Total War: Warhammer: Difference between revisions

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The 360 trailer [https://www.youtube.com/watch?v=rdl0bIxLgXs can be found here].
The 360 trailer [https://www.youtube.com/watch?v=rdl0bIxLgXs can be found here].
{{tropelist}}
{{tropelist}}
* [[Absolute Xenophobe]]: Subverted with the Empire. Chaos, Greenskins, vampires and the undead are definitely not welcome, but the Empire's humans have little trouble with Dwarfs.
* [[Absolute Xenophobe]]: Subverted with the Empire. Chaos, Greenskins, vampires and the undead are definitely not welcome. On the other hand, the Empire's humans have little trouble with Dwarfs, which is based on canon given how they're close allies and that the Dwarfs are also known to worship Sigmar.
* [[Ape Shall Never Kill Ape]]: Sort of the case for the Dwarven Kingdoms. Barring the occasional civil war or uprising, they're unlikely to turn on each other.
* [[Ape Shall Never Kill Ape]]: Sort of the case for the Dwarven Kingdoms. Barring the occasional civil war or uprising, they're unlikely to turn on each other.
* [[Badass Normal]]: The Empire's forces, by and large, are just regular humans with Renaissance-era weapons facing up against insurmountable odds; coincidentally, their playstyle is the most "conventional" as far as ''Total War'' games go. The Bretonnians' more elite units also count, though their peasantry are decidedly weaker.
* [[Badass Normal]]: The Empire's forces, by and large, are just regular humans with Renaissance-era weapons facing up against insurmountable odds; coincidentally, their playstyle is the most "conventional" as far as ''Total War'' games go. The Bretonnians' more elite units also count, though their peasantry are decidedly weaker.
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* [[The Corruption]]: In various forms, this is how Chaos and the Vampire Counts expand their reach, making their conquests easier to assimilate. In gameplay terms, this is akin to the religion and allegiance mechanics in previous ''Total War'' games taken [[Up to Eleven]], especially given how they visibly affect the landscape.
* [[The Corruption]]: In various forms, this is how Chaos and the Vampire Counts expand their reach, making their conquests easier to assimilate. In gameplay terms, this is akin to the religion and allegiance mechanics in previous ''Total War'' games taken [[Up to Eleven]], especially given how they visibly affect the landscape.
* [[Crapsack World]]: The Old World isn't exactly a pleasant place to live in.
* [[Crapsack World]]: The Old World isn't exactly a pleasant place to live in.
* [[Crystal Dragon Jesus]]: The Cult of Sigmar, which venerates the first [[Deity of Human Origin|Emperor-turned-God]], Sigmar Heldenhammer. Though in Sigmar's case, he's less Jesus and more Arminius meets [[Norse Mythology]] (Thor in particular).
* [[Crystal Dragon Jesus]]: The Cult of Sigmar.
* [[Deadly Decadent Court]]: The Empire's inner workings can be its own worst enemy. Especially with various nobles and internal factions seeking to claim the throne from Karl Franz.
* [[Deadly Decadent Court]]: The Empire's inner workings can be its own worst enemy. Especially with various nobles and internal factions seeking to claim the throne from Karl Franz.
* [[Death From Above]]: Some of the magic spells that can be cast on the battlefield amount to this. Not to mention how aerial units can sweep down to kill unsuspecting troops.
* [[Death From Above]]: Some of the magic spells that can be cast on the battlefield amount to this. Not to mention how aerial units can sweep down to kill unsuspecting troops.
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* [[Uberwald]]: Sylvania, the "homeland" of the Vampire Counts is a deadringer for this trope, with its status as a former domain of the Empire, Germanic culture and undead reputation.
* [[Uberwald]]: Sylvania, the "homeland" of the Vampire Counts is a deadringer for this trope, with its status as a former domain of the Empire, Germanic culture and undead reputation.
* [[Unfriendly Fire]]: Magic-based attacks can be indiscriminate and can result in "friendly fire" if cast too close to your own forces.
* [[Unfriendly Fire]]: Magic-based attacks can be indiscriminate and can result in "friendly fire" if cast too close to your own forces.
* [[Violence Is the Only Option]]: Not always. As the Empire, it's possible to "confederate" the various Imperial provinces, bringing them effectively under Karl Franz's direct rule peacefully. Albeit at the expense of a diplomatic penalty with the other provinces and more civil unrest.
* [[Violence Is the Only Option]]: Not always. As the Empire, it's possible to "confederate" the various Imperial provinces, bringing them effectively under Karl Franz's direct rule peacefully. Albeit at the expense of a diplomatic penalty with the other provinces and more civil unrest. This option is also available for the Dwarfs, Greenkins and Bretonnia for their respective domains.
* [[War Is Hell]]: Even with the more bombastic tone, the battlefield is just as brutal and awesome as any recent ''[[Total War]]'' game.
* [[War Is Hell]]: Even with the more bombastic tone, the battlefield is just as brutal and awesome as any recent ''[[Total War]]'' game.
* [[Witch Hunter]]: The Empire can deploy them to tackle undead corruption.
* [[Witch Hunter]]: The Empire can deploy them to tackle undead corruption.