The Three Trials: Difference between revisions

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* Tends to show up in ''[[Baldur's Gate]]'' a lot.
* Tends to show up in ''[[Baldur's Gate]]'' a lot.
* ''[[King's Quest I]]'' follows this pattern pretty straight, with the three treasures as a magic chest, a magic shield, and a magic mirror. (The difference being in KQI, the treasures are required to win the game, not just to solve the first quest).
* ''[[King's Quest I]]'' follows this pattern pretty straight, with the three treasures as a magic chest, a magic shield, and a magic mirror. (The difference being in KQI, the treasures are required to win the game, not just to solve the first quest).
* [[Monty Python and The Holy Grail|"Stop. Who would cross the Bridge of Death must answer me these questions three, ere the other side he see."]]
* [[Monty Python and the Holy Grail|"Stop. Who would cross the Bridge of Death must answer me these questions three, ere the other side he see."]]
* ''[[Mass Effect]]'' has three planets that must be visited to unravel Saren's schemes: Therum, Noveria and Feros. These may be visited in any order, and after two of them are cleared a lead also appears on a fourth planet, Virmire.
* ''[[Mass Effect]]'' has three planets that must be visited to unravel Saren's schemes: Therum, Noveria and Feros. These may be visited in any order, and after two of them are cleared a lead also appears on a fourth planet, Virmire.
* Much of the middle of ''[[Dragon Age]]'' revolves around gaining support for the Grey Wardens by bringing old treaties to various leaders. There are three treaties -- one for the elves, one for the dwarves, and one for the mages -- and you can visit the three groups in any order. There is a fourth one though that's unrelated to the treaties, the Castle Redcliffe that Alistair believes will be able to assist. Naturally, none of these four people are able to help you right off the bat, and you have to save their asses before they'll help you.
* Much of the middle of ''[[Dragon Age]]'' revolves around gaining support for the Grey Wardens by bringing old treaties to various leaders. There are three treaties -- one for the elves, one for the dwarves, and one for the mages -- and you can visit the three groups in any order. There is a fourth one though that's unrelated to the treaties, the Castle Redcliffe that Alistair believes will be able to assist. Naturally, none of these four people are able to help you right off the bat, and you have to save their asses before they'll help you.
** At Redcliffe specifically, you have to 1) save the village's ass, 2) save the lord's son's ass, then 3) save the lord's ass.
** At Redcliffe specifically, you have to 1) save the village's ass, 2) save the lord's son's ass, then 3) save the lord's ass.
* [[Crimson Skies]]: High Road to Revenge has the Three Trials of Soloho - Marksmanship, Courage and Skill.
* [[Crimson Skies]]: High Road to Revenge has the Three Trials of Soloho - Marksmanship, Courage and Skill.
* In [[Mortal Kombat (film)|Mortal Kombat: Annihilation]] Nightwolf tells Liu Kang he must pass three tests before he can defeat Shao Kahn. The first test is courage, which apparently involves having a hatchet thrown at your head to induce a "dream-state." [[What Happened to the Mouse?|We never learn what the other two tests were.]]
* In [[Mortal Kombat (film)|Mortal Kombat: Annihilation]] Nightwolf tells Liu Kang he must pass three tests before he can defeat Shao Kahn. The first test is courage, which apparently involves having a hatchet thrown at your head to induce a "dream-state." [[What Happened to the Mouse?|We never learn what the other two tests were.]]
* The main quest of ''[[The Elder Scrolls]] III: Morrowind'' can be solved after acquiring three things - the two artifacts the sword Keening and the hammer Sunder and a means of wielding them for more than a second without dying.
* The main quest of ''[[The Elder Scrolls]] III: Morrowind'' can be solved after acquiring three things - the two artifacts the sword Keening and the hammer Sunder and a means of wielding them for more than a second without dying.
** The straightforward path to the third requirement is getting [[A God Am I|Vivec]] to give you the gauntlet Wraithguard; the backdoor method is [[Did You Just Punch Out Cthulhu?|killing Vivec]], stealing the item, and asking [[Last of His Kind|Yagrum Bagarn]] to fashion the Left Wraithguard (sometimes called the "Backhand"); generally, as the seven minute [[Speed Run]] of ''Morrowind'' proves, the game isn't picky about how you can hold the weapons for any realistic length of time as long as you live through it.
** The straightforward path to the third requirement is getting [[A God Am I|Vivec]] to give you the gauntlet Wraithguard; the backdoor method is [[Did You Just Punch Out Cthulhu?|killing Vivec]], stealing the item, and asking [[Last of His Kind|Yagrum Bagarn]] to fashion the Left Wraithguard (sometimes called the "Backhand"); generally, as the seven minute [[Speed Run]] of ''Morrowind'' proves, the game isn't picky about how you can hold the weapons for any realistic length of time as long as you live through it.
* ''[[Nethack]]'' has many sets of three trials. First you must acquire the Bell of Opening, the Candelabrum of Invocation, and the Book of the Dead; to collect these items, you have to visit and kill special monsters - your role's Quest Nemesis, Vlad the Impaler, and the Wizard of Yendor. Secondly, you must travel to the bottom of the dungeon, find the vibrating square, and perform the three-part Invocation Ritual with these items. Lastly, to complete the over-arcing [[The Three Trials]] you must take the Amulet of Yendor up to the Astral Plane, identify your alignment's High Altar, and sacrifice it up to your deity.
* ''[[Nethack]]'' has many sets of three trials. First you must acquire the Bell of Opening, the Candelabrum of Invocation, and the Book of the Dead; to collect these items, you have to visit and kill special monsters - your role's Quest Nemesis, Vlad the Impaler, and the Wizard of Yendor. Secondly, you must travel to the bottom of the dungeon, find the vibrating square, and perform the three-part Invocation Ritual with these items. Lastly, to complete the over-arcing [[The Three Trials]] you must take the Amulet of Yendor up to the Astral Plane, identify your alignment's High Altar, and sacrifice it up to your deity.
* ''[[Turgor]]'' has one of the brothers announce you will be given three trials to determine your worthiness, given one after another. However, the second trial is failed before you even start it.
* ''[[Turgor]]'' has one of the brothers announce you will be given three trials to determine your worthiness, given one after another. However, the second trial is failed before you even start it.
* In ''[[Quest for Glory III]]'', the rite of manhood for Uhura's tribe involves three contests: spear-throwing, a balance beam "fight", and a footrace (though there are "mini-contests" within the footrace as well).
* In ''[[Quest for Glory III]]'', the rite of manhood for Uhura's tribe involves three contests: spear-throwing, a balance beam "fight", and a footrace (though there are "mini-contests" within the footrace as well).
* A staple of numerous [[The Legend of Zelda|Zelda]] games [[The Legend of Zelda: A Link to the Past|Link to the Past]] onwards. To elaborate:
* A staple of numerous [[The Legend of Zelda|Zelda]] games [[The Legend of Zelda: A Link to the Past|Link to the Past]] onwards. To elaborate: