The Sleepless: Difference between revisions

("fan fiction" -> "fan works", markup)
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== Tabletop Games ==
* In the ''[[Dungeons and Dragons]]'' setting of [[Eberron]] the [[Mechanical Lifeforms|Warforged]] cannot sleep at all.
** In the setting of [[Eberron]] the [[Mechanical Lifeforms|Warforged]] cannot sleep at all.
** In one of the 3rd Edition D&D novellas, Mialee regrets her own elvish inability to sleep, as she's got a terrible hangover and wishes she could sleep it off like a human. (Trance is usually a sleep-analog, but not for this purpose.)
** Tri-kreen (mantis-like humanoids who appear in the ''[[Forgotten Realms]]'' and ''[[Dark Sun]]'' settings) do not sleep at all; they are one of the few species of living creatures with a constant activity cycle.
** Drow and Eladrin from 4e can also trance, but the elf sub race have lost this ability.
* In Steve Jackson Games [[In Nomine]], the vessels used by celestials (angels and demons) don't require sleep, although they can go to sleep if they want to travel [[Dream Land|the Marches]]. Undead also don't need sleep and unlike celestials, CAN'T sleep.
* Part of the premise of ''[[Don't Rest Your Head]]''. People who have gone too long without sleep, for whatever reason, gradually start to become aware of the Mad City, a [[Dark World]] version of reality that lies hidden behind normally invisible doors and windows. Once they've "awakened" to its existence, such people can never risk falling asleep again, or [[The Heartless|the Nightmares]] that roam the Mad City will come for them.
* The Tattooed Monks from [[Dungeons and Dragons]] get to choose from a variety of [[Magic Tattoo]]es, one of which, The Ocean, keeps them from needing sleep, food, or drink. They still can do those things if the choose to, but they never need to.
** Elan ([[Order of the Stick|no, not that one]]) are a race of Psychic Humans who can spend a small amount of psychic energy to support their body without the need for food sleep or drink.
 
 
== Video Games ==