The X-Files Game: Difference between revisions

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{{quote|“[[Catch Phrase|The Truth... is out there.]]”}}
{{quote|“[[Catch Phrase|The Truth... is out there.]]”}}


X-Files: The Video Game is [[Captain Obvious|the video game SpinOff to]] [[The X-Files]]. It is notable because it doesn’t feature [[Agent Mulder]] and [[Agent Scully]] as the protagonists. (They were working on [[The Movie]] at the time) Instead it features our [[Deadpan Snarker]] Seattle FBI agent: Craig Wilmore.
''[[The X-Files Game]]'' is an interactive movie point-and-click adventure video game developed by HyperBole Studios and published by Fox Interactive in 1998, based on ''[[The X-Files]]''. It is notable because it doesn’t feature [[Agent Mulder]] and [[Agent Scully]] as the protagonists. (They were working on [[The Movie]] at the time.) Instead it features a [[Deadpan Snarker]] Seattle FBI agent named Craig Wilmore.


Our story starts up with said agent arriving late to work and bumping into his Best Friend and partner, Mark Cook, who explains that a “Big Gun from DC is [there].” Following this, you are given a choice of what to say before you are called into your boss, [[Jerk with a Heart of Gold|Shanks,]] calls you into his study to meet this “Big Gun.” His name is Skinner, and he gives you the task of finding his two missing agents, [[Shmuck Bait|Mulder and Scully...]]
Our story starts up with said agent arriving late to work and bumping into his Best Friend and partner, Mark Cook, who explains that a “Big Gun from DC is [there].” Following this, you are given a choice of what to say before you are called into your boss, [[Jerk with a Heart of Gold|Shanks,]] calls you into his study to meet this “Big Gun.” His name is Skinner, and he gives you the task of finding his two missing agents, [[Shmuck Bait|Mulder and Scully...]]
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The game has a [[Visual Novel]]-like format, giving you three choices at certain occasions that affect the game play and how people react to you. (A notable example being when you can chose what to say to {{spoiler|X}}, and how he reacts.) These three choices are best described as “The X track” (Answers involving rage and careless responses), “Paranoid” (Answers that are worried or serious), and “Indifferent” (Answers that are apathetic). Depending on which you choose, the game can quickly devolve into a Conga of [[Nightmare Fuel]] and [[Paranoia Fuel]].
The game has a [[Visual Novel]]-like format, giving you three choices at certain occasions that affect the game play and how people react to you. (A notable example being when you can chose what to say to {{spoiler|X}}, and how he reacts.) These three choices are best described as “The X track” (Answers involving rage and careless responses), “Paranoid” (Answers that are worried or serious), and “Indifferent” (Answers that are apathetic). Depending on which you choose, the game can quickly devolve into a Conga of [[Nightmare Fuel]] and [[Paranoia Fuel]].


{{tropelist}}
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Tropes in this work include:

* [[Agent Mulder]]: Take another look at the trope name.
* [[Agent Mulder]]: Take another look at the trope name.
* [[Agent Scully]]: Not as straight-forward as you might think; Scully is (Quite obviously) this, but so is Wilmore, judging by his reaction to the whole {{spoiler|aliens}} thing...
* [[Agent Scully]]: Not as straight-forward as you might think; Scully is (Quite obviously) this, but so is Wilmore, judging by his reaction to the whole {{spoiler|aliens}} thing...