Tomb of Horrors: Difference between revisions

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* [[Rule of Three]]: [[Exploited Trope|Exploited]]. There's one hallway behind a secret door which has three doors in it, each of which has a spike-filled pit behind it. The idea is that after the first two, the party will mostly ignore the third, and will continue on their way, where they'll run right into [[Lava Pit|another horrible trap]]. The real way to continue is via a hidden door in the third pit.
* [[Schmuck Bait]]: The entire thing. Both in-universe and out. The [[Big Bad]] built the dungeon in order to attract, and then kill, adventurers. Why go out searching for powerful magic items when you can just get their owners to bring them to you? And in real life, there's a certain kind of player that can't resist the idea of challenging the world's hardest D&D module...
** Truth is that the original module of Tomb of Horrors isn't particulary rewarding isn't particularyparticularly rewarding in GP, Magic items, or (since there are very few combats) XP. Also {{spoiler|A Fighter needs a [[Infinity+1 Sword|+5 Vorpal Sword]] to damage the lich. There isn't any of those in all the whole tomb: The poor fighter needs to bring his own [[Infinity+1 Sword]] if he wants just one chance against the demilich}}
** Another example can be Acererak's treasure: {{spoiler|A incredible set of magic items. All of those double as Acererak's [[Soul Jar|phylactery]]. So: You have to destroy the better part of the loot, or the lich will regenerate itself. Inside your new magic toy.}}
* [[Self-Imposed Challenge]]: The very act of attempting to play this thing ''at all''.
* [[Spikes of Doom]]: All over the place. Also, they're all poisoned. [[It Got Worse|And some of them fire up at you]].
* [[The Woobie]]: The Siren in the original version of the Tomb of Horrors. Trapped inside the tomb as an personal joke by Acererak. She is cursed so she can't leave the cavern she is trapped in, and neither can she say how to lift the curse, she can only hope the players ''ask her to join them'' to lift her curse. Of course, most players would suspect the Siren to be just one of many traps, a [[Schmuck Bait]], just a [[Fantastic Racism|monster]], or simply take one of the bags of holding resting beside her, resulting in her being erased from existence. OfcourseOf course, saving her would make her [[Crowning Moment of Heartwarming|the players' friend for life.]]
* [[Things Mr. Welch Is No Longer Allowed to Do In An RPG]]: The author has had lots of experience with this module. Both beating it and avoiding it.
{{quote|16. I will not beat ''Tomb of Horrors'' in less than 10 minutes from memory.