Unique Enemy: Difference between revisions

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** In ''Blazing Blade'' most enemies are male, apart from representatives of classes that are [[Always Female]] like Troubadors. There are three exceptions to this in the entire game: a lone female Sniper in "Valorous Roland" and a pair of female Druids seen in the Hector Hard Mode and ''only'' the Hector Hard Mode version of "Cog of Destiny." The Sniper isn't anything special, but the Druids are real [[Boss in Mook Clothing|bosses in mook clothing]], as they're packing status-ailment inflicting staves and have suck a high Magic stat that their attack range for them is ''20 tiles''!
** In ''Blazing Blade'' most enemies are male, apart from representatives of classes that are [[Always Female]] like Troubadors. There are three exceptions to this in the entire game: a lone female Sniper in "Valorous Roland" and a pair of female Druids seen in the Hector Hard Mode and ''only'' the Hector Hard Mode version of "Cog of Destiny." The Sniper isn't anything special, but the Druids are real [[Boss in Mook Clothing|bosses in mook clothing]], as they're packing status-ailment inflicting staves and have suck a high Magic stat that their attack range for them is ''20 tiles''!
* There is only one giant moth in the entirety of ''[[Resident Evil 2]]'', in an optional out-of-the-way room in the lab basement. Screenshots of the beta (not ''RE 1.5'') showed more of them in other locations, such as the power room.
* There is only one giant moth in the entirety of ''[[Resident Evil 2]]'', in an optional out-of-the-way room in the lab basement. Screenshots of the beta (not ''RE 1.5'') showed more of them in other locations, such as the power room.
* In ''[[Resident Evil 3 Nemesis]]: Nemesis'', there are only two of the Gamma-type Hunter (the froglike ones).
* In ''[[Resident Evil 3: Nemesis]]: Nemesis'', there are only two of the Gamma-type Hunter (the froglike ones).
* In ''[[Marathon Trilogy|Marathon]] 2: Durandal'', the "[[King Mook|mother of all Cyborgs]]" only appears once, on the level "Sorry Don't Make It So". In ''Infinity'', it became a recurring (but rare) enemy, and they were even more common in the ''EVIL'' [[Game Mod]].
* In ''[[Marathon Trilogy|Marathon]] 2: Durandal'', the "[[King Mook|mother of all Cyborgs]]" only appears once, on the level "Sorry Don't Make It So". In ''Infinity'', it became a recurring (but rare) enemy, and they were even more common in the ''EVIL'' [[Game Mod]].
** In the first ''Marathon'', the Drinniols were only used twice in the entire game, on "The Rose" and "Blaspheme Quarantine". They also had a [[Dummied Out]] orange [[Palette Swap]], which may have been the source of the "[[Urban Legend of Zelda|A Good Way To Die]]" [[Secret Level]] rumors. Better yet are the hostile [[Attack Drone]]s with grenade launchers, that only appear in one level, "Beware of Low-Flying Defense Drones".
** In the first ''Marathon'', the Drinniols were only used twice in the entire game, on "The Rose" and "Blaspheme Quarantine". They also had a [[Dummied Out]] orange [[Palette Swap]], which may have been the source of the "[[Urban Legend of Zelda|A Good Way To Die]]" [[Secret Level]] rumors. Better yet are the hostile [[Attack Drone]]s with grenade launchers, that only appear in one level, "Beware of Low-Flying Defense Drones".
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* In the 2009 ''[[Wolfenstein (2009 video game)|Wolfenstein]]'', [[Elite Mooks]] are ''extremely'' rare, especially when you consider that they're only slightly tougher than regular enemy soldiers. For example, there are only about 8 Elite Guards in the entire game, or only about 9 Flamethrower Soldiers in the entire game.
* In the 2009 ''[[Wolfenstein (2009 video game)|Wolfenstein]]'', [[Elite Mooks]] are ''extremely'' rare, especially when you consider that they're only slightly tougher than regular enemy soldiers. For example, there are only about 8 Elite Guards in the entire game, or only about 9 Flamethrower Soldiers in the entire game.
* ''[[Odium]]'' has the Hornets and Harvesters - mundane enemies in every respect, save that they only pop up in one combat. The Hornets attack you while you enter the sewers and the Harvesters pop up in the laboratory at the end of the game.
* ''[[Odium]]'' has the Hornets and Harvesters - mundane enemies in every respect, save that they only pop up in one combat. The Hornets attack you while you enter the sewers and the Harvesters pop up in the laboratory at the end of the game.
* ''[[Resident Evil Code Veronica]]'' has the [[Demonic Spiders|poison moths]] in [[That One Level|that one corridor]], which you unfortunately have to traverse multiple times. When you revisit the area as Chris, they're gone, replaced by zombies. Earlier, in the passage to the seaplane port, there's a group of zombies that inexplicably have [[Glowing Eyes of Doom]]. Cyber-zombies?
* ''[[Resident Evil Code: Veronica]]'' has the [[Demonic Spiders|poison moths]] in [[That One Level|that one corridor]], which you unfortunately have to traverse multiple times. When you revisit the area as Chris, they're gone, replaced by zombies. Earlier, in the passage to the seaplane port, there's a group of zombies that inexplicably have [[Glowing Eyes of Doom]]. Cyber-zombies?
* In ''[[Crysis (series)|Crysis]]'', only 12 enemy [[Superpowered Mooks|Nanosuit Soldiers]] appear throughout the entire game. While this somewhat makes sense from a storyline perspective (Nanosuits costs about 1 million dollars each), it's a bit underwhelming from a gameplay perspective since they're only about as tough as a [[Halo|Covenant Elite]], so they could have easily been used more often without being unbalanced, especially in the later levels.
* In ''[[Crysis (series)|Crysis]]'', only 12 enemy [[Superpowered Mooks|Nanosuit Soldiers]] appear throughout the entire game. While this somewhat makes sense from a storyline perspective (Nanosuits costs about 1 million dollars each), it's a bit underwhelming from a gameplay perspective since they're only about as tough as a [[Halo|Covenant Elite]], so they could have easily been used more often without being unbalanced, especially in the later levels.
** There's a type of alien trooper that has a different head crest and is equipped with a freeze ray instead of an ice gun. There are only about 3 or 4 of them in the entire game. Again, they're a fairly standard enemy, so it's not like they make up for their rarity by being much tougher than normal or anything like that.
** There's a type of alien trooper that has a different head crest and is equipped with a freeze ray instead of an ice gun. There are only about 3 or 4 of them in the entire game. Again, they're a fairly standard enemy, so it's not like they make up for their rarity by being much tougher than normal or anything like that.
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