Tradewinds: Difference between revisions

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* [[No One Should Survive That]]: Sindbad. His habit for surviving through sheer chance what should and does kill everyone he's with on a constant basis is so amazing that it's strongly suggested that the murderous djinn who pursues him, Ivory, is actually a force of nature who has come to ensure he finally dies the death he is due.
* [[Not Blood Siblings]]: On one route in ''Caravans'', you play a {{spoiler|supposed}} widow. At the end of the game, she mentions the possibility of remarriage...to her husband's brother. ([[Truth in Television]]; this was virtually expected in the cultures of the age.)
* [[One-Man Army|One -Ship Army]]: Well, since you can't have more than one ship in ''Tradewinds 2'' ... it is even lampshaded by one of the governors in the game.
{{quote|''"I am not fit to bow in your shadow, commander. Defeating {{spoiler|[[Big Bad|LaRoche]]}} - [[WhatMundane Do You Mean Its NotMade Awesome|with a single ship!]]"''}}
* [[The Paralyzer]]: The Hive of Bees "Magic Curse" in ''Tradewinds Legends'' does this in battle, rendering a single target unable to return fire for ten seconds. Considering that most enemies have at least five cannons, and each one fires every four seconds, the Hive of Bees can actually come in handy in cutting down the damage taken by your fleet. It saved this troper's character twice during the course of the game.
** Also, Phil the Cynic's [[WhatMundane Do You Mean Its NotMade Awesome|argument attack]] in ''Odyssey''.
** Muse's Revenge definitely is this, which can be boosted with one of the relics from the Reliquary.
* [[Pirates of the Caribbean]]: The backdrop to ''Tradewinds 2''.