Underground Monkey: Difference between revisions

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{{trope}}
{{trope}}
[[File:Bunch_of_slimes_5649.jpg|link=Dragon Quest|frame|[[Mascot Mook|Slime]], [[Distaff Counterpart|She-Slime]], [[Metal Slime]], [[King Mook|King Slime]], Bubble Slime, [[The Medic|Cure Slime]], Gem Slime, Jelly, Slime Knight, [[Ninja Pirate Zombie Robot|Metal King Slime]], the list goes on...]]
[[File:Bunch of slimes 5649.jpg|link=Dragon Quest|frame|[[Mascot Mook|Slime]], [[Distaff Counterpart|She-Slime]], [[Metal Slime]], [[King Mook|King Slime]], Bubble Slime, [[The Medic|Cure Slime]], Gem Slime, Jelly, Slime Knight, [[Ninja Pirate Zombie Robot|Metal King Slime]], the list goes on...]]




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The solution many games go for is to have a small set of monster types, but have them appear with different graphics. Often, this change of design will be accompanied by a new adjective to go with their name (if the monster was based on a mythological or cryptozoological creature, subsequent names will be alternate names for the creature ([[Bigfoot, Sasquatch, and Yeti|Bigfoot to Sasquatch to Yeti]]), or the name of a similar creature (Cockatrice to Basilisk)). Typically, all such monsters will be vulnerable to the same strategy, or a variation thereupon, but later colors will tend to be more powerful. Elemental variations are a common version of this trope as are variations in size and adding or removing features like horns or [[Flying Mook|wings]] or [[King Mook|crowns]].
The solution many games go for is to have a small set of monster types, but have them appear with different graphics. Often, this change of design will be accompanied by a new adjective to go with their name (if the monster was based on a mythological or cryptozoological creature, subsequent names will be alternate names for the creature ([[Bigfoot, Sasquatch, and Yeti|Bigfoot to Sasquatch to Yeti]]), or the name of a similar creature (Cockatrice to Basilisk)). Typically, all such monsters will be vulnerable to the same strategy, or a variation thereupon, but later colors will tend to be more powerful. Elemental variations are a common version of this trope as are variations in size and adding or removing features like horns or [[Flying Mook|wings]] or [[King Mook|crowns]].


Underground Monkeys are often [[Palette Swap|Palette Swaps]], meaning only the colors change but models are recycled, but they don't have to be. As long as they're recycled versions of previous enemies, the changes between the different versions could be anything. You might have normal [[The Goomba|Goombas]], [[Airborne Mook|winged Goombas]], [[The Spiny|spiked Goombas]]... Even [[King Mook|King Goomba]] is a type of Underground Monkey.
Underground Monkeys are often [[Palette Swap]]s, meaning only the colors change but models are recycled, but they don't have to be. As long as they're recycled versions of previous enemies, the changes between the different versions could be anything. You might have normal [[The Goomba|Goombas]], [[Airborne Mook|winged Goombas]], [[The Spiny|spiked Goombas]]... Even [[King Mook|King Goomba]] is a type of Underground Monkey.


Results in the somewhat strange phenomenon that as you travel a diverse world, rather than seeing a diversity of creature types, you see ''the same'' creature types, in a diversity of versions: in [[The Lost Woods]], you find the Wolf, the Giant Rat, and the Forest Dragon; in the [[Slippy-Slidey Ice World]], you find the Arctic Wolf, the Snow Rat, and the White Dragon; in the [[Temple of Doom]], you'll face the Dire Wolf, Plague Rat, and Zombie Dragon.
Results in the somewhat strange phenomenon that as you travel a diverse world, rather than seeing a diversity of creature types, you see ''the same'' creature types, in a diversity of versions: in [[The Lost Woods]], you find the Wolf, the Giant Rat, and the Forest Dragon; in the [[Slippy-Slidey Ice World]], you find the Arctic Wolf, the Snow Rat, and the White Dragon; in the [[Temple of Doom]], you'll face the Dire Wolf, Plague Rat, and Zombie Dragon.
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Named for a [[Running Gag]] in [http://rpgworldcomic.com/d/20030423.html RPG World], wherein the Underground Monkey is suspected of being attracted by [[Genre Savvy]] characters.
Named for a [[Running Gag]] in [http://rpgworldcomic.com/d/20030423.html RPG World], wherein the Underground Monkey is suspected of being attracted by [[Genre Savvy]] characters.
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=== Video Game Examples: ===
=== Video Game Examples ===
== Action-Adventure Games ==
== Action-Adventure Games ==
* ''[[The Legend of Zelda]]'' also produced several colors of its major enemies, indicating their strength. Versus Books' [[Strategy Guide]] for ''[[Majoras Mask]]'' characterized the White Wolfos as being "like regular Wolfos, only, um, whiter."
* ''[[The Legend of Zelda]]'' also produced several colors of its major enemies, indicating their strength. Versus Books' [[Strategy Guide]] for ''[[Majoras Mask]]'' characterized the White Wolfos as being "like regular Wolfos, only, um, whiter."
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* While the main-series [[Kingdom Hearts]] games largely avoid this by simply scaling the strength of enemies found in later worlds, 358/2 Days plays it straight, with up to 3 different versions of many mooks where the only difference is size, a design choice that may have been mandated by limited space for the game data.
* While the main-series [[Kingdom Hearts]] games largely avoid this by simply scaling the strength of enemies found in later worlds, 358/2 Days plays it straight, with up to 3 different versions of many mooks where the only difference is size, a design choice that may have been mandated by limited space for the game data.
* ''[[Resident Evil]]'' series has several: the Brain Sucker in ''3'' is an upgraded skin-swap of the Drain Deimos, the Sweeper in ''Code Veronica'' is a poisonous version of the Hunter, ''RE 2'' has Super Lickers, the Iron Maiden in ''RE 4'' is a [[Demonic Spiders|more demonic]] version of the Regenerator, etc.
* ''[[Resident Evil]]'' series has several: the Brain Sucker in ''3'' is an upgraded skin-swap of the Drain Deimos, the Sweeper in ''Code Veronica'' is a poisonous version of the Hunter, ''RE 2'' has Super Lickers, the Iron Maiden in ''RE 4'' is a [[Demonic Spiders|more demonic]] version of the Regenerator, etc.
* In ''[[Jabless Adventure]]'', there are [[Everything's Worse with Bears|regular forest-dwelling bears]], a SCUBA-diving bear, and a volcano-dwelling bear with a flamethrower. There's also the slimes, which get [[Palette Swap|Palette Swapped]] and appear in darn near every area of the game.
* In ''[[Jabless Adventure]]'', there are [[Everything's Worse with Bears|regular forest-dwelling bears]], a SCUBA-diving bear, and a volcano-dwelling bear with a flamethrower. There's also the slimes, which get [[Palette Swap]]ped and appear in darn near every area of the game.


== Beat Em Ups ==
== Beat Em Ups ==
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== Maze Games ==
== Maze Games ==
* It all started with ''[[Pac-Man]]'', where the color coding of ghosts let the designers get away with only having one enemy type -- the colors indicated different AI strategies in how they pursued the heroic circle.
* It all started with ''[[Pac-Man]]'', where the color coding of ghosts let the designers get away with only having one enemy type—the colors indicated different AI strategies in how they pursued the heroic circle.
** Many early arcade games did this, due to the hardware limitations of the day. Some examples include ''[[Berzerk]]'', ''[[Missile Command]]'', and ''Pengo''.
** Many early arcade games did this, due to the hardware limitations of the day. Some examples include ''[[Berzerk]]'', ''[[Missile Command]]'', and ''Pengo''.


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** Played extra-straight with the monster (and quest) Terokkarantula. Tougher than the smaller spiders nearby, as would be expected by it's named nature and elite status, the player who hasn't been there before is probably STILL not expecting a spider that's larger than a good-sized HOUSE.
** Played extra-straight with the monster (and quest) Terokkarantula. Tougher than the smaller spiders nearby, as would be expected by it's named nature and elite status, the player who hasn't been there before is probably STILL not expecting a spider that's larger than a good-sized HOUSE.
** Somewhat averted in expansions as the developers go through a good deal of work to create a few "unique" creatures for each expansion (especially the alien planet Outland). Still, you're unlikely to hit a zone that doesn't have at least two or three models you've seen before.
** Somewhat averted in expansions as the developers go through a good deal of work to create a few "unique" creatures for each expansion (especially the alien planet Outland). Still, you're unlikely to hit a zone that doesn't have at least two or three models you've seen before.
** An extra bit -- some of the more recognizably human of the undead monsters you fight use the same model types available for Undead characters (Justified as they share a common origin -- reanimated by the Scourge).
** An extra bit—some of the more recognizably human of the undead monsters you fight use the same model types available for Undead characters (Justified as they share a common origin—reanimated by the Scourge).
** It is found already with the creeps in ''[[Warcraft]] III''
** It is found already with the creeps in ''[[Warcraft]] III''
* ''Lord of the Rings Online'' -- similarly to [[World of Warcraft]] above -- re-skins meshes all the time. I have lost count of the different types of boars, worms, and wargs.
* ''Lord of the Rings Online''—similarly to [[World of Warcraft]] above—re-skins meshes all the time. I have lost count of the different types of boars, worms, and wargs.
** They have even ''[[Lampshade Hanging|hung a lampshade on]]'' the practice with a quest in Evendim, in which you are sent out for your umpteenth "kill me some boars" quest. {{spoiler|It doesn't actually tell you to kill the boars, just look for some. This is important in that there are no boars in Evendim.}}
** They have even ''[[Lampshade Hanging|hung a lampshade on]]'' the practice with a quest in Evendim, in which you are sent out for your umpteenth "kill me some boars" quest. {{spoiler|It doesn't actually tell you to kill the boars, just look for some. This is important in that there are no boars in Evendim.}}
*** Which was further [[Lampshade Hanging|Lampshade Hanged]] in a later introduced dungeon in Evendim, {{spoiler|where you actually ''can'' encounter boars. If you kill one, a quest starter item will drop giving you the quest to ''finally'' bring the original questgiver his boarmeat.}}
*** Which was further [[Lampshade Hanging|Lampshade Hanged]] in a later introduced dungeon in Evendim, {{spoiler|where you actually ''can'' encounter boars. If you kill one, a quest starter item will drop giving you the quest to ''finally'' bring the original questgiver his boarmeat.}}
* ''[[EverQuest]] 1'' used this extensively. It may have been possible to fight a "variety" of [[Skeletons]] -- sharing one model and possibly one texture (with [[Palette Swap|Palette Swaps]]) -- all the way from level 1 to max level.
* ''[[EverQuest]] 1'' used this extensively. It may have been possible to fight a "variety" of [[Skeletons]]—sharing one model and possibly one texture (with [[Palette Swap]]s) -- all the way from level 1 to max level.
** ''Everquest 2'' has some sort of skeleton or zombie in almost every zone.
** ''Everquest 2'' has some sort of skeleton or zombie in almost every zone.
* Perhaps parodied with ''[[Kingdom of Loathing]]'' with the [http://kol.coldfront.net/thekolwiki/index.php/Perpendicular_bat perpendicular bat]. Its description when you fight it is "This bat is perpendicular to the ground! That makes it totally different from a regular bat!" ''Definitely'' parodied with the [http://kol.coldfront.net/thekolwiki/index.php/Completely_different_spider completely different spider], which is nothing of the sort.
* Perhaps parodied with ''[[Kingdom of Loathing]]'' with the [http://kol.coldfront.net/thekolwiki/index.php/Perpendicular_bat perpendicular bat]. Its description when you fight it is "This bat is perpendicular to the ground! That makes it totally different from a regular bat!" ''Definitely'' parodied with the [http://kol.coldfront.net/thekolwiki/index.php/Completely_different_spider completely different spider], which is nothing of the sort.
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* In ''Keith Courage in Alpha Zones'', the [[Final Boss]], the Titan Warrior, is a gold [[Palette Swap]] of Mr. Roboto, the boss of Area 4.
* In ''Keith Courage in Alpha Zones'', the [[Final Boss]], the Titan Warrior, is a gold [[Palette Swap]] of Mr. Roboto, the boss of Area 4.
* Several of the bosses in ''[[Wonder Boy in Monster Land]]'' do this, such as the Red Knight/Blue Knight/Silver Knight, the [[Grim Reaper]] / God of Poverty, and the Giant Kong/Snow Kong.
* Several of the bosses in ''[[Wonder Boy in Monster Land]]'' do this, such as the Red Knight/Blue Knight/Silver Knight, the [[Grim Reaper]] / God of Poverty, and the Giant Kong/Snow Kong.
* In ''[[Purple]]'', basic mooks like slimes, bats and cannons get [[Palette Swap|Palette Swapped]] at least three times, each with a slightly different behaviour.
* In ''[[Purple]]'', basic mooks like slimes, bats and cannons get [[Palette Swap]]ped at least three times, each with a slightly different behaviour.
* In the first ''[[Donkey Kong Country]]'' game, Krusha came in two varieties. The first kind was blue with green camo and was only beatable by either of Donkey Kong's main attacks or a barrel (Diddy Kong's attacks were laughed off). The second kind only appeared once in the SNES version, in the very last level before King K. Rool. This version was grey with purple camo. The only thing that could beat him was a barrel, making him the strongest of the Kremlings.
* In the first ''[[Donkey Kong Country]]'' game, Krusha came in two varieties. The first kind was blue with green camo and was only beatable by either of Donkey Kong's main attacks or a barrel (Diddy Kong's attacks were laughed off). The second kind only appeared once in the SNES version, in the very last level before King K. Rool. This version was grey with purple camo. The only thing that could beat him was a barrel, making him the strongest of the Kremlings.
* ''[[Descent]]'': The Super Hulk or Super Mech is a red version of the Medium Hulk that is much tougher and armed with homing missiles. The Fusion Hulk is [[Degraded Boss|a scaled down version]] of the first boss armed with a Fusion Cannon. In the second game, the Spawn is a green version of the Red Hornet, and the Tiger or Red Fatty Jr. uses the same model as the first boss, although it is smaller and has completely different weapons.
* ''[[Descent]]'': The Super Hulk or Super Mech is a red version of the Medium Hulk that is much tougher and armed with homing missiles. The Fusion Hulk is [[Degraded Boss|a scaled down version]] of the first boss armed with a Fusion Cannon. In the second game, the Spawn is a green version of the Red Hornet, and the Tiger or Red Fatty Jr. uses the same model as the first boss, although it is smaller and has completely different weapons.
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** The majority of monsters in the series have at least one recolor, including regular bosses. In fact, the secret boss of Dragon Quest 6, arguably the single most glorified, powerful antagonist in the franchise, is a palette swap of an earlier boss. It's easier to count the few enemies with unique sprites.
** The majority of monsters in the series have at least one recolor, including regular bosses. In fact, the secret boss of Dragon Quest 6, arguably the single most glorified, powerful antagonist in the franchise, is a palette swap of an earlier boss. It's easier to count the few enemies with unique sprites.
** ''[[Dragon Quest Heroes Rocket Slime]]''. Each of the 100 different members of the [[Monster Town]] is a different type of slime.
** ''[[Dragon Quest Heroes Rocket Slime]]''. Each of the 100 different members of the [[Monster Town]] is a different type of slime.
* ''[[Final Fantasy]]'' uses this in most incarnations, especially with the [[Elemental Rock-Paper-Scissors]] aspect: the blue monster casts water spells and is weak against thunder, the white monster casts ice spells and is weak against fire, etc. ''[[Final Fantasy X]]'' made some extra use of this, as a side quest rewarded players for capturing entire "species" of monsters. It was especially common in the earlier, sprite-based games due to [[Palette Swap|Palette Swaps]].
* ''[[Final Fantasy]]'' uses this in most incarnations, especially with the [[Elemental Rock-Paper-Scissors]] aspect: the blue monster casts water spells and is weak against thunder, the white monster casts ice spells and is weak against fire, etc. ''[[Final Fantasy X]]'' made some extra use of this, as a side quest rewarded players for capturing entire "species" of monsters. It was especially common in the earlier, sprite-based games due to [[Palette Swap]]s.
** ''[[Final Fantasy XI]]'' has tons of instances of monsters that look exactly the same, only stronger and with a different name, including several Notorious Monsters.
** ''[[Final Fantasy XI]]'' has tons of instances of monsters that look exactly the same, only stronger and with a different name, including several Notorious Monsters.
*** And when monsters of the same species don't look exactly the same, they are palette swaps. In some cases this is justified. For example, rabbit type enemies have different fur color in different climates. It gets a little harder to justify with the Wings of the Goddess expansion, where forest tigers from 20 years ago are neon orange for no apparent reason.
*** And when monsters of the same species don't look exactly the same, they are palette swaps. In some cases this is justified. For example, rabbit type enemies have different fur color in different climates. It gets a little harder to justify with the Wings of the Goddess expansion, where forest tigers from 20 years ago are neon orange for no apparent reason.
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** Worse yet, after a certain point, they didn't even bother to change the enemy colors. This left you with about 200 missions of fighting the same, boring avatars.
** Worse yet, after a certain point, they didn't even bother to change the enemy colors. This left you with about 200 missions of fighting the same, boring avatars.
** Both ''[[Final Fantasy VIII]]'' and ''[[Final Fantasy IX]]'' avert this trope, where (almost) every monster type in the game has a unique mesh, animation, and sound effect. The only exceptions (for VIII, anyway) are for human and humanoid enemies.
** Both ''[[Final Fantasy VIII]]'' and ''[[Final Fantasy IX]]'' avert this trope, where (almost) every monster type in the game has a unique mesh, animation, and sound effect. The only exceptions (for VIII, anyway) are for human and humanoid enemies.
*** ''IX'' has a few palette swaps; the ten [[Fairy Battle|Fairy Battles]], and the Crystal versions of the Four Fiends.
*** ''IX'' has a few palette swaps; the ten [[Fairy Battle]]s, and the Crystal versions of the Four Fiends.
* Gameboy games had the lack of memory needed to justify [[Underground Monkey|Underground Monkeys]], but, being monochrome, had no way of switching palettes. Generally, this led to enemies either never improving or simply gaining more hit points, though turn-based RPGs (Such as the ''SaGa/FinalFantasyLegend'' series) were able to circumvent this by... giving the sprites new names. (Say, isn't that Master Dragon the exact same size as the Baby Dragon from the start of the game?)
* Gameboy games had the lack of memory needed to justify Underground Monkeys, but, being monochrome, had no way of switching palettes. Generally, this led to enemies either never improving or simply gaining more hit points, though turn-based RPGs (Such as the ''SaGa/FinalFantasyLegend'' series) were able to circumvent this by... giving the sprites new names. (Say, isn't that Master Dragon the exact same size as the Baby Dragon from the start of the game?)
** Interestingly, this hardware limitation led to an inversion in ''[[Metroid]] 2''. In the original, getting Samus's Varia armor made the sprite change color, which wasn't possible on the Gameboy. To compensate, gaining the upgrade gave the Varia suit the huge shoulders that are now the character's trademark look.
** Interestingly, this hardware limitation led to an inversion in ''[[Metroid]] 2''. In the original, getting Samus's Varia armor made the sprite change color, which wasn't possible on the Gameboy. To compensate, gaining the upgrade gave the Varia suit the huge shoulders that are now the character's trademark look.
*** ''Metroid: Zero Mission'', which is a remake of Metroid 1, lacks the round shoulders on the Varia Suit. However, near the end of the game, Samus's Power Suit is destroyed, and she obtains a new one. The new one has the large shoulders. The end of Zero Mission takes place in the immediate aftermath of the ending of Metroid 1, and as such explains how Samus came to possess the Metroid 2-style Varia suit.
*** ''Metroid: Zero Mission'', which is a remake of Metroid 1, lacks the round shoulders on the Varia Suit. However, near the end of the game, Samus's Power Suit is destroyed, and she obtains a new one. The new one has the large shoulders. The end of Zero Mission takes place in the immediate aftermath of the ending of Metroid 1, and as such explains how Samus came to possess the Metroid 2-style Varia suit.
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** Multi-Colored Monkeys?
** Multi-Colored Monkeys?
*** This was part of the game's world design. Monsters were designed to be "organic" in that one given monster species would have biodiversity. The player could encounter three mobs in the same battle, and each would have slightly different stats. In general, colour had less to do with power than size, with larger mobs being significantly stronger.
*** This was part of the game's world design. Monsters were designed to be "organic" in that one given monster species would have biodiversity. The player could encounter three mobs in the same battle, and each would have slightly different stats. In general, colour had less to do with power than size, with larger mobs being significantly stronger.
* ''[[Persona 3]]'' is another good example of this trope--practically every enemy inside [[It's All Upstairs From Here|Tartarus, the game's sole real dungeon,]] uses one of a select number of sprites, and most sprite-sharers are vulnerable to the same kinds of tactics (if not necessarily always sharing elemental weaknesses).
* ''[[Persona 3]]'' is another good example of this trope—practically every enemy inside [[It's All Upstairs From Here|Tartarus, the game's sole real dungeon,]] uses one of a select number of sprites, and most sprite-sharers are vulnerable to the same kinds of tactics (if not necessarily always sharing elemental weaknesses).
** Not only that, but every boss not important to the story is simply a giant version of a normal enemy, a practice that would carry over to ''[[Persona 4]]''.
** Not only that, but every boss not important to the story is simply a giant version of a normal enemy, a practice that would carry over to ''[[Persona 4]]''.
** Note that this is a [[Justified Trope]], due to the [[The Heartless|nature]] of the Shadows.
** Note that this is a [[Justified Trope]], due to the [[The Heartless|nature]] of the Shadows.
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** Some other examples of monster counterparts behave exactly the same but have very different appearances. For example, the Aptonoth looks like an amalgamation of different species of dinosaurs, while the Tundra-inhabiting Popo looks like a very short, trunk-less woolly mammoth. Both species behave pretty much identically, and they both fill the role of the harmless herbivore that gets eaten by everything else.
** Some other examples of monster counterparts behave exactly the same but have very different appearances. For example, the Aptonoth looks like an amalgamation of different species of dinosaurs, while the Tundra-inhabiting Popo looks like a very short, trunk-less woolly mammoth. Both species behave pretty much identically, and they both fill the role of the harmless herbivore that gets eaten by everything else.
* ''[[Grandia II]]'' starts doing this about halfway through the game.
* ''[[Grandia II]]'' starts doing this about halfway through the game.
* ''[[Pokémon]]'' notably does not perform "[[Palette Swap|PaletteSwaps]]" of its [[Mon|monsters]] (aside from the rare "shiny" Pokémon, which are explicitly the exact same species as the non-Shiny versions, only with some sparkly-ness). The closest thing to recycled enemies might be evolved forms of previously encountered Pokémon, or simply the ''same'' Pokémon but at higher levels. This lack of palette-swapping monsters makes logical sense when you consider that the whole premise of the game is built on having a wide selection of Pokémon to customize your team with. There ''are'', however, many Pokémon that fall under the "similar but with different element" category, such as the [[Fire, Ice, Lightning]] trio of Legendary birds from the first generation -- Articuno, Zapdos, and Moltres.
* ''[[Pokémon]]'' notably does not perform "[[Palette Swap|PaletteSwaps]]" of its [[mon]]sters (aside from the rare "shiny" Pokémon, which are explicitly the exact same species as the non-Shiny versions, only with some sparkly-ness). The closest thing to recycled enemies might be evolved forms of previously encountered Pokémon, or simply the ''same'' Pokémon but at higher levels. This lack of palette-swapping monsters makes logical sense when you consider that the whole premise of the game is built on having a wide selection of Pokémon to customize your team with. There ''are'', however, many Pokémon that fall under the "similar but with different element" category, such as the [[Fire, Ice, Lightning]] trio of Legendary birds from the first generation—Articuno, Zapdos, and Moltres.
** Played completely straight with some of the ''Trainers'' - While there are no palette swaps, and the in-battle sprites of the Trainer types are all unique, often several types share the same ''overworld'' sprite, so that in ''[[Pokémon Diamond Pearl and Platinum]]'', for example, Ace Trainers and Rangers look the same until you fight them (and the sprite is clearly that of the Ace Trainers). The most egregious example is perhaps the Rich Boys, Psychics, and PIs/Gamblers. PIs/Gamblers wear a fedora and a trenchcoat in battle, while Psychics wear a purple jumpsuit with greenish hair; the overworld sprite used for all three clearly has the Rich Boy's dark purple hair and white suit.
** Played completely straight with some of the ''Trainers'' - While there are no palette swaps, and the in-battle sprites of the Trainer types are all unique, often several types share the same ''overworld'' sprite, so that in ''[[Pokémon Diamond Pearl and Platinum]]'', for example, Ace Trainers and Rangers look the same until you fight them (and the sprite is clearly that of the Ace Trainers). The most egregious example is perhaps the Rich Boys, Psychics, and PIs/Gamblers. PIs/Gamblers wear a fedora and a trenchcoat in battle, while Psychics wear a purple jumpsuit with greenish hair; the overworld sprite used for all three clearly has the Rich Boy's dark purple hair and white suit.
*** Although the reasoning behind PIs having Rich Boy's look could be the fact that they're supposed to be incognito. Psychics and Gamblers, however, have no excuse.
*** Although the reasoning behind PIs having Rich Boy's look could be the fact that they're supposed to be incognito. Psychics and Gamblers, however, have no excuse.
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* Present throught out the ''[[Tales (series)]]''. Monsters that are purely palette swaps are most common in the games that utilize sprite based graphics, while the 3D games usually change their model a little, as well.
* Present throught out the ''[[Tales (series)]]''. Monsters that are purely palette swaps are most common in the games that utilize sprite based graphics, while the 3D games usually change their model a little, as well.
* ''[[Boktai]]'' has this in all its incarnations, though sometimes coloration is used as a hint to its [[Elemental Rock-Paper-Scissors|elemental affinity]]. This is more egregious in ''Lunar Knights'', where many enemies are colored solely by affinity - namely, the Ghouls, Vorns, Slimes, Hounds, and Chloroformin' come in different colors on this alone. The Slimes, strangely enough, are the only ones in this group that come in [[Light'Em Up|Sol]] flavor.
* ''[[Boktai]]'' has this in all its incarnations, though sometimes coloration is used as a hint to its [[Elemental Rock-Paper-Scissors|elemental affinity]]. This is more egregious in ''Lunar Knights'', where many enemies are colored solely by affinity - namely, the Ghouls, Vorns, Slimes, Hounds, and Chloroformin' come in different colors on this alone. The Slimes, strangely enough, are the only ones in this group that come in [[Light'Em Up|Sol]] flavor.
* ''[[Ultima V]]'' contains literal monkeys found only underground -- the Mongbats -- but they resemble nothing else in the game.
* ''[[Ultima V]]'' contains literal monkeys found only underground—the Mongbats—but they resemble nothing else in the game.
** ''[[Ultima III]]'' has multiple enemy types with the same colours where the only difference is the name - however, that's ''literally'' the only difference. No change in stats, health, damage dealth, weaknesses... Just Orcs, Goblins and Trolls, all exactly the same.
** ''[[Ultima III]]'' has multiple enemy types with the same colours where the only difference is the name - however, that's ''literally'' the only difference. No change in stats, health, damage dealth, weaknesses... Just Orcs, Goblins and Trolls, all exactly the same.
* This isn't often used in the [[Shining Force]] games, but when it is, it is jarring. the original [[Shining Force]], for example, had th regular [[Goddamned Bats|Bats]], and their aquatic cousins, ''Sea'' Bats.
* This isn't often used in the [[Shining Force]] games, but when it is, it is jarring. the original [[Shining Force]], for example, had th regular [[Goddamned Bats|Bats]], and their aquatic cousins, ''Sea'' Bats.
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** The third edition of ''[[Dungeons and Dragons]]'' features ''templates'', giving uncreative GMs the opportunity to color-code ''any'' monster into a water monster, a fire monster, slime monster, etc.
** The third edition of ''[[Dungeons and Dragons]]'' features ''templates'', giving uncreative GMs the opportunity to color-code ''any'' monster into a water monster, a fire monster, slime monster, etc.
*** Although one 3rd edition ''[[Dragon (magazine)|Dragon]]'' magazine article about creating monsters included "But this one's blue!" in a list of how ''not'' to do it.
*** Although one 3rd edition ''[[Dragon (magazine)|Dragon]]'' magazine article about creating monsters included "But this one's blue!" in a list of how ''not'' to do it.
** Fourth Edition includes at least one extra variety of every monster in its Monster Manual entry. Many of these fall into [[Underground Monkey]] status, being simply higher level versions from a different environment-normally, a different plane. Notably, the Feygrove Choker is a ''reverse'' [[Underground Monkey]], being a creature from thick forests in the Feywild, while the base creature lurks in the Underdark.
** Fourth Edition includes at least one extra variety of every monster in its Monster Manual entry. Many of these fall into Underground Monkey status, being simply higher level versions from a different environment-normally, a different plane. Notably, the Feygrove Choker is a ''reverse'' Underground Monkey, being a creature from thick forests in the Feywild, while the base creature lurks in the Underdark.
* While discouraged due to the WYSIWYG rule of the game, ''[[Warhammer 40000]]'' still has shades of this. Space Marines have more rules than the rest of the other playable factions combined, and the only way to tell them apart is by their armor and what kind of bling they have (Robed and Green, it's probably Dark Angels. Spikey and/or evil looking, probably Chaos. Red and Blood drops, Blood Angels. Knightly helmets and book emblems, Grey Knights. Swords and seals, Black Templars, etc...). Even within a single army, the difference between an elite squad of veterans armed with modified boltguns and a simple tactical squad is sometimes literally a differently painted shoulderpad. Averted with the other races, where each type of trooper generally gets their own model.
* While discouraged due to the WYSIWYG rule of the game, ''[[Warhammer 40000]]'' still has shades of this. Space Marines have more rules than the rest of the other playable factions combined, and the only way to tell them apart is by their armor and what kind of bling they have (Robed and Green, it's probably Dark Angels. Spikey and/or evil looking, probably Chaos. Red and Blood drops, Blood Angels. Knightly helmets and book emblems, Grey Knights. Swords and seals, Black Templars, etc...). Even within a single army, the difference between an elite squad of veterans armed with modified boltguns and a simple tactical squad is sometimes literally a differently painted shoulderpad. Averted with the other races, where each type of trooper generally gets their own model.
** There's now specific models for veteran Space Marines, with custom boltguns that look a bit different and shoulder pads that have embossed icons for non-codex chapters. Of course, these models are more expensive, so some players stick with the old palette swap method.
** There's now specific models for veteran Space Marines, with custom boltguns that look a bit different and shoulder pads that have embossed icons for non-codex chapters. Of course, these models are more expensive, so some players stick with the old palette swap method.
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== Toys ==
== Toys ==
* Other toys use a similar system, often called redecos (when identical molds are used but the color of plastic is altered) or retools (when most parts stay basically the same but are altered to include, for example, new accessories; this can also include a redeco). For example, in the most recent series of ''[[Transformers]]'', [http://tfwiki.net/wiki/Storm_Cloud#Classic_Series Stormcloud] is a redeco of [http://tfwiki.net/wiki/Powerglide#Universe_.282008.29 Powerglide], while [http://tfwiki.net/wiki/Sideswipe_(G1)#Universe_.282008.29 Sideswipe] is a retool of [http://tfwiki.net/wiki/Sunstreaker_(G1)#Classic_Series Sunstreaker].
* Other toys use a similar system, often called redecos (when identical molds are used but the color of plastic is altered) or retools (when most parts stay basically the same but are altered to include, for example, new accessories; this can also include a redeco). For example, in the most recent series of ''[[Transformers]]'', [http://tfwiki.net/wiki/Storm_Cloud#Classic_Series Stormcloud] is a redeco of [http://tfwiki.net/wiki/Powerglide#Universe_.282008.29 Powerglide], while [http://tfwiki.net/wiki/Sideswipe_(G1)#Universe_.282008.29 Sideswipe] is a retool of [http://tfwiki.net/wiki/Sunstreaker_(G1)#Classic_Series Sunstreaker].
** This even leads to recolors in characters in the cartoon--for example, Thundercracker and Skywarp were repaints of Starscream. This became very confusing when someone accidentally colored two Starscreams.
** This even leads to recolors in characters in the cartoon—for example, Thundercracker and Skywarp were repaints of Starscream. This became very confusing when someone accidentally colored two Starscreams.
** The most annoying use of this in recent series has been making Galvatron a redeco of Megatron.
** The most annoying use of this in recent series has been making Galvatron a redeco of Megatron.
* For most of its run, ''[[Bionicle]]'' sets were just recolors of each other with slight differences in assembly and parts. Sometimes, the ''only'' difference would be their [[Cool Mask|masks]] and their tools/weapons. Then, the Mahri Nui saga came along in 2007, and the [[Evil Overlord|Barraki]] were released, each looking very different from each other. Since then, the sets have been largely [[Averted]] this trope.
* For most of its run, ''[[Bionicle]]'' sets were just recolors of each other with slight differences in assembly and parts. Sometimes, the ''only'' difference would be their [[Cool Mask|masks]] and their tools/weapons. Then, the Mahri Nui saga came along in 2007, and the [[Evil Overlord|Barraki]] were released, each looking very different from each other. Since then, the sets have been largely [[Averted]] this trope.