There Is No Kill Like Overkill/Tabletop Games: Difference between revisions

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{{trope}}
Examples of [[{{TOPLEVELPAGE}}]] in [[{{SUBPAGENAME}}]] include:
 
* The board game ''NATO'' about a Soviet attack into Western Europe has rules for tactical nuclear weapons (5-15 kilotons). The rules for strategic nukes: Soak the map with lighter fluid and apply a flame.
* Invoked in ''[[Ironclaw]]'' which actually has a mechanic where dealing more damage to an enemy than it takes to kill them has an effect on game play.
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** There was a homebrewed Ultima spell (from the ''[[Final Fantasy]]'' games) 3.5 D&D. It did about all of those things and it required all of your spell slots to memorize it for the duration, had a bit of a time limit before it started damaging even more wisdom, and made you pass full out for like maybe half a month after use. Granted you could probably kill ''anything'' with it, barring maybe that one virtually-unkillable monster
** And to go one better, a combination of metamagic when applied to the Locate City spell can do the same as (or better than) Apocalypse from the Sky. Locate City has a radius of ten miles per caster level. Apply a Snowcasting feat to add the Cold subtype, Flash Frost to make it deal 2 damage to everybody within the radius when you cast it, Energy Substitution to switch the damage to electric, Born of Three Thunders to allow a reflex save, and then Explosive Spell to force a reflex save or be blasted out of the area and taking 1d6 damage per ten feet traveled (which is, let us not forget, ten miles per caster level). Depending on DM adjudication, if this also applies to buildings, trees and other things within the radius of the spell, then you might just have a world-ender on your hands by environmental extinction. You may also need a feat from another sourcebook that turns a circle effect into a sphere. At 18th level, you can add Arcane Thesis, Widen Spell and Enlarge Spell to the combination, which should increase the area to a ''400-mile radius''. For comparison, ''England'' is only about 390 miles long. Kaboom indeed, and all before 20th level. With no negative effects beyond the book that the DM will probably be throwing at your skull.
** In the core rulebook for 3.5 are the Holy Word/Blasphemy/Word of Chaos/Dictum spells. Sufficiently weak enemies not of your alignment in their area are "Killed, Paralyzed, Blinded, Deafened". He's dead, but he's also deaf! (The reason for this is certain enemies are immune to instant death but not necessarily the other effects)
* ''[[Shadowrun]]'' has the original [[Chunky Salsa Rule]] for a reason. And full-auto weapons.
* ''[[Warhammer 40,000]]'' lives off this. A bolt pistol shooting high-caliber, rocked-assisted AP-HE shells that would fall under [[Chunky Salsa Rule]] in most other settings, but it's just a sidearm of Human elite troops and officers. Then [[Amazon Brigade|battle nuns]] in [[Powered Armor]] with [[Jet Pack]]s who usually [[Guns Akimbo|dual wield]] either those or flamethrower pistols. Other species have pistols that fire armor-slicing shurikens or bugs that ''eat their way through your body to your brain in the brief few seconds that make up their lives''. Bigger weapons tend to be more impressive. The most mediocre of common weapons is lasgun of the Imperial Guard that hits as hard as assault rifle in normal mode (or as shotgun slug with assault rifle range in overloaded, but this is actually not seen in tabletop, only novels and [[Only War|RPG]]).
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** Even Blue has some form mass destruction; case in point, [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=31852 Upheaval], which ''completely'' cleans the battlefield. Sure, the cards are returned to the player's hands instead of being destroyed, but because of the "maximum hand size" rule, probably a big chunk of those cards will go to the graveyard anyway.
** The "[http://gatherer.wizards.com/Pages/Card/Details.aspx?printed=true&multiverseid=135242 Legacy Weapon]".
** It's also possible to exploit some [[Lethal Joke Character|"joke" cards]] to kill your opponent ''[[TheresThere Is No Kill Like Overkill|an infinite number of times]]''.
* ''[[Rifts]]'': you do start with pistols that do have [[More Dakka]] than a modern age tank.
* ''[[Paranoia (game)|Paranoia]]'' has plasma generators, nuclear cone rifle rounds, nuclear ''hand grenades'', all of which not only kill the target but reduce it to a thick yellow spray of component atoms. In 2nd Edition, where the damage table went from 1 (may be stunned) to 20 (probably vaporized), nukes had a damage rating of ''30''.
** And then there's the [http://gmftp.paranoia-live.net/GreyMist08s_Props/Acute/MAMSM4/GR000003.JPG Warbot Mark IV]{{broken link}}, rivaled for size only by Alpha Complex itself (and maybe a Giant Radioactive Mutant Cockroach or two).
 
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