Tier-Induced Scrappy: Difference between revisions

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=== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ===
* In ''[[World of Warcraft]]'', each expansion tends to start off with a single class being ridiculously overpowered. In early ''Wrath of the Lich King,'' this was the retribution paladin. At the moment{{when}}, it's the frost mage.
** Although it's useful to keep in mind that with ''[[World of Warcraft]]'s'' [[Unpleasable Fanbase]] "ridiculously overpowered" can mean anything from "maybe 5% better in an ideal situation that never happens" to a [[Million-to-One Chance]] at a one-hit kill once an hour, all the way to, well, [[Exactly What It Says on the Tin|exactly what a layman would expect of the phrase.]]
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* In ''[[League of Legends]]'' Jax was an in-universe example, being totally unbeatable. This threatened the very existence of the League, and led to increasing [[Nerf|sanctions]] being placed on him. To mock these sanctions he started fighting with a lamppost and kept on winning anyway.
* Pretty much all sports games have one (or more) of these overpowered "cheese" teams/players/whatever. Although one could argue this is justified, as some teams actually ARE that dominant in real life.
* Techies in ''[[Dota 2]]'' deserve a mention for having been the ultimate safe pick that required the entire enemy team to adapt their game plans around them in their patch 5.68 version until their redesign in patch 7.00. To summarize, a [[Trap Master]] that lays proximity mines that deal considerable amounts of damage and explode even when destroyed, stunning stasis traps, remote-activated mines that can be thrown a long distance to be detonated in the enemies' faces as an ultimate ability, and even has an instant self-destruct move that deals considerably more damage than Lion's Finger of Death (the quintessential nuking ultimate ability), denies the kill to the enemy and even lets them respawn faster. Although it's not rare for skilled players to become threatening to the point of requiring a coordinated effort from the enemy team to take them down in the late game, Techies were a serious threat able to lay instantly-killing stacks of mines right from the start of a game, make pushing nearly impossible, and launch suicide attacks with a Blink Dagger or Shadow Blade to turn the tide of any teamfight. Expensive true-sight granting items or specific heroes with abilities that give true sight were mandatory to clear their minefields safely.
 
 
==== [[Third-Person Shooter]] ====
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=== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ===
* While mesmers in ''[[Guild Wars]]'' are quite good in [[PvP]] where shutting down a single character very potent, they are generally unpopular in [[Player Versus Environment|PVE]] where it's much more usefull to kill entire groups while the tanks keep them busy. A recent change to the skill Panic that turned it into an area affect spell that shuts down whole groups by interupting all their abilities whenever one of them finishes an ability has somewhat fixed this.
* In ''[[EverQuest]] 2'':
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** Micaiah is a light mage (lowest damage spell type), is the main character (until Ike [[Spotlight-Stealing Squad|overtakes the plot]]) and is truly at the mercy of the [[Random Number God]]. Most ''Radiant Dawn'' fans label her a [[Mary Sue]] and give her a heal staff. Micaiah is a very odd example of this trope, considering she's actually considered the most useful magic user in the game... the girl's problem is that Ike is a borderline [[Game Breaker]] and magic is very sub-par in this game.
** Micaiah's group, the Dawn Brigade, has several units in this category too. They range from units whose growths are not efficient for their class<ref>Meg having high speed and poor strength and defense in a [[Mighty Glacier]] class, Leonardo having poor skill and speed when being the group's only [[The Archer|archer]]</ref> to units who come at unreasonably low levels or are otherwise hard to train <ref>Laura starts at level one and can only level by healing, Fiona comes at level 7 when the rest of the army is probably more than twice her level</ref> to units who would actually be useful if it wasn't for certain attributes that weaken them considerably.<ref>Ilyana being forced to use the badly-nerfed Thunder tomes until she promotes, Volug being stuck in half-shift for all of Part 1</ref> A few other units have these problems as well, but it's not quite as pronounced for them because they tend to show up in far more balanced armies and they aren't starved for experience like the Dawn Brigade.
* Rafa and Malak in ''[[Final Fantasy Tactics]]'' (or "Rapha and Marach" in the [[Video Game Remake]] for the PSP). Their unique class skills hit 4 squares out of 5 ''at random'' (possibly including doubles) and do pretty lousy damage even when they hit: Rafa's multiply with the target's "Faith" stat (which is essentially Magic Vulnerability) but not enough to be impressive; Malak does increased damage to athiests with low FA, but are aren't a whole lot of those in the game. Rafa is also infamous for an [[Escort Mission]] in which she can get herself killed ''before you've been allowed to take a turn''. Their redeeming qualities come in their natural Brave and Faith stats: Rafa has low BR, making her good at being a white mage or using Move: Find Item; and Marach's low FA means he takes almost no damage from magical attacks, making it that much easier to turn him into an invincible steamroller. That said, it's a lot of work for marginal reward, compared to other characters (even [[Player MooksMook]]s). And their unique class skills are still the absolute worst in the game.
* The ''[[Shining Force]]'' games:
** Archers, while sometimes being the only characters capable of long range attacks, are usually shunned for their low defense, poor movement, and mediocre damage. May in ''2'' is exempt.
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=== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ===
* Every class in [[Team Fortress 2]] gets this one way or another, but two stand out:
** Pyro, due to the fact that Pyro is overpowered in casual play, but underpowered in competitive play - sadly, the very definition of a [[Scrub]] class. Recent updates have turned Pyro into less of a close-range beast and given it more of a support role, at least without the Backburner. [[Broken Base|This went]] [[Internet Backdraft|about as well]] [[They Changed It, Now It Sucks|as can be expected.]]