Uncanny Valley: Difference between revisions
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When shown as a graph (like in the video to the right), the acceptance on the Y axis and increasing X approaching human normal, there is a slow rise, then a sudden drop, then a sudden peak as "human normal" is reached. Masahiro Mori referred to this as the "uncanny valley". [http://www.youtube.com/watch?v=OzxBpz7Xjl0 This video explains it extremely well.] |
When shown as a graph (like in the video to the right), the acceptance on the Y axis and increasing X approaching human normal, there is a slow rise, then a sudden drop, then a sudden peak as "human normal" is reached. Masahiro Mori referred to this as the "uncanny valley". [http://www.youtube.com/watch?v=OzxBpz7Xjl0 This video explains it extremely well.] |
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Thus, things that look somewhat human, but are clearly |
Thus, things that look somewhat human, but are clearly not—such as C-3PO (in ''[[Star Wars]]'') or a [[Golem]]—produce an accepting reaction, while things that are very nearly human, but just a little strange—such as a [[Creepy Doll|child's doll]], a [[Demonic Dummy|ventriloquist's dummy]], or [[Monster Clown|a clown]]—produce a negative response. For some reason the resonance is stronger with a ''moving'' object, which is why a corpse is creepy but a moving corpse is creepier still. In fact, some say the very lowest point of the valley is [[Our Zombies Are Different|the zombie]]; though others say that zombies are merely another monster, and that [[Marionette Motion|slightly]]-not-[[Not Himself|right]] [[Invasion of the Body Snatchers|Pod People]], for instance, are closer to the nadir. |
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This might explain why we like [[Ridiculously-Human Robots]], even if they don't make a lot of intuitive sense. They are just far enough out of the Uncanny Valley not to bother us. |
This might explain why we like [[Ridiculously-Human Robots]], even if they don't make a lot of intuitive sense. They are just far enough out of the Uncanny Valley not to bother us. |