Files]]'' episode "First Person Shooter," co-written by [[William Gibson]], a virtual reality game becomes haunted by an AI that kills players in real life. The episode gets virtually nothing right about programming or gaming. |
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⚫ | * There are many media accounts of gamers dying after playing for absurdly long periods without rest, especially in Asia. The deaths were mostly caused by the physical stress of such a long continuous session rather than any property of the games themselves. This goes back to 1981-82, when two teenagers died very shortly after posting high scores in the arcade game ''[[Berzerk]]''. Even more common are reports of health issues stemming from the same practices, which have prompted game companies and service providers to institute [[Anti-Poopsocking]] changes. |
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* In ''[[The Fairly OddParents]]'' episode "Power Mad," Timmy wishes for a VR game that he can't wish out of. Timmy, Chester, and AJ then have to finish the game without losing all three of their lives otherwise they'll be destroyed. |
* In ''[[The Fairly OddParents]]'' episode "Power Mad," Timmy wishes for a VR game that he can't wish out of. Timmy, Chester, and AJ then have to finish the game without losing all three of their lives otherwise they'll be destroyed. |
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* In ''[[DC Super Friends]]'', the Joker turns Cyborg's room into one of these. |
* In ''[[DC Super Friends]]'', the Joker turns Cyborg's room into one of these. |
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⚫ | * There are many media accounts of gamers dying after playing for absurdly long periods without rest, especially in Asia. The deaths were mostly caused by the physical stress of such a long continuous session rather than any property of the games themselves. This goes back to 1981-82, when two teenagers died very shortly after posting high scores in the arcade game ''[[Berzerk]]''. Even more common are reports of health issues stemming from the same practices, which have prompted game companies and service providers to institute [[Anti-Poopsocking]] changes. |
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{{reflist}} |
{{reflist}} |