Uncanny Valley/Tabletop Games: Difference between revisions

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{{examples}}
{{examples}}


* The [[New World of Darkness]] roleplaying game ''[[Promethean: The Created|Promethean: the Created]]'' puts a different spin on the Uncanny Valley. The player characters are [[Artificial Human|artificial humans]], ranging from [[Our Zombies Are Different|reanimated corpses]] to magically [[Golem|animated statues]], who appear human through the [[Paper-Thin Disguise|thinnest]] of [[Masquerade|supernatural veneers]]. [[Muggles]] can tell the difference on some deep, fundamental level, meaning that spending too much time around them is enough cause to haul out the [[Torches and Pitchforks]].
* The [[New World of Darkness]] roleplaying game ''[[Promethean: The Created]]'' puts a different spin on the Uncanny Valley. The player characters are [[Artificial Human|artificial humans]], ranging from [[Our Zombies Are Different|reanimated corpses]] to magically [[Golem|animated statues]], who appear human through the [[Paper-Thin Disguise|thinnest]] of [[Masquerade|supernatural veneers]]. [[Muggles]] can tell the difference on some deep, fundamental level, meaning that spending too much time around them is enough cause to haul out the [[Torches and Pitchforks]].
* A similar effect happens to [[Our Vampires Are Different|vampires]] in ''[[Vampire: The Requiem]]''. As they get older and lose touch with their [[Karma Meter|Humanity]], it gets harder for them to interact nicely with mortals. They forget to do things like blink, breathe, vary their vocal inflections or send off the other signals that humans unconsciously do without thinking. Even if they do make an effort to do all these things, vampires that have lost enough Humanity will appear like walking, talking corpses:
* A similar effect happens to [[Our Vampires Are Different|vampires]] in ''[[Vampire: The Requiem]]''. As they get older and lose touch with their [[Karma Meter|Humanity]], it gets harder for them to interact nicely with mortals. They forget to do things like blink, breathe, vary their vocal inflections or send off the other signals that humans unconsciously do without thinking. Even if they do make an effort to do all these things, vampires that have lost enough Humanity will appear like walking, talking corpses:
{{quote| A Kindred with low Humanity can put great effort into acting like a living person. He can force himself to breathe and remind himself to blink now and then... but he can't fake that subtle, unconscious dance of nonverbal interaction. Mortals soon pick up on this. They cannot consciously spot the problem, but their instincts tell them that something is '''''very wrong''''' and they should '''''get away'''''.}}
{{quote| A Kindred with low Humanity can put great effort into acting like a living person. He can force himself to breathe and remind himself to blink now and then... but he can't fake that subtle, unconscious dance of nonverbal interaction. Mortals soon pick up on this. They cannot consciously spot the problem, but their instincts tell them that something is '''''very wrong''''' and they should '''''get away'''''.}}
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** In both cases, expect actual real-life people who look at the art to say [[But Your Wings Are Beautiful]], or at least mock the blatant attempts at letting players play a [[So Beautiful It's a Curse]] character, while still [[Min-Maxing]] for low Charisma.
** In both cases, expect actual real-life people who look at the art to say [[But Your Wings Are Beautiful]], or at least mock the blatant attempts at letting players play a [[So Beautiful It's a Curse]] character, while still [[Min-Maxing]] for low Charisma.
* "Uncanny Valley" is the name of a trait in ''[[Eclipse Phase]]'' that can be taken in exchange for [[Point Build System|Customization Points]]. It means that your character's body (or "morph," in the game's lingo) is designed to look human (and not like a spider robot or an evolved monkey or something) and doesn't quite make the grade. It has the effect of giving a -10 penalty on all social interactions with humans.
* "Uncanny Valley" is the name of a trait in ''[[Eclipse Phase]]'' that can be taken in exchange for [[Point Build System|Customization Points]]. It means that your character's body (or "morph," in the game's lingo) is designed to look human (and not like a spider robot or an evolved monkey or something) and doesn't quite make the grade. It has the effect of giving a -10 penalty on all social interactions with humans.
* ''[[Magic the Gathering]]'''s Phyrexian race goes toward this, being [[Ninja Pirate Zombie Robot|undead cyborgs]], but especially jarring is [http://magiccards.info/nph/en/18.html Phyrexian Unlife], which shows someone finding out that [[Assimilation Plot|she(?)'s become a Phyrexian]].
* ''[[Magic: The Gathering]]'''s Phyrexian race goes toward this, being [[Ninja Pirate Zombie Robot|undead cyborgs]], but especially jarring is [http://magiccards.info/nph/en/18.html Phyrexian Unlife], which shows someone finding out that [[Assimilation Plot|she(?)'s become a Phyrexian]].
* [[Warhammer 40000|The Eldar.]] They are ''creepy.''
* [[Warhammer 40000|The Eldar.]] They are ''creepy.''
** It depends on the artist in question, be it official or fan-made. Sometimes they look [http://i440.photobucket.com/albums/qq121/Tialys_bucket/1294545430058.jpg suitably] [http://i440.photobucket.com/albums/qq121/Tialys_bucket/1276797707676.jpg creepy], or [[Our Elves Are Better|stereotypically]] [http://i440.photobucket.com/albums/qq121/Tialys_bucket/1321016808917.jpg elf]-[http://i440.photobucket.com/albums/qq121/Tialys_bucket/1289959920169.jpg beautiful].
** It depends on the artist in question, be it official or fan-made. Sometimes they look [http://i440.photobucket.com/albums/qq121/Tialys_bucket/1294545430058.jpg suitably] [http://i440.photobucket.com/albums/qq121/Tialys_bucket/1276797707676.jpg creepy], or [[Our Elves Are Better|stereotypically]] [http://i440.photobucket.com/albums/qq121/Tialys_bucket/1321016808917.jpg elf]-[http://i440.photobucket.com/albums/qq121/Tialys_bucket/1289959920169.jpg beautiful].