They Changed It, Now It Sucks/Video Games: Difference between revisions

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{{trope}}
{{trope}}
* Gaming in general...you get fans who whine about formulaic games, not finding anything different, and crying for new things. So now games try and do something different, you know, to spice it up a bit or set it apart from other games...But guess what? Now everyone cries, [[They Changed It Now It Sucks]] and that it's a worthless gimmick and refuse to give experiments a chance saying "But we never WANTED That kind of stuff!". Shame, because video games are ''very'' keen to asking a council of Cabalists what a "Game" is, and if it's not pressing buttons or killing people, it's not a game. Ironically if you ask people about the mouse, which uses similar but smaller scale technology, they won't tell you about anything "Gimmicky" about that...despite that the key difference was that they ''actually gave the mouse a chance''.
* Gaming in general...you get fans who whine about formulaic games, not finding anything different, and crying for new things. So now games try and do something different, you know, to spice it up a bit or set it apart from other games...But guess what? Now everyone cries, [[They Changed It, Now It Sucks]] and that it's a worthless gimmick and refuse to give experiments a chance saying "But we never WANTED That kind of stuff!". Shame, because video games are ''very'' keen to asking a council of Cabalists what a "Game" is, and if it's not pressing buttons or killing people, it's not a game. Ironically if you ask people about the mouse, which uses similar but smaller scale technology, they won't tell you about anything "Gimmicky" about that...despite that the key difference was that they ''actually gave the mouse a chance''.
* When the Roblox devteam updates something or something happens to persuade people to buy Builder's Club, all hell breaks loose on the fourms. ALL HELL. Better bring your fire extinguisher.
* When the Roblox devteam updates something or something happens to persuade people to buy Builder's Club, all hell breaks loose on the fourms. ALL HELL. Better bring your fire extinguisher.
* Jagged Alliance: Back in Action gets the FULL treatment before even being released! At the time of this writing there is only the demo, yet but people whine all about it being to hard, that the turn based style is gone, that there is real time action, that you are not bound by fields anymore and so on and so on. Appearently they did something new and now the whole franchise is tainted.
* Jagged Alliance: Back in Action gets the FULL treatment before even being released! At the time of this writing there is only the demo, yet but people whine all about it being to hard, that the turn based style is gone, that there is real time action, that you are not bound by fields anymore and so on and so on. Appearently they did something new and now the whole franchise is tainted.
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** Even then, there are people who bash on the game for deviating too much from the original, calling it a generic Third-Person Shooter. Not only does the 3DS actually have, you know, the power to make something heck of a lot better than a 2D ''Metroid'' clone, it's brought the series up to today's standards and will probably let it live on as another one of Nintendo's flagship series.
** Even then, there are people who bash on the game for deviating too much from the original, calling it a generic Third-Person Shooter. Not only does the 3DS actually have, you know, the power to make something heck of a lot better than a 2D ''Metroid'' clone, it's brought the series up to today's standards and will probably let it live on as another one of Nintendo's flagship series.
* ''[[Counter-Strike (Video Game)|Counter-Strike]]'' suffers from this in loads with fans going to obscene lengths to remain pure. Version 1.6? They ruined it compared to 1.3! Version 1.3? They ruined it compared to 1.0! Version 1.0? They ruined it compared to the Beta! Not to mention ''[[Counter-Strike (Video Game)|Counter-Strike]]: Condition Zero'' or ''[[Counter-Strike (Video Game)|Counter-Strike]]: Source''. Some extreme fans even argue that ''[[Counter-Strike (Video Game)|Counter-Strike]]'' can only be played in a superior fashion (yes, they do mean performance-wise) with genuine pre-millenium hardware.
* ''[[Counter-Strike (Video Game)|Counter-Strike]]'' suffers from this in loads with fans going to obscene lengths to remain pure. Version 1.6? They ruined it compared to 1.3! Version 1.3? They ruined it compared to 1.0! Version 1.0? They ruined it compared to the Beta! Not to mention ''[[Counter-Strike (Video Game)|Counter-Strike]]: Condition Zero'' or ''[[Counter-Strike (Video Game)|Counter-Strike]]: Source''. Some extreme fans even argue that ''[[Counter-Strike (Video Game)|Counter-Strike]]'' can only be played in a superior fashion (yes, they do mean performance-wise) with genuine pre-millenium hardware.
** Not to mention that a recent ''[[Counter-Strike (Video Game)|Counter-Strike]]: Source'' update caused over 30,000 people to sign a petition [[Did Not Do the Research|(that was full of false and outdated information)]] to revert the update. Some also claimed that it was becoming "[[Animation Age Ghetto|cartoony]] [[What Do You Mean Its Not for Kids|pre-school mush like]] [[Team Fortress 2 (Video Game)|TF2]]."
** Not to mention that a recent ''[[Counter-Strike (Video Game)|Counter-Strike]]: Source'' update caused over 30,000 people to sign a petition [[Did Not Do the Research|(that was full of false and outdated information)]] to revert the update. Some also claimed that it was becoming "[[Animation Age Ghetto|cartoony]] [[What Do You Mean It's Not for Kids?|pre-school mush like]] [[Team Fortress 2 (Video Game)|TF2]]."
** The upcoming sequel, Counter-Strike Global Offensive, has been getting surprisingly little of this. [[Tempting Fate|Of course, it's not even out yet.]]
** The upcoming sequel, Counter-Strike Global Offensive, has been getting surprisingly little of this. [[Tempting Fate|Of course, it's not even out yet.]]
* ''[[Elite Beat Agents]]'' got a lot of this before it came out with fans complaining "It's not a Japanese setting!" (despite that it was ''supposed'' to not be this) and "Ashlee Simpson? ''Cher?!''" Some even went as far as to call it a rip-off despite being made by the same company. When people actually got to play (and with the gameplay upgrades and still-goofy setting) this has abated significantly.
* ''[[Elite Beat Agents]]'' got a lot of this before it came out with fans complaining "It's not a Japanese setting!" (despite that it was ''supposed'' to not be this) and "Ashlee Simpson? ''Cher?!''" Some even went as far as to call it a rip-off despite being made by the same company. When people actually got to play (and with the gameplay upgrades and still-goofy setting) this has abated significantly.
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* While almost universally regarded as an improvement on at least the last couple of games before it, ''[[Tomb Raider]]: Legend'' saw a lot of contention among both the fanbase and others, for [[No Sidepaths No Exploration No Freedom|very linear level design]], easy puzzles, too much action and [[Stop Helping Me|spoon-feeding sidekicks]]. Along with some considering Lara's changed personality too much in the direction of [[Lighter and Softer]]... and accusations of her getting [[Fan Dumb|too much character development]].
* While almost universally regarded as an improvement on at least the last couple of games before it, ''[[Tomb Raider]]: Legend'' saw a lot of contention among both the fanbase and others, for [[No Sidepaths No Exploration No Freedom|very linear level design]], easy puzzles, too much action and [[Stop Helping Me|spoon-feeding sidekicks]]. Along with some considering Lara's changed personality too much in the direction of [[Lighter and Softer]]... and accusations of her getting [[Fan Dumb|too much character development]].
** ''[[Tomb Raider]]: Anniversary'' went a long way to satisfying those irritated by most of the above things, but causes some division over certain character design and storyline changes from the game it is based off. Plus there are certain room cuts that are near-impossible to defend as anything other than being due to time constraints; especially when they contrast with brilliantly remade sections.
** ''[[Tomb Raider]]: Anniversary'' went a long way to satisfying those irritated by most of the above things, but causes some division over certain character design and storyline changes from the game it is based off. Plus there are certain room cuts that are near-impossible to defend as anything other than being due to time constraints; especially when they contrast with brilliantly remade sections.
* ''Neo [[Contra]]''. Konami decided to try something new, changing the game to an ''[[Ikari Warriors]]'' style overhead run-n-gun. While not completely unredeemable like the ''[[PS 1]] Contra'' games, it was criticized for its [[Its Short So It Sucks|short length]] and [[It's Easy So It Sucks|lack of difficulty]] compared to its [[Nintendo Hard]] predecessors. Konami saw the error of their ways, and changed back to the classic style for ''Contra 4'' on the DS.
* ''Neo [[Contra]]''. Konami decided to try something new, changing the game to an ''[[Ikari Warriors]]'' style overhead run-n-gun. While not completely unredeemable like the ''[[PS 1]] Contra'' games, it was criticized for its [[It's Short, So It Sucks|short length]] and [[It's Easy, So It Sucks|lack of difficulty]] compared to its [[Nintendo Hard]] predecessors. Konami saw the error of their ways, and changed back to the classic style for ''Contra 4'' on the DS.
* When [[Square Enix]] games are ported, they frequently get new translations. If the old translations were completely incompetent (like ''[[Final Fantasy IV]]''), no one really cares much. But heaven forbid the original was halfway competent, particularly if it was written by [[Woolseyism|Ted Woolsey]] (who had to work within time constraints and the limitations imposed by the need to fit the game into a 24 megabit cartridge and [[Never Say Die|Nintendo of America's censorship policies]].) The script may be an outright improvement, but fans will whine left and right.
* When [[Square Enix]] games are ported, they frequently get new translations. If the old translations were completely incompetent (like ''[[Final Fantasy IV]]''), no one really cares much. But heaven forbid the original was halfway competent, particularly if it was written by [[Woolseyism|Ted Woolsey]] (who had to work within time constraints and the limitations imposed by the need to fit the game into a 24 megabit cartridge and [[Never Say Die|Nintendo of America's censorship policies]].) The script may be an outright improvement, but fans will whine left and right.
** Similarly, ''[[Final Fantasy Tactics]]'' got a new translation with the PSP port, with the original script having been notorious for [[Engrish]] and riddled with translation errors and widely criticised at the time of release for how utterly inept it was in light of the serious subject matter. Fast-forward to 2007 and the new script was immediately derided for not being as "[[Camp|campy]]", and the corrections to the numerous mistranslations and language errors completely ignored. Changing the names of characters didn't go well with fans either
** Similarly, ''[[Final Fantasy Tactics]]'' got a new translation with the PSP port, with the original script having been notorious for [[Engrish]] and riddled with translation errors and widely criticised at the time of release for how utterly inept it was in light of the serious subject matter. Fast-forward to 2007 and the new script was immediately derided for not being as "[[Camp|campy]]", and the corrections to the numerous mistranslations and language errors completely ignored. Changing the names of characters didn't go well with fans either
** ''[[Final Fantasy Tactics Advance]]'' was scorned by many Tactics fans for the art style and the story becoming "too kiddy" compared to the first Tactics that was dark and gritty. This opinion has not changed for A2.
** ''[[Final Fantasy Tactics Advance]]'' was scorned by many Tactics fans for the art style and the story becoming "too kiddy" compared to the first Tactics that was dark and gritty. This opinion has not changed for A2.
** And the same thing has repeated itself for the new translation of ''[[Chrono Trigger (Video Game)|Chrono Trigger]]''. The script is a lot closer to the Japanese script now, which has led to some amusing diversions (namely that the "[[Good Morning Crono|Good morning, Crono]]!" advertising campaign is quoting a line that was changed for the new script), but also a few like Frog no longer speaking with [[Ye Olde Butcherede Englishe]], which is a ''mortal sin'' according to some people.
** And the same thing has repeated itself for the new translation of ''[[Chrono Trigger (Video Game)|Chrono Trigger]]''. The script is a lot closer to the Japanese script now, which has led to some amusing diversions (namely that the "[[Good Morning, Crono|Good morning, Crono]]!" advertising campaign is quoting a line that was changed for the new script), but also a few like Frog no longer speaking with [[Ye Olde Butcherede Englishe]], which is a ''mortal sin'' according to some people.
** Speaking of Chrono, the transition to ''[[Chrono Cross (Video Game)|Chrono Cross]]'' received ([[Chrono Trigger (Video Game)/Headscratchers|and still does]]) this reaction from fans.
** Speaking of Chrono, the transition to ''[[Chrono Cross (Video Game)|Chrono Cross]]'' received ([[Chrono Trigger (Video Game)/Headscratchers|and still does]]) this reaction from fans.
** Fans have been known to say that that the retranslation in the Game Boy Advance version ''[[Final Fantasy VI]]'' is "drier" and that Kefka has been made into a more serious character. This is an ''[[Complaining About Shows You Don't Watch|outright lie]]!!'' Exactly two of Kefka's one-liners were modified at all; one turned "HATE HATE HATE HATE (etc.)" into a [[Angrish|long list of seemingly random insults]], and the other is that after seeing Figaro Castle dig under the sand, he declares Edgar a "son of a submariner/sandworm" (depending on the version). What's more, Kefka gets ''new'' one liners.
** Fans have been known to say that that the retranslation in the Game Boy Advance version ''[[Final Fantasy VI]]'' is "drier" and that Kefka has been made into a more serious character. This is an ''[[Complaining About Shows You Don't Watch|outright lie]]!!'' Exactly two of Kefka's one-liners were modified at all; one turned "HATE HATE HATE HATE (etc.)" into a [[Angrish|long list of seemingly random insults]], and the other is that after seeing Figaro Castle dig under the sand, he declares Edgar a "son of a submariner/sandworm" (depending on the version). What's more, Kefka gets ''new'' one liners.
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* Here's a fun experiment - go into a games forum and loudly claim that the remake, ''[[Metal Gear Solid]]: The Twin Snakes'', has superior voice acting because Mei Ling was never supposed to have a Chinese accent anyway. Actually, [[Don't Try This At Home|maybe you're better off not doing that]].
* Here's a fun experiment - go into a games forum and loudly claim that the remake, ''[[Metal Gear Solid]]: The Twin Snakes'', has superior voice acting because Mei Ling was never supposed to have a Chinese accent anyway. Actually, [[Don't Try This At Home|maybe you're better off not doing that]].
* The ''[[Silent Hill]]'' series has suffered from this ever since the second game came out (it was dramatically different in theme and tone from the first game) and every new game in the series inspires rage in a certain segment of the fanbase. There's even a 'documentary' series called ''The Real Silent Hill Experience'' half of which talks about the first four games, the other half a non-stop bitch fest about every game in the series after the fourth. Basically, the fanbase has two camps: Those who appreciate the series as a whole, and those who hate any game in the series Team Silent did not create.
* The ''[[Silent Hill]]'' series has suffered from this ever since the second game came out (it was dramatically different in theme and tone from the first game) and every new game in the series inspires rage in a certain segment of the fanbase. There's even a 'documentary' series called ''The Real Silent Hill Experience'' half of which talks about the first four games, the other half a non-stop bitch fest about every game in the series after the fourth. Basically, the fanbase has two camps: Those who appreciate the series as a whole, and those who hate any game in the series Team Silent did not create.
** ''[[Silent Hill]] 4: The Room'', although a good game in its own right, had gameplay way too different from the rest of the series, partly because it [[Dolled Up Installment|wasn't originally supposed to be a SH game]], and lacked much of the horror atmosphere of its predecessors (e.g. no darkness requiring a flashlight).
** ''[[Silent Hill]] 4: The Room'', although a good game in its own right, had gameplay way too different from the rest of the series, partly because it [[Dolled-Up Installment|wasn't originally supposed to be a SH game]], and lacked much of the horror atmosphere of its predecessors (e.g. no darkness requiring a flashlight).
*** The funny thing about this is that [[Word of God]] stated that the game was always supposed to be a ''Silent Hill'' title.
*** The funny thing about this is that [[Word of God]] stated that the game was always supposed to be a ''Silent Hill'' title.
** ''[[Silent Hill]] 5'': Homecoming is viewed this way by fans of the first three games. It changed the combat system to be less clumsy, and didn't stick precisely to the original trilogy's "mythology". Though it's still a good game and is viewed by about [[Broken Base|half the fanbase]] as a worthy addition to the series, the other half (rather loudly) says that the American developers [[They Just Didn't Care|just don't get the series]] -- which is a bit odd, as ''[[Silent Hill]]'' is and always was, according to the developers, intended as an homage to American horror and was inspired by such American films as ''[[Jacobs Ladder]]'' and ''[[Eraserhead]]''.
** ''[[Silent Hill]] 5'': Homecoming is viewed this way by fans of the first three games. It changed the combat system to be less clumsy, and didn't stick precisely to the original trilogy's "mythology". Though it's still a good game and is viewed by about [[Broken Base|half the fanbase]] as a worthy addition to the series, the other half (rather loudly) says that the American developers [[They Just Didn't Care|just don't get the series]] -- which is a bit odd, as ''[[Silent Hill]]'' is and always was, according to the developers, intended as an homage to American horror and was inspired by such American films as ''[[Jacobs Ladder]]'' and ''[[Eraserhead]]''.
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** The problem is that people confuse casual and hardcore games with the violence level (like the person above me). They think that violent games are hardcore while kiddie-looking games are casual.
** The problem is that people confuse casual and hardcore games with the violence level (like the person above me). They think that violent games are hardcore while kiddie-looking games are casual.
* Most MMORPG gamers who enjoyed games like [[Ever Quest]] and ''Ragnarok Online'' have been up in arms against ''[[World of Warcraft]]'' and ''Guild Wars'''s attempts to appeal to people who did not like games that required the player to grind a lot, and how many new MMORPGs were trying to reduce the amount of grinding required and to offer descriptions for spells and abilities. But despite this, Game magazines, gaming websites, and other such forms of media actually praise an MMORPG for not putting such emphasis on grinding or punishing the player for dying by removing experience or even causing a delevel. (Which would be hours upon hours of work)
* Most MMORPG gamers who enjoyed games like [[Ever Quest]] and ''Ragnarok Online'' have been up in arms against ''[[World of Warcraft]]'' and ''Guild Wars'''s attempts to appeal to people who did not like games that required the player to grind a lot, and how many new MMORPGs were trying to reduce the amount of grinding required and to offer descriptions for spells and abilities. But despite this, Game magazines, gaming websites, and other such forms of media actually praise an MMORPG for not putting such emphasis on grinding or punishing the player for dying by removing experience or even causing a delevel. (Which would be hours upon hours of work)
** Every single patch to an MMO causes players to cry [[They Changed It Now It Sucks]]. ''Every. Single. Patch.''
** Every single patch to an MMO causes players to cry [[They Changed It, Now It Sucks]]. ''Every. Single. Patch.''
* ''[[Star Wars Galaxies (Video Game)|Star Wars Galaxies]]'' was once a thriving MMORPG with lots of devoted players. Right up until the Combat Upgrade which essentially revamped the entire core mechanic and almost everyone quit in disgust.
* ''[[Star Wars Galaxies (Video Game)|Star Wars Galaxies]]'' was once a thriving MMORPG with lots of devoted players. Right up until the Combat Upgrade which essentially revamped the entire core mechanic and almost everyone quit in disgust.
** Which, though, sounds like a very reasonable stance if it changed ''the entire core mechanic''.
** Which, though, sounds like a very reasonable stance if it changed ''the entire core mechanic''.
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** ''Phantom Hourglass'' used stylus controls without the option of button or D-pad control. Immediately, there were cries of how the touch screen on the DS was useless and stupid, and that Nintendo should have made a D-pad mode available. In the game itself, there's a subtle [[Take That]] against complaining fans in the form of a ghost who laments he wouldn't have died if he could have used the D-pad.
** ''Phantom Hourglass'' used stylus controls without the option of button or D-pad control. Immediately, there were cries of how the touch screen on the DS was useless and stupid, and that Nintendo should have made a D-pad mode available. In the game itself, there's a subtle [[Take That]] against complaining fans in the form of a ghost who laments he wouldn't have died if he could have used the D-pad.
** There has been a flood of topics on [[Game FAQ|GameFAQs]] showing patents for a game that shows an easy mode and a normal mode for a ''Zelda'' game (though it hasn't even been confirmed if the game will be ''Zelda''). The easy mode has in-game videos that shows the player what to do if they are stuck. [[Ruined FOREVER|People are naturally complaining that this new change will destroy the ''Zelda'' franchise as they know it]].
** There has been a flood of topics on [[Game FAQ|GameFAQs]] showing patents for a game that shows an easy mode and a normal mode for a ''Zelda'' game (though it hasn't even been confirmed if the game will be ''Zelda''). The easy mode has in-game videos that shows the player what to do if they are stuck. [[Ruined FOREVER|People are naturally complaining that this new change will destroy the ''Zelda'' franchise as they know it]].
** Now, it's the train in ''[[The Legend of Zelda Spirit Tracks (Video Game)|The Legend of Zelda Spirit Tracks]]'' that has ruined ''Zelda'' forever. Curiously, most of the people complaining about the changes also seem to be the ones who complained about [[Its the Same Now It Sucks|Twilight Princess being too similar to Ocarina of Time]].
** Now, it's the train in ''[[The Legend of Zelda Spirit Tracks (Video Game)|The Legend of Zelda Spirit Tracks]]'' that has ruined ''Zelda'' forever. Curiously, most of the people complaining about the changes also seem to be the ones who complained about [[It's the Same, Now It Sucks|Twilight Princess being too similar to Ocarina of Time]].
** Now that ''Spirit Tracks'' is out, fans found another (but at least slightly justified) reason to complain: The dungeon length was significantly cut down in comparison to other games, even to ''Phantom Hourglass''. Part of the people who complain about this, claim that [[It's Easy So It Sucks]]. Never mind that only the first dungeon is actually easy and that the rest of them in reality only differ from other game's dungeon through their shorter length. Even the bosses are surprisingly tricky for a handheld ''Zelda''.
** Now that ''Spirit Tracks'' is out, fans found another (but at least slightly justified) reason to complain: The dungeon length was significantly cut down in comparison to other games, even to ''Phantom Hourglass''. Part of the people who complain about this, claim that [[It's Easy, So It Sucks]]. Never mind that only the first dungeon is actually easy and that the rest of them in reality only differ from other game's dungeon through their shorter length. Even the bosses are surprisingly tricky for a handheld ''Zelda''.
** Nintendo patented a saddle controller for the Wii, and immediately people complained about having to sit on a children's toy to ride the horse in ''Zelda''. Except that the patent never even mentioned ''Zelda'', and the accessory only exists as a drawing. Basically, expect any news about the upcoming Wii game to make the series [[Ruined FOREVER]].
** Nintendo patented a saddle controller for the Wii, and immediately people complained about having to sit on a children's toy to ride the horse in ''Zelda''. Except that the patent never even mentioned ''Zelda'', and the accessory only exists as a drawing. Basically, expect any news about the upcoming Wii game to make the series [[Ruined FOREVER]].
** After a short gameplay demo was shown at E3, the series' newest installment, ''[[The Legend of Zelda Skyward Sword (Video Game)|The Legend of Zelda Skyward Sword]]'', has somehow managed to become ''both'' this and [[Its the Same Now It Sucks|It's The Same Now It Sucks]].
** After a short gameplay demo was shown at E3, the series' newest installment, ''[[The Legend of Zelda: Skyward Sword (Video Game)|The Legend of Zelda Skyward Sword]]'', has somehow managed to become ''both'' this and [[It's the Same, Now It Sucks|It's The Same Now It Sucks]].
*** I can just hear the fangirls ranting about how Link now wears pants instead of the usual tights.
*** I can just hear the fangirls ranting about how Link now wears pants instead of the usual tights.
** When Miyamoto revealed that he had felt guilty for years that he had made the [[The Maze|Water Temple]] in ''[[The Legend of Zelda Ocarina of Time (Video Game)|Ocarina of Time]]'' too difficult and so had taken measures to make the Water Temple easier to navigate in the 3D remake, some ''Zelda'' fans were angry that the Water Temple had been made slightly easier and a few claimed that it ruined the entire remake.
** When Miyamoto revealed that he had felt guilty for years that he had made the [[The Maze|Water Temple]] in ''[[The Legend of Zelda Ocarina of Time (Video Game)|Ocarina of Time]]'' too difficult and so had taken measures to make the Water Temple easier to navigate in the 3D remake, some ''Zelda'' fans were angry that the Water Temple had been made slightly easier and a few claimed that it ruined the entire remake.
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* ''[[Warhammer]] Online: Age of Reckoning'' has already begun to receive vast amounts of flak from various elements of the fandom for making alterations to the plot of Warhammer Fantasy, ostensibly to facilitate gameplay. In all fairness, Warhammer Fantasy/40K players are possibly the whiniest ''anywhere'', complaining when any change is or isn't made (the Rhino Rush was a huge example of this. Players didn't like the fact that it was possible in 3rd Edition, and then when 4th Edition came around and removed it, ''the very God Damned same players'' complained at its removal.)
* ''[[Warhammer]] Online: Age of Reckoning'' has already begun to receive vast amounts of flak from various elements of the fandom for making alterations to the plot of Warhammer Fantasy, ostensibly to facilitate gameplay. In all fairness, Warhammer Fantasy/40K players are possibly the whiniest ''anywhere'', complaining when any change is or isn't made (the Rhino Rush was a huge example of this. Players didn't like the fact that it was possible in 3rd Edition, and then when 4th Edition came around and removed it, ''the very God Damned same players'' complained at its removal.)
** It took big flak when they made several classes male-only (only one is female-only, and it's pretty obviously [[Fan Service|not designed with actual females in mind]]).
** It took big flak when they made several classes male-only (only one is female-only, and it's pretty obviously [[Fan Service|not designed with actual females in mind]]).
** Never mind that all but one of these male-only classes are for the Greenskins, who have never been shown to ''have'' females outside of the gag [[Spin Off]] ''[[Blood Bowl]]''. However, if they had made female Greenskin classes, they would probably have gotten complaints from the same people who complain that the Dwarf classes aren't male-only because of some lore issue.
** Never mind that all but one of these male-only classes are for the Greenskins, who have never been shown to ''have'' females outside of the gag [[Spin-Off]] ''[[Blood Bowl]]''. However, if they had made female Greenskin classes, they would probably have gotten complaints from the same people who complain that the Dwarf classes aren't male-only because of some lore issue.
*** Most complains are aimed at the Choas male-only (the Choosen and Murader) because they were planned to have female versons but cut due too time reasons and were paised for being not very fan servicey.
*** Most complains are aimed at the Choas male-only (the Choosen and Murader) because they were planned to have female versons but cut due too time reasons and were paised for being not very fan servicey.
* [[Resident Evil]] fans were outraged when ''[[Resident Evil]] 4'' didn't have ink cartridges, obscure camera angles, Umbrella, or difficult controls. ''[[Resident Evil]] 5'' kept the same game engine and kept some old wounds open, but changed back to the earlier games' inventory style, which has opened a whole new can of worms.
* [[Resident Evil]] fans were outraged when ''[[Resident Evil]] 4'' didn't have ink cartridges, obscure camera angles, Umbrella, or difficult controls. ''[[Resident Evil]] 5'' kept the same game engine and kept some old wounds open, but changed back to the earlier games' inventory style, which has opened a whole new can of worms.
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** High-level TFC play relied on exploiting physics and mechanics. In the early days, TFC was fairly close to the game's intended design. However, as time went on, more and more exploits were found. For example, the "Medic" class was more likely to be found flying around the map running the flag than actually healing people. Valve's ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'' is essentially an attempt to recreate Team Fortress Classic ''as it was originally designed,'' not as the game became after exploiters ran rampant. Having played TFC in the days before bunny hopping and the like took over, TF2 is more like TFC than Fortress Forever or any other attempt by the old guard to recreate Team Fortress.
** High-level TFC play relied on exploiting physics and mechanics. In the early days, TFC was fairly close to the game's intended design. However, as time went on, more and more exploits were found. For example, the "Medic" class was more likely to be found flying around the map running the flag than actually healing people. Valve's ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'' is essentially an attempt to recreate Team Fortress Classic ''as it was originally designed,'' not as the game became after exploiters ran rampant. Having played TFC in the days before bunny hopping and the like took over, TF2 is more like TFC than Fortress Forever or any other attempt by the old guard to recreate Team Fortress.
** There's a mod being worked on for TF2 that re-adds grenades into the game.
** There's a mod being worked on for TF2 that re-adds grenades into the game.
** Basically, TF2 was [[Nostalgia Filter|only good when you started playing]]. Every update since then has ruined the game entirely by introducing horrible things into the game like ''[[Complacent Gaming Syndrome|variety]]'' [[Complacent Gaming Syndrome|and]] ''[[Complacent Gaming Syndrome|unfamiliarity]]''. Someone might do the unspeakable and catch you off guard with a weapon you're not familiar countering and ruin your [[Stop Having Fun Guys|K/D ratio]] [[Ruined FOREVER|FOREVER]]!
** Basically, TF2 was [[Nostalgia Filter|only good when you started playing]]. Every update since then has ruined the game entirely by introducing horrible things into the game like ''[[Complacent Gaming Syndrome|variety]]'' [[Complacent Gaming Syndrome|and]] ''[[Complacent Gaming Syndrome|unfamiliarity]]''. Someone might do the unspeakable and catch you off guard with a weapon you're not familiar countering and ruin your [["Stop Having Fun!" Guys|K/D ratio]] [[Ruined FOREVER|FOREVER]]!
** When the Mac update went through they changed the layout of the front page, I'm sure you can guess what everyone said about it.
** When the Mac update went through they changed the layout of the front page, I'm sure you can guess what everyone said about it.
** The June 2011 'Uber Update' added a pile of new weapons and gear and made the game Free-to-Play with any financial investment being purely optional. While the game had been inexpensive (retailing on Steam for around 10 USD) for a long time, the free-line brought in a deluge of new players. Many veterans complained about the sudden influx of incompetant, novice players undermining the teamwork aspects of the game or crowding up the max headcount on beloved servers. Others felt the opposite way, reveling in the herds of inept novices running around ripe for the slaughter.
** The June 2011 'Uber Update' added a pile of new weapons and gear and made the game Free-to-Play with any financial investment being purely optional. While the game had been inexpensive (retailing on Steam for around 10 USD) for a long time, the free-line brought in a deluge of new players. Many veterans complained about the sudden influx of incompetant, novice players undermining the teamwork aspects of the game or crowding up the max headcount on beloved servers. Others felt the opposite way, reveling in the herds of inept novices running around ripe for the slaughter.
*** Interestingly, the update also revived many of the long-since-forgotten They Changed it Now it Sucks! comments from when TF2 first came out, as hardened TFC players come see what the game is all about now that it's free and feel out of place.
*** Interestingly, the update also revived many of the long-since-forgotten They Changed it Now it Sucks! comments from when TF2 first came out, as hardened TFC players come see what the game is all about now that it's free and feel out of place.
* ''[[Gears of War]] 2'' has had some changes from the original which made the Shotgun a less desirable weapon, notably the general gameplay addition 'stopping power', which slows you down from being continuously shot from the direction you're running at, making flat-out charging at your opponent a disastrous idea. This was on account of how people were often quite content to practically only use it for an entire match, completely ignoring their other standard weapons. Some people weren't happy. Even when it turned out the shotgun was made to be better and more consistent within the close ranges it was supposed to specialize in.
* ''[[Gears of War]] 2'' has had some changes from the original which made the Shotgun a less desirable weapon, notably the general gameplay addition 'stopping power', which slows you down from being continuously shot from the direction you're running at, making flat-out charging at your opponent a disastrous idea. This was on account of how people were often quite content to practically only use it for an entire match, completely ignoring their other standard weapons. Some people weren't happy. Even when it turned out the shotgun was made to be better and more consistent within the close ranges it was supposed to specialize in.
** The ''Gears 2'' shotgun was initially bugged (eventually fixed), and blindfired shots would usually go straight into the ground. Although thought to be a purposeful and welcome change by some, [[Stop Having Fun Guys|most of the community]] went into an outrage because they actually had to aim the weapon to fire it accurately (OH NOES!!).
** The ''Gears 2'' shotgun was initially bugged (eventually fixed), and blindfired shots would usually go straight into the ground. Although thought to be a purposeful and welcome change by some, [["Stop Having Fun!" Guys|most of the community]] went into an outrage because they actually had to aim the weapon to fire it accurately (OH NOES!!).
* ''Initial D (Arcade Stage) 4'' is a matter of debate among fans. Some welcome it as a fresh reboot of the series, but many others find it a pain in the exhaust pipe to get used to the weird physics. Worse yet, the game punishes high-speed cornering by "locking" the player's steering and making his or her car crash into the wall and suffer an acceleration penalty, and to fix this one must perform a "Penalty Cancel", which consists of releasing the gas, tapping the brake, and pressing the gas. Many players think of Penalty Cancel as a stupid technique--who the heck brakes on a straightaway?
* ''Initial D (Arcade Stage) 4'' is a matter of debate among fans. Some welcome it as a fresh reboot of the series, but many others find it a pain in the exhaust pipe to get used to the weird physics. Worse yet, the game punishes high-speed cornering by "locking" the player's steering and making his or her car crash into the wall and suffer an acceleration penalty, and to fix this one must perform a "Penalty Cancel", which consists of releasing the gas, tapping the brake, and pressing the gas. Many players think of Penalty Cancel as a stupid technique--who the heck brakes on a straightaway?
** As if that isn't enough, the "Version 1.5" patch of the game almost makes a new game out of an existing one by removing said exploit and steering lock, and replacing it with oversteer.
** As if that isn't enough, the "Version 1.5" patch of the game almost makes a new game out of an existing one by removing said exploit and steering lock, and replacing it with oversteer.
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** Though, when there's an online mode and no mode that restricts gameplay to the D-pad and buttons...
** Though, when there's an online mode and no mode that restricts gameplay to the D-pad and buttons...
*** Then you can use your stylus, too.
*** Then you can use your stylus, too.
* The citybuilder series that started with ''Caesar'' has about 10 titles, all similar in theme. Ever since the release of ''Pharaoh'' in 1999, each and every new release has elicited cries of [[They Changed It Now It Sucks]] and [[Ruined FOREVER]] from the community.
* The citybuilder series that started with ''Caesar'' has about 10 titles, all similar in theme. Ever since the release of ''Pharaoh'' in 1999, each and every new release has elicited cries of [[They Changed It, Now It Sucks]] and [[Ruined FOREVER]] from the community.
* While admittedly some complaints are legit, the sheer amount of [[Fan Dumb]] in ''[[Sonic the Hedgehog (Franchise)|Sonic the Hedgehog]]'' is downright embarrassing. Some people hate everyone ''but Sonic'', ignoring the fact that there were [[Loads and Loads of Characters|plenty of characters]] before the game went 3D and are certainly a ''heck of a lot'' more characters in something like [[Mario]] at that point. Some people even hate everything but the ''first'' game, whining about all the characters. Mario started ''out'' with more characters in its first few games! From this logic, idiocy like ''[[Sonic Underground]]'' would be a ''faithful adaptation''.
* While admittedly some complaints are legit, the sheer amount of [[Fan Dumb]] in ''[[Sonic the Hedgehog (Franchise)|Sonic the Hedgehog]]'' is downright embarrassing. Some people hate everyone ''but Sonic'', ignoring the fact that there were [[Loads and Loads of Characters|plenty of characters]] before the game went 3D and are certainly a ''heck of a lot'' more characters in something like [[Mario]] at that point. Some people even hate everything but the ''first'' game, whining about all the characters. Mario started ''out'' with more characters in its first few games! From this logic, idiocy like ''[[Sonic Underground]]'' would be a ''faithful adaptation''.
** Some may think the transition into 3D <ref>Complete with cutscenes, lackluster controls, [[Camera Screw|outta-control cameras]], bad voiceover work, etc.</ref>was a '''''terrible''''' idea.
** Some may think the transition into 3D <ref>Complete with cutscenes, lackluster controls, [[Camera Screw|outta-control cameras]], bad voiceover work, etc.</ref>was a '''''terrible''''' idea.
** The ''pinnacle'' of these complaints is ''[[Sonic the Hedgehog 4 (Video Game)|Sonic the Hedgehog 4]]''. Complaints range from legit criticism such as the department of the pinball-based classic gameplay to outright complaints of secondary and/or minor details, like the usage of the modern designs instead of classic in a game that was supposed be a return to the classics, among others.
** The ''pinnacle'' of these complaints is ''[[Sonic the Hedgehog 4 (Video Game)|Sonic the Hedgehog 4]]''. Complaints range from legit criticism such as the department of the pinball-based classic gameplay to outright complaints of secondary and/or minor details, like the usage of the modern designs instead of classic in a game that was supposed be a return to the classics, among others.
* ''[[Heroes of Might and Magic]] IV'' made several changes to the format of the series. You could now have armies without heroes, you could have multiple heroes in one army, heroes were actually vulnerable to damage within a battle and could directly enter combat, towns now had multiple choices between different soldiers to hire, soldiers appeared in their dwellings daily instead of once-a-week and the highly useful caravan structure was introduced, allowing you to hire minions from across the map without running a hero there and back. However, because it wasn't like the very popular ''HOMAM 3'', fanboys whined and as a consequence all the changes were reverted for the next sequel. ''HOMAM 5'' could just as well have been titled ''HOMAM 3 with new graphics''!
* ''[[Heroes of Might and Magic]] IV'' made several changes to the format of the series. You could now have armies without heroes, you could have multiple heroes in one army, heroes were actually vulnerable to damage within a battle and could directly enter combat, towns now had multiple choices between different soldiers to hire, soldiers appeared in their dwellings daily instead of once-a-week and the highly useful caravan structure was introduced, allowing you to hire minions from across the map without running a hero there and back. However, because it wasn't like the very popular ''HOMAM 3'', fanboys whined and as a consequence all the changes were reverted for the next sequel. ''HOMAM 5'' could just as well have been titled ''HOMAM 3 with new graphics''!
* ''[[Metroid]]'' sparked fanboy backlash when ''[[Metroid Prime]]'' was shown to be a pseudo-[[First Person Shooter]].
* ''[[Metroid]]'' sparked fanboy backlash when ''[[Metroid Prime]]'' was shown to be a pseudo-[[First-Person Shooter]].
** ''Metroid Prime: Hunters'' focused on Multiplayer. Even now, go onto an average forum and say anything remotely positive and prepare to get numerous rants about [[Serious Business|how this violates the soul and heart of Metroid]] and [[Ruined FOREVER|never can be erased from its history]].
** ''Metroid Prime: Hunters'' focused on Multiplayer. Even now, go onto an average forum and say anything remotely positive and prepare to get numerous rants about [[Serious Business|how this violates the soul and heart of Metroid]] and [[Ruined FOREVER|never can be erased from its history]].
** ''[[Metroid Other M]]'' fell into this weeks before it was even released due to trailers and gameplay footage. People, once again, denouced that the game ruined the series forever with "bad voice acting" and "long cut scenes", or how the game is now all about flashy action rather than exploration. Some even go further to say that Retro handled Metroid better, even though some of those same said people proclaimed Metroid to have been ruined forever by being in first person.
** ''[[Metroid Other M]]'' fell into this weeks before it was even released due to trailers and gameplay footage. People, once again, denouced that the game ruined the series forever with "bad voice acting" and "long cut scenes", or how the game is now all about flashy action rather than exploration. Some even go further to say that Retro handled Metroid better, even though some of those same said people proclaimed Metroid to have been ruined forever by being in first person.