Display title | Vib-Ribbon |
Default sort key | Vib-Ribbon |
Page length (in bytes) | 5,684 |
Namespace ID | 0 |
Page ID | 144471 |
Page content language | en - English |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | SelfCloak (talk | contribs) |
Date of latest edit | 14:54, 17 July 2018 |
Total number of edits | 11 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Vib-Ribbon is a Rhythm Game produced by NanaOn-Sha and released for the Sony Playstation. In it, you have to guide a rabbit named Vibri across a mobius strip called the Vib Ribbon, dodging obstacles along the way. There are four basic obstacles (spikes, blocks, loops, and pits), which can further be combined into a dual obstacle (for example, spiky loops and blocks with pits in the middle). The obstacles appear in time with the music, and reaching the end of the song means reaching the end of the stage. Hitting too many obstacles causes Vibri to devolve (from rabbit to frog to worm to game over), although successfully navigating ten in a row causes Vibri to evolve back up (and potentially go from rabbit to princess). |