The Passage/YMMV

Everything About Fiction You Never Wanted to Know.

  • Complete Monster: Babcock, even before he was a vampire. He killed his own abusive mother and then, after becoming a vampire, forces others to share his dream of killing her over and over again.
    • Although it could be that he's so utterly insane he can't help himself.
  • Serial Numbers Filed Off: An interesting case. Easily overlooked due to both the timeing and target demographic. Justine Cronin capitalizes on the vampire craze, but had they been called anything else there might have been detractors calling the book a case of [[[Serial Numbers Filed Off]] serial numbers] to Fallout.
    • Case in point- the story deals with highly immoral government practices involveing and includeing research into the use of a virus to create superhuman soliders in response to a tense political climate. The results aren't pretty. In the aftermath most of the world is a ruined wasteland and the experimental subjects of said project are loose. They even glow (Glowing Ones) and grow larger and more powerful the older they get- in addition to being functionaly immortal (Super Mutants). a major plot point is retreiveing a vital pice of equipment to repair the life-support systems of the hero's Doomed Hometown (as seen in the first two games). The leads of said hometown are crazy/homocidal/highly unsympathetic (first game). There's a bunch of well-equipped knightly soliders wandering about killing mutated stuff (Brotherhood of Steel). We have yet to see the Enclave, but that might very well change. The dissapeared settlements might be a clue in that direction. Fallout Three also has a destinctly familiar feel, with the primary plot moveing in a broad circle, both beginning and ending at the site of a 'project' that was heavily featured at several points in the plot. Oh, and both take feature in the California-Texas-Nebraska area.