Transformers: War for Cybertron/Headscratchers

Everything About Fiction You Never Wanted to Know.


  • The Scientist class in the game really kind of bugs me. It just feels like a mishmash of too many different things. It's an Engineer/Trapper, no it's a medic, no - it's a rogue who can disguise itself, no, he's a mid-range fighter. The Scout is a Fragile Speedster, the Leader is a nuker with buffs, and the Warrior is a literal and figurative tank with slow and powerful weapons and attacks. The Scientist, on the other hand, feels like the leftovers of a bunch of half-hearted ideas slapped together.
    • It's my personal theory they wanted to go with five classes but couldn't get the last two balanced properly, and so mashed Medic and Scientist together.
      • They probably didn't have time to insert a fifth vehicle model (I imagine a pure Medic would be a helicopter, considering that's the only really common vehicle form from the series that is totally absent) and so cut corners that way. But the result is that playing a Scientist is just bizarre since they can do so many different things, but don't excel at much aside from flying. From the way the website is worded, I think the perception of the developers was just giving a class the ability to fly would automatically put it on par with the other 3, but it really doesn't because they have no synergy and can lose a fight to any other class very easily.
      • In general though the other classes, while easier to define, aren't so easily to pigeonhole either as they all have abilities that let them heavily specialize in one thing or another. Scientists and Scouts share sneaky abilities but Leaders and Soldiers have buffing and support abilities as well. It seems more like the four are general templates you can take in various directions.
  • Can we say "Fucking short single-player campaign"? God, why does PSN have to be charging now?
    • Someone wasn't paying attention, Plus is something you pay for but we still get Offline with no charge.
    • Agreed about the shortness of the single-player campaign. Maybe I'm just too accustomed to RPG games (which generally average to 30-40 hours of gameplay), but I would have liked story mode to be a lot longer than this - 10 levels per faction, at least.
  • Do you know what bugs me? There is no offline co-op campaign. So lets say I wanna play a game against my brother who has his own Play Station 3, instead of just playing the game on mine in the living room. He has to buy a copy of the game, and then we BOTH have to connect to the same internet draining the downloads severely (australia) oh and making it lag because it's a horrible connected when only one thing connects to it.
  • ok this is really irking me. during the battle with trypticon, air-raid, silverbolt and jetfire swoop down to deliver overshields. immediately after delivering them,air raid is smacked away and i clearly see him HIT A WALL AND EXPLODE. silverbolt and jetfire rush in and are blasted to bits with their smoldering remains smacking to a wall and exploding. yet after this happens, they are seen next to the main autobots in the final cutscene completely unharmed. what gives?
    • I'll have to play the game again, but I don't remember any of them hitting the wall and exploding. Getting hit and careening offscreen, yes, but not hitting the wall and exploding.