Display title | Unique Enemy |
Default sort key | Unique Enemy |
Page length (in bytes) | 47,599 |
Namespace ID | 0 |
Page ID | 100321 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | HeneryVII (talk | contribs) |
Date of latest edit | 13:38, 28 April 2024 |
Total number of edits | 22 |
Recent number of edits (within past 180 days) | 5 |
Recent number of distinct authors | 1 |
Transcluded templates (5) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | A video game trope you've seen a million times: an enemy, just a plain old enemy that inexplicably turns up only once in the entire game. You wonder why the developers coded it; you wonder if it was partially Dummied Out. Sometimes it's just there to provide a special challenge for anyone trying for One Hundred Percent Completion. Sometimes it's there because it exists to fit a unique circumstance in a level or sidequest. |