Trapped in Another World: Difference between revisions

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(Some people seem to treat it as a genre, so upgrading it from almost to arguably.)
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A standard plot/[[Myth Arc]] for [[Speculative Fiction]]: The [[Ordinary High School Student]], frequently his friends, and sometimes his enemies are all transported (often [[Summon Everyman Hero|summoned]]) to another world—distant planet, a [[Magical Land]], [[Alternate Universe]], [[The Time of Myths|the]] [[Trapped in the Past|past]], [[The Future]]—where they find they have an important role to play in Events of Significance that are occurring at the same time as (or sometimes because of) their arrival. Usually there is no hope of their [[Closed Circle|finding a means to return home]] until after the great threat facing them has been defeated; occasionally, they will then question whether [[I Choose to Stay|they even ''want'' to leave]] (they typically do).
 
In the early 2000s a variation on this concept began appearing, starting in Japanese media with the first installments of the ''[[.hack]]'' franchise—that of players trapped in their [[MMORPG]]s. Although these "worlds" are often actually virtual simulations the effect is much the same, and sometimes the danger can be even ''greater''. This has proven a popular subtrope, to the point that by late 2014 it arguably qualifies as a [[Genre]] of its own (called Isekai), with examples such as ''[[Sword Art Online]]'' and ''[[Log Horizon]]'' exploring and expanding on the concept. The main alternate take on Isekai is that the protagonist dies and gets reincarnated into another world with [[Always Male|his]] memories and personality intact.
 
This type of plot device is extremely popular in [[Crossover|Crossover Fanfiction]].