The Walls Are Closing In: Difference between revisions

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And then the walls start closing in, threatening to squash our hero from the sides.
And then the walls start closing in, threatening to squash our hero from the sides.


Like its [[Sister Trope]], [[Descending Ceiling]], [[The Walls Are Closing In]] shares many of the same functions and tends to show up in the same situations. This [[Death Trap]] can be decorated with [[Spikes of Doom]] to look even more menacing, and it can be used hand-in-hand with [[Descending Ceiling]] on a [[Conveyor Belt O Doom]] (usually with one coming right after the other in sequence). It may also be subject to a type of a [[Magic Countdown]]; no matter how much time the heroes take, the walls are juuust far enough for them to escape, even moving back between shots.
Like its [[Sister Trope]], [[Descending Ceiling]], [[The Walls Are Closing In]] shares many of the same functions and tends to show up in the same situations. This [[Death Trap]] can be decorated with [[Spikes of Doom]] to look even more menacing, and it can be used hand-in-hand with [[Descending Ceiling]] on a [[Conveyor Belt O' Doom]] (usually with one coming right after the other in sequence). It may also be subject to a type of a [[Magic Countdown]]; no matter how much time the heroes take, the walls are juuust far enough for them to escape, even moving back between shots.


Common ways for heroes to escape this vicious trap is to find a means to brace the moving walls, wait for their [[Sidekick]] to find a way inside and get them out [[Just in Time]] before the walls (or spiked walls) would have surely crushed them, or a combination of the two.
Common ways for heroes to escape this vicious trap is to find a means to brace the moving walls, wait for their [[Sidekick]] to find a way inside and get them out [[Just in Time]] before the walls (or spiked walls) would have surely crushed them, or a combination of the two.
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The [[Trope Namer|trope name]] was inspired by the pre-chorus lyrics from the [[Linkin Park]] song "Crawling."
The [[Trope Namer|trope name]] was inspired by the pre-chorus lyrics from the [[Linkin Park]] song "Crawling."


{{examples|Examples}}
{{examples}}


== Film ==
== Film ==
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** ''[[Final Fantasy IV]]'' has a bad guy trapping the heroes in one of these during a [[Cutscene]] as they try to escape his lair after taking him out. Palom and Porom, the two cute kid mages, [[Heroic Sacrifice|sacrifice themselves to save the others]] by turning themselves to stone and stopping the walls.
** ''[[Final Fantasy IV]]'' has a bad guy trapping the heroes in one of these during a [[Cutscene]] as they try to escape his lair after taking him out. Palom and Porom, the two cute kid mages, [[Heroic Sacrifice|sacrifice themselves to save the others]] by turning themselves to stone and stopping the walls.
** And another sequence where the moving wall was alive and you actually had to fight it to the death as it advanced. If it advanced all the way, your party members would start dying instantly one by one, and significantly faster than you could revive them.
** And another sequence where the moving wall was alive and you actually had to fight it to the death as it advanced. If it advanced all the way, your party members would start dying instantly one by one, and significantly faster than you could revive them.
** ''[[Final Fantasy XII]]'' has two Demon Wall enemies. The first one you fight presents a twist -- it is powered up and offers you little time to defeat it, but it is fortunately a [[Skippable Boss]] and you are meant to flee the battle by using the door that it would crush you against, and instead fight the second wall in the next room. The second one (the one you ''must'' defeat) is much weaker and offers much more time to win. If so desired, you can come back later in the game to rematch against the first wall. Unless you've done a lot of [[Level Grinding]], in which case you can just off the first one right away and pick up a weapon that you're not intended to have at that point in the game yet (still not quite the [[Infinity Plus One Sword]] though, but it is one of the games many, many [[Disc One Nuke|Disc One Nukes]]).
** ''[[Final Fantasy XII]]'' has two Demon Wall enemies. The first one you fight presents a twist -- it is powered up and offers you little time to defeat it, but it is fortunately a [[Skippable Boss]] and you are meant to flee the battle by using the door that it would crush you against, and instead fight the second wall in the next room. The second one (the one you ''must'' defeat) is much weaker and offers much more time to win. If so desired, you can come back later in the game to rematch against the first wall. Unless you've done a lot of [[Level Grinding]], in which case you can just off the first one right away and pick up a weapon that you're not intended to have at that point in the game yet (still not quite the [[Infinity+1 Sword]] though, but it is one of the games many, many [[Disc One Nuke|Disc One Nukes]]).
* In ''[[Half Life]]'', a pair of [[Mooks]] capture the player character and, [[Bond Villain Stupidity|rather than just shooting him]], toss him in a trash compactor. Which he then escapes via conveniently stacked up garbage.
* In ''[[Half Life]]'', a pair of [[Mooks]] capture the player character and, [[Bond Villain Stupidity|rather than just shooting him]], toss him in a trash compactor. Which he then escapes via conveniently stacked up garbage.
** The [[Expansion Pack]] ''Opposing Force'' has a trash compactor that looks even ''more'' like the ''[[Star Wars]]'' one.
** The [[Expansion Pack]] ''Opposing Force'' has a trash compactor that looks even ''more'' like the ''[[Star Wars]]'' one.