Tutorial Failure: Difference between revisions

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* Most [[Paradox Interactive]] titles are incredibly complex games with lots of mechanics that aren't really intuitive and user interfaces that hide the information. Their tutorials require you to click through walls of text, every few tutorials interrupted by one or two interactions with the actual game.
* Most [[Paradox Interactive]] titles are incredibly complex games with lots of mechanics that aren't really intuitive and user interfaces that hide the information. Their tutorials require you to click through walls of text, every few tutorials interrupted by one or two interactions with the actual game.
** There's also the fact that Paradox seldom bothers to update the tutorials to reflect their endless expansion packs, most of which alter gameplay more than enough to make the tutorials useless.
** There's also the fact that Paradox seldom bothers to update the tutorials to reflect their endless expansion packs, most of which alter gameplay more than enough to make the tutorials useless.
* One of the loading screen hints in ''[[Neverwinter Nights 2]]'' says some classes multiclass better than others. This is correct and sound advice. What is wrong is that it follows this by giving the Monk as an example of a class that doesn't, which is completely wrong. It says Monks gain lots of abilities at high levels, which is true but these abilities are all terrible while the abilities they gain at low levels are useful for a melee class or divine caster.


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