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* [[Cult Classic]], particularly ''Settlers II'', hence why it's mentioned so often in this article. |
* [[Cult Classic]], particularly ''Settlers II'', hence why it's mentioned so often in this article. |
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** Settlers II, in particular its idiosyncratic infrastructure (segmented roads with each carrier relaying wares along their segment) attracted such a cult that it was remade in 3D on its tenth anniversary and also inspired the open-source game Widelands. Ironically, this iconic mechanism was likely influenced by early technical constraints, as it required far less pathfinding work for the computer compared to carriers walking around freely. |
** Settlers II, in particular its idiosyncratic infrastructure (segmented roads with each carrier relaying wares along their segment) attracted such a cult that it was remade in 3D on its tenth anniversary and also inspired the open-source game Widelands. Ironically, this iconic mechanism was likely influenced by early technical constraints, as it required far less pathfinding work for the computer compared to carriers walking around freely. |
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* [[Game Breaker]]: Catapults in ''Settlers II'' didn't break peace agreements, so you could just use them to bomb through most of the opposition base. |
* [[Game Breaker]]: Catapults in ''Settlers II'' didn't break peace agreements, so you could just use them to bomb through most of the opposition base. |
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* [[They Changed It Now It Sucks]] - every game after ''Settlers II'', but particularly ''Heritage Of Kings'' and ''Rise of an Empire''. |
* [[They Changed It, Now It Sucks]] - every game after ''Settlers II'', but particularly ''Heritage Of Kings'' and ''Rise of an Empire''. |
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* [[Unfortunate Implications]] - in ''Settlers II'' you could play as Romans, Africans, Vikings or Japanese but your peasants remained caucasian regardless, implying a universal use of white people as slaves. |
* [[Unfortunate Implications]] - in ''Settlers II'' you could play as Romans, Africans, Vikings or Japanese but your peasants remained caucasian regardless, implying a universal use of white people as slaves. |
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* [[That One Level]] - Campaign level 6: The first level where there is no initial peace treaty with your more powerful, aggressive rivals. |
* [[That One Level]] - Campaign level 6: The first level where there is no initial peace treaty with your more powerful, aggressive rivals. |
Latest revision as of 13:08, 7 June 2017
- Cult Classic, particularly Settlers II, hence why it's mentioned so often in this article.
- Settlers II, in particular its idiosyncratic infrastructure (segmented roads with each carrier relaying wares along their segment) attracted such a cult that it was remade in 3D on its tenth anniversary and also inspired the open-source game Widelands. Ironically, this iconic mechanism was likely influenced by early technical constraints, as it required far less pathfinding work for the computer compared to carriers walking around freely.
- Game Breaker: Catapults in Settlers II didn't break peace agreements, so you could just use them to bomb through most of the opposition base.
- They Changed It, Now It Sucks - every game after Settlers II, but particularly Heritage Of Kings and Rise of an Empire.
- Unfortunate Implications - in Settlers II you could play as Romans, Africans, Vikings or Japanese but your peasants remained caucasian regardless, implying a universal use of white people as slaves.
- That One Level - Campaign level 6: The first level where there is no initial peace treaty with your more powerful, aggressive rivals.