TimeSplitters (series)/Nightmare Fuel

Everything About Fiction You Never Wanted to Know.


  • The zombie levels in the Time Splitters series are making a good job in being scary... The third installment certainly top this by having not one, but two "regular" zombie levels which are already by far the most chilling the series ever had, but also by adding a "mutant outbreak" in a later stage. Oh, and the zombies have the annoying tendency of being silent when they creep at you in every installment.
  • While there are a couple sections in the Notre Dame Cathedral stage of the second game where flaming zombies rush you while your climbing a spiral staircase, the true terrors of that level are the changelings. You are rescuing beautiful young maidens when all of a sudden one attacks you, revealing a hideous face similar to that of a Spitter.
  • While we're on the subject of Time Splitters, in Time Splitters 3, the Haunted Mansion level scared the CRAP out of me and my friend. Both of us are semi Genre Savvy and as we were walking around one of the upper levels checking the rooms, I opened a door and said "We're not going in here", friend asked "why?" and I replied "Child's room." No more needed to be said.
    • Interestingly enough, this section is after a good 20 minutes of the level being genuinely terrifying to a degree. The section mentioned there? It's part of a very, very small section deliberately designed to invoke, what else, Nothing Is Scarier. You go into it expecting zombies to surprise you, cautiously search through a few rooms (finding a LOT of horror references), get confident that you're not in a dangerous area, so you go around opening cupboards and closest looking for health and ammo (there's quite a bit here).
    • At the end of that hallway, a zombie randomly bursts out of a cabinet for no apparent reason. Why was there a zombie hiding in that cabinet? Because there was.
  • The carrion carcass enemies. Mutilated cow zombies that look like they jumped off the hooks in a meat factory. In other words, they have no heads, and are sliced open vertically all the way down, with their innards removed. Made even worse in that one challenge has you facing an endless horde of them.
  • The Deerhaunter, a mounted deer head that breaks out of the wall on a skinless body with hooks for hands and starts attacking you.
  • There's nobody alive anywhere in the building. Made even worse in that one of your goals there is to find a specific corpse, and then use a machine apparently designed for the purpose to chop its head off. You then stick the head on a machine so you can ask it questions...