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* [[Easy Communication]]: Probably one of the most blatant examples in gaming. You can command a group of knights half a battlefield away from your general, and surrounded, to break off, struggle through the enemies, and reform, before having them charge right back into the enemy (assuming they haven't routed.) In ''Rome'' and ''Medieval II'' at least, you can select an option that forces the camera to stay at your general's unit to counter this somewhat. The [[Easy Communication]] on the Campaign map, on the other hand, can be explained by the fact that each turn lasts half a year, and it is entirely reasonable to acquire the status of every asset in your empire and communicate orders back in that time. Also this way in ''Empire''... but that was pretty annoying (11 years to research a technology?!), so each turn became half a month in ''Napoleon''. One can ultimately treat the whole affair as a [[Hand Wave]] on account of the player representing the whole of one's own force's commanders at both "overall" and unit levels, though of course the player still has the advantage of being able to see unit statuses exactly (i.e. morale), being able to give orders with the "big picture" in mind (nominally anyway...), and the complete lack of tactical fog of war unless a unit is hidden.
* [[Easy Communication]]: Probably one of the most blatant examples in gaming. You can command a group of knights half a battlefield away from your general, and surrounded, to break off, struggle through the enemies, and reform, before having them charge right back into the enemy (assuming they haven't routed.) In ''Rome'' and ''Medieval II'' at least, you can select an option that forces the camera to stay at your general's unit to counter this somewhat. The [[Easy Communication]] on the Campaign map, on the other hand, can be explained by the fact that each turn lasts half a year, and it is entirely reasonable to acquire the status of every asset in your empire and communicate orders back in that time. Also this way in ''Empire''... but that was pretty annoying (11 years to research a technology?!), so each turn became half a month in ''Napoleon''. One can ultimately treat the whole affair as a [[Hand Wave]] on account of the player representing the whole of one's own force's commanders at both "overall" and unit levels, though of course the player still has the advantage of being able to see unit statuses exactly (i.e. morale), being able to give orders with the "big picture" in mind (nominally anyway...), and the complete lack of tactical fog of war unless a unit is hidden.
* [[Elite Mooks]]: Every single faction has them, and usually they are an extreme nuisance to kill, if not a threat all unto themselves. [[Despair Event Horizon|Unless you break their morale, that is...]] though one of the reasons the [[Elite Mooks]] are such a nuisance is that they're much less likely to break and run than other units. Hell, some of them, in addition to having innately high morale and traits giving them resistance to morale shocks, will have traits that cause them to inflict morale penalties on your troops by their very presence.
* [[Elite Mooks]]: Every single faction has them, and usually they are an extreme nuisance to kill, if not a threat all unto themselves. [[Despair Event Horizon|Unless you break their morale, that is...]] though one of the reasons the [[Elite Mooks]] are such a nuisance is that they're much less likely to break and run than other units. Hell, some of them, in addition to having innately high morale and traits giving them resistance to morale shocks, will have traits that cause them to inflict morale penalties on your troops by their very presence.
* [[End of an Age]]: More than once in the series.
** The ''Americas'' campaign for the ''Kingdoms'' expansion for ''Medieval 2'' is set at the twilight of the pre-Columbian civilizations as Spain makes landfall in the New World.
** For ''Shogun 2'':
*** ''Rise of the Samurai'' is set at the tail end of the classical Heian period of Japanese history.
*** The main game's campaign, set during the Sengoku period, starts off towards the latter part of it, as what's left of the Ashikaga Shogunate struggles to survive.
*** ''Fall of the Samurai'' starts off at the end of the Edo period in the 19th Century, as Japan begins opening up to the world and the Tokugawa Shogunate is on the brink of collapse.
** The ''Imperator Augustus'' campaign for ''Rome 2'' follows the last gasps of the old Roman Republic as a young Octavian asserts himself as Rome's first true Emperor.
** For ''Attila'':
*** The main game itself starts off in AD 395, at the tail end of Late Antiquity and with a weakened Roman Empire divided into East and West besieged by various enemies, as well as the titular figure.
*** ''The Last Roman'' [[Time Skip|fast-forwards]] to AD 533, [[After The End|long after Rome itself had fallen]] and primarily follows the exploits of the Eastern Roman/Byzantine general, Flavius Belisarius.
*** ''Age of Charlemagne'' goes even further by starting off in AD 768, during the Early Middle Ages.
* [[Enemy Civil War]]: Several games in the series allow for this, at least from the perspective of opposing factions.
* [[Enemy Civil War]]: Several games in the series allow for this, at least from the perspective of opposing factions.
** In ''Medieval'', a faction whose royal family was destroyed or are in possession of a particularly weak monarch could suffer rebellion as rival claimants attempted to seize the throne for themselves.
** In ''Medieval'', a faction whose royal family was destroyed or are in possession of a particularly weak monarch could suffer rebellion as rival claimants attempted to seize the throne for themselves.