Unreal II: The Awakening: Difference between revisions

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* [[Body Armor as Hit Points]]: Averted, unlike the previous games, there's no Shield Belt nor similar item here. The level of your shields affected their effectiveness. At full shields they'd absorb 100% of any damage you took, but below 90% or so you started taking partial damage to your health with the shields only absorbing a percentage of total damage, which got lower and lower as your shields dropped (i.e. at 50% shield strength your shields would absorb less than half of the damage of a hit). It's not uncommon to die with with your shields still at 33% or more.
* [[Body Armor as Hit Points]]: Averted, unlike the previous games, there's no Shield Belt nor similar item here. The level of your shields affected their effectiveness. At full shields they'd absorb 100% of any damage you took, but below 90% or so you started taking partial damage to your health with the shields only absorbing a percentage of total damage, which got lower and lower as your shields dropped (i.e. at 50% shield strength your shields would absorb less than half of the damage of a hit). It's not uncommon to die with with your shields still at 33% or more.
* [[Crosshair Aware]]: The Drakk robots will track the player with a laser, and then zap whatever is painted by it.
* [[Crosshair Aware]]: The Drakk robots will track the player with a laser, and then zap whatever is painted by it.
* [[Dialogue Tree]]: Whenever Dalton rans into someone who isn't about to die or trying to kill him.
* [[Dialogue Tree]]: Whenever Dalton runs into someone who isn't about to die or trying to kill him.
* [[Dismantled MacGuffin]]: Dalton spend most of the game travelling from planet to planet picking up pieces of an ancient artifact. When the artifact is finally assembled and used, {{spoiler|it turns the least powerful creatures on the ship where it's used into the most powerful creatures, complete with guns that shoot black holes. Suffice to say, the artifact doesn't last long}}.
* [[Dismantled MacGuffin]]: Dalton spend most of the game traveling from planet to planet picking up pieces of an ancient artifact. When the artifact is finally assembled and used, {{spoiler|it turns the least powerful creatures on the ship where it's used into the most powerful creatures, complete with guns that shoot black holes. Suffice to say, the artifact doesn't last long}}.
* [[Oddly-Named Sequel 2: Electric Boogaloo]]: ''Unreal II: '''The Awakening'''''.
* [[Oddly-Named Sequel 2: Electric Boogaloo]]: ''Unreal II: '''The Awakening'''''.
* [[Eleventh-Hour Superpower]]: {{spoiler|The [[Superweapon Surprise|Singularity]] [[There Is No Kill Like Overkill|Cannon]] dropped from the Tosc, (and capable of killing one instantly) although every Tosc has one too.}}
* [[Eleventh-Hour Superpower]]: {{spoiler|The [[Superweapon Surprise|Singularity]] [[There Is No Kill Like Overkill|Cannon]] dropped from the Tosc, (and capable of killing one instantly) although every Tosc has one too.}}
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* [[Shout-Out]]: Check [[Unreal (series)/Shout Out|the page]].
* [[Shout-Out]]: Check [[Unreal (series)/Shout Out|the page]].
* [[Sniping Mission]]
* [[Sniping Mission]]
* [[A Space Marine Is You]]: The entire game, with the sole exception of the characterization of the main characters. It's somewhat of a running gag of Dalton complaning about how he should have been one.
* [[A Space Marine Is You]]: The entire game, with the sole exception of the characterization of the main characters. It's somewhat of a running gag of Dalton complaining about how he should have been one.
{{quote| Marine: Hell Dalton. You should have been a Marine.<br />
{{quote| Marine: Hell Dalton. You should have been a Marine.<br />
Dalton: Don't get me started. }}
Dalton: Don't get me started. }}