UFO: Alien Invasion: Difference between revisions

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* [[Absurdly Sharp Blade]] - The alien Kerrblade is a dissection tool, while the human-made monomolecular blades are merely terrifyingly sharp and made a little like [[Katanas Are Just Better|Katana]]. Both go through flesh like it's butter and Kevlar like it's paper, and generally [[One-Hit Kill]] unarmored (or even armored) targets. The Kerrblade does slightly more damage, but as it's not a purpose-built weapon it's rather bulky and unwieldy. The monomolecular blade doesn't do quite as much damage, but attacks faster, weighs less, and is small enough to be carried in a holster, thus making it a viable backup weapon that effectively obsoletes the standard Combat Knife.
* [[Absurdly Sharp Blade]] - The alien Kerrblade is a dissection tool, while the human-made monomolecular blades are merely terrifyingly sharp and made a little like [[Katanas Are Just Better|Katana]]. Both go through flesh like it's butter and Kevlar like it's paper, and generally [[One-Hit Kill]] unarmored (or even armored) targets. The Kerrblade does slightly more damage, but as it's not a purpose-built weapon it's rather bulky and unwieldy. The monomolecular blade doesn't do quite as much damage, but attacks faster, weighs less, and is small enough to be carried in a holster, thus making it a viable backup weapon that effectively obsoletes the standard Combat Knife.
* [[Alien Autopsy]] - Performing one allows you to see that species' stats.
* [[Alien Autopsy]] - Performing one allows you to see that species' stats.
* [[Alien Blood]] - Played straight with Orthoks which have green blood, but averted with Tamans which have red. The [[Mecha Mook|robotic]] bloodspiders expectedly drip black grease instead.
* [[Alien Blood]] - Played straight with Orthoks which have green blood, but averted with Tamans which have red. The [[Mecha Mook|robotic]] bloodspiders expectedly drip black grease instead.
* [[Alien Invasion]] - [[Exactly What It Says on the Tin|You read the title, right?]]
* [[Alien Invasion]] - [[Exactly What It Says on the Tin|You read the title, right?]]
* [[Antimatter]] - Played with: Humans can barely make a few molecules at a time with the comtempory tech, while the aliens seem to be able to fill weapon magazines and spacecraft fuel cans with ''grams'' of it.
* [[Antimatter]] - Played with: Humans can barely make a few molecules at a time with the comtempory tech, while the aliens seem to be able to fill weapon magazines and spacecraft fuel cans with ''grams'' of it.
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* [[Curb Stomp Battle]]: In story the first few attempts to battle the aliens resulted in this... And we were the ones getting stomped. The first battle the soldiers didn't even know what they were fighting before they got wiped out.
* [[Curb Stomp Battle]]: In story the first few attempts to battle the aliens resulted in this... And we were the ones getting stomped. The first battle the soldiers didn't even know what they were fighting before they got wiped out.
* [[Damage Typing]]: As easily seen in armor stats, not all types of attacks are equally efficient against everything. And there are stun weapons. Data shows that total number is 25, though.
* [[Damage Typing]]: As easily seen in armor stats, not all types of attacks are equally efficient against everything. And there are stun weapons. Data shows that total number is 25, though.
* [[Death of a Thousand Cuts]] - If you're not careful, your combat teams will suffer this during periods of heavy alien activity - during particularly hectic periods there can be five or six missions every ''day'', and with no time for your troops to rest and recuperate between missions, all the little wounds add up surprisingly quickly.
* [[Death of a Thousand Cuts]] - If you're not careful, your combat teams will suffer this during periods of heavy alien activity - during particularly hectic periods there can be five or six missions every ''day'', and with no time for your troops to rest and recuperate between missions, all the little wounds add up surprisingly quickly.
* [[Dummied Out]] - Flashbangs, smoke grenades, and all incendiary weapons (minus the flamethrower) have disappeared from the human arsenal for a while due to [http://ufoai.ninex.info/forum/index.php?topic=5943.msg47315;topicseen#msg47315 bugs]; 2.4 brings them back.
* [[Dummied Out]] - Flashbangs, smoke grenades, and all incendiary weapons (minus the flamethrower) have disappeared from the human arsenal for a while due to [http://ufoai.ninex.info/forum/index.php?topic=5943.msg47315;topicseen#msg47315 bugs]; 2.4 brings them back.
* [[Earthshattering Kaboom]]: Well not earth shattering but if the Antimatter Storage ever loses containment, kiss your base and a good dozen miles around it goodbye.
* [[Earthshattering Kaboom]]: Well not earth shattering but if the Antimatter Storage ever loses containment, kiss your base and a good dozen miles around it goodbye.
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** Speaking of Marxism, the only result of production of non-exclusive items is... ''eliminating deficites'', and before 2.5 the reserve of most items (even grenades) on market is ''ridiculously'' low (the whole Earth's supplies of many items are below ''X-Com Apocalypse'' levels!). Thus, if you burn some ammunition faster than it can be supplied, or want to keep more reserves, an idling workshop suddenly becomes useful. Equipping everyone with Flashbang and Smoke grenades (which despite their weakness often give the only way to save civilians) takes most of the supply, so it's an obvious choice.
** Speaking of Marxism, the only result of production of non-exclusive items is... ''eliminating deficites'', and before 2.5 the reserve of most items (even grenades) on market is ''ridiculously'' low (the whole Earth's supplies of many items are below ''X-Com Apocalypse'' levels!). Thus, if you burn some ammunition faster than it can be supplied, or want to keep more reserves, an idling workshop suddenly becomes useful. Equipping everyone with Flashbang and Smoke grenades (which despite their weakness often give the only way to save civilians) takes most of the supply, so it's an obvious choice.
* [[Kill It with Fire]] - Flamethrowers are deadly against most aliens since their armors, while good against bullets can barely protect them from the flames. It is also one of the two starting weapons, the other being Grenade Launcher, that continue to be useful until the end. The only weaknesses are limited range, heavy weight (which precludes weaker soldiers from using it without a heavy speed penalty), and its rather bulky ammunition.
* [[Kill It with Fire]] - Flamethrowers are deadly against most aliens since their armors, while good against bullets can barely protect them from the flames. It is also one of the two starting weapons, the other being Grenade Launcher, that continue to be useful until the end. The only weaknesses are limited range, heavy weight (which precludes weaker soldiers from using it without a heavy speed penalty), and its rather bulky ammunition.
* [[Kinetic Weapons Are Just Better]] - Played with. Although bullets are quite good against unprotected alien flesh, and flechettes are even better, alien armor does a disturbingly good job protecting its wearer against gunpowder-accelerated projectiles, and as such by the mid-game the vast majority of the standard human arsenal will be obsolete. The grenade launcher and the flamethrower remain useful for the entire game, as the former can be adapted to fire a cartridge version of the alien plasma grenades and the latter is a cheap way to light things on fire, but they aren't technically firearms.
* [[Kinetic Weapons Are Just Better]] - Played with. Although bullets are quite good against unprotected alien flesh, and flechettes are even better, alien armor does a disturbingly good job protecting its wearer against gunpowder-accelerated projectiles, and as such by the mid-game the vast majority of the standard human arsenal will be obsolete. The grenade launcher and the flamethrower remain useful for the entire game, as the former can be adapted to fire a cartridge version of the alien plasma grenades and the latter is a cheap way to light things on fire, but they aren't technically firearms.
* [[Leeroy Jenkins]] - Some alien crafts appear to behave this way in recent builds, charging blindly towards vastly superior enemy forces rather than running away.
* [[Leeroy Jenkins]] - Some alien crafts appear to behave this way in recent builds, charging blindly towards vastly superior enemy forces rather than running away.
* [[Magnetic Weapons]] - The Bolter rifle, the alien Needler, and the Coilgun from the v2.3 release.
* [[Magnetic Weapons]] - The Bolter rifle, the alien Needler, and the Coilgun from the v2.3 release.
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* [[Obvious Beta]]: Justified because, well, it's still a beta. Remember, save early, save often!
* [[Obvious Beta]]: Justified because, well, it's still a beta. Remember, save early, save often!
* [[Oddly Small Organization]]: Even if you're doing exceptionally well, PHALANX will rarely have over a hundred combat-ready soldiers, with 40 or fewer troopers being the typical amount. You'll usually have a far larger number of scientists, workers, support staff, administrative personnel and pilots, but the organization is still extremely small considering its area of responsibility is literally the entire planet.
* [[Oddly Small Organization]]: Even if you're doing exceptionally well, PHALANX will rarely have over a hundred combat-ready soldiers, with 40 or fewer troopers being the typical amount. You'll usually have a far larger number of scientists, workers, support staff, administrative personnel and pilots, but the organization is still extremely small considering its area of responsibility is literally the entire planet.
* [[Oh Crap]]: Ignoring the amount of times this happens to you while playing, reading the research letters has the Chief Science Officer having a lot of these. The most notable example is where they are taking a UFO apart and find that it's powered by antimatter and they only found this out after opening up the fuel tank.
* [[Oh Crap]]: Ignoring the amount of times this happens to you while playing, reading the research letters has the Chief Science Officer having a lot of these. The most notable example is where they are taking a UFO apart and find that it's powered by antimatter and they only found this out after opening up the fuel tank.
** Also several times he will also realized just how technologically advanced they are compared to us.
** Also several times he will also realized just how technologically advanced they are compared to us.
* [[Pistol-Whipping]] - Proper melee weapons will do a better job, but it's possible. Thrown equipment does tiny damage, and Stun Rod allows "Bludgeon" attack for normal damage instead of stun.
* [[Pistol-Whipping]] - Proper melee weapons will do a better job, but it's possible. Thrown equipment does tiny damage, and Stun Rod allows "Bludgeon" attack for normal damage instead of stun.
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* [[Shown Their Work]]: All over the place. It helps that anything wrong will quickly be pointed out in the forums.
* [[Shown Their Work]]: All over the place. It helps that anything wrong will quickly be pointed out in the forums.
* [[Shout-Out]] - The Plasma Pistol looks a LOT like plasma rifle from ''[[Halo]]''.
* [[Shout-Out]] - The Plasma Pistol looks a LOT like plasma rifle from ''[[Halo]]''.
* [[Spiritual Successor]] - To [[X-COM]], of which it is basically a [[Fan Remake]] - the ''weapon progression'' is similar, too - and somewhat to the ''[[UFO Afterblank]]'' games.
* [[Spiritual Successor]] - To [[X-COM]], of which it is basically a [[Fan Remake]] - the ''weapon progression'' is similar, too - and somewhat to the ''[[UFO: After Blank]]'' games.
* [[Standard FPS Guns]] - This is not an FPS game, but the weapons appear to have this idea, one for each family of weapons. It's actually [[Shown Their Work|justified in-story]] - a program called 'Excalibur' was instituted that selected a range of different weapons from throughout the world in various different classes, collecting the best weapons humanity has to offer and providing them to your troops in a standardized form.
* [[Standard FPS Guns]] - This is not an FPS game, but the weapons appear to have this idea, one for each family of weapons. It's actually [[Shown Their Work|justified in-story]] - a program called 'Excalibur' was instituted that selected a range of different weapons from throughout the world in various different classes, collecting the best weapons humanity has to offer and providing them to your troops in a standardized form.
* [[Standard Status Effects]] - What the flashbang does, the aliens don't have them since they don't care about stunning or collateral damage anyway.
* [[Standard Status Effects]] - What the flashbang does, the aliens don't have them since they don't care about stunning or collateral damage anyway.
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[[Category:Turn Based Tactics]]
[[Category:Turn Based Tactics]]
[[Category:Freeware Games]]
[[Category:Freeware Games]]
[[Category:UFO Alien Invasion]]
[[Category:{{PAGENAME}}]]