Vagrant Story/YMMV: Difference between revisions

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** The freaking item management system. Not so much how it works (even if it's based a bit too much on luck), but how it ''has its own save file''. Workshops are an utter pain in the ass to utilize due to how much saving and loading the game has to do.
** The freaking item management system. Not so much how it works (even if it's based a bit too much on luck), but how it ''has its own save file''. Workshops are an utter pain in the ass to utilize due to how much saving and loading the game has to do.
* [[Squick]]: One of the most horrifying scenes in any RPG, even if the worst part takes place off camera: after capturing Sydney in the Temple of Kiltia, Guildenstern {{spoiler|strips the skin off of Sydney's back to get the Rood Inverse tattoo, the key to the Dark power, and wears it on his ''own'' back}}.
* [[Squick]]: One of the most horrifying scenes in any RPG, even if the worst part takes place off camera: after capturing Sydney in the Temple of Kiltia, Guildenstern {{spoiler|strips the skin off of Sydney's back to get the Rood Inverse tattoo, the key to the Dark power, and wears it on his ''own'' back}}.
* [[They Wasted a Perfectly Good Plot]]: Grissom's [[Came Back Wrong]] storyline is tragic and full of narrative potential. And lasts all of two scenes.
* [[That One Boss]]: The final boss, for starters. All but a very few of your abilities will deal absolutely pitiful amounts of damage to him, and finding the ones that ''will'' work is very much a matter of [[Guide Dang It]].
* [[That One Boss]]: The final boss, for starters. All but a very few of your abilities will deal absolutely pitiful amounts of damage to him, and finding the ones that ''will'' work is very much a matter of [[Guide Dang It]].
* [[They Wasted a Perfectly Good Plot]]: Grissom's [[Came Back Wrong]] storyline is tragic and full of narrative potential. And lasts all of two scenes.
* [[Visual Effects of Awesome]]: This was one of the last games ever made for the Playstation, and is clearly one of the best-looking. It's aged remarkably well, too.
* [[Visual Effects of Awesome]]: This was one of the last games ever made for the Playstation, and is clearly one of the best-looking. It's aged remarkably well, too.
* [[Woolseyism]]: ''Vagrant Story'' is good evidence that this trope should be named after Alexander O. Smith, in whose capable hands the fairly mundane original script was turned into some of the best quasi-Shakespearean of our time. Oddly appropriate both to the setting as well as the overall mood of the game, the localization is pretty much touted as one of the best ever. It's true!
* [[Woolseyism]]: ''Vagrant Story'' is good evidence that this trope should be named after Alexander O. Smith, in whose capable hands the fairly mundane original script was turned into some of the best quasi-Shakespearean of our time. Oddly appropriate both to the setting as well as the overall mood of the game, the localization is pretty much touted as one of the best ever. It's true!