Underground Monkey: Difference between revisions

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** At the same time, ''[[Guild Wars]]'' will often subtly alter the mesh of different "species" of the same sort of enemy (the Tengu, the minotaurs, the Nightfall insects, and so on)
*** Specifically, ArenaNet will keep the skeleton of a mob intact to make use of its animations, but rework the attached mesh. The most obvious example of this is the Margonites. Several use basic class skeletons, but others used include the Damned Cleric, Mursaat, Seer, and even the Undead Lich, an end-game boss.
* ''[[World of Warcraft]]'' changes the colour and increases the size of a monster to indicate that it is a higher level. Nearly every zone has some version of a wolf or boar to kill. [[Everything's Worse with Bears| Hostile bears]] are common too.
** As humanoids go, nearly every zone has some version of a gnoll or murloc. They are just ''[[Goddamned Bats|everywhere]]''!
** [[Giant Spider]]s are everywhere in this game, and will be a nuisance for any character from the Starting Zone to max level. Played extra-straight with the monster (and quest) Terokkarantula. Tougher than the smaller spiders nearby, as would be expected by it's named nature and elite status, the player who hasn't been there before is probably STILL not expecting a spider that's larger than a good-sized HOUSE.
** Somewhat averted in expansions as the developers go through a good deal of work to create a few "unique" creatures for each expansion (especially the alien planet Outland). Still, you're unlikely to hit a zone that doesn't have at least two or three models you've seen before.
** An extra bit—some of the more recognizably human of the undead monsters you fight use the same model types available for Undead characters (Justified as they share a common origin—reanimated by the Scourge).