They Changed It, Now It Sucks/Tabletop Games: Difference between revisions

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* An interesting variation occurs with every new edition of a [[Games Workshop]] game. Players will claim that the new edition is "dumbed-down" and aimed only at younger players, unlike the previous edition. This exact argument comes up ''every single time'' a new edition is released.
* An interesting variation occurs with every new edition of a [[Games Workshop]] game. Players will claim that the new edition is "dumbed-down" and aimed only at younger players, unlike the previous edition. This exact argument comes up ''every single time'' a new edition is released.
** The 2011 Sisters of Battle codex has received a very negative reception. Most players felt that the already not-very-powerful Sisters went from "mid-low tier" to "absolutely unplayable." Some of the other changes really led to head-scratching, such as the new Faith system which gives an army 1d6 faith per turn - whether that army is a 500 point skirmish force or a 3000 point massive force. Complaints include failing to scale powers, confusing powers, and nerfing an underpowered army. They changed it so it's simply not even worth fielding. [[Non Fanon|Players tend to ignore the codex update altogether]].
** The 2011 Sisters of Battle codex has received a very negative reception. Most players felt that the already not-very-powerful Sisters went from "mid-low tier" to "absolutely unplayable." Some of the other changes really led to head-scratching, such as the new Faith system which gives an army 1d6 faith per turn - whether that army is a 500 point skirmish force or a 3000 point massive force. Complaints include failing to scale powers, confusing powers, and nerfing an underpowered army. They changed it so it's simply not even worth fielding. [[Non Fanon|Players tend to ignore the codex update altogether]].
** The 2011 Grey Knights codex received an impressively negative reaction for going the other way; the Grey Knights were always liked by fans and considered overpriced before the new codex. The update included some atrocious fluff such as Grey Knights killing Sisters of Battle to use their blood as a holy oil to a chapter master who single-handed managed to [[Did You Just Punch Out Cthulhu|bitchslap dozens of Cthulhus]] without trouble. Add in some absolutely appallingly powerful units, some confusing rules interactions, and models many gamers simply disliked (the baby-carrier Dreadknight) and the cries of [[Marty Stu]] and [[Game Breaker]] are far louder than those who approve. The errata did not help; it mostly confirmed that every attempt to abuse the Grey Knights' powers was legal.
** The 2011 Grey Knights codex received an impressively negative reaction for going the other way; the Grey Knights were always liked by fans and considered overpriced before the new codex. The update included some atrocious fluff such as Grey Knights killing Sisters of Battle to use their blood as a holy oil to a chapter master who single-handed managed to [[Did You Just Punch Out Cthulhu?|bitchslap dozens of Cthulhus]] without trouble. Add in some absolutely appallingly powerful units, some confusing rules interactions, and models many gamers simply disliked (the baby-carrier Dreadknight) and the cries of [[Marty Stu]] and [[Game Breaker]] are far louder than those who approve. The errata did not help; it mostly confirmed that every attempt to abuse the Grey Knights' powers was legal.
** Yet another example could be made for Space Marines, Blood Angels and Necrons. EACH. They are all made by the same author including the two named examples.
** Yet another example could be made for Space Marines, Blood Angels and Necrons. EACH. They are all made by the same author including the two named examples.
** Imperial Guard and Dark Eldar seem to have evaded this in part because the IG were the buttmonkey for the previous 2 decades and their new codex gave them teeth without being overpowered, and the Dark Eldar codex was 14 years out of date and really didn't change anything significant it just made them consistent with 5th edition rules and more playable but still the hardest faction, that is until the Sisters received their infamous update.
** Imperial Guard and Dark Eldar seem to have evaded this in part because the IG were the buttmonkey for the previous 2 decades and their new codex gave them teeth without being overpowered, and the Dark Eldar codex was 14 years out of date and really didn't change anything significant it just made them consistent with 5th edition rules and more playable but still the hardest faction, that is until the Sisters received their infamous update.