Total War: Warhammer: Difference between revisions

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* [[Medieval European Fantasy]]: Played with. Neither the Empire, Dwarven Kingdoms nor even the Vampire Counts really play to the conventional elements of the trope. Bretonnia meanwhile embraces the aesthetic, complete with magically-enhanced knights in shining armor.
* [[Medieval European Fantasy]]: Played with. Neither the Empire, Dwarven Kingdoms nor even the Vampire Counts really play to the conventional elements of the trope. Bretonnia meanwhile embraces the aesthetic, complete with magically-enhanced knights in shining armor.
* [[Medieval Stasis]]: Bretonnia is a deliberate case of this even in-verse, especially in contrast to the Empire.
* [[Medieval Stasis]]: Bretonnia is a deliberate case of this even in-verse, especially in contrast to the Empire.
* [[Mountain Man]]: The Dwarfs reside in great mountain fortresses and thus can only occupy mountainous territory.
* [[Nintendo Hard]]: The game is stated as being difficult even by ''[[Total War]]'' standards, especially with the presence of magic and aerial combat.
* [[Nintendo Hard]]: The game is stated as being difficult even by ''[[Total War]]'' standards, especially with the presence of magic and aerial combat.
* [[Our Orcs Are Different]]: The Greenskins, aka the original inspiration for [[Warhammer 40000|the Orks]]. And just as rowdy and deranged.
* [[Our Orcs Are Different]]: The Greenskins, aka the original inspiration for [[Warhammer 40000|the Orks]]. And just as rowdy and deranged.