Information for "Video Game AI"

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Display titleVideo Game AI
Default sort keyVideo Game AI
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Page ID136535
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Page creatorm>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorDai-Guard (talk | contribs)
Date of latest edit05:26, 10 September 2014
Total number of edits5
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At first, in the good old days of cathode-ray tubes, 8-bit sprites, and 64k RAM, good A.I. was considered to be any code that actually got the bad guys to do anything rather than simply standing frozen in one spot unable to perform a single action. Being able to recognize the existence of the player, or to reach and attack the player without getting hung up on walls, was considered nice but not essential. However, as the complexity and realism of video games increased, so too did both the ability and the desire to make the computer controlled opposition come across as a genuinely cunning adversary rather than a bunch of 1s and 0s carrying out pre-defined lines of code.
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