Total War: Warhammer: Difference between revisions
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* [[Medieval European Fantasy]]: Played with. Neither the Empire, Dwarven Kingdoms nor even the Vampire Counts really play to the conventional elements of the trope. Bretonnia meanwhile embraces the aesthetic, complete with magically-enhanced knights in shining armor. |
* [[Medieval European Fantasy]]: Played with. Neither the Empire, Dwarven Kingdoms nor even the Vampire Counts really play to the conventional elements of the trope. Bretonnia meanwhile embraces the aesthetic, complete with magically-enhanced knights in shining armor. |
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* [[Medieval Stasis]]: Bretonnia is a deliberate case of this even in-verse, especially in contrast to the Empire. |
* [[Medieval Stasis]]: Bretonnia is a deliberate case of this even in-verse, especially in contrast to the Empire. |
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* [[Mountain Man]]: The Dwarfs reside in great mountain fortresses and thus can only occupy mountainous territory. |
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* [[Nintendo Hard]]: The game is stated as being difficult even by ''[[Total War]]'' standards, especially with the presence of magic and aerial combat. |
* [[Nintendo Hard]]: The game is stated as being difficult even by ''[[Total War]]'' standards, especially with the presence of magic and aerial combat. |
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* [[Our Orcs Are Different]]: The Greenskins, aka the original inspiration for [[Warhammer 40000|the Orks]]. And just as rowdy and deranged. |
* [[Our Orcs Are Different]]: The Greenskins, aka the original inspiration for [[Warhammer 40000|the Orks]]. And just as rowdy and deranged. |