Video RAM: Difference between revisions

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== Modern 3D Graphics ==
== Modern 3D Graphics ==
[[File:Sapphire Ultimate HD 4670 512MB - Qimonda HYB18H512321BF-10-93577.jpg|thumb|]]

In the world of 3D graphics, things are somewhat different. [[Polygonal Graphics]] don't have the kind of rigid layout that tile-based 2D rendering had. And it's not just a matter of managing the graphics, but how we see them. Thus video memory with 3D graphics is (conceptually, if not explicitly in hardware) split into two parts. Texture memory, which manages the actual graphics, and the frame buffer, which manages how we see them.
In the world of 3D graphics, things are somewhat different. [[Polygonal Graphics]] don't have the kind of rigid layout that tile-based 2D rendering had. And it's not just a matter of managing the graphics, but how we see them. Thus video memory with 3D graphics is (conceptually, if not explicitly in hardware) split into two parts. Texture memory, which manages the actual graphics, and the frame buffer, which manages how we see them.